// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Common.h" #include "CPMemory.h" // CP state u8 *cached_arraybases[16]; // STATE_TO_SAVE u32 arraybases[16]; u32 arraystrides[16]; TMatrixIndexA MatrixIndexA; TMatrixIndexB MatrixIndexB; TVtxDesc g_VtxDesc; // Most games only use the first VtxAttr and simply reconfigure it all the time as needed. VAT g_VtxAttr[8];