// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "VideoCommon/BPMemory.h" #include // BP state // STATE_TO_SAVE BPMemory bpmem; bool BlendMode::UseLogicOp() const { // Logicop bit has lowest priority. if (subtract || blendenable || !logicopenable) return false; // Fast path for Kirby's Return to Dreamland, they use it with dstAlpha. if (logicmode == BlendMode::NOOP) return false; return true; } float FogParam0::GetA() const { // scale mantissa from 11 to 23 bits const u32 integral = (static_cast(sign) << 31) | (static_cast(exponent) << 23) | (static_cast(mantissa) << 12); float real; std::memcpy(&real, &integral, sizeof(u32)); return real; } float FogParam3::GetC() const { // scale mantissa from 11 to 23 bits const u32 integral = (c_sign.Value() << 31) | (c_exp.Value() << 23) | (c_mant.Value() << 12); float real; std::memcpy(&real, &integral, sizeof(u32)); return real; }