#ifndef _RENDER_H_ #define _RENDER_H_ #include "RenderBase.h" namespace OGL { void ClearEFBCache(); enum GLSL_VERSION { GLSL_130, GLSL_140, GLSL_150, // and above GLSLES2, GLSLES3 }; // ogl-only config, so not in VideoConfig.h extern struct VideoConfig { bool bSupportsGLSLCache; bool bSupportsGLPinnedMemory; bool bSupportsGLSync; bool bSupportsGLBaseVertex; bool bSupportCoverageMSAA; bool bSupportSampleShading; GLSL_VERSION eSupportedGLSLVersion; bool bSupportOGL31; bool bSupportViewportFloat; const char *gl_vendor; const char *gl_renderer; const char* gl_version; const char* glsl_version; s32 max_samples; } g_ogl_config; class Renderer : public ::Renderer { public: Renderer(); ~Renderer(); static void Init(); static void Shutdown(); void SetColorMask(); void SetBlendMode(bool forceUpdate); void SetScissorRect(const TargetRectangle& rc); void SetGenerationMode(); void SetDepthMode(); void SetLogicOpMode(); void SetDitherMode(); void SetLineWidth(); void SetSamplerState(int stage,int texindex); void SetInterlacingMode(); // TODO: Implement and use these void ApplyState(bool bUseDstAlpha) {} void RestoreState() {} void RenderText(const char* pstr, int left, int top, u32 color); void DrawDebugInfo(); static void FlipImageData(u8 *data, int w, int h); u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data); void ResetAPIState(); void RestoreAPIState(); TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc); void Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma); void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z); void ReinterpretPixelData(unsigned int convtype); void UpdateViewport(); static void TakeScreenshot(const TargetRectangle &rc); private: void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data); }; } #endif