// Copyright (C) 2003-2009 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXLOADER_H_ #define _VERTEXLOADER_H_ #include "Common.h" #include "NativeVertexFormat.h" #include "CPMemLoader.h" #include "ChunkFile.h" class SetupUnit; class SWVertexLoader { u32 m_VertexSize; VAT* m_CurrentVat; TPipelineFunction m_positionLoader; TPipelineFunction m_normalLoader; TPipelineFunction m_colorLoader[2]; TPipelineFunction m_texCoordLoader[8]; InputVertexData m_Vertex; typedef void (*AttributeLoader)(SWVertexLoader*, InputVertexData*, u8); struct AttrLoaderCall { AttributeLoader loader; u8 index; }; AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8]; int m_NumAttributeLoaders; void AddAttributeLoader(AttributeLoader loader, u8 index=0); // attribute loader functions static void LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); static void LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); static void LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); SetupUnit *m_SetupUnit; bool m_TexGenSpecialCase; public: SWVertexLoader(); ~SWVertexLoader(); void SetFormat(u8 attributeIndex, u8 primitiveType); u32 GetVertexSize() { return m_VertexSize; } void LoadVertex(); void DoState(PointerWrap &p); }; #endif