// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "VideoCommon/GraphicsModSystem/Runtime/GraphicsModActionData.h" class GraphicsModAction { public: GraphicsModAction() = default; virtual ~GraphicsModAction() = default; GraphicsModAction(const GraphicsModAction&) = default; GraphicsModAction(GraphicsModAction&&) = default; GraphicsModAction& operator=(const GraphicsModAction&) = default; GraphicsModAction& operator=(GraphicsModAction&&) = default; virtual void OnDrawStarted(GraphicsModActionData::DrawStarted*) {} virtual void OnEFB(GraphicsModActionData::EFB*) {} virtual void OnXFB() {} virtual void OnProjection(GraphicsModActionData::Projection*) {} virtual void OnProjectionAndTexture(GraphicsModActionData::Projection*) {} virtual void OnTextureLoad(GraphicsModActionData::TextureLoad*) {} virtual void OnTextureCreate(GraphicsModActionData::TextureCreate*) {} virtual void OnFrameEnd() {} };