// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "UICommon/USBUtils.h" #include #include #ifdef __LIBUSB__ #include #endif #include "Common/CommonTypes.h" #include "Core/LibusbUtils.h" // Because opening and getting the device name from devices is slow, especially on Windows // with usbdk, we cannot do that for every single device. We should however still show // device names for known Wii peripherals. static const std::map, std::string_view> s_wii_peripherals{{ {{0x046d, 0x0a03}, "Logitech Microphone"}, {{0x057e, 0x0308}, "Wii Speak"}, {{0x057e, 0x0309}, "Nintendo USB Microphone"}, {{0x057e, 0x030a}, "Ubisoft Motion Tracking Camera"}, {{0x0e6f, 0x0129}, "Disney Infinity Reader (Portal Device)"}, {{0x1430, 0x0100}, "Tony Hawk Ride Skateboard"}, {{0x1430, 0x0150}, "Skylanders Portal"}, {{0x1bad, 0x0004}, "Harmonix Guitar Controller"}, {{0x1bad, 0x3110}, "Rock Band Drum Set"}, {{0x1bad, 0x3138}, "Harmonix Drum Controller for Nintendo Wii"}, {{0x1bad, 0x3330}, "Harmonix RB3 Keyboard for Nintendo Wii"}, {{0x1bad, 0x3338}, "Harmonix RB3 MIDI Keyboard Interface for Nintendo Wii"}, {{0x1bad, 0x3430}, "Harmonix RB3 Mustang Guitar for Nintendo Wii"}, {{0x1bad, 0x3538}, "Harmonix RB3 MIDI Guitar Interface for Nintendo Wii"}, {{0x21a4, 0xac40}, "EA Active NFL"}, }}; namespace USBUtils { std::map, std::string> GetInsertedDevices() { std::map, std::string> devices; #ifdef __LIBUSB__ LibusbUtils::Context context; if (!context.IsValid()) return devices; context.GetDeviceList([&](libusb_device* device) { libusb_device_descriptor descr; libusb_get_device_descriptor(device, &descr); const std::pair vid_pid{descr.idVendor, descr.idProduct}; devices[vid_pid] = GetDeviceName(vid_pid); return true; }); #endif return devices; } std::string GetDeviceName(const std::pair vid_pid) { const auto iter = s_wii_peripherals.find(vid_pid); const std::string_view device_name = iter == s_wii_peripherals.cend() ? "Unknown" : iter->second; return fmt::format("{:04x}:{:04x} - {}", vid_pid.first, vid_pid.second, device_name); } } // namespace USBUtils