// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include "Common.h" #include "IniFile.h" #include "Config.h" #include "GCPad.h" static const char* gcControlNames[] = { "Button_A", "Button_B", "Button_X", "Button_Y", "Button_Z", "Button_Start", "DPad_Up", "DPad_Down", "DPad_Left", "DPad_Right", "Stick_Up", "Stick_Down", "Stick_Left", "Stick_Right", "CStick_Up", "CStick_Down", "CStick_Left", "CStick_Right", "Shoulder_L", "Shoulder_R", "Shoulder_Semi_L", "Shoulder_Semi_R", }; static const int gcDefaultControls[] = #ifdef _WIN32 { 'X', 'Z', 'C', 'S', 'D', VK_RETURN, 'T', 'G', 'F', 'H', VK_UP, VK_DOWN, VK_LEFT, VK_RIGHT, 'I', 'K', 'J', 'L', 'Q', 'W', 0x00, 0x00, }; #elif defined(HAVE_X11) && HAVE_X11 { XK_x, // A XK_z, // B XK_c, // X XK_s, // Y XK_d, // Z XK_Return, // Start XK_t, // D-pad up XK_g, // D-pad down XK_f, // D-pad left XK_h, // D-pad right XK_Up, // Main stick up XK_Down, // Main stick down XK_Left, // Main stick left XK_Right, // Main stick right XK_i, // C-stick up XK_k, // C-stick down XK_j, // C-stick left XK_l, // C-stick right XK_q, // L XK_w, // R 0x00, // L semi-press 0x00, // R semi-press }; #elif defined(HAVE_COCOA) && HAVE_COCOA // Reference for Cocoa key codes: // http://boredzo.org/blog/archives/2007-05-22/virtual-key-codes { 7, // A (x) 6, // B (z) 8, // X (c) 1, // Y (s) 2, // Z (d) 36, // Start (return) 17, // D-pad up (t) 5, // D-pad down (g) 3, // D-pad left (f) 4, // D-pad right (h) 126, // Main stick up (up) 125, // Main stick down (down) 123, // Main stick left (left) 124, // Main stick right (right) 34, // C-stick up (i) 40, // C-stick down (k) 38, // C-stick left (j) 37, // C-stick right (l) 12, // L (q) 13, // R (w) -1, // L semi-press (none) -1, // R semi-press (none) }; #endif Config g_Config; // Run when created // ----------------- Config::Config() { } // Save settings to file // --------------------- void Config::Save() { // Load ini file IniFile file; file.Load(FULL_CONFIG_DIR "GCPad.ini"); // ================================================================== // Global settings file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter); #ifdef RERECORDING file.Set("General", "Recording", g_Config.bRecording); file.Set("General", "Playback", g_Config.bPlayback); #endif for (int i = 0; i < 4; i++) { // ================================================================== // Slot specific settings only std::string SectionName = StringFromFormat("GCPad%i", i+1); file.Set(SectionName.c_str(), "DeviceID", GCMapping[i].ID); file.Set(SectionName.c_str(), "Axis_Lx", GCMapping[i].AxisMapping.Lx); file.Set(SectionName.c_str(), "Axis_Ly", GCMapping[i].AxisMapping.Ly); file.Set(SectionName.c_str(), "Axis_Rx", GCMapping[i].AxisMapping.Rx); file.Set(SectionName.c_str(), "Axis_Ry", GCMapping[i].AxisMapping.Ry); file.Set(SectionName.c_str(), "Trigger_L", GCMapping[i].AxisMapping.Tl); file.Set(SectionName.c_str(), "Trigger_R", GCMapping[i].AxisMapping.Tr); file.Set(SectionName.c_str(), "DeadZoneL", GCMapping[i].DeadZoneL); file.Set(SectionName.c_str(), "DeadZoneR", GCMapping[i].DeadZoneR); file.Set(SectionName.c_str(), "Diagonal", GCMapping[i].Diagonal); file.Set(SectionName.c_str(), "Square2Circle", GCMapping[i].bSquare2Circle); file.Set(SectionName.c_str(), "Rumble", GCMapping[i].Rumble); file.Set(SectionName.c_str(), "RumbleStrength", GCMapping[i].RumbleStrength); file.Set(SectionName.c_str(), "TriggerType", GCMapping[i].TriggerType); file.Set(SectionName.c_str(), "Source_Stick", GCMapping[i].Stick.Main); file.Set(SectionName.c_str(), "Source_CStick", GCMapping[i].Stick.Sub); file.Set(SectionName.c_str(), "Source_Shoulder", GCMapping[i].Stick.Shoulder); // ButtonMapping for (int x = 0; x < LAST_CONSTANT; x++) file.Set(SectionName.c_str(), gcControlNames[x], GCMapping[i].Button[x]); } file.Save(FULL_CONFIG_DIR "GCPad.ini"); } // Load settings from file // ----------------------- void Config::Load() { // Load file IniFile file; file.Load(FULL_CONFIG_DIR "GCPad.ini"); // ================================================================== // Global settings file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false); for (int i = 0; i < 4; i++) { std::string SectionName = StringFromFormat("GCPad%i", i+1); file.Get(SectionName.c_str(), "DeviceID", &GCMapping[i].ID, 0); file.Get(SectionName.c_str(), "Axis_Lx", &GCMapping[i].AxisMapping.Lx, 0); file.Get(SectionName.c_str(), "Axis_Ly", &GCMapping[i].AxisMapping.Ly, 1); file.Get(SectionName.c_str(), "Axis_Rx", &GCMapping[i].AxisMapping.Rx, 2); file.Get(SectionName.c_str(), "Axis_Ry", &GCMapping[i].AxisMapping.Ry, 3); file.Get(SectionName.c_str(), "Trigger_L", &GCMapping[i].AxisMapping.Tl, 1004); file.Get(SectionName.c_str(), "Trigger_R", &GCMapping[i].AxisMapping.Tr, 1005); file.Get(SectionName.c_str(), "DeadZoneL", &GCMapping[i].DeadZoneL, 0); file.Get(SectionName.c_str(), "DeadZoneR", &GCMapping[i].DeadZoneR, 0); file.Get(SectionName.c_str(), "Diagonal", &GCMapping[i].Diagonal, 100); file.Get(SectionName.c_str(), "Square2Circle", &GCMapping[i].bSquare2Circle, false); file.Get(SectionName.c_str(), "Rumble", &GCMapping[i].Rumble, false); file.Get(SectionName.c_str(), "RumbleStrength", &GCMapping[i].RumbleStrength, 80); file.Get(SectionName.c_str(), "TriggerType", &GCMapping[i].TriggerType, 0); file.Get(SectionName.c_str(), "Source_Stick", &GCMapping[i].Stick.Main, 0); file.Get(SectionName.c_str(), "Source_CStick", &GCMapping[i].Stick.Sub, 0); file.Get(SectionName.c_str(), "Source_Shoulder", &GCMapping[i].Stick.Shoulder, 0); // ButtonMapping for (int x = 0; x < LAST_CONSTANT; x++) file.Get(SectionName.c_str(), gcControlNames[x], &GCMapping[i].Button[x], gcDefaultControls[x]); } }