// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _LINEAR_DISKCACHE #define _LINEAR_DISKCACHE #include "Common.h" #include // Update this to the current SVN revision every time you change shader generation code. // We don't automatically get this from SVN_REV because that would mean regenerating the // shader cache for every revision, graphics-related or not, which is simply annoying. enum { LINEAR_DISKCACHE_VER = 6917 }; // On disk format: //header{ // u32 'DCAC'; // u32 version; // svn_rev // u16 sizeof(key_type); // u16 sizeof(value_type); //} //key_value_pair{ // u32 value_size; // key_type key; // value_type[value_size] value; //} template class LinearDiskCacheReader { public: virtual void Read(const K &key, const V *value, u32 value_size) = 0; }; // Dead simple unsorted key-value store with append functionality. // No random read functionality, all reading is done in OpenAndRead. // Keys and values can contain any characters, including \0. // // Suitable for caching generated shader bytecode between executions. // Not tuned for extreme performance but should be reasonably fast. // Does not support keys or values larger than 2GB, which should be reasonable. // Keys must have non-zero length; values can have zero length. // K and V are some POD type // K : the key type // V : value array type template class LinearDiskCache { public: // return number of read entries u32 OpenAndRead(const char *filename, LinearDiskCacheReader &reader) { using std::ios_base; // close any currently opened file Close(); // try opening for reading/writing m_file.open(filename, ios_base::in | ios_base::out | ios_base::binary | ios_base::app); if (m_file.is_open() && ValidateHeader()) { // good header, read some key/value pairs u32 num_entries = 0; K key; V *value = NULL; u32 value_size; while (Read(&value_size)) { delete[] value; value = new V[value_size]; // read key/value and pass to reader if (Read(&key) && Read(value, value_size)) reader.Read(key, value, value_size); else break; ++num_entries; } m_file.clear(); delete[] value; return num_entries; } // failed to open file for reading or bad header // close and recreate file Close(); m_file.open(filename, ios_base::out | ios_base::trunc | ios_base::binary); WriteHeader(); return 0; } void Sync() { m_file.flush(); } void Close() { if (m_file.is_open()) m_file.close(); // clear any error flags m_file.clear(); } // Appends a key-value pair to the store. void Append(const K &key, const V *value, u32 value_size) { // TODO: Should do a check that we don't already have "key"? Write(&value_size); Write(&key); Write(value, value_size); } private: void WriteHeader() { Write(&m_header); } bool ValidateHeader() { char file_header[sizeof(Header)]; return (Read(file_header, sizeof(Header)) && !memcmp((const char*)&m_header, file_header, sizeof(Header))); } template bool Write(const D *data, u32 count = 1) { return m_file.write((const char*)data, count * sizeof(D)).good(); } template bool Read(const D *data, u32 count = 1) { return m_file.read((char*)data, count * sizeof(D)).good(); } struct Header { Header() : id(*(u32*)"DCAC") , ver(LINEAR_DISKCACHE_VER) , key_t_size(sizeof(K)) , value_t_size(sizeof(V)) {} const u32 id, ver; const u16 key_t_size, value_t_size; } m_header; std::fstream m_file; }; #endif // _LINEAR_DISKCACHE