// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include #include #include #include #include "Common/CommonFuncs.h" #include "Common/CommonTypes.h" #include "Common/StringUtil.h" struct CaseInsensitiveStringCompare { bool operator()(const std::string& a, const std::string& b) const { return strcasecmp(a.c_str(), b.c_str()) < 0; } }; class IniFile { public: class Section { friend class IniFile; public: Section(); explicit Section(std::string name_); bool Exists(const std::string& key) const; bool Delete(const std::string& key); void Set(const std::string& key, const std::string& newValue); template void Set(const std::string& key, const T& new_value) { Set(key, ValueToString(new_value)); } template void Set(const std::string& key, const T& new_value, const std::common_type_t& default_value) { if (new_value != default_value) Set(key, new_value); else Delete(key); } void Set(const std::string& key, const std::vector& newValues); bool Get(const std::string& key, std::string* value, const std::string& defaultValue = NULL_STRING) const; bool Get(const std::string& key, int* value, int defaultValue = 0) const; bool Get(const std::string& key, s64* value, s64 default_value = 0) const; bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const; bool Get(const std::string& key, u64* value, u64 default_value = 0) const; bool Get(const std::string& key, bool* value, bool defaultValue = false) const; bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const; bool Get(const std::string& key, double* value, double defaultValue = 0.0) const; bool Get(const std::string& key, std::vector* values) const; void SetLines(const std::vector& lines); void SetLines(std::vector&& lines); bool GetLines(std::vector* lines, const bool remove_comments = true) const; bool operator<(const Section& other) const { return name < other.name; } using SectionMap = std::map; const std::string& GetName() const { return name; } const SectionMap& GetValues() const { return values; } bool HasLines() const { return !m_lines.empty(); } protected: std::string name; std::vector keys_order; SectionMap values; std::vector m_lines; }; /** * Loads sections and keys. * @param filename filename of the ini file which should be loaded * @param keep_current_data If true, "extends" the currently loaded list of sections and keys with * the loaded data (and replaces existing entries). If false, existing data will be erased. * @warning Using any other operations than "Get*" and "Exists" is untested and will behave * unexpectedly * @todo This really is just a hack to support having two levels of gameinis (defaults and * user-specified) and should eventually be replaced with a less stupid system. */ bool Load(const std::string& filename, bool keep_current_data = false); bool Save(const std::string& filename); // Returns true if key exists in section bool Exists(const std::string& sectionName, const std::string& key) const; template bool GetIfExists(const std::string& sectionName, const std::string& key, T* value) { if (Exists(sectionName, key)) return GetOrCreateSection(sectionName)->Get(key, value); return false; } template bool GetIfExists(const std::string& sectionName, const std::string& key, T* value, T defaultValue) { if (Exists(sectionName, key)) return GetOrCreateSection(sectionName)->Get(key, value, defaultValue); else *value = defaultValue; return false; } bool GetKeys(const std::string& sectionName, std::vector* keys) const; void SetLines(const std::string& sectionName, const std::vector& lines); void SetLines(const std::string& section_name, std::vector&& lines); bool GetLines(const std::string& sectionName, std::vector* lines, const bool remove_comments = true) const; bool DeleteKey(const std::string& sectionName, const std::string& key); bool DeleteSection(const std::string& sectionName); void SortSections(); Section* GetOrCreateSection(const std::string& section); // This function is related to parsing data from lines of INI files // It's used outside of IniFile, which is why it is exposed publicly // In particular it is used in PostProcessing for its configuration static void ParseLine(const std::string& line, std::string* keyOut, std::string* valueOut); const std::list
& GetSections() const { return sections; } private: std::list
sections; const Section* GetSection(const std::string& section) const; Section* GetSection(const std::string& section); static const std::string& NULL_STRING; };