// Copyright 2021 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/Config/WiimoteControllersWidget.h" #include #include #include #include #include #include #include #include #include #include #include #include #include "Common/Config/Config.h" #include "Core/Config/MainSettings.h" #include "Core/Config/WiimoteSettings.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/HW/Wiimote.h" #include "Core/HW/WiimoteReal/WiimoteReal.h" #include "Core/IOS/IOS.h" #include "Core/IOS/USB/Bluetooth/BTReal.h" #include "Core/NetPlayProto.h" #include "Core/WiiUtils.h" #include "DolphinQt/Config/Mapping/MappingWindow.h" #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/NonDefaultQPushButton.h" #include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "DolphinQt/QtUtils/SignalBlocking.h" #include "DolphinQt/Settings.h" #include "UICommon/UICommon.h" WiimoteControllersWidget::WiimoteControllersWidget(QWidget* parent) : QWidget(parent) { CreateLayout(); ConnectWidgets(); connect(&Settings::Instance(), &Settings::ConfigChanged, this, [this] { LoadSettings(Core::GetState()); }); connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) { LoadSettings(state); }); LoadSettings(Core::GetState()); } void WiimoteControllersWidget::UpdateBluetoothAvailableStatus() { m_bluetooth_unavailable->setHidden(WiimoteReal::IsScannerReady()); } static int GetRadioButtonIndicatorWidth() { const QStyle* style = QApplication::style(); QStyleOptionButton opt; // TODO: why does the macOS style act different? Is it because of the magic with // Cocoa widgets it does behind the scenes? if (style->objectName() == QStringLiteral("macintosh")) return style->subElementRect(QStyle::SE_RadioButtonIndicator, &opt).width(); return style->subElementRect(QStyle::SE_RadioButtonContents, &opt).left(); } static int GetLayoutHorizontalSpacing(const QGridLayout* layout) { // TODO: shouldn't layout->horizontalSpacing() do all this? Why does it return -1? int hspacing = layout->horizontalSpacing(); if (hspacing >= 0) return hspacing; // According to docs, this is the fallback if horizontalSpacing() isn't set. auto style = layout->parentWidget()->style(); hspacing = style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing); if (hspacing >= 0) return hspacing; // Docs claim this is deprecated, but on macOS with Qt 5.8 this is the only one that actually // works. float pixel_ratio = QGuiApplication::primaryScreen()->devicePixelRatio(); #ifdef __APPLE__ // TODO is this still required? hspacing = pixel_ratio * style->pixelMetric(QStyle::PM_LayoutHorizontalSpacing); if (hspacing >= 0) return hspacing; #endif // Ripped from qtbase/src/widgets/styles/qcommonstyle.cpp return pixel_ratio * 6; } void WiimoteControllersWidget::CreateLayout() { m_wiimote_layout = new QGridLayout(); m_wiimote_box = new QGroupBox(tr("Wii Remotes")); m_wiimote_box->setLayout(m_wiimote_layout); m_wiimote_passthrough = new QRadioButton(tr("Passthrough a Bluetooth adapter")); m_wiimote_sync = new NonDefaultQPushButton(tr("Sync")); m_wiimote_reset = new NonDefaultQPushButton(tr("Reset")); m_wiimote_refresh = new NonDefaultQPushButton(tr("Refresh")); m_wiimote_pt_labels[0] = new QLabel(tr("Sync real Wii Remotes and pair them")); m_wiimote_pt_labels[1] = new QLabel(tr("Reset all saved Wii Remote pairings")); m_wiimote_emu = new QRadioButton(tr("Emulate the Wii's Bluetooth adapter")); m_wiimote_continuous_scanning = new QCheckBox(tr("Continuous Scanning")); m_wiimote_real_balance_board = new QCheckBox(tr("Real Balance Board")); m_wiimote_speaker_data = new QCheckBox(tr("Enable Speaker Data")); m_wiimote_ciface = new QCheckBox(tr("Connect Wii Remotes for Emulated Controllers")); m_wiimote_layout->setVerticalSpacing(7); m_wiimote_layout->setColumnMinimumWidth(0, GetRadioButtonIndicatorWidth() - GetLayoutHorizontalSpacing(m_wiimote_layout)); m_wiimote_layout->setColumnStretch(2, 1); // Passthrough BT m_wiimote_layout->addWidget(m_wiimote_passthrough, m_wiimote_layout->rowCount(), 0, 1, -1); int sync_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[0], sync_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_sync, sync_row, 3); int reset_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_pt_labels[1], reset_row, 1, 1, 2); m_wiimote_layout->addWidget(m_wiimote_reset, reset_row, 3); // Emulated BT m_wiimote_layout->addWidget(m_wiimote_emu, m_wiimote_layout->rowCount(), 0, 1, -1); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { auto* wm_label = m_wiimote_labels[i] = new QLabel(tr("Wii Remote %1").arg(i + 1)); auto* wm_box = m_wiimote_boxes[i] = new QComboBox(); auto* wm_button = m_wiimote_buttons[i] = new NonDefaultQPushButton(tr("Configure")); for (const auto& item : {tr("None"), tr("Emulated Wii Remote"), tr("Real Wii Remote")}) wm_box->addItem(item); int wm_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(wm_label, wm_row, 1); m_wiimote_layout->addWidget(wm_box, wm_row, 2); m_wiimote_layout->addWidget(wm_button, wm_row, 3); } m_wiimote_layout->addWidget(m_wiimote_real_balance_board, m_wiimote_layout->rowCount(), 1, 1, -1); m_wiimote_layout->addWidget(m_wiimote_speaker_data, m_wiimote_layout->rowCount(), 1, 1, -1); m_wiimote_layout->addWidget(m_wiimote_ciface, m_wiimote_layout->rowCount(), 0, 1, -1); int continuous_scanning_row = m_wiimote_layout->rowCount(); m_wiimote_layout->addWidget(m_wiimote_continuous_scanning, continuous_scanning_row, 0, 1, 3); m_wiimote_layout->addWidget(m_wiimote_refresh, continuous_scanning_row, 3); m_bluetooth_unavailable = new QLabel(tr("A supported Bluetooth device could not be found.\n" "You must manually connect your Wii Remote.")); m_wiimote_layout->addWidget(m_bluetooth_unavailable, m_wiimote_layout->rowCount(), 1, 1, -1); auto* layout = new QVBoxLayout; layout->setContentsMargins(0, 0, 0, 0); layout->setAlignment(Qt::AlignTop); layout->addWidget(m_wiimote_box); setLayout(layout); } void WiimoteControllersWidget::ConnectWidgets() { connect(m_wiimote_passthrough, &QRadioButton::toggled, this, [this] { SaveSettings(); LoadSettings(Core::GetState()); }); connect(m_wiimote_ciface, &QCheckBox::toggled, this, [this] { SaveSettings(); LoadSettings(Core::GetState()); WiimoteReal::HandleWiimotesInControllerInterfaceSettingChange(); }); connect(m_wiimote_continuous_scanning, &QCheckBox::toggled, this, [this] { SaveSettings(); LoadSettings(Core::GetState()); }); connect(m_wiimote_real_balance_board, &QCheckBox::toggled, this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_speaker_data, &QCheckBox::toggled, this, &WiimoteControllersWidget::SaveSettings); connect(m_wiimote_sync, &QPushButton::clicked, this, &WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed); connect(m_wiimote_reset, &QPushButton::clicked, this, &WiimoteControllersWidget::OnBluetoothPassthroughResetPressed); connect(m_wiimote_refresh, &QPushButton::clicked, this, &WiimoteControllersWidget::OnWiimoteRefreshPressed); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { connect(m_wiimote_boxes[i], qOverload(&QComboBox::currentIndexChanged), this, [this] { SaveSettings(); LoadSettings(Core::GetState()); }); connect(m_wiimote_buttons[i], &QPushButton::clicked, this, [this, i] { OnWiimoteConfigure(i); }); } } void WiimoteControllersWidget::OnBluetoothPassthroughResetPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { ModalMessageBox::warning( this, tr("Warning"), tr("Saved Wii Remote pairings can only be reset when a Wii game is running.")); return; } auto device = WiiUtils::GetBluetoothRealDevice(); if (device != nullptr) device->TriggerSyncButtonHeldEvent(); } void WiimoteControllersWidget::OnBluetoothPassthroughSyncPressed() { const auto ios = IOS::HLE::GetIOS(); if (!ios) { ModalMessageBox::warning(this, tr("Warning"), tr("A sync can only be triggered when a Wii game is running.")); return; } auto device = WiiUtils::GetBluetoothRealDevice(); if (device != nullptr) device->TriggerSyncButtonPressedEvent(); } void WiimoteControllersWidget::OnWiimoteRefreshPressed() { WiimoteReal::Refresh(); } void WiimoteControllersWidget::OnWiimoteConfigure(size_t index) { MappingWindow::Type type; switch (m_wiimote_boxes[index]->currentIndex()) { case 0: // None case 2: // Real Wii Remote return; case 1: // Emulated Wii Remote type = MappingWindow::Type::MAPPING_WIIMOTE_EMU; break; default: return; } MappingWindow* window = new MappingWindow(this, type, static_cast(index)); window->setAttribute(Qt::WA_DeleteOnClose, true); window->setWindowModality(Qt::WindowModality::WindowModal); SetQWidgetWindowDecorations(window); window->show(); } void WiimoteControllersWidget::LoadSettings(Core::State state) { for (size_t i = 0; i < m_wiimote_groups.size(); i++) { SignalBlocking(m_wiimote_boxes[i]) ->setCurrentIndex(int(Config::Get(Config::GetInfoForWiimoteSource(int(i))))); } SignalBlocking(m_wiimote_real_balance_board) ->setChecked(Config::Get(Config::WIIMOTE_BB_SOURCE) == WiimoteSource::Real); SignalBlocking(m_wiimote_speaker_data) ->setChecked(Config::Get(Config::MAIN_WIIMOTE_ENABLE_SPEAKER)); SignalBlocking(m_wiimote_ciface) ->setChecked(Config::Get(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE)); SignalBlocking(m_wiimote_continuous_scanning) ->setChecked(Config::Get(Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING)); if (Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED)) SignalBlocking(m_wiimote_passthrough)->setChecked(true); else SignalBlocking(m_wiimote_emu)->setChecked(true); // Make sure continuous scanning setting is applied. WiimoteReal::Initialize(::Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES); const bool running = state != Core::State::Uninitialized; m_wiimote_emu->setEnabled(!running); m_wiimote_passthrough->setEnabled(!running); const bool running_gc = running && !SConfig::GetInstance().bWii; const bool enable_passthrough = m_wiimote_passthrough->isChecked() && !running_gc; const bool enable_emu_bt = !m_wiimote_passthrough->isChecked() && !running_gc; const bool is_netplay = NetPlay::IsNetPlayRunning(); const bool running_netplay = running && is_netplay; m_wiimote_sync->setEnabled(enable_passthrough); m_wiimote_reset->setEnabled(enable_passthrough); for (auto* pt_label : m_wiimote_pt_labels) pt_label->setEnabled(enable_passthrough); const int num_local_wiimotes = is_netplay ? NetPlay::NumLocalWiimotes() : 4; for (size_t i = 0; i < m_wiimote_groups.size(); i++) { m_wiimote_labels[i]->setEnabled(enable_emu_bt); m_wiimote_boxes[i]->setEnabled(enable_emu_bt && !running_netplay); const bool is_emu_wiimote = m_wiimote_boxes[i]->currentIndex() == 1; m_wiimote_buttons[i]->setEnabled(enable_emu_bt && is_emu_wiimote && static_cast(i) < num_local_wiimotes); } m_wiimote_real_balance_board->setEnabled(enable_emu_bt && !running_netplay); m_wiimote_speaker_data->setEnabled(enable_emu_bt && !running_netplay); const bool ciface_wiimotes = m_wiimote_ciface->isChecked(); m_wiimote_refresh->setEnabled((enable_emu_bt || ciface_wiimotes) && !m_wiimote_continuous_scanning->isChecked()); m_wiimote_continuous_scanning->setEnabled(enable_emu_bt || ciface_wiimotes); } void WiimoteControllersWidget::SaveSettings() { { Config::ConfigChangeCallbackGuard config_guard; Config::SetBaseOrCurrent(Config::MAIN_WIIMOTE_ENABLE_SPEAKER, m_wiimote_speaker_data->isChecked()); Config::SetBaseOrCurrent(Config::MAIN_CONNECT_WIIMOTES_FOR_CONTROLLER_INTERFACE, m_wiimote_ciface->isChecked()); Config::SetBaseOrCurrent(Config::MAIN_WIIMOTE_CONTINUOUS_SCANNING, m_wiimote_continuous_scanning->isChecked()); Config::SetBaseOrCurrent(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED, m_wiimote_passthrough->isChecked()); const WiimoteSource bb_source = m_wiimote_real_balance_board->isChecked() ? WiimoteSource::Real : WiimoteSource::None; Config::SetBaseOrCurrent(Config::WIIMOTE_BB_SOURCE, bb_source); for (size_t i = 0; i < m_wiimote_groups.size(); i++) { const int index = m_wiimote_boxes[i]->currentIndex(); Config::SetBaseOrCurrent(Config::GetInfoForWiimoteSource(int(i)), WiimoteSource(index)); } } SConfig::GetInstance().SaveSettings(); }