// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common.h" #include #define UDPWM_B1 (1<<0) #define UDPWM_B2 (1<<1) #define UDPWM_BA (1<<2) #define UDPWM_BB (1<<3) #define UDPWM_BP (1<<4) #define UDPWM_BM (1<<5) #define UDPWM_BH (1<<6) #define UDPWM_BU (1<<7) #define UDPWM_BD (1<<8) #define UDPWM_BL (1<<9) #define UDPWM_BR (1<<10) #define UDPWM_SK (1<<11) #define UDPWM_NC (1<<0) #define UDPWM_NZ (1<<1) class UDPWiimote { public: UDPWiimote(const char * port, const char * name, int index); virtual ~UDPWiimote(); void getAccel(float &x, float &y, float &z); u32 getButtons(); void getNunchuck(float &x, float &y, u8 &mask); void getIR(float &x, float &y); void getNunchuckAccel(float &x, float &y, float &z); int getErrNo() {return err;}; const char * getPort(); void changeName(const char * name); void mainThread(); private: std::string port,displayName; int pharsePacket(u8 * data, size_t size); struct _d; //using pimpl because Winsock2.h doesn't have include guards -_- _d *d; double x,y,z; double naX,naY,naZ; double nunX,nunY; double pointerX,pointerY; u8 nunMask; u32 mask; u16 bcastMagic; int err; int index; int int_port; static int noinst; void broadcastPresence(); void broadcastIPv4(const void * data, size_t size); void broadcastIPv6(const void * data, size_t size); void initBroadcastIPv4(); void initBroadcastIPv6(); };