// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Host.h" #include "RenderBase.h" #include "VideoConfig.h" #include "../GLInterface.h" #include "GLX.h" // Show the current FPS void cInterfaceGLX::UpdateFPSDisplay(const char *text) { XStoreName(GLWin.dpy, GLWin.win, text); } void cInterfaceGLX::SwapInterval(int Interval) { if (glXSwapIntervalSGI) glXSwapIntervalSGI(Interval); else ERROR_LOG(VIDEO, "No support for SwapInterval (framerate clamped to monitor refresh rate)."); } void cInterfaceGLX::Swap() { glXSwapBuffers(GLWin.dpy, GLWin.win); } // Create rendering window. // Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize() bool cInterfaceGLX::Create(void *&window_handle) { int _tx, _ty, _twidth, _theight; Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight); // Control window size and picture scaling s_backbuffer_width = _twidth; s_backbuffer_height = _theight; int glxMajorVersion, glxMinorVersion; // attributes for a single buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, None}; // attributes for a double buffered visual in RGBA format with at least // 8 bits per color and a 24 bit depth buffer int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, GLX_SAMPLES_ARB, g_Config.iMultisampleMode != MULTISAMPLE_OFF?1:0, None }; int attrListDefault[] = { GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 1, None }; GLWin.dpy = XOpenDisplay(0); GLWin.evdpy = XOpenDisplay(0); GLWin.parent = (Window)window_handle; GLWin.screen = DefaultScreen(GLWin.dpy); if (GLWin.parent == 0) GLWin.parent = RootWindow(GLWin.dpy, GLWin.screen); glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion); NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion); // Get an appropriate visual GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl); if (GLWin.vi == NULL) { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl); if (GLWin.vi != NULL) { ERROR_LOG(VIDEO, "Only single buffered visual!"); } else { GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDefault); if (GLWin.vi == NULL) { ERROR_LOG(VIDEO, "Could not choose visual (glXChooseVisual)"); return false; } } } else NOTICE_LOG(VIDEO, "Got double buffered visual!"); // Create a GLX context. GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE); if (!GLWin.ctx) { PanicAlert("Unable to create GLX context."); return false; } GLWin.x = _tx; GLWin.y = _ty; GLWin.width = _twidth; GLWin.height = _theight; XWindow.CreateXWindow(); window_handle = (void *)GLWin.win; return true; } bool cInterfaceGLX::MakeCurrent() { // connect the glx-context to the window #if defined(HAVE_WX) && (HAVE_WX) Host_GetRenderWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height); XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height); #endif return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx); } // Close backend void cInterfaceGLX::Shutdown() { XWindow.DestroyXWindow(); if (GLWin.ctx && !glXMakeCurrent(GLWin.dpy, None, NULL)) NOTICE_LOG(VIDEO, "Could not release drawing context."); if (GLWin.ctx) { glXDestroyContext(GLWin.dpy, GLWin.ctx); XCloseDisplay(GLWin.dpy); XCloseDisplay(GLWin.evdpy); GLWin.ctx = NULL; } }