// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/ColorUtil.h" #include "Common/CommonTypes.h" #include "Common/Logging/Log.h" #include "Common/MsgHandler.h" #include "Common/StringUtil.h" #include "DiscIO/Blob.h" #include "DiscIO/DiscExtractor.h" #include "DiscIO/Enums.h" #include "DiscIO/FileSystemGCWii.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeGC.h" namespace DiscIO { VolumeGC::VolumeGC(std::unique_ptr reader) : m_pReader(std::move(reader)) { _assert_(m_pReader); m_file_system = [this]() -> std::unique_ptr { auto file_system = std::make_unique(this, PARTITION_NONE); return file_system->IsValid() ? std::move(file_system) : nullptr; }; } VolumeGC::~VolumeGC() { } bool VolumeGC::Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const { if (partition != PARTITION_NONE) return false; return m_pReader->Read(_Offset, _Length, _pBuffer); } const FileSystem* VolumeGC::GetFileSystem(const Partition& partition) const { return m_file_system->get(); } std::string VolumeGC::GetGameID(const Partition& partition) const { static const std::string NO_UID("NO_UID"); char ID[6]; if (!Read(0, sizeof(ID), reinterpret_cast(ID), partition)) { PanicAlertT("Failed to read unique ID from disc image"); return NO_UID; } return DecodeString(ID); } Region VolumeGC::GetRegion() const { const std::optional region_code = ReadSwapped(0x458, PARTITION_NONE); if (!region_code) return Region::UNKNOWN_REGION; const Region region = static_cast(*region_code); return region <= Region::PAL ? region : Region::UNKNOWN_REGION; } Country VolumeGC::GetCountry(const Partition& partition) const { // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION const u8 country = ReadSwapped(3, partition).value_or(0); const Region region = GetRegion(); // Korean GC releases use NTSC-J. // E is normally used for America, but it's also used for English-language Korean GC releases. // K is used by games that are in the Korean language. // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases. // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.) if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W')) return Country::COUNTRY_KOREA; if (RegionSwitchGC(country) != region) return TypicalCountryForRegion(region); return CountrySwitch(country); } std::string VolumeGC::GetMakerID(const Partition& partition) const { char makerID[2]; if (!Read(0x4, 0x2, (u8*)&makerID, partition)) return std::string(); return DecodeString(makerID); } std::optional VolumeGC::GetRevision(const Partition& partition) const { std::optional revision = ReadSwapped(7, partition); return revision ? *revision : std::optional(); } std::string VolumeGC::GetInternalName(const Partition& partition) const { char name[0x60]; if (Read(0x20, 0x60, (u8*)name, partition)) return DecodeString(name); return ""; } std::map VolumeGC::GetShortNames() const { LoadBannerFile(); return m_short_names; } std::map VolumeGC::GetLongNames() const { LoadBannerFile(); return m_long_names; } std::map VolumeGC::GetShortMakers() const { LoadBannerFile(); return m_short_makers; } std::map VolumeGC::GetLongMakers() const { LoadBannerFile(); return m_long_makers; } std::map VolumeGC::GetDescriptions() const { LoadBannerFile(); return m_descriptions; } std::vector VolumeGC::GetBanner(int* width, int* height) const { LoadBannerFile(); *width = m_image_width; *height = m_image_height; return m_image_buffer; } std::string VolumeGC::GetApploaderDate(const Partition& partition) const { char date[16]; if (!Read(0x2440, 0x10, (u8*)&date, partition)) return std::string(); return DecodeString(date); } BlobType VolumeGC::GetBlobType() const { return m_pReader->GetBlobType(); } u64 VolumeGC::GetSize() const { return m_pReader->GetDataSize(); } u64 VolumeGC::GetRawSize() const { return m_pReader->GetRawSize(); } std::optional VolumeGC::GetDiscNumber(const Partition& partition) const { return ReadSwapped(6, partition); } Platform VolumeGC::GetVolumeType() const { return Platform::GAMECUBE_DISC; } void VolumeGC::LoadBannerFile() const { // If opening.bnr has been loaded already, return immediately if (m_banner_loaded) return; m_banner_loaded = true; GCBanner banner_file; const u64 file_size = ReadFile(*this, PARTITION_NONE, "opening.bnr", reinterpret_cast(&banner_file), sizeof(GCBanner)); if (file_size < 4) { WARN_LOG(DISCIO, "Could not read opening.bnr."); return; // Return early so that we don't access the uninitialized banner_file.id } constexpr u32 BNR1_MAGIC = 0x31524e42; constexpr u32 BNR2_MAGIC = 0x32524e42; bool is_bnr1; if (banner_file.id == BNR1_MAGIC && file_size == BNR1_SIZE) { is_bnr1 = true; } else if (banner_file.id == BNR2_MAGIC && file_size == BNR2_SIZE) { is_bnr1 = false; } else { WARN_LOG(DISCIO, "Invalid opening.bnr. Type: %0x Size: %0zx", banner_file.id, file_size); return; } ExtractBannerInformation(banner_file, is_bnr1); } void VolumeGC::ExtractBannerInformation(const GCBanner& banner_file, bool is_bnr1) const { u32 number_of_languages = 0; Language start_language = Language::LANGUAGE_UNKNOWN; if (is_bnr1) // NTSC { bool is_japanese = GetRegion() == Region::NTSC_J; number_of_languages = 1; start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH; } else // PAL { number_of_languages = 6; start_language = Language::LANGUAGE_ENGLISH; } m_image_width = GC_BANNER_WIDTH; m_image_height = GC_BANNER_HEIGHT; m_image_buffer = std::vector(m_image_width * m_image_height); ColorUtil::decode5A3image(m_image_buffer.data(), banner_file.image, m_image_width, m_image_height); for (u32 i = 0; i < number_of_languages; ++i) { const GCBannerInformation& info = banner_file.information[i]; Language language = static_cast(static_cast(start_language) + i); std::string description = DecodeString(info.description); if (!description.empty()) m_descriptions[language] = description; std::string short_name = DecodeString(info.short_name); if (!short_name.empty()) m_short_names[language] = short_name; std::string long_name = DecodeString(info.long_name); if (!long_name.empty()) m_long_names[language] = long_name; std::string short_maker = DecodeString(info.short_maker); if (!short_maker.empty()) m_short_makers[language] = short_maker; std::string long_maker = DecodeString(info.long_maker); if (!long_maker.empty()) m_long_makers[language] = long_maker; } } } // namespace