// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "Globals.h" #include #include "Common.h" #include "VertexShader.h" #include "PixelShaderManager.h" #include "PixelShader.h" PixelShaderMngr::PSCache PixelShaderMngr::pshaders; FRAGMENTSHADER* PixelShaderMngr::pShaderLast = NULL; PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid; static int s_nMaxPixelInstructions; static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged; static float lastRGBAfull[2][4][4] = {0}; static u32 lastAlpha = 0; static u32 lastTexDims[8]={0}; static u32 lastZBias = 0; // lower byte describes if a texture is nonpow2 or pow2 // next byte describes whether the repeat wrap mode is enabled for the s channel // next byte is for t channel u32 s_texturemask = 0; static int maptocoord[8]; // indexed by texture map, holds the texcoord associated with the map static u32 maptocoord_mask=0; static GLuint s_ColorMatrixProgram=0; void PixelShaderMngr::Init() { s_nColorsChanged[0] = s_nColorsChanged[1] = 0; s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1; s_nIndTexMtxChanged = 15; s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true; GL_REPORT_ERRORD(); for(int i = 0; i < 8; ++i) maptocoord[i] = -1; maptocoord_mask = 0; memset(lastRGBAfull, 0, sizeof(lastRGBAfull)); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, &s_nMaxPixelInstructions); int maxinst, maxattribs; glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &maxinst); glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, &maxattribs); ERROR_LOG("pixel max_alu=%d, max_inst=%d, max_attrib=%d\n", s_nMaxPixelInstructions, maxinst, maxattribs); char pmatrixprog[1024]; sprintf(pmatrixprog, "!!ARBfp1.0" "TEMP R0;\n" "TEMP R1;\n" "TEX R0, fragment.texcoord[0], texture[0], RECT;\n" "DP4 R1.w, R0, program.env[%d];\n" "DP4 R1.z, R0, program.env[%d];\n" "DP4 R1.x, R0, program.env[%d];\n" "DP4 R1.y, R0, program.env[%d];\n" "ADD result.color, R1, program.env[%d];\n" "END\n", C_COLORMATRIX+3, C_COLORMATRIX+2, C_COLORMATRIX, C_COLORMATRIX+1, C_COLORMATRIX+4); glGenProgramsARB( 1, &s_ColorMatrixProgram ); glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_ColorMatrixProgram ); glProgramStringARB( GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pmatrixprog), pmatrixprog); GLenum err=GL_NO_ERROR; GL_REPORT_ERROR(); if( err != GL_NO_ERROR ) { ERROR_LOG("Failed to create color matrix fragment program\n"); SAFE_RELEASE_PROG(s_ColorMatrixProgram); } } void PixelShaderMngr::Shutdown() { SAFE_RELEASE_PROG(s_ColorMatrixProgram); PSCache::iterator iter = pshaders.begin(); for (;iter!=pshaders.end();iter++) iter->second.Destroy(); pshaders.clear(); } FRAGMENTSHADER* PixelShaderMngr::GetShader() { DVSTARTPROFILE(); PIXELSHADERUID uid; GetPixelShaderId(uid); PSCache::iterator iter = pshaders.find(uid); if (iter != pshaders.end()) { iter->second.frameCount=frameCount; PSCacheEntry &entry = iter->second; if (&entry.shader != pShaderLast) { pShaderLast = &entry.shader; } return pShaderLast; } PSCacheEntry& newentry = pshaders[uid]; if (!GeneratePixelShader(newentry.shader)) { ERROR_LOG("failed to create pixel shader\n"); return NULL; } //Make an entry in the table newentry.frameCount=frameCount; pShaderLast = &newentry.shader; INCSTAT(stats.numPixelShadersCreated); SETSTAT(stats.numPixelShadersAlive, pshaders.size()); return pShaderLast; } void PixelShaderMngr::Cleanup() { PSCache::iterator iter = pshaders.begin(); while(iter != pshaders.end()) { PSCacheEntry &entry = iter->second; if (entry.frameCount= 0 ) { float fdims[4]; for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) { if( s_texturemask & (1<= 0 ) { TCoordInfo& tc = bpmem.texcoords[maptocoord[i]]; fdims[0] = (float)(lastTexDims[i]&0xffff); fdims[1] = (float)((lastTexDims[i]>>16)&0xfff); fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff); fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff); } else { fdims[0] = (float)(lastTexDims[i]&0xffff); fdims[1] = (float)((lastTexDims[i]>>16)&0xfff); fdims[2] = 1.0f; fdims[3] = 1.0f; } } else { if( maptocoord[i] >= 0 ) { TCoordInfo& tc = bpmem.texcoords[maptocoord[i]]; fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff); fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff); fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1); fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1); } else { fdims[0] = 1.0f; fdims[1] = 1.0f; fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff); fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff); } } PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_TEXDIMS+i, fdims); } s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1; } if( s_bAlphaChanged ) { glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ALPHA, (lastAlpha&0xff)/255.0f, ((lastAlpha>>8)&0xff)/255.0f, 0, ((lastAlpha>>16)&0xff)/255.0f); } if( s_bZBiasChanged ) { u32 bits; float ffrac = 255.0f/256.0f; float ftemp[4]; switch(bpmem.ztex2.type) { case 0: bits = 8; ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0; break; case 1: bits = 16; ftemp[0] = 0; ftemp[1] = ffrac/(256.0f*256.0f); ftemp[2] = ffrac/256.0f; ftemp[3] = ffrac; break; case 2: bits = 24; ftemp[0] = ffrac/(256.0f*256.0f); ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0; break; } //ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS, ftemp); glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, C_ZBIAS+1, 0, 0, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f); } // indirect incoming texture scales, update all! if( s_bIndTexScaleChanged ) { float f[8]; for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { int srctexmap = bpmem.tevindref.getTexMap(i); int texcoord = bpmem.tevindref.getTexCoord(i); TCoordInfo& tc = bpmem.texcoords[texcoord]; f[2*i] = bpmem.texscale[i/2].getScaleS(i&1) * (float)(tc.s.scale_minus_1+1) / (float)(lastTexDims[srctexmap]&0xffff); f[2*i+1] = bpmem.texscale[i/2].getScaleT(i&1) * (float)(tc.t.scale_minus_1+1) / (float)((lastTexDims[srctexmap]>>16)&0xfff); PRIM_LOG("tex indscale%d: %f %f\n", i, f[2*i], f[2*i+1]); } glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE, f); if( bpmem.genMode.numindstages > 2 ) glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_INDTEXSCALE+1, &f[4]); s_bIndTexScaleChanged = false; } if( s_nIndTexMtxChanged ) { for(int i = 0; i < 3; ++i) { if( s_nIndTexMtxChanged & (1<>16) ) { lastAlpha = (lastAlpha&~0xff0000)|((alpha.hex&0xff)<<16); s_bAlphaChanged = true; } } void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt) { u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30); if( lastTexDims[texmapid] != wh ) { lastTexDims[texmapid] = wh; if( s_nTexDimsChanged[0] == -1 ) { s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid; } else { if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid; else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid; } } } void PixelShaderMngr::SetZTetureBias(u32 bias) { if( lastZBias != bias ) { s_bZBiasChanged = true; lastZBias = bias; } } void PixelShaderMngr::SetIndTexScaleChanged() { s_bIndTexScaleChanged = true; } void PixelShaderMngr::SetIndMatrixChanged(int matrixidx) { s_nIndTexMtxChanged |= 1 << matrixidx; } void PixelShaderMngr::SetGenModeChanged() { } void PixelShaderMngr::SetTevCombinerChanged(int id) { } void PixelShaderMngr::SetTevKSelChanged(int id) { } void PixelShaderMngr::SetTevOrderChanged(int id) { } void PixelShaderMngr::SetTevIndirectChanged(int id) { } void PixelShaderMngr::SetZTetureOpChanged() { s_bZBiasChanged = true; } void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex) { if( s_texturemask != nonpow2tex ) { u32 mask = s_texturemask ^ nonpow2tex; for(int i = 0; i < 8; ++i) { if( mask & (0x10101< i ) s_nTexDimsChanged[0] = i; else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i; } } s_texturemask = nonpow2tex; } } void PixelShaderMngr::SetTexDimsChanged(int texmapid) { if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid; else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid; SetIndTexScaleChanged(); } void PixelShaderMngr::SetColorMatrix(const float* pmatrix, const float* pfConstAdd) { glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX, pmatrix); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+1, pmatrix+4); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+2, pmatrix+8); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+3, pmatrix+12); glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, C_COLORMATRIX+4, pfConstAdd); } GLuint PixelShaderMngr::GetColorMatrixProgram() { return s_ColorMatrixProgram; } void PixelShaderMngr::GetPixelShaderId(PixelShaderMngr::PIXELSHADERUID& uid) { u32 projtexcoords = 0; for (u32 i = 0; i < bpmem.genMode.numtevstages+1; i++) { if( bpmem.tevorders[i/2].getEnable(i&1) ) { int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1); if( xfregs.texcoords[texcoord].texmtxinfo.projection ) projtexcoords |= 1<>16)&0xff)<<12)|(projtexcoords<<20)|((u32)bpmem.ztex2.op<<28) |(zbufrender<<30)|(zBufRenderToCol0<<31); s_curuid.values[0] = (s_curuid.values[0]&~0x0ff00000)|(projtexcoords<<20); // swap table for(int i = 0; i < 8; i += 2) ((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex&0xf)|((bpmem.tevksel[i+1].hex&0xf)<<4); uid.values[2] = s_texturemask; int hdr = 3; u32* pcurvalue = &uid.values[hdr]; for(u32 i = 0; i < bpmem.genMode.numtevstages+1; ++i) { TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC; TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC; u32 val0 = cc.hex&0xffffff; u32 val1 = ac.hex&0xffffff; val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24; val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24; pcurvalue[0] = val0; pcurvalue[1] = val1; pcurvalue+=2; } for(u32 i = 0; i < (bpmem.genMode.numtevstages+1)/2; ++i) { u32 val0, val1; if( bpmem.tevorders[i].hex&0x40 ) val0 = bpmem.tevorders[i].hex&0x3ff; else val0 = bpmem.tevorders[i].hex&0x380; if( bpmem.tevorders[i].hex&0x40000 ) val1 = (bpmem.tevorders[i].hex&0x3ff000)>>12; else val1 = (bpmem.tevorders[i].hex&0x380000)>>12; switch(i % 3) { case 0: pcurvalue[0] = val0|(val1<<10); break; case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break; case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break; } } if( (bpmem.genMode.numtevstages+1)&1 ) { // odd u32 val0; if( bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x40 ) val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff; else val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x380; switch(bpmem.genMode.numtevstages % 3) { case 0: pcurvalue[0] = val0; break; case 1: pcurvalue[0] |= val0<<20; break; case 2: pcurvalue[1] |= (val0<<10); pcurvalue++; break; } } if( (bpmem.genMode.numtevstages % 3) != 2 ) ++pcurvalue; uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr); for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) { u32 val = bpmem.tevind[i].hex&0x1fffff; // 21 bits switch(i%3) { case 0: pcurvalue[0] = val; break; case 1: pcurvalue[0] |= val<<21; pcurvalue[1] = val>>11; ++pcurvalue; break; case 2: pcurvalue[0] |= val<<10; ++pcurvalue; break; } } uid.indstages = (u32)(pcurvalue-&uid.values[0]-2-uid.tevstages); }