// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ ////////////////////////////////////////////////////////////////////////////////////////// // Current issues /* ŻŻŻŻŻŻŻŻŻŻŻŻŻ The real Wiimote fails to answer the core correctly sometmes. Leading to an unwanted disconnection. And there is currenty no functions to reconnect with the game. There are two ways to solve this: 1. Make a reconnect function in the IOS emulation 2. Detect failed answers in this plugin and solve it by replacing them with emulated answers. The first solution seems easier, if I knew a little better how the /dev/usb/oh1 and Wiimote functions worked. /////////////////////////////////////////////*/ ////////////////////////////////////////////////////////////////////////////////////////// // Includes // ŻŻŻŻŻŻŻŻŻŻŻŻŻ #include "Common.h" // Common #include "StringUtil.h" #include "ConsoleWindow.h" // For Start, Print, GetHwnd #include "Timer.h" #define EXCLUDEMAIN_H // Avoid certain declarations in main.h #include "EmuDefinitions.h" // Local #include "wiimote_hid.h" #include "main.h" #include "Logging.h" #if defined(HAVE_WX) && HAVE_WX #include "ConfigDlg.h" #endif #include "Config.h" #include "pluginspecs_wiimote.h" #include "EmuMain.h" #if HAVE_WIIUSE #include "wiimote_real.h" #endif /////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Declarations and definitions // ŻŻŻŻŻŻŻŻŻŻŻŻŻ SWiimoteInitialize g_WiimoteInitialize; // General bool g_EmulatorRunning = false; bool g_FrameOpen = false; bool g_RealWiiMotePresent = false; bool g_RealWiiMoteInitialized = false; bool g_EmulatedWiiMoteInitialized = false; bool g_WiimoteUnexpectedDisconnect = false; // Settings accel_cal g_accel; nu_cal g_nu; // Debugging bool g_DebugAccelerometer = false; bool g_DebugData = false; bool g_DebugComm = true; bool g_DebugSoundData = true; bool g_DebugCustom = false; // Update speed int g_UpdateCounter = 0; double g_UpdateTime = 0; int g_UpdateRate = 0; int g_UpdateWriteScreen = 0; std::vector g_UpdateTimeList (5, 0); // Movement recording std::vector VRecording(RECORDING_ROWS); // DLL instance HINSTANCE g_hInstance; #ifdef _WIN32 HWND g_ParentHWND = NULL; #endif #if defined(HAVE_WX) && HAVE_WX wxWindow win; ConfigDialog *frame = NULL; class wxDLLApp : public wxApp { bool OnInit() { return true; } }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst); #endif //////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Main function and WxWidgets initialization // ŻŻŻŻŻŻŻŻŻŻŻŻŻ #ifdef _WIN32 BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle DWORD dwReason, // reason called LPVOID lpvReserved) // reserved { switch (dwReason) { case DLL_PROCESS_ATTACH: { //use wxInitialize() if you don't want GUI instead of the following 12 lines wxSetInstance((HINSTANCE)hinstDLL); int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if ( !wxTheApp || !wxTheApp->CallOnInit() ) return FALSE; } break; case DLL_PROCESS_DETACH: wxEntryCleanup(); //use wxUninitialize() if you don't want GUI break; default: break; } g_hInstance = hinstDLL; return TRUE; } #endif ///////////////////////////////////// //****************************************************************************** // Exports //****************************************************************************** extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo) { _PluginInfo->Version = 0x0100; _PluginInfo->Type = PLUGIN_TYPE_WIIMOTE; #ifdef DEBUGFAST sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (DebugFast)"); #else #ifndef _DEBUG sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin"); #else sprintf(_PluginInfo->Name, "Dolphin Wiimote Plugin (Debug)"); #endif #endif } void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {} void DllDebugger(HWND _hParent, bool Show) {} void DllConfig(HWND _hParent) { #if defined(HAVE_WX) && HAVE_WX #ifdef _WIN32 win.SetHWND(_hParent); #endif //Console::Open(); DoInitialize(); frame = new ConfigDialog(&win); g_FrameOpen = true; /* We don't need to use ShowModal() anymore becaue FreeLibrary() is not called after this function anymore */ frame->Show(); #ifdef _WIN32 win.SetHWND(0); #endif #endif } extern "C" void Initialize(void *init) { // Declarations SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init; g_WiimoteInitialize = _WiimoteInitialize; #ifdef _WIN32 g_ParentHWND = GetParent(g_WiimoteInitialize.hWnd); #endif g_EmulatorRunning = true; #if defined(HAVE_WX) && HAVE_WX if(g_FrameOpen) if(frame) frame->UpdateGUI(); #endif DoInitialize(); } // If a game is not running this is called by the Configuration window when it's closed extern "C" void Shutdown(void) { // Not running g_EmulatorRunning = false; // We will only shutdown when both a game and the frame is closed if (g_FrameOpen) { #if defined(HAVE_WX) && HAVE_WX if(frame) frame->UpdateGUI(); #endif /* Don't shut down the wiimote when we still have the config window open, we may still want want to use the Wiimote in the config window. */ return; } #if HAVE_WIIUSE if(g_RealWiiMoteInitialized) WiiMoteReal::Shutdown(); #endif WiiMoteEmu::Shutdown(); //Console::Close(); } extern "C" void DoState(unsigned char **ptr, int mode) { #if HAVE_WIIUSE WiiMoteReal::DoState(ptr, mode); #endif WiiMoteEmu::DoState(ptr, mode); } // =================================================== /* This function produce Wiimote Input (reports from the Wiimote) in response to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp. Switch between real and emulated wiimote: We send all this Input to WiiMoteEmu::InterruptChannel() so that it knows the channel ID and the data reporting mode at all times. */ // ---------------- extern "C" void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size) { LOGV(WII_IPC_WIIMOTE, 3, "============================================================="); const u8* data = (const u8*)_pData; // Debugging { LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_Input"); LOGV(WII_IPC_WIIMOTE, 3, " Channel ID: %04x", _channelID); std::string Temp = ArrayToString(data, _Size); LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); } // Decice where to send the message //if (!g_RealWiiMotePresent) WiiMoteEmu::InterruptChannel(_channelID, _pData, _Size); #if HAVE_WIIUSE if (g_RealWiiMotePresent) WiiMoteReal::InterruptChannel(_channelID, _pData, _Size); #endif LOGV(WII_IPC_WIIMOTE, 3, "============================================================="); } // ============================== // =================================================== /* Function: Used for the initial Bluetooth HID handshake. */ // ---------------- extern "C" void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size) { LOGV(WII_IPC_WIIMOTE, 3, "============================================================="); const u8* data = (const u8*)_pData; // Check for custom communication if(_channelID == 99 && data[0] == WIIMOTE_RECONNECT) { Console::Print("\n\nWiimote Disconnected\n\n"); g_EmulatorRunning = false; g_WiimoteUnexpectedDisconnect = true; if (frame) frame->UpdateGUI(); return; } // Debugging { LOGV(WII_IPC_WIIMOTE, 3, "Wiimote_ControlChannel"); std::string Temp = ArrayToString(data, _Size); LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); //PanicAlert("Wiimote_ControlChannel"); } //if (!g_RealWiiMotePresent) WiiMoteEmu::ControlChannel(_channelID, _pData, _Size); #if HAVE_WIIUSE if (g_RealWiiMotePresent) WiiMoteReal::ControlChannel(_channelID, _pData, _Size); #endif LOGV(WII_IPC_WIIMOTE, 3, "============================================================="); } // ============================== // =================================================== /* This sends a Data Report from the Wiimote. See SystemTimers.cpp for the documentation of this update. */ // ---------------- extern "C" void Wiimote_Update() { // Tell us about the update rate, but only about once every second to avoid a major slowdown if (frame) { GetUpdateRate(); if (g_UpdateWriteScreen > g_UpdateRate) { frame->m_TextUpdateRate->SetLabel(wxString::Format(wxT("Update rate: %03i times/s"), g_UpdateRate)); g_UpdateWriteScreen = 0; } g_UpdateWriteScreen++; } // This functions will send: // Emulated Wiimote: Only data reports 0x30-0x37 // Real Wiimote: Both data reports 0x30-0x37 and all other read reports if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) WiiMoteEmu::Update(); #if HAVE_WIIUSE else if (g_RealWiiMotePresent) WiiMoteReal::Update(); #endif // Debugging #ifdef _WIN32 if( GetAsyncKeyState(VK_HOME) && g_DebugComm ) g_DebugComm = false; // Page Down else if (GetAsyncKeyState(VK_HOME) && !g_DebugComm ) g_DebugComm = true; if( GetAsyncKeyState(VK_PRIOR) && g_DebugData ) g_DebugData = false; // Page Up else if (GetAsyncKeyState(VK_PRIOR) && !g_DebugData ) g_DebugData = true; if( GetAsyncKeyState(VK_NEXT) && g_DebugAccelerometer ) g_DebugAccelerometer = false; // Home else if (GetAsyncKeyState(VK_NEXT) && !g_DebugAccelerometer ) g_DebugAccelerometer = true; if( GetAsyncKeyState(VK_END) && g_DebugCustom ) { g_DebugCustom = false; Console::Print("Custom Debug: Off\n");} // End else if (GetAsyncKeyState(VK_END) && !g_DebugCustom ) {g_DebugCustom = true; Console::Print("Custom Debug: Off\n");} #endif } extern "C" unsigned int Wiimote_GetAttachedControllers() { return 1; } // ================ //****************************************************************************** // Supporting functions //****************************************************************************** // Check if Dolphin is in focus bool IsFocus() { #ifdef _WIN32 HWND Parent = GetParent(g_WiimoteInitialize.hWnd); HWND TopLevel = GetParent(Parent); // Support both rendering to main window and not if (GetForegroundWindow() == TopLevel || GetForegroundWindow() == g_WiimoteInitialize.hWnd) return true; else return false; #else return true; #endif } // Turn off all extensions void DisableExtensions() { //g_Config.bMotionPlus = false; g_Config.bNunchuckConnected = false; g_Config.bClassicControllerConnected = false; //g_Config.bBalanceBoard = false; //g_Config.bGuitar = false; //g_Config.bDrums = false; } void ReadDebugging(bool Emu, const void* _pData, int Size) { // //const u8* data = (const u8*)_pData; u8* data = (u8*)_pData; int size; bool DataReport = false; std::string Name, TmpData; switch(data[1]) { case WM_STATUS_REPORT: // 0x20 size = sizeof(wm_status_report); Name = "WM_STATUS_REPORT"; { wm_status_report* pStatus = (wm_status_report*)(data + 2); Console::Print("\n" "Extension Controller: %i\n" //"Speaker enabled: %i\n" //"IR camera enabled: %i\n" //"LED 1: %i\n" //"LED 2: %i\n" //"LED 3: %i\n" //"LED 4: %i\n" "Battery low: %i\n\n", pStatus->extension, //pStatus->speaker, //pStatus->ir, //(pStatus->leds >> 0), //(pStatus->leds >> 1), //(pStatus->leds >> 2), //(pStatus->leds >> 3), pStatus->battery_low ); // Update the global extension settings if(!Emu && !pStatus->extension) { DisableExtensions(); if (frame) frame->UpdateGUI(); } } break; case WM_READ_DATA_REPLY: // 0x21 size = sizeof(wm_read_data_reply); Name = "REPLY"; // data[4]: Size and error // data[5, 6]: The registry offset // Show the extension ID if ((data[4] == 0x10 || data[4] == 0x20 || data[4] == 0x50) && data[5] == 0x00 && (data[6] == 0xfa || data[6] == 0xfe)) { if(data[4] == 0x10) TmpData.append(StringFromFormat("Game got the encrypted extension ID: %02x%02x\n", data[7], data[8])); else if(data[4] == 0x50) TmpData.append(StringFromFormat("Game got the encrypted extension ID: %02x%02x%02x%02x%02x%02x\n", data[7], data[8], data[9], data[10], data[11], data[12])); // We have already sent the data report so we can safely decrypt it now if(WiiMoteEmu::g_Encryption) { if(data[4] == 0x10) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x06, (data[4] >> 0x04) + 1); if(data[4] == 0x50) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x02, (data[4] >> 0x04) + 1); } // Update the global extension settings if(data[4] == 0x10) { if (!Emu) DisableExtensions(); if (!Emu && data[7] == 0x00 && data[8] == 0x00) g_Config.bNunchuckConnected = true; if (!Emu && data[7] == 0x01 && data[8] == 0x01) g_Config.bClassicControllerConnected = true; g_Config.Save(); WiiMoteEmu::UpdateEeprom(); if (frame) frame->UpdateGUI(); Console::Print("%s", TmpData.c_str()); Console::Print("Game got the decrypted extension ID: %02x%02x\n\n", data[7], data[8]); } else if(data[4] == 0x50) { if (!Emu) DisableExtensions(); if (!Emu && data[11] == 0x00 && data[12] == 0x00) g_Config.bNunchuckConnected = true; if (!Emu && data[11] == 0x01 && data[12] == 0x01) g_Config.bClassicControllerConnected = true; g_Config.Save(); WiiMoteEmu::UpdateEeprom(); if (frame) frame->UpdateGUI(); Console::Print("%s", TmpData.c_str()); Console::Print("Game got the decrypted extension ID: %02x%02x%02x%02x%02x%02x\n\n", data[7], data[8], data[9], data[10], data[11], data[12]); } } // Show the nunchuck neutral values if(data[4] == 0xf0 && data[5] == 0x00 && (data[6] == 0x20 || data[6] == 0x30)) { // Save the encrypted data TmpData = StringFromFormat("Read[%s] (enc): %s\n", (Emu ? "Emu" : "Real"), ArrayToString(data, size + 2, 0, 30).c_str()); // We have already sent the data report so we can safely decrypt it now if(WiiMoteEmu::g_Encryption) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[0x07], 0x00, (data[4] >> 0x04) + 1); Console::Print("\nGame got the Nunchuck calibration:\n"); Console::Print("Cal_zero.x: %i\n", data[7 + 0]); Console::Print("Cal_zero.y: %i\n", data[7 + 1]); Console::Print("Cal_zero.z: %i\n", data[7 + 2]); Console::Print("Cal_g.x: %i\n", data[7 + 4]); Console::Print("Cal_g.y: %i\n", data[7 + 5]); Console::Print("Cal_g.z: %i\n", data[7 + 6]); Console::Print("Js.Max.x: %i\n", data[7 + 8]); Console::Print("Js.Min.x: %i\n", data[7 + 9]); Console::Print("Js.Center.x: %i\n", data[7 + 10]); Console::Print("Js.Max.y: %i\n", data[7 + 11]); Console::Print("Js.Min.y: %i\n", data[7 + 12]); Console::Print("JS.Center.y: %i\n\n", data[7 + 13]); // Save the values if (!Emu) { // Save the values from the Nunchuck if(data[7 + 0] != 0xff) { memcpy(WiiMoteEmu::g_RegExt + 0x20, &data[7], 0x10); memcpy(WiiMoteEmu::g_RegExt + 0x30, &data[7], 0x10); } // Save the default values that should work with Wireless Nunchucks else { WiiMoteEmu::SetDefaultExtensionRegistry(); } WiiMoteEmu::UpdateEeprom(); } // We got a third party nunchuck else if(data[7 + 0] == 0xff) { memcpy(WiiMoteEmu::g_RegExt + 0x20, WiiMoteEmu::wireless_nunchuck_calibration, sizeof(WiiMoteEmu::wireless_nunchuck_calibration)); memcpy(WiiMoteEmu::g_RegExt + 0x30, WiiMoteEmu::wireless_nunchuck_calibration, sizeof(WiiMoteEmu::wireless_nunchuck_calibration)); } // Show the encrypted data Console::Print("%s", TmpData.c_str()); } break; case WM_WRITE_DATA_REPLY: // 0x22 size = sizeof(wm_acknowledge) - 1; Name = "REPLY"; break; case WM_REPORT_CORE: // 0x30-0x37 size = sizeof(wm_report_core); DataReport = true; break; case WM_REPORT_CORE_ACCEL: size = sizeof(wm_report_core_accel); DataReport = true; break; case WM_REPORT_CORE_EXT8: size = sizeof(wm_report_core_accel_ir12); DataReport = true; break; case WM_REPORT_CORE_ACCEL_IR12: size = sizeof(wm_report_core_accel_ir12); DataReport = true; break; case WM_REPORT_CORE_EXT19: size = sizeof(wm_report_core_accel_ext16); DataReport = true; break; case WM_REPORT_CORE_ACCEL_EXT16: size = sizeof(wm_report_core_accel_ext16); DataReport = true; break; case WM_REPORT_CORE_IR10_EXT9: size = sizeof(wm_report_core_accel_ir10_ext6); DataReport = true; break; case WM_REPORT_CORE_ACCEL_IR10_EXT6: size = sizeof(wm_report_core_accel_ir10_ext6); DataReport = true; break; default: //PanicAlert("%s ReadDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); Console::Print("%s ReadDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); return; } if (!DataReport && g_DebugComm) { std::string TmpData = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); Console::Print("Read[%s] %s: %s\n", (Emu ? "Emu" : "Real"), Name.c_str(), TmpData.c_str()); // No timestamp //Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } if (DataReport && g_DebugData) { // Decrypt extension data if(WiiMoteEmu::g_ReportingMode == 0x37) wiimote_decrypt(&WiiMoteEmu::g_ExtKey, &data[17], 0x00, 0x06); // Produce string std::string TmpData = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); // Format accelerometer values to regular 10 base values if(TmpData.length() > 20) { std::string Tmp1 = TmpData.substr(0, 12); std::string Tmp2 = TmpData.substr(20, (TmpData.length() - 20)); TmpData = Tmp1 + StringFromFormat("%03i %03i %03i", data[4], data[5], data[6]) + Tmp2; } // Format accelerometer values for the Nunchuck to regular 10 base values if(TmpData.length() > 68 && WiiMoteEmu::g_ReportingMode == 0x37) { std::string Tmp1 = TmpData.substr(0, 60); std::string Tmp2 = TmpData.substr(68, (TmpData.length() - 68)); TmpData = Tmp1 + StringFromFormat("%03i %03i %03i", data[19], data[20], data[21]) + Tmp2; } Console::Print("Read[%s]: %s\n", (Emu ? "Emu" : "Real"), TmpData.c_str()); // No timestamp //Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } if(g_DebugAccelerometer) { // Accelerometer only Console::ClearScreen(); Console::Print("Accel x, y, z: %03u %03u %03u\n", data[4], data[5], data[6]); } } void InterruptDebugging(bool Emu, const void* _pData) { // const u8* data = (const u8*)_pData; std::string Name; int size; u16 SampleValue; bool SoundData = false; if (g_DebugComm) Name += StringFromFormat("Write[%s] ", (Emu ? "Emu" : "Real")); switch(data[1]) { case 0x10: size = 4; // I don't know the size if (g_DebugComm) Name.append("0x10"); break; case WM_LEDS: // 0x11 size = sizeof(wm_leds); if (g_DebugComm) Name.append("WM_LEDS"); break; case WM_DATA_REPORTING: // 0x12 size = sizeof(wm_data_reporting); if (g_DebugComm) Name.append("WM_DATA_REPORTING"); break; case WM_REQUEST_STATUS: // 0x15 size = sizeof(wm_request_status); if (g_DebugComm) Name.append("WM_REQUEST_STATUS"); break; case WM_WRITE_DATA: // 0x16 if (g_DebugComm) Name.append("WM_WRITE_DATA"); size = sizeof(wm_write_data); // data[2]: The address space 0, 1 or 2 // data[3]: The registry type // data[5]: The registry offset // data[6]: The number of bytes switch(data[2] >> 0x01) { case WM_SPACE_EEPROM: if (g_DebugComm) Name.append(" REG_EEPROM"); break; case WM_SPACE_REGS1: case WM_SPACE_REGS2: switch(data[3]) { case 0xa2: // data[8]: FF, 0x00 or 0x40 // data[9, 10]: RR RR, 0xd007 or 0x401f // data[11]: VV, 0x00 to 0xff or 0x00 to 0x40 if (g_DebugComm) { Name.append(" REG_SPEAKER"); if(data[6] == 7) { Console::Print("\nSound configuration:\n"); if(data[8] == 0x00) { memcpy(&SampleValue, &data[9], 2); Console::Print(" Data format: 4-bit ADPCM (%i Hz)\n", 6000000 / SampleValue); Console::Print(" Volume: %02i%%\n\n", (data[11] / 0x40) * 100); } else if (data[8] == 0x40) { memcpy(&SampleValue, &data[9], 2); Console::Print(" Data format: 8-bit PCM (%i Hz)\n", 12000000 / SampleValue); Console::Print(" Volume: %02i%%\n\n", (data[11] / 0xff) * 100); } } } break; case 0xa4: if (g_DebugComm) Name.append(" REG_EXT"); // Update the encryption mode if (data[3] == 0xa4 && data[5] == 0xf0) { if (data[7] == 0xaa) WiiMoteEmu::g_Encryption = true; else if (data[7] == 0x55) WiiMoteEmu::g_Encryption = false; Console::Print("\nExtension enryption turned %s\n\n", WiiMoteEmu::g_Encryption ? "On" : "Off"); } break; case 0xb0: if (g_DebugComm) Name.append(" REG_IR"); break; } break; } break; case WM_READ_DATA: // 0x17 size = sizeof(wm_read_data); // data[2]: The address space 0, 1 or 2 // data[3]: The registry type // data[5]: The registry offset // data[7]: The number of bytes, 6 and 7 together if (g_DebugComm) Name.append("WM_READ_DATA"); switch(data[2] >> 0x01) { case WM_SPACE_EEPROM: if (g_DebugComm) Name.append(" REG_EEPROM"); break; case WM_SPACE_REGS1: case WM_SPACE_REGS2: switch(data[3]) { case 0xa2: if (g_DebugComm) Name.append(" REG_SPEAKER"); break; case 0xa4: if (g_DebugComm) Name.append(" REG_EXT"); break; case 0xb0: if (g_DebugComm) Name.append(" REG_IR"); break; } break; } break; case WM_IR_PIXEL_CLOCK: // 0x13 case WM_IR_LOGIC: // 0x1a if (g_DebugComm) Name.append("WM_IR"); size = 1; break; case WM_SPEAKER_ENABLE: // 0x14 case WM_SPEAKER_MUTE: // 0x19 if (g_DebugComm) Name.append("WM_SPEAKER"); size = 1; if(data[1] == 0x14) Console::Print("\nSpeaker %s\n\n", (data[2] == 0x06) ? "On" : "Off"); else if(data[1] == 0x19) Console::Print("\nSpeaker %s\n\n", (data[2] == 0x06) ? "Muted" : "Unmuted"); break; case WM_WRITE_SPEAKER_DATA: // 0x18 if (g_DebugComm) Name.append("WM_SPEAKER_DATA"); size = 21; break; default: size = 15; Console::Print("%s InterruptDebugging: Unknown channel 0x%02x", (Emu ? "Emu" : "Real"), data[1]); break; } if (g_DebugComm && !SoundData) { std::string Temp = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); Console::Print("%s: %s\n", Name.c_str(), Temp.c_str()); // No timestamp //Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } if (g_DebugSoundData && SoundData) { std::string Temp = ArrayToString(data, size + 2, 0, 30); //LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str()); Console::Print("%s: %s\n", Name.c_str(), Temp.c_str()); // No timestamp //Console::Print(" (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp } } /* Returns a timestamp with three decimals for precise time comparisons. The return format is of the form seconds.milleseconds for example 1234.123. The leding seconds have no particular meaning but are just there to enable use to tell if we have entered a new second or now. */ // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ double GetDoubleTime() { #if defined(HAVE_WX) && HAVE_WX wxDateTime datetime = wxDateTime::UNow(); // Get timestamp u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp /* Remove a few years. We only really want enough seconds to make sure that we are detecting actual actions, perhaps 60 seconds is enough really, but I leave a year of seconds anyway, in case the user's clock is incorrect or something like that */ TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60); //if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat u32 Seconds = (u32)TmpSeconds; // Make a smaller integer that fits in the double double ms = datetime.GetMillisecond() / 1000.0; double TmpTime = Seconds + ms; return TmpTime; #endif } /* Calculate the current update frequency. Calculate the time between ten updates, and average five such rates. If we assume there are 60 updates per second if the game is running at full speed then we get this measure on average once every second. The reason to have a few updates between each measurement is becase the milliseconds may not be perfectly accurate and may return the same time even when a milliseconds has actually passed, for example.*/ int GetUpdateRate() { #if defined(HAVE_WX) && HAVE_WX if(g_UpdateCounter == 10) { // Erase the old ones if(g_UpdateTimeList.size() == 5) g_UpdateTimeList.erase(g_UpdateTimeList.begin() + 0); // Calculate the time and save it int Time = (int)(10 / (GetDoubleTime() - g_UpdateTime)); g_UpdateTimeList.push_back(Time); //Console::Print("Time: %i %f\n", Time, GetDoubleTime()); int TotalTime = 0; for (int i = 0; i < g_UpdateTimeList.size(); i++) TotalTime += g_UpdateTimeList.at(i); g_UpdateRate = TotalTime / 5; // Write the new update time g_UpdateTime = GetDoubleTime(); g_UpdateCounter = 0; } g_UpdateCounter++; return g_UpdateRate; #else return 0; #endif } void DoInitialize() { // ---------------------------------------- // Debugging window // ---------- /**/Console::Open(130, 1000, "Wiimote"); // give room for 20 rows Console::Print("\n\nWiimote console opened\n"); // Move window //MoveWindow(Console::GetHwnd(), 0,400, 100*8,10*14, true); // small window //MoveWindow(Console::GetHwnd(), 400,0, 100*8,70*14, true); // big window MoveWindow(Console::GetHwnd(), 200,0, 130*8,70*14, true); // big wide window // --------------- // Load config settings g_Config.Load(); // Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom WiiMoteEmu::Initialize(); /* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote, to check if there is a real wiimote connected. We will initiate wiiuse.dll, but we will return before creating a new thread for it if we find no real Wiimotes. Then g_RealWiiMotePresent will also be false. This function call will be done instantly if there is no real Wiimote connected. I'm not sure how long time it takes if a Wiimote is connected. */ #if HAVE_WIIUSE if (g_Config.bConnectRealWiimote) WiiMoteReal::Initialize(); #endif } //****************************************************************************** // Logging functions //****************************************************************************** void __Log(int log, const char *_fmt, ...) { char Msg[512]; va_list ap; va_start( ap, _fmt ); vsprintf( Msg, _fmt, ap ); va_end( ap ); g_WiimoteInitialize.pLog(Msg, 0); } void __Logv(int log, int v, const char *_fmt, ...) { char Msg[512]; va_list ap; va_start( ap, _fmt ); vsprintf( Msg, _fmt, ap ); va_end( ap ); g_WiimoteInitialize.pLog(Msg, v); }