// Copyright 2009 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include "Common/CommonTypes.h" #include "VideoBackends/Software/Clipper.h" #include "VideoBackends/Software/DebugUtil.h" #include "VideoBackends/Software/EfbCopy.h" #include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/Rasterizer.h" #include "VideoBackends/Software/SWOGLWindow.h" #include "VideoBackends/Software/SWRenderer.h" #include "VideoBackends/Software/SWTexture.h" #include "VideoBackends/Software/SWVertexLoader.h" #include "VideoBackends/Software/VideoBackend.h" #include "VideoCommon/FramebufferManagerBase.h" #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" #include "VideoCommon/VideoConfig.h" #define VSYNC_ENABLED 0 namespace SW { class PerfQuery : public PerfQueryBase { public: PerfQuery() {} ~PerfQuery() {} void EnableQuery(PerfQueryGroup type) override {} void DisableQuery(PerfQueryGroup type) override {} void ResetQuery() override { memset(EfbInterface::perf_values, 0, sizeof(EfbInterface::perf_values)); } u32 GetQueryResult(PerfQueryType type) override { return EfbInterface::perf_values[type]; } void FlushResults() override {} bool IsFlushed() const override { return true; } }; class TextureCache : public TextureCacheBase { public: bool CompileShaders() override { return true; } void DeleteShaders() override {} void ConvertTexture(TCacheEntry* entry, TCacheEntry* unconverted, const void* palette, TLUTFormat format) override { } void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half) override { EfbCopy::CopyEfb(); } private: std::unique_ptr CreateTexture(const TextureConfig& config) override { return std::make_unique(config); } void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbuf_id, const float* colmat) override { EfbCopy::CopyEfb(); } }; class XFBSource : public XFBSourceBase { void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) override {} void CopyEFB(float Gamma) override {} }; class FramebufferManager : public FramebufferManagerBase { std::unique_ptr CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override { return std::make_unique(); } std::pair GetTargetSize() const override { return std::make_pair(0, 0); } void CopyToRealXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma = 1.0f) override { EfbCopy::CopyEfb(); } }; std::string VideoSoftware::GetName() const { return "Software Renderer"; } std::string VideoSoftware::GetDisplayName() const { return "Software Renderer"; } void VideoSoftware::InitBackendInfo() { g_Config.backend_info.api_type = APIType::Nothing; g_Config.backend_info.MaxTextureSize = 16384; g_Config.backend_info.bSupports3DVision = false; g_Config.backend_info.bSupportsDualSourceBlend = true; g_Config.backend_info.bSupportsEarlyZ = true; g_Config.backend_info.bSupportsOversizedViewports = true; g_Config.backend_info.bSupportsPrimitiveRestart = false; g_Config.backend_info.bSupportsMultithreading = false; g_Config.backend_info.bSupportsComputeShaders = false; g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false; g_Config.backend_info.bSupportsGPUTextureDecoding = false; g_Config.backend_info.bSupportsST3CTextures = false; g_Config.backend_info.bSupportsBPTCTextures = false; // aamodes g_Config.backend_info.AAModes = {1}; } bool VideoSoftware::Initialize(void* window_handle) { InitBackendInfo(); InitializeShared(); SWOGLWindow::Init(window_handle); Clipper::Init(); Rasterizer::Init(); SWRenderer::Init(); DebugUtil::Init(); return true; } void VideoSoftware::Shutdown() { SWOGLWindow::Shutdown(); ShutdownShared(); } void VideoSoftware::Video_Cleanup() { CleanupShared(); SWRenderer::Shutdown(); DebugUtil::Shutdown(); // The following calls are NOT Thread Safe // And need to be called from the video thread SWRenderer::Shutdown(); g_framebuffer_manager.reset(); g_texture_cache.reset(); g_perf_query.reset(); g_vertex_manager.reset(); g_renderer.reset(); } // This is called after Video_Initialize() from the Core void VideoSoftware::Video_Prepare() { g_renderer = std::make_unique(); g_vertex_manager = std::make_unique(); g_perf_query = std::make_unique(); g_texture_cache = std::make_unique(); SWRenderer::Init(); g_framebuffer_manager = std::make_unique(); } unsigned int VideoSoftware::PeekMessages() { return SWOGLWindow::s_instance->PeekMessages(); } }