// Copyright 2008 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #pragma once #include #include "Common/CommonTypes.h" #include "Common/GL/GLUtil.h" #include "VideoBackends/OGL/ProgramShaderCache.h" #include "VideoCommon/TextureCacheBase.h" #include "VideoCommon/VideoCommon.h" class AbstractTexture; struct TextureConfig; namespace OGL { class TextureCache : public TextureCacheBase { public: TextureCache(); ~TextureCache(); static TextureCache* GetInstance(); bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override; void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size, TextureFormat format, u32 width, u32 height, u32 aligned_width, u32 aligned_height, u32 row_stride, const u8* palette, TLUTFormat palette_format) override; const SHADER& GetColorCopyProgram() const; GLuint GetColorCopyPositionUniform() const; private: std::unique_ptr CreateTexture(const TextureConfig& config) override; void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette, TLUTFormat format) override; void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect, bool scale_by_half) override; void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half, unsigned int cbuf_id, const float* colmat) override; bool CompileShaders() override; void DeleteShaders() override; SHADER m_colorCopyProgram; SHADER m_colorMatrixProgram; SHADER m_depthMatrixProgram; GLuint m_colorMatrixUniform; GLuint m_depthMatrixUniform; GLuint m_colorCopyPositionUniform; GLuint m_colorMatrixPositionUniform; GLuint m_depthCopyPositionUniform; }; bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level); }