// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include #include #include #include #include #include #include "Common/Common.h" #include "Common/LogManager.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "Core/Core.h" #include "Core/Boot/Boot.h" #include "DiscIO/Filesystem.h" #include "DiscIO/Volume.h" #include "DiscIO/VolumeCreator.h" namespace FileMon { DiscIO::IVolume *OpenISO = NULL; DiscIO::IFileSystem *pFileSystem = NULL; std::vector GCFiles; std::string ISOFile = "", CurrentFile = ""; bool FileAccess = true; // Filtered files bool IsSoundFile(const std::string& filename) { std::string extension; SplitPath(filename, NULL, NULL, &extension); std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower); std::unordered_set extensions = { ".adp", // 1080 Avalanche, Crash Bandicoot, etc. ".adx", // Sonic Adventure 2 Battle, etc. ".afc", // Zelda WW ".ast", // Zelda TP, Mario Kart ".brstm", // Wii Sports, Wario Land, etc. ".dsp", // Metroid Prime ".hps", // SSB Melee ".ogg", // Tony Hawk's Underground 2 ".sad" // Disaster }; return extensions.find(extension) != extensions.end(); } // Read the GC file system void ReadGC(const std::string& filename) { // Should have an actual Shutdown procedure or something if (OpenISO != NULL) { delete OpenISO; OpenISO = NULL; } if (pFileSystem != NULL) { delete pFileSystem; pFileSystem = NULL; } // GCFiles' pointers are no longer valid after pFileSystem is cleared GCFiles.clear(); OpenISO = DiscIO::CreateVolumeFromFilename(filename); if (!OpenISO) return; if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO)) { pFileSystem = DiscIO::CreateFileSystem(OpenISO); if (!pFileSystem) return; pFileSystem->GetFileList(GCFiles); } FileAccess = true; } // Check if we should play this file void CheckFile(const std::string& file, u64 size) { // Don't do anything if the log is unselected if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON)) return; // Do nothing if we found the same file again if (CurrentFile == file) return; if (size > 0) size = (size / 1000); std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str()); if (IsSoundFile(file)) { INFO_LOG(FILEMON, "%s", str.c_str()); } else { WARN_LOG(FILEMON, "%s", str.c_str()); } // Update the current file CurrentFile = file; } // Find the GC filename void FindFilename(u64 offset) { // Don't do anything if a game is not running if (Core::GetState() != Core::CORE_RUN) return; // Or if the log is unselected if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON)) return; // Or if we don't have file access if (!FileAccess) return; if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename) { FileAccess = false; ReadGC(SConfig::GetInstance().m_LastFilename); ISOFile = SConfig::GetInstance().m_LastFilename; INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str()); return; } const char *fname = pFileSystem->GetFileName(offset); // There's something wrong with the paths if (!fname || (strlen(fname) == 512)) return; CheckFile(fname, pFileSystem->GetFileSize(fname)); } void Close() { if (OpenISO != NULL) { delete OpenISO; OpenISO = NULL; } if (pFileSystem != NULL) { delete pFileSystem; pFileSystem = NULL; } // GCFiles' pointers are no longer valid after pFileSystem is cleared GCFiles.clear(); ISOFile = ""; CurrentFile = ""; FileAccess = true; } } // FileMon