// Copyright 2017 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "InputCommon/ControllerEmu/ControlGroup/Triggers.h" #include #include #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers) { AddDeadzoneSetting(&m_deadzone_setting, 50); } Triggers::StateData Triggers::GetState() const { const size_t trigger_count = controls.size(); const ControlState deadzone = m_deadzone_setting.GetValue() / 100; StateData result(trigger_count); for (size_t i = 0; i < trigger_count; ++i) result.data[i] = std::min(ApplyDeadzone(controls[i]->GetState(), deadzone), 1.0); return result; } Triggers::StateData Triggers::GetState(const InputOverrideFunction& override_func) const { if (!override_func) return GetState(); const size_t trigger_count = controls.size(); const ControlState deadzone = m_deadzone_setting.GetValue() / 100; StateData result(trigger_count); for (size_t i = 0; i < trigger_count; ++i) { ControlState state = ApplyDeadzone(controls[i]->GetState(), deadzone); if (std::optional state_override = override_func(name, controls[i]->name, state)) state = *state_override; result.data[i] = std::min(state, 1.0); } return result; } } // namespace ControllerEmu