#include "Attachment.h" namespace WiimoteEmu { class Turntable : public Attachment { public: Turntable(); void GetState(u8* const data, const bool focus); enum { BUTTON_EUPHORIA = 0x1000, BUTTON_L_GREEN = 0x0800, BUTTON_L_RED = 0x20, BUTTON_L_BLUE = 0x8000, BUTTON_R_GREEN = 0x2000, BUTTON_R_RED = 0x02, BUTTON_R_BLUE = 0x0400, BUTTON_MINUS = 0x10, BUTTON_PLUS = 0x04, }; private: Buttons* m_buttons; MixedTriggers* m_triggers; AnalogStick* m_stick; Triggers *m_effect_dial; // TODO: //m_left_turntable //m_right_turntable //m_crossfade_slider }; }