#ifndef _VERTEXSHADERCACHE_H_ #define _VERTEXSHADERCACHE_H_ class VertexShaderCacheBase { public: virtual ~VertexShaderCacheBase() {} virtual bool SetShader(u32 components) = 0; virtual void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0; virtual void SetVSConstant4fv(unsigned int const_number, const float* f) = 0; virtual void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float* f) = 0; virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float* f) = 0; }; #endif