// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include #include // Common #include "MemoryUtil.h" #include "FileUtil.h" // VideoCommon #include "Fifo.h" #include "VideoConfig.h" #include "Statistics.h" #include "Profiler.h" #include "ImageWrite.h" #include "BPMemory.h" #include "IndexGenerator.h" #include "OpcodeDecoding.h" #include "PixelShaderManager.h" #include "VertexShaderManager.h" #include "VertexShaderGen.h" #include "VertexLoader.h" // OGL #include "OGL_Render.h" #include "OGL_TextureCache.h" #include "OGL_PixelShaderCache.h" #include "OGL_VertexShaderCache.h" #include "OGL_VertexManager.h" #include "../Main.h" namespace OGL { enum { MAXVBUFFERSIZE = 0x1FFFF, MAXIBUFFERSIZE = 0xFFFF, MAXVBOBUFFERCOUNT = 0x8, }; //static GLuint s_vboBuffers[MAXVBOBUFFERCOUNT] = {0}; //static int s_nCurVBOIndex = 0; // current free buffer VertexManager::VertexManager() { lastPrimitive = GX_DRAW_NONE; //s_nCurVBOIndex = 0; //glGenBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); glEnableClientState(GL_VERTEX_ARRAY); g_nativeVertexFmt = NULL; GL_REPORT_ERRORD(); } VertexManager::~VertexManager() { //glDeleteBuffers(ARRAYSIZE(s_vboBuffers), s_vboBuffers); //s_nCurVBOIndex = 0; } void VertexManager::Draw(u32 /*stride*/, bool alphapass) { if (alphapass) { glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); glDisable(GL_BLEND); } if (IndexGenerator::GetNumTriangles() > 0) { glDrawElements(GL_TRIANGLES, IndexGenerator::GetTriangleindexLen(), GL_UNSIGNED_SHORT, TIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumLines() > 0) { glDrawElements(GL_LINES, IndexGenerator::GetLineindexLen(), GL_UNSIGNED_SHORT, LIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (IndexGenerator::GetNumPoints() > 0) { glDrawElements(GL_POINTS, IndexGenerator::GetPointindexLen(), GL_UNSIGNED_SHORT, PIBuffer); INCSTAT(stats.thisFrame.numIndexedDrawCalls); } if (alphapass) { // restore color mask g_renderer->SetColorMask(); if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract) glEnable(GL_BLEND); } } }