// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #endif #include "Common/Common.h" #include "Common/MathUtil.h" #include "VideoCommon/VideoBackendBase.h" #if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64) void * memcpy_amd(void *dest, const void *src, size_t n); unsigned char memcmp_mmx(const void* src1, const void* src2, int cmpsize); #define memcpy_gc memcpy_amd #define memcmp_gc memcmp_mmx #else #define memcpy_gc memcpy #define memcmp_gc memcmp #endif // These are accurate (disregarding AA modes). enum { EFB_WIDTH = 640, EFB_HEIGHT = 528, }; // XFB width is decided by EFB copy operation. The VI can do horizontal // scaling (TODO: emulate). const u32 MAX_XFB_WIDTH = EFB_WIDTH; // Although EFB height is 528, 574-line XFB's can be created either with // vertical scaling by the EFB copy operation or copying to multiple XFB's // that are next to each other in memory (TODO: handle that situation). const u32 MAX_XFB_HEIGHT = 574; // Logging // ---------- void HandleGLError(); // This structure should only be used to represent a rectangle in EFB // coordinates, where the origin is at the upper left and the frame dimensions // are 640 x 528. typedef MathUtil::Rectangle EFBRectangle; // This structure should only be used to represent a rectangle in standard target // coordinates, where the origin is at the lower left and the frame dimensions // depend on the resolution settings. Use Renderer::ConvertEFBRectangle to // convert an EFBRectangle to a TargetRectangle. struct TargetRectangle : public MathUtil::Rectangle { #ifdef _WIN32 // Only used by D3D backend. const RECT *AsRECT() const { // The types are binary compatible so this works. return (const RECT *)this; } RECT *AsRECT() { // The types are binary compatible so this works. return (RECT *)this; } #endif }; #ifdef _WIN32 #define PRIM_LOG(...) DEBUG_LOG(VIDEO, __VA_ARGS__) #else #define PRIM_LOG(...) DEBUG_LOG(VIDEO, ##__VA_ARGS__) #endif // warning: mapping buffer should be disabled to use this // #define LOG_VTX() DEBUG_LOG(VIDEO, "vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[-3], ((float*)VertexManager::s_pCurBufferPointer)[-2], ((float*)VertexManager::s_pCurBufferPointer)[-1]); #define LOG_VTX() typedef enum { API_OPENGL = 1, API_D3D = 2, API_NONE = 3 } API_TYPE; inline u32 RGBA8ToRGBA6ToRGBA8(u32 src) { u32 color = src; color &= 0xFCFCFCFC; color |= (color >> 6) & 0x03030303; return color; } inline u32 RGBA8ToRGB565ToRGBA8(u32 src) { u32 color = (src & 0xF8FCF8); color |= (color >> 5) & 0x070007; color |= (color >> 6) & 0x000300; color |= 0xFF000000; return color; } inline u32 Z24ToZ16ToZ24(u32 src) { return (src & 0xFFFF00) | (src >> 16); } /* Returns the smallest power of 2 which is greater than or equal to num */ inline u32 MakePow2(u32 num) { --num; num |= num >> 1; num |= num >> 2; num |= num >> 4; num |= num >> 8; num |= num >> 16; ++num; return num; } // returns the exponent of the smallest power of two which is greater than val inline unsigned int GetPow2(unsigned int val) { unsigned int ret = 0; for (; val; val >>= 1) ++ret; return ret; }