// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // Preliminary non-working code. #include "Globals.h" #include "Render.h" #include "TextureMngr.h" #include "XFBConvert.h" enum { XFB_WIDTH = 640, XFB_HEIGHT = 480, }; static GLuint xfb_texture; static u8 *xfb_buffer; void XFB_Init() { xfb_buffer = new u8[XFB_WIDTH * XFB_HEIGHT * 4]; memset(xfb_buffer, 0, XFB_WIDTH * XFB_HEIGHT * 4); glGenTextures(1, &xfb_texture); glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer); } void XFB_Draw(u8 *xfb_in_ram) { Renderer::ResetGLState(); ConvertXFB((u32 *)xfb_buffer, xfb_in_ram, XFB_WIDTH, XFB_HEIGHT); glBindTexture(GL_TEXTURE_RECTANGLE_NV, xfb_texture); glTexImage2D(GL_TEXTURE_RECTANGLE_NV, 0, 4, XFB_WIDTH, XFB_HEIGHT, 0, GL_BGRA, GL_UNSIGNED_BYTE, xfb_buffer); TextureMngr::EnableTexRECT(0); for (int i = 1; i < 8; ++i) TextureMngr::DisableStage(i); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(-1,-1); glTexCoord2f(0, XFB_WIDTH); glVertex2f(-1,1); glTexCoord2f(XFB_WIDTH, XFB_HEIGHT); glVertex2f(1,1); glTexCoord2f(XFB_WIDTH, 0); glVertex2f(1,-1); glEnd(); Renderer::RestoreGLState(); } void XFB_Shutdown() { glDeleteTextures(1, &xfb_texture); xfb_texture = 0; delete [] xfb_buffer; xfb_buffer = 0; }