// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/CommonTypes.h" #include "VideoCommon/VideoBackendBase.h" class PointerWrap; namespace MMIO { class Mapping; } extern bool MT; namespace CommandProcessor { extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread. extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread. extern volatile bool interruptSet; extern volatile bool interruptWaiting; extern volatile bool interruptTokenWaiting; extern volatile bool interruptFinishWaiting; // internal hardware addresses enum { STATUS_REGISTER = 0x00, CTRL_REGISTER = 0x02, CLEAR_REGISTER = 0x04, PERF_SELECT = 0x06, FIFO_TOKEN_REGISTER = 0x0E, FIFO_BOUNDING_BOX_LEFT = 0x10, FIFO_BOUNDING_BOX_RIGHT = 0x12, FIFO_BOUNDING_BOX_TOP = 0x14, FIFO_BOUNDING_BOX_BOTTOM = 0x16, FIFO_BASE_LO = 0x20, FIFO_BASE_HI = 0x22, FIFO_END_LO = 0x24, FIFO_END_HI = 0x26, FIFO_HI_WATERMARK_LO = 0x28, FIFO_HI_WATERMARK_HI = 0x2a, FIFO_LO_WATERMARK_LO = 0x2c, FIFO_LO_WATERMARK_HI = 0x2e, FIFO_RW_DISTANCE_LO = 0x30, FIFO_RW_DISTANCE_HI = 0x32, FIFO_WRITE_POINTER_LO = 0x34, FIFO_WRITE_POINTER_HI = 0x36, FIFO_READ_POINTER_LO = 0x38, FIFO_READ_POINTER_HI = 0x3A, FIFO_BP_LO = 0x3C, FIFO_BP_HI = 0x3E, XF_RASBUSY_L = 0x40, XF_RASBUSY_H = 0x42, XF_CLKS_L = 0x44, XF_CLKS_H = 0x46, XF_WAIT_IN_L = 0x48, XF_WAIT_IN_H = 0x4a, XF_WAIT_OUT_L = 0x4c, XF_WAIT_OUT_H = 0x4e, VCACHE_METRIC_CHECK_L = 0x50, VCACHE_METRIC_CHECK_H = 0x52, VCACHE_METRIC_MISS_L = 0x54, VCACHE_METRIC_MISS_H = 0x56, VCACHE_METRIC_STALL_L = 0x58, VCACHE_METRIC_STALL_H = 0x5A, CLKS_PER_VTX_IN_L = 0x60, CLKS_PER_VTX_IN_H = 0x62, CLKS_PER_VTX_OUT = 0x64, }; enum { GATHER_PIPE_SIZE = 32, INT_CAUSE_CP = 0x800 }; // Fifo Status Register union UCPStatusReg { struct { u16 OverflowHiWatermark : 1; u16 UnderflowLoWatermark : 1; u16 ReadIdle : 1; u16 CommandIdle : 1; u16 Breakpoint : 1; u16 : 11; }; u16 Hex; UCPStatusReg() {Hex = 0; } UCPStatusReg(u16 _hex) {Hex = _hex; } }; // Fifo Control Register union UCPCtrlReg { struct { u16 GPReadEnable : 1; u16 BPEnable : 1; u16 FifoOverflowIntEnable : 1; u16 FifoUnderflowIntEnable : 1; u16 GPLinkEnable : 1; u16 BPInt : 1; u16 : 10; }; u16 Hex; UCPCtrlReg() {Hex = 0; } UCPCtrlReg(u16 _hex) {Hex = _hex; } }; // Fifo Clear Register union UCPClearReg { struct { u16 ClearFifoOverflow : 1; u16 ClearFifoUnderflow : 1; u16 ClearMetrices : 1; u16 : 13; }; u16 Hex; UCPClearReg() {Hex = 0; } UCPClearReg(u16 _hex) {Hex = _hex; } }; // Can be any number, low enough to not be below the number of clocks executed by the GPU per CP_PERIOD const static u32 m_cpClockOrigin = 200000; // Init void Init(); void Shutdown(); void DoState(PointerWrap &p); void RegisterMMIO(MMIO::Mapping* mmio, u32 base); void SetCPStatusFromGPU(); void SetCPStatusFromCPU(); void GatherPipeBursted(); void UpdateInterrupts(u64 userdata); void UpdateInterruptsFromVideoBackend(u64 userdata); void SetCpClearRegister(); void SetCpControlRegister(); void SetCpStatusRegister(); void ProcessFifoAllDistance(); void ProcessFifoEvents(); void Update(); extern volatile u32 VITicks; } // namespace CommandProcessor