// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "Common/Assert.h" #include "Common/Flag.h" #include "Common/Logging/Log.h" #include "Common/MathUtil.h" #include "Common/StringUtil.h" #include "Common/Thread.h" #include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/evdev/evdev.h" namespace ciface { namespace evdev { static std::thread s_hotplug_thread; static Common::Flag s_hotplug_thread_running; static int s_wakeup_eventfd; // There is no easy way to get the device name from only a dev node // during a device removed event, since libevdev can't work on removed devices; // sysfs is not stable, so this is probably the easiest way to get a name for a node. static std::map s_devnode_name_map; static std::string GetName(const std::string& devnode) { int fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK); libevdev* dev = nullptr; int ret = libevdev_new_from_fd(fd, &dev); if (ret != 0) { close(fd); return std::string(); } std::string res = StripSpaces(libevdev_get_name(dev)); libevdev_free(dev); close(fd); return res; } static void HotplugThreadFunc() { Common::SetCurrentThreadName("evdev Hotplug Thread"); NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread started"); udev* udev = udev_new(); _assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev."); // Set up monitoring udev_monitor* monitor = udev_monitor_new_from_netlink(udev, "udev"); udev_monitor_filter_add_match_subsystem_devtype(monitor, "input", nullptr); udev_monitor_enable_receiving(monitor); const int monitor_fd = udev_monitor_get_fd(monitor); while (s_hotplug_thread_running.IsSet()) { fd_set fds; FD_ZERO(&fds); FD_SET(monitor_fd, &fds); FD_SET(s_wakeup_eventfd, &fds); int ret = select(monitor_fd + 1, &fds, nullptr, nullptr, nullptr); if (ret < 1 || !FD_ISSET(monitor_fd, &fds)) continue; udev_device* dev = udev_monitor_receive_device(monitor); const char* action = udev_device_get_action(dev); const char* devnode = udev_device_get_devnode(dev); if (!devnode) continue; if (strcmp(action, "remove") == 0) { const auto it = s_devnode_name_map.find(devnode); if (it == s_devnode_name_map.end()) continue; // we don't know the name for this device, so it is probably not an evdev device const std::string& name = it->second; g_controller_interface.RemoveDevice([&name](const auto& device) { return device->GetSource() == "evdev" && device->GetName() == name && !device->IsValid(); }); NOTICE_LOG(SERIALINTERFACE, "Removed device: %s", name.c_str()); s_devnode_name_map.erase(devnode); g_controller_interface.InvokeHotplugCallbacks(); } // Only react to "device added" events for evdev devices that we can access. else if (strcmp(action, "add") == 0 && access(devnode, W_OK) == 0) { const std::string name = GetName(devnode); if (name.empty()) continue; // probably not an evdev device auto device = std::make_shared(devnode); if (device->IsInteresting()) { g_controller_interface.AddDevice(std::move(device)); s_devnode_name_map.insert(std::pair(devnode, name)); NOTICE_LOG(SERIALINTERFACE, "Added new device: %s", name.c_str()); g_controller_interface.InvokeHotplugCallbacks(); } } udev_device_unref(dev); } NOTICE_LOG(SERIALINTERFACE, "evdev hotplug thread stopped"); } static void StartHotplugThread() { // Mark the thread as running. if (!s_hotplug_thread_running.TestAndSet()) // It was already running. return; s_wakeup_eventfd = eventfd(0, 0); _assert_msg_(PAD, s_wakeup_eventfd != -1, "Couldn't create eventfd."); s_hotplug_thread = std::thread(HotplugThreadFunc); } static void StopHotplugThread() { // Tell the hotplug thread to stop. if (!s_hotplug_thread_running.TestAndClear()) // It wasn't running, we're done. return; // Write something to efd so that select() stops blocking. uint64_t value = 1; if (write(s_wakeup_eventfd, &value, sizeof(uint64_t)) < 0) { } s_hotplug_thread.join(); } void Init() { s_devnode_name_map.clear(); StartHotplugThread(); } void PopulateDevices() { // We use udev to iterate over all /dev/input/event* devices. // Note: the Linux kernel is currently limited to just 32 event devices. If // this ever changes, hopefully udev will take care of this. udev* udev = udev_new(); _assert_msg_(PAD, udev != nullptr, "Couldn't initialize libudev."); // List all input devices udev_enumerate* enumerate = udev_enumerate_new(udev); udev_enumerate_add_match_subsystem(enumerate, "input"); udev_enumerate_scan_devices(enumerate); udev_list_entry* devices = udev_enumerate_get_list_entry(enumerate); // Iterate over all input devices udev_list_entry* dev_list_entry; udev_list_entry_foreach(dev_list_entry, devices) { const char* path = udev_list_entry_get_name(dev_list_entry); udev_device* dev = udev_device_new_from_syspath(udev, path); const char* devnode = udev_device_get_devnode(dev); // We only care about devices which we have read/write access to. if (devnode && access(devnode, W_OK) == 0) { // Unfortunately udev gives us no way to filter out the non event device interfaces. // So we open it and see if it works with evdev ioctls or not. auto input = std::make_shared(devnode); if (input->IsInteresting()) { g_controller_interface.AddDevice(std::move(input)); std::string name = GetName(devnode); s_devnode_name_map.insert(std::pair(devnode, name)); } } udev_device_unref(dev); } udev_enumerate_unref(enumerate); udev_unref(udev); } void Shutdown() { StopHotplugThread(); } evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode) { // The device file will be read on one of the main threads, so we open in non-blocking mode. m_fd = open(devnode.c_str(), O_RDWR | O_NONBLOCK); int ret = libevdev_new_from_fd(m_fd, &m_dev); if (ret != 0) { // This useally fails because the device node isn't an evdev device, such as /dev/input/js0 m_initialized = false; close(m_fd); return; } m_name = StripSpaces(libevdev_get_name(m_dev)); // Controller buttons (and keyboard keys) int num_buttons = 0; for (int key = 0; key < KEY_MAX; key++) if (libevdev_has_event_code(m_dev, EV_KEY, key)) AddInput(new Button(num_buttons++, key, m_dev)); // Absolute axis (thumbsticks) int num_axis = 0; for (int axis = 0; axis < 0x100; axis++) if (libevdev_has_event_code(m_dev, EV_ABS, axis)) { AddAnalogInputs(new Axis(num_axis, axis, false, m_dev), new Axis(num_axis, axis, true, m_dev)); num_axis++; } // Force feedback if (libevdev_has_event_code(m_dev, EV_FF, FF_PERIODIC)) { for (auto type : {FF_SINE, FF_SQUARE, FF_TRIANGLE, FF_SAW_UP, FF_SAW_DOWN}) if (libevdev_has_event_code(m_dev, EV_FF, type)) AddOutput(new ForceFeedback(type, m_dev)); } if (libevdev_has_event_code(m_dev, EV_FF, FF_RUMBLE)) { AddOutput(new ForceFeedback(FF_RUMBLE, m_dev)); } // TODO: Add leds as output devices m_initialized = true; m_interesting = num_axis >= 2 || num_buttons >= 8; } evdevDevice::~evdevDevice() { if (m_initialized) { libevdev_free(m_dev); close(m_fd); } } void evdevDevice::UpdateInput() { // Run through all evdev events // libevdev will keep track of the actual controller state internally which can be queried // later with libevdev_fetch_event_value() input_event ev; int rc = LIBEVDEV_READ_STATUS_SUCCESS; do { if (rc == LIBEVDEV_READ_STATUS_SYNC) rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_SYNC, &ev); else rc = libevdev_next_event(m_dev, LIBEVDEV_READ_FLAG_NORMAL, &ev); } while (rc >= 0); } bool evdevDevice::IsValid() const { int current_fd = libevdev_get_fd(m_dev); if (current_fd == -1) return false; libevdev* device; if (libevdev_new_from_fd(current_fd, &device) != 0) { close(current_fd); return false; } libevdev_free(device); return true; } std::string evdevDevice::Button::GetName() const { // Buttons below 0x100 are mostly keyboard keys, and the names make sense if (m_code < 0x100) { const char* name = libevdev_event_code_get_name(EV_KEY, m_code); if (name) return StripSpaces(name); } // But controllers use codes above 0x100, and the standard label often doesn't match. // We are better off with Button 0 and so on. return "Button " + std::to_string(m_index); } ControlState evdevDevice::Button::GetState() const { int value = 0; libevdev_fetch_event_value(m_dev, EV_KEY, m_code, &value); return value; } evdevDevice::Axis::Axis(u8 index, u16 code, bool upper, libevdev* dev) : m_code(code), m_index(index), m_upper(upper), m_dev(dev) { m_min = libevdev_get_abs_minimum(m_dev, m_code); m_range = libevdev_get_abs_maximum(m_dev, m_code) - m_min; } std::string evdevDevice::Axis::GetName() const { return "Axis " + std::to_string(m_index) + (m_upper ? "+" : "-"); } ControlState evdevDevice::Axis::GetState() const { int value = 0; libevdev_fetch_event_value(m_dev, EV_ABS, m_code, &value); // Value from 0.0 to 1.0 ControlState fvalue = MathUtil::Clamp(double(value - m_min) / double(m_range), 0.0, 1.0); // Split into two axis, each covering half the range from 0.0 to 1.0 if (m_upper) return std::max(0.0, fvalue - 0.5) * 2.0; else return (0.5 - std::min(0.5, fvalue)) * 2.0; } std::string evdevDevice::ForceFeedback::GetName() const { // We have some default names. switch (m_type) { case FF_SINE: return "Sine"; case FF_TRIANGLE: return "Triangle"; case FF_SQUARE: return "Square"; case FF_RUMBLE: return "LeftRight"; default: { const char* name = libevdev_event_code_get_name(EV_FF, m_type); if (name) return StripSpaces(name); return "Unknown"; } } } void evdevDevice::ForceFeedback::SetState(ControlState state) { // libevdev doesn't have nice helpers for forcefeedback // we will use the file descriptors directly. if (m_id != -1) // delete the previous effect (which also stops it) { ioctl(m_fd, EVIOCRMFF, m_id); m_id = -1; } if (state > 0) // Upload and start an effect. { ff_effect effect; effect.id = -1; effect.direction = 0; // down effect.replay.length = 500; // 500ms effect.replay.delay = 0; effect.trigger.button = 0; // don't trigger on button press effect.trigger.interval = 0; // This is the the interface that XInput uses, with 2 motors of differing sizes/frequencies that // are controlled seperatally if (m_type == FF_RUMBLE) { effect.type = FF_RUMBLE; // max ranges tuned to 'feel' similar in magnitude to triangle/sine on xbox360 controller effect.u.rumble.strong_magnitude = u16(state * 0x4000); effect.u.rumble.weak_magnitude = u16(state * 0xFFFF); } else // FF_PERIODIC, a more generic interface. { effect.type = FF_PERIODIC; effect.u.periodic.waveform = m_type; effect.u.periodic.phase = 0x7fff; // 180 degrees effect.u.periodic.offset = 0; effect.u.periodic.period = 10; effect.u.periodic.magnitude = s16(state * 0x7FFF); effect.u.periodic.envelope.attack_length = 0; // no attack effect.u.periodic.envelope.attack_level = 0; effect.u.periodic.envelope.fade_length = 0; effect.u.periodic.envelope.fade_level = 0; } ioctl(m_fd, EVIOCSFF, &effect); m_id = effect.id; input_event play; play.type = EV_FF; play.code = m_id; play.value = 1; if (write(m_fd, &play, sizeof(play)) < 0) { } } } evdevDevice::ForceFeedback::~ForceFeedback() { // delete the uploaded effect, so we don't leak it. if (m_id != -1) { ioctl(m_fd, EVIOCRMFF, m_id); } } } }