// Copyright 2015 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include #include #include #include #include "Core/ConfigManager.h" #include "DolphinQt2/Settings.h" #include "DolphinQt2/Settings/PathPane.h" PathPane::PathPane(QWidget* parent) : QWidget(parent) { setWindowTitle(tr("Paths")); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(MakeGameFolderBox()); layout->addLayout(MakePathsLayout()); layout->setContentsMargins(0, 0, 0, 0); setLayout(layout); } void PathPane::Browse() { QString dir = QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath()); if (!dir.isEmpty()) Settings::Instance().AddPath(dir); } void PathPane::BrowseDefaultGame() { QString file = QFileDialog::getOpenFileName( this, tr("Select a Game"), QDir::currentPath(), tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;" "All Files (*)")); if (!file.isEmpty()) { m_game_edit->setText(file); SConfig::GetInstance().m_strDefaultISO = file.toStdString(); } } void PathPane::BrowseWiiNAND() { QString dir = QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath()); if (!dir.isEmpty()) { m_nand_edit->setText(dir); SConfig::GetInstance().m_NANDPath = dir.toStdString(); } } QGroupBox* PathPane::MakeGameFolderBox() { QGroupBox* game_box = new QGroupBox(tr("Game Folders")); QVBoxLayout* vlayout = new QVBoxLayout; m_path_list = new QListWidget; m_path_list->insertItems(0, Settings::Instance().GetPaths()); m_path_list->setSpacing(1); connect(&Settings::Instance(), &Settings::PathAdded, [this](const QString& dir) { m_path_list->addItem(dir); }); connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) { auto items = m_path_list->findItems(dir, Qt::MatchExactly); for (auto& item : items) delete item; }); vlayout->addWidget(m_path_list); QHBoxLayout* hlayout = new QHBoxLayout; hlayout->addStretch(); QPushButton* add = new QPushButton(tr("Add")); QPushButton* remove = new QPushButton(tr("Remove")); auto* checkbox = new QCheckBox(tr("Search Subfolders")); checkbox->setChecked(SConfig::GetInstance().m_RecursiveISOFolder); hlayout->addWidget(add); hlayout->addWidget(remove); vlayout->addLayout(hlayout); vlayout->addWidget(checkbox); connect(checkbox, &QCheckBox::toggled, this, [this](bool checked) { SConfig::GetInstance().m_RecursiveISOFolder = checked; for (const auto& path : Settings::Instance().GetPaths()) Settings::Instance().ReloadPath(path); }); connect(add, &QPushButton::clicked, this, &PathPane::Browse); connect(remove, &QPushButton::clicked, this, &PathPane::RemovePath); game_box->setLayout(vlayout); return game_box; } QGridLayout* PathPane::MakePathsLayout() { QGridLayout* layout = new QGridLayout; layout->setColumnStretch(1, 1); m_game_edit = new QLineEdit(Settings::Instance().GetDefaultGame()); connect(m_game_edit, &QLineEdit::editingFinished, [this] { Settings::Instance().SetDefaultGame(m_game_edit->text()); }); connect(&Settings::Instance(), &Settings::DefaultGameChanged, [this](const QString& path) { m_game_edit->setText(path); }); QPushButton* game_open = new QPushButton; connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame); layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0); layout->addWidget(m_game_edit, 0, 1); layout->addWidget(game_open, 0, 2); m_nand_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_NANDPath)); connect(m_nand_edit, &QLineEdit::editingFinished, [=] { SConfig::GetInstance().m_NANDPath = m_nand_edit->text().toStdString(); }); QPushButton* nand_open = new QPushButton; connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND); layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0); layout->addWidget(m_nand_edit, 1, 1); layout->addWidget(nand_open, 1, 2); return layout; } void PathPane::RemovePath() { auto item = m_path_list->currentItem(); if (!item) return; Settings::Instance().RemovePath(item->text()); }