// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "DolphinQt2/Settings/InterfacePane.h" #include #include #include #include #include #include #include #include "Common/CommonPaths.h" #include "Common/FileSearch.h" #include "Common/FileUtil.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" #include "DolphinQt2/Settings.h" static QComboBox* MakeLanguageComboBox() { static const struct { const QString name; const char* id; } languages[] = { {QStringLiteral(u"Bahasa Melayu"), "ms"}, // Malay {QStringLiteral(u"Catal\u00E0"), "ca"}, // Catalan {QStringLiteral(u"\u010Ce\u0161tina"), "cs"}, // Czech {QStringLiteral(u"Dansk"), "da"}, // Danish {QStringLiteral(u"Deutsch"), "de"}, // German {QStringLiteral(u"English"), "en"}, // English {QStringLiteral(u"Espa\u00F1ol"), "es"}, // Spanish {QStringLiteral(u"Fran\u00E7ais"), "fr"}, // French {QStringLiteral(u"Hrvatski"), "hr"}, // Croatian {QStringLiteral(u"Italiano"), "it"}, // Italian {QStringLiteral(u"Magyar"), "hu"}, // Hungarian {QStringLiteral(u"Nederlands"), "nl"}, // Dutch {QStringLiteral(u"Norsk bokm\u00E5l"), "nb"}, // Norwegian {QStringLiteral(u"Polski"), "pl"}, // Polish {QStringLiteral(u"Portugu\u00EAs"), "pt"}, // Portuguese {QStringLiteral(u"Portugu\u00EAs (Brasil)"), "pt_BR"}, // Portuguese (Brazil) {QStringLiteral(u"Rom\u00E2n\u0103"), "ro"}, // Romanian {QStringLiteral(u"Srpski"), "sr"}, // Serbian {QStringLiteral(u"Svenska"), "sv"}, // Swedish {QStringLiteral(u"T\u00FCrk\u00E7e"), "tr"}, // Turkish {QStringLiteral(u"\u0395\u03BB\u03BB\u03B7\u03BD\u03B9\u03BA\u03AC"), "el"}, // Greek {QStringLiteral(u"\u0420\u0443\u0441\u0441\u043A\u0438\u0439"), "ru"}, // Russian {QStringLiteral(u"\u0627\u0644\u0639\u0631\u0628\u064A\u0629"), "ar"}, // Arabic {QStringLiteral(u"\u0641\u0627\u0631\u0633\u06CC"), "fa"}, // Farsi {QStringLiteral(u"\uD55C\uAD6D\uC5B4"), "ko"}, // Korean {QStringLiteral(u"\u65E5\u672C\u8A9E"), "ja"}, // Japanese {QStringLiteral(u"\u7B80\u4F53\u4E2D\u6587"), "zh_CN"}, // Simplified Chinese {QStringLiteral(u"\u7E41\u9AD4\u4E2D\u6587"), "zh_TW"}, // Traditional Chinese }; auto* combobox = new QComboBox(); combobox->addItem(QObject::tr(""), QStringLiteral("")); for (const auto& lang : languages) combobox->addItem(lang.name, QString::fromLatin1(lang.id)); // The default, QComboBox::AdjustToContentsOnFirstShow, causes a noticeable pause when opening the // SettingWindow for the first time. The culprit seems to be non-Latin graphemes in the above // list. QComboBox::AdjustToContents still has some lag but it's much less noticeable. combobox->setSizeAdjustPolicy(QComboBox::AdjustToContents); return combobox; } InterfacePane::InterfacePane(QWidget* parent) : QWidget(parent) { CreateLayout(); ConnectLayout(); LoadConfig(); } void InterfacePane::CreateLayout() { m_main_layout = new QVBoxLayout; // Create layout here CreateUI(); CreateInGame(); m_main_layout->setContentsMargins(0, 0, 0, 0); m_main_layout->addStretch(1); setLayout(m_main_layout); } void InterfacePane::CreateUI() { auto* groupbox = new QGroupBox(tr("User Interface")); auto* groupbox_layout = new QVBoxLayout; groupbox->setLayout(groupbox_layout); m_main_layout->addWidget(groupbox); auto* combobox_layout = new QFormLayout; groupbox_layout->addLayout(combobox_layout); m_combobox_language = MakeLanguageComboBox(); combobox_layout->addRow(tr("&Language:"), m_combobox_language); // Theme Combobox m_combobox_theme = new QComboBox; combobox_layout->addRow(tr("&Theme:"), m_combobox_theme); // List avalable themes auto file_search_results = Common::DoFileSearch({File::GetUserPath(D_THEMES_IDX), File::GetSysDirectory() + THEMES_DIR}); for (const std::string& filename : file_search_results) { std::string name, ext; SplitPath(filename, nullptr, &name, &ext); name += ext; QString qt_name = QString::fromStdString(name); m_combobox_theme->addItem(qt_name); } // Checkboxes m_checkbox_auto_window = new QCheckBox(tr("Auto-Adjust Window Size")); m_checkbox_top_window = new QCheckBox(tr("Keep Window on Top")); m_checkbox_render_to_window = new QCheckBox(tr("Render to Main Window")); m_checkbox_use_builtin_title_database = new QCheckBox(tr("Use Built-In Database of Game Names")); m_checkbox_show_debugging_ui = new QCheckBox(tr("Show Debugging UI")); groupbox_layout->addWidget(m_checkbox_auto_window); groupbox_layout->addWidget(m_checkbox_top_window); groupbox_layout->addWidget(m_checkbox_render_to_window); groupbox_layout->addWidget(m_checkbox_use_builtin_title_database); groupbox_layout->addWidget(m_checkbox_show_debugging_ui); } void InterfacePane::CreateInGame() { auto* groupbox = new QGroupBox(tr("In Game")); auto* groupbox_layout = new QVBoxLayout; groupbox->setLayout(groupbox_layout); m_main_layout->addWidget(groupbox); m_checkbox_confirm_on_stop = new QCheckBox(tr("Confirm on Stop")); m_checkbox_use_panic_handlers = new QCheckBox(tr("Use Panic Handlers")); m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Display Messages")); m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title")); m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss")); m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor")); groupbox_layout->addWidget(m_checkbox_confirm_on_stop); groupbox_layout->addWidget(m_checkbox_use_panic_handlers); groupbox_layout->addWidget(m_checkbox_enable_osd); groupbox_layout->addWidget(m_checkbox_show_active_title); groupbox_layout->addWidget(m_checkbox_pause_on_focus_lost); groupbox_layout->addWidget(m_checkbox_hide_mouse); } void InterfacePane::ConnectLayout() { connect(m_checkbox_auto_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_top_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_render_to_window, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_use_builtin_title_database, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_show_debugging_ui, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_combobox_theme, static_cast(&QComboBox::activated), &Settings::Instance(), &Settings::SetThemeName); connect(m_combobox_language, static_cast(&QComboBox::activated), this, &InterfacePane::OnSaveConfig); connect(m_checkbox_confirm_on_stop, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_use_panic_handlers, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_enable_osd, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_pause_on_focus_lost, &QCheckBox::clicked, this, &InterfacePane::OnSaveConfig); connect(m_checkbox_hide_mouse, &QCheckBox::clicked, &Settings::Instance(), &Settings::SetHideCursor); } void InterfacePane::LoadConfig() { const SConfig& startup_params = SConfig::GetInstance(); m_checkbox_auto_window->setChecked(startup_params.bRenderWindowAutoSize); m_checkbox_top_window->setChecked(Settings::Instance().IsKeepWindowOnTopEnabled()); m_checkbox_render_to_window->setChecked(startup_params.bRenderToMain); m_checkbox_use_builtin_title_database->setChecked(startup_params.m_use_builtin_title_database); m_checkbox_show_debugging_ui->setChecked(Settings::Instance().IsDebugModeEnabled()); m_combobox_language->setCurrentIndex(m_combobox_language->findData( QString::fromStdString(SConfig::GetInstance().m_InterfaceLanguage))); m_combobox_theme->setCurrentIndex( m_combobox_theme->findText(QString::fromStdString(SConfig::GetInstance().theme_name))); // In Game Options m_checkbox_confirm_on_stop->setChecked(startup_params.bConfirmStop); m_checkbox_use_panic_handlers->setChecked(startup_params.bUsePanicHandlers); m_checkbox_enable_osd->setChecked(startup_params.bOnScreenDisplayMessages); m_checkbox_show_active_title->setChecked(startup_params.m_show_active_title); m_checkbox_pause_on_focus_lost->setChecked(startup_params.m_PauseOnFocusLost); m_checkbox_hide_mouse->setChecked(Settings::Instance().GetHideCursor()); } void InterfacePane::OnSaveConfig() { SConfig& settings = SConfig::GetInstance(); settings.bRenderWindowAutoSize = m_checkbox_auto_window->isChecked(); Settings::Instance().SetKeepWindowOnTop(m_checkbox_top_window->isChecked()); settings.bRenderToMain = m_checkbox_render_to_window->isChecked(); settings.m_use_builtin_title_database = m_checkbox_use_builtin_title_database->isChecked(); Settings::Instance().SetDebugModeEnabled(m_checkbox_show_debugging_ui->isChecked()); // In Game Options settings.bConfirmStop = m_checkbox_confirm_on_stop->isChecked(); settings.bUsePanicHandlers = m_checkbox_use_panic_handlers->isChecked(); settings.bOnScreenDisplayMessages = m_checkbox_enable_osd->isChecked(); settings.m_show_active_title = m_checkbox_show_active_title->isChecked(); settings.m_PauseOnFocusLost = m_checkbox_pause_on_focus_lost->isChecked(); auto new_language = m_combobox_language->currentData().toString().toStdString(); if (new_language != SConfig::GetInstance().m_InterfaceLanguage) { SConfig::GetInstance().m_InterfaceLanguage = new_language; QMessageBox::information( this, tr("Restart Required"), tr("You must restart Dolphin in order for the change to take effect.")); } settings.SaveSettings(); }