///////////////////////////////////////////////////////////////////////////// // Name: wx/graphics.h // Purpose: graphics context header // Author: Stefan Csomor // Modified by: // Created: // Copyright: (c) Stefan Csomor // RCS-ID: $Id: graphics.h 49402 2007-10-24 14:48:10Z VZ $ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GRAPHICS_H_ #define _WX_GRAPHICS_H_ #if wxUSE_GRAPHICS_CONTEXT #include "wx/geometry.h" #include "wx/dynarray.h" class WXDLLIMPEXP_CORE wxWindowDC; class WXDLLIMPEXP_CORE wxMemoryDC; class WXDLLIMPEXP_CORE wxGraphicsContext; class WXDLLIMPEXP_CORE wxGraphicsPath; class WXDLLIMPEXP_CORE wxGraphicsMatrix; class WXDLLIMPEXP_CORE wxGraphicsFigure; class WXDLLIMPEXP_CORE wxGraphicsRenderer; class WXDLLIMPEXP_CORE wxGraphicsPen; class WXDLLIMPEXP_CORE wxGraphicsBrush; class WXDLLIMPEXP_CORE wxGraphicsFont; /* * notes about the graphics context apis * * angles : are measured in radians, 0.0 being in direction of positiv x axis, PI/2 being * in direction of positive y axis. */ // Base class of all objects used for drawing in the new graphics API, the always point back to their // originating rendering engine, there is no dynamic unloading of a renderer currently allowed, // these references are not counted // // The data used by objects like graphics pens etc is ref counted, in order to avoid unnecessary expensive // duplication. Any operation on a shared instance that results in a modified state, uncouples this // instance from the other instances that were shared - using copy on write semantics // class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData { public : wxGraphicsObjectRefData( wxGraphicsRenderer* renderer ); wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data ); wxGraphicsRenderer* GetRenderer() const ; virtual wxGraphicsObjectRefData* Clone() const ; protected : wxGraphicsRenderer* m_renderer; } ; class WXDLLIMPEXP_CORE wxGraphicsObject : public wxObject { public : wxGraphicsObject() ; wxGraphicsObject( wxGraphicsRenderer* renderer ) ; virtual ~wxGraphicsObject() ; bool IsNull() const ; // returns the renderer that was used to create this instance, or NULL if it has not been initialized yet wxGraphicsRenderer* GetRenderer() const ; wxGraphicsObjectRefData* GetGraphicsData() const ; protected : virtual wxObjectRefData* CreateRefData() const; virtual wxObjectRefData* CloneRefData(const wxObjectRefData* data) const; DECLARE_DYNAMIC_CLASS(wxGraphicsObject) } ; class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject { public : wxGraphicsPen() {} virtual ~wxGraphicsPen() {} private : DECLARE_DYNAMIC_CLASS(wxGraphicsPen) } ; extern WXDLLEXPORT_DATA(wxGraphicsPen) wxNullGraphicsPen; class WXDLLIMPEXP_CORE wxGraphicsBrush : public wxGraphicsObject { public : wxGraphicsBrush() {} virtual ~wxGraphicsBrush() {} private : DECLARE_DYNAMIC_CLASS(wxGraphicsBrush) } ; extern WXDLLEXPORT_DATA(wxGraphicsBrush) wxNullGraphicsBrush; class WXDLLIMPEXP_CORE wxGraphicsFont : public wxGraphicsObject { public : wxGraphicsFont() {} virtual ~wxGraphicsFont() {} private : DECLARE_DYNAMIC_CLASS(wxGraphicsFont) } ; extern WXDLLEXPORT_DATA(wxGraphicsFont) wxNullGraphicsFont; class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData { public : wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} virtual ~wxGraphicsMatrixData() {} // concatenates the matrix virtual void Concat( const wxGraphicsMatrixData *t ) = 0; // sets the matrix to the respective values virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0; // makes this the inverse matrix virtual void Invert() = 0; // returns true if the elements of the transformation matrix are equal ? virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0; // return true if this is the identity matrix virtual bool IsIdentity() const = 0; // // transformation // // add the translation to this matrix virtual void Translate( wxDouble dx , wxDouble dy ) = 0; // add the scale to this matrix virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // add the rotation to this matrix (radians) virtual void Rotate( wxDouble angle ) = 0; // // apply the transforms // // applies that matrix to the point virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0; // applies the matrix except for translations virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0; // returns the native representation virtual void * GetNativeMatrix() const = 0; } ; class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject { public : wxGraphicsMatrix() {} virtual ~wxGraphicsMatrix() {} // concatenates the matrix virtual void Concat( const wxGraphicsMatrix *t ); void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); } // sets the matrix to the respective values virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0); // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const; // makes this the inverse matrix virtual void Invert(); // returns true if the elements of the transformation matrix are equal ? virtual bool IsEqual( const wxGraphicsMatrix* t) const; bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); } // return true if this is the identity matrix virtual bool IsIdentity() const; // // transformation // // add the translation to this matrix virtual void Translate( wxDouble dx , wxDouble dy ); // add the scale to this matrix virtual void Scale( wxDouble xScale , wxDouble yScale ); // add the rotation to this matrix (radians) virtual void Rotate( wxDouble angle ); // // apply the transforms // // applies that matrix to the point virtual void TransformPoint( wxDouble *x, wxDouble *y ) const; // applies the matrix except for translations virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const; // returns the native representation virtual void * GetNativeMatrix() const; const wxGraphicsMatrixData* GetMatrixData() const { return (const wxGraphicsMatrixData*) GetRefData(); } wxGraphicsMatrixData* GetMatrixData() { return (wxGraphicsMatrixData*) GetRefData(); } private : DECLARE_DYNAMIC_CLASS(wxGraphicsMatrix) } ; extern WXDLLEXPORT_DATA(wxGraphicsMatrix) wxNullGraphicsMatrix; class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData { public : wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} virtual ~wxGraphicsPathData() {} // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0; // adds another path virtual void AddPath( const wxGraphicsPathData* path ) =0; // closes the current sub-path virtual void CloseSubpath() = 0; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // appends an ellipsis as a new closed subpath fitting the passed rectangle virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; // appends an ellipse virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // appends a rounded rectangle virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); // returns the native path virtual void * GetNativePath() const = 0; // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void *p) const= 0; // transforms each point of this path by the matrix virtual void Transform( const wxGraphicsMatrixData* matrix ) =0; // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0; virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE) const=0; }; class WXDLLIMPEXP_CORE wxGraphicsPath : public wxGraphicsObject { public : wxGraphicsPath() {} virtual ~wxGraphicsPath() {} // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ); void MoveToPoint( const wxPoint2DDouble& p); // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ); void AddLineToPoint( const wxPoint2DDouble& p); // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) ; void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e); // adds another path virtual void AddPath( const wxGraphicsPath& path ); // closes the current sub-path virtual void CloseSubpath() ; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const; wxPoint2DDouble GetCurrentPoint() const; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) ; void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise); // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // appends an ellipsis as a new closed subpath fitting the passed rectangle virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; // appends an ellipse virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // appends a rounded rectangle virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); // returns the native path virtual void * GetNativePath() const; // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void *p)const; // transforms each point of this path by the matrix virtual void Transform( const wxGraphicsMatrix& matrix ); // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h)const; wxRect2DDouble GetBox()const; virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxODDEVEN_RULE)const; bool Contains( const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE)const; const wxGraphicsPathData* GetPathData() const { return (const wxGraphicsPathData*) GetRefData(); } wxGraphicsPathData* GetPathData() { return (wxGraphicsPathData*) GetRefData(); } private : DECLARE_DYNAMIC_CLASS(wxGraphicsPath) } ; extern WXDLLEXPORT_DATA(wxGraphicsPath) wxNullGraphicsPath; class WXDLLIMPEXP_CORE wxGraphicsContext : public wxGraphicsObject { public: wxGraphicsContext(wxGraphicsRenderer* renderer); virtual ~wxGraphicsContext(); static wxGraphicsContext* Create( const wxWindowDC& dc) ; #ifdef __WXMSW__ static wxGraphicsContext * Create( const wxMemoryDC& dc) ; #endif static wxGraphicsContext* CreateFromNative( void * context ) ; static wxGraphicsContext* CreateFromNativeWindow( void * window ) ; static wxGraphicsContext* Create( wxWindow* window ) ; // create a context that can be used for measuring texts only, no drawing allowed static wxGraphicsContext * Create(); wxGraphicsPath CreatePath() const; virtual wxGraphicsPen CreatePen(const wxPen& pen) const; virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) const; // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2 virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2) const; // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc) // with radius r and color cColor virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxColour &oColor, const wxColour &cColor) const; // sets the font virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) const; // create a 'native' matrix corresponding to these values virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) const; // push the current state of the context, ie the transformation matrix on a stack virtual void PushState() = 0; // pops a stored state from the stack virtual void PopState() = 0; // clips drawings to the region intersected with the current clipping region virtual void Clip( const wxRegion ®ion ) = 0; // clips drawings to the rect intersected with the current clipping region virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; // resets the clipping to original extent virtual void ResetClip() = 0 ; // returns the native context virtual void * GetNativeContext() = 0; // returns the current logical function virtual int GetLogicalFunction() const { return m_logicalFunction; } // sets the current logical function, returns true if it supported virtual bool SetLogicalFunction(int function) ; // // transformation : changes the current transformation matrix CTM of the context // // translate virtual void Translate( wxDouble dx , wxDouble dy ) = 0; // scale virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // rotate (radians) virtual void Rotate( wxDouble angle ) = 0; // concatenates this transform with the current transform of this context virtual void ConcatTransform( const wxGraphicsMatrix& matrix ) = 0; // sets the transform of this context virtual void SetTransform( const wxGraphicsMatrix& matrix ) = 0; // gets the matrix of this context virtual wxGraphicsMatrix GetTransform() const = 0; // // setting the paint // // sets the pen virtual void SetPen( const wxGraphicsPen& pen ); void SetPen( const wxPen& pen ); // sets the brush for filling virtual void SetBrush( const wxGraphicsBrush& brush ); void SetBrush( const wxBrush& brush ); // sets the font virtual void SetFont( const wxGraphicsFont& font ); void SetFont( const wxFont& font, const wxColour& colour ); // strokes along a path with the current pen virtual void StrokePath( const wxGraphicsPath& path ) = 0; // fills a path with the current brush virtual void FillPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ) = 0; // draws a path by first filling and then stroking virtual void DrawPath( const wxGraphicsPath& path, int fillStyle = wxODDEVEN_RULE ); // // text // virtual void DrawText( const wxString &str, wxDouble x, wxDouble y ) = 0; virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle ); virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, const wxGraphicsBrush& backgroundBrush ) ; virtual void DrawText( const wxString &str, wxDouble x, wxDouble y, wxDouble angle, const wxGraphicsBrush& backgroundBrush ); virtual void GetTextExtent( const wxString &text, wxDouble *width, wxDouble *height, wxDouble *descent, wxDouble *externalLeading ) const = 0; virtual void GetPartialTextExtents(const wxString& text, wxArrayDouble& widths) const = 0; // // image support // virtual void DrawBitmap( const wxBitmap &bmp, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; virtual void DrawIcon( const wxIcon &icon, wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0; // // convenience methods // // strokes a single line virtual void StrokeLine( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2); // stroke lines connecting each of the points virtual void StrokeLines( size_t n, const wxPoint2DDouble *points); // stroke disconnected lines from begin to end points virtual void StrokeLines( size_t n, const wxPoint2DDouble *beginPoints, const wxPoint2DDouble *endPoints); // draws a polygon virtual void DrawLines( size_t n, const wxPoint2DDouble *points, int fillStyle = wxODDEVEN_RULE ); // draws a polygon virtual void DrawRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // draws an ellipse virtual void DrawEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // draws a rounded rectangle virtual void DrawRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); // wrappers using wxPoint2DDouble TODO // helper to determine if a 0.5 offset should be applied for the drawing operation virtual bool ShouldOffset() const { return false; } protected : wxGraphicsPen m_pen; wxGraphicsBrush m_brush; wxGraphicsFont m_font; int m_logicalFunction; private : DECLARE_NO_COPY_CLASS(wxGraphicsContext) DECLARE_ABSTRACT_CLASS(wxGraphicsContext) }; #if 0 // // A graphics figure allows to cache path, pen etc creations, also will be a basis for layering/grouping elements // class WXDLLIMPEXP_CORE wxGraphicsFigure : public wxGraphicsObject { public : wxGraphicsFigure(wxGraphicsRenderer* renderer) ; virtual ~wxGraphicsFigure() ; void SetPath( wxGraphicsMatrix* matrix ); void SetMatrix( wxGraphicsPath* path); // draws this object on the context virtual void Draw( wxGraphicsContext* cg ); // returns the path of this object wxGraphicsPath* GetPath() { return m_path; } // returns the transformation matrix of this object, may be null if there is no transformation necessary wxGraphicsMatrix* GetMatrix() { return m_matrix; } private : wxGraphicsMatrix* m_matrix; wxGraphicsPath* m_path; DECLARE_DYNAMIC_CLASS(wxGraphicsFigure) } ; #endif // // The graphics renderer is the instance corresponding to the rendering engine used, eg there is ONE core graphics renderer // instance on OSX. This instance is pointed back to by all objects created by it. Therefore you can create eg additional // paths at any point from a given matrix etc. // class WXDLLIMPEXP_CORE wxGraphicsRenderer : public wxObject { public : wxGraphicsRenderer() {} virtual ~wxGraphicsRenderer() {} static wxGraphicsRenderer* GetDefaultRenderer(); // Context virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ; #ifdef __WXMSW__ virtual wxGraphicsContext * CreateContext( const wxMemoryDC& dc) = 0 ; #endif virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0; virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0; virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0; // create a context that can be used for measuring texts only, no drawing allowed virtual wxGraphicsContext * CreateMeasuringContext() = 0; // Path virtual wxGraphicsPath CreatePath() = 0; // Matrix virtual wxGraphicsMatrix CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; // Paints virtual wxGraphicsPen CreatePen(const wxPen& pen) = 0 ; virtual wxGraphicsBrush CreateBrush(const wxBrush& brush ) = 0 ; // sets the brush to a linear gradient, starting at (x1,y1) with color c1 to (x2,y2) with color c2 virtual wxGraphicsBrush CreateLinearGradientBrush( wxDouble x1, wxDouble y1, wxDouble x2, wxDouble y2, const wxColour&c1, const wxColour&c2) = 0; // sets the brush to a radial gradient originating at (xo,yc) with color oColor and ends on a circle around (xc,yc) // with radius r and color cColor virtual wxGraphicsBrush CreateRadialGradientBrush( wxDouble xo, wxDouble yo, wxDouble xc, wxDouble yc, wxDouble radius, const wxColour &oColor, const wxColour &cColor) = 0; // sets the font virtual wxGraphicsFont CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0; private : DECLARE_NO_COPY_CLASS(wxGraphicsRenderer) DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer) } ; #endif #endif // _WX_GRAPHICS_H_