# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # nikolassj, 2011 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2017-04-22 11:05+0200\n" "PO-Revision-Date: 2017-04-22 09:05+0000\n" "Last-Translator: JosJuice\n" "Language-Team: Serbian (http://www.transifex.com/delroth/dolphin-emu/" "language/sr/)\n" "Language: sr\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n" #: Source/Core/DolphinWX/AboutDolphin.cpp:35 msgid "" "\n" "Dolphin is a free and open-source GameCube and Wii emulator.\n" "\n" "This software should not be used to play games you do not legally own.\n" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:773 msgid " (internal IP)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:267 msgid " (too many to display)" msgstr "&" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:119 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:548 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:654 msgid " Game : " msgstr "Igra" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:769 msgid "! NOT" msgstr "! NE" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:38 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memory Card?" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:187 #, c-format msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:162 #, c-format msgid "\"%s\" is already compressed! Cannot compress it further." msgstr "" #: Source/Core/Core/ConfigManager.cpp:939 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"%s\"je GCM/ISO fajl, ili nije GC/Wii ISO." #: Source/Core/DolphinWX/MemcardManager.cpp:172 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopiraj%1$s" #: Source/Core/DiscIO/CompressedBlob.cpp:239 #, c-format msgid "%i of %i blocks. Compression ratio %i%%" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:51 #, c-format msgid "%i%%" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:49 #, c-format msgid "%i%% (Normal Speed)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:62 #, c-format msgid "" "%s\n" "was not loaded because it has the same internal filename as previously " "loaded save\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:84 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " File size (0x%) does not match the size recorded in the header (0x" "%x)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:75 #, c-format msgid "" "%s\n" "was not loaded because it is an invalid GCI.\n" " Number of blocks claimed to be %u" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:115 #, c-format msgid "" "%s\n" "was not loaded because there are not enough free blocks on the virtual " "memory card" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:104 #, c-format msgid "" "%s\n" "was not loaded because there is less than 10%% free blocks available on the " "memory card\n" "Total Blocks: %d; Free Blocks: %d" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:574 #, c-format msgid "%s (Disc %i)" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:223 #, c-format msgid "%s IPL found in %s directory. The disc might not be recognized" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:186 #: Source/Core/Core/HW/WiiSaveCrypted.cpp:365 #, c-format msgid "%s already exists, overwrite?" msgstr "%s vec postoji, zameniti?" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:67 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card file size is invalid (0x%x bytes)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:83 #, c-format msgid "" "%s failed to load as a memory card.\n" "Card size is invalid (0x%x bytes)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:60 #, c-format msgid "" "%s failed to load as a memory card.\n" "File is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:191 #, c-format msgid "" "%s is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:185 #, c-format msgid "%s was not a directory, moved to *.original" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:178 #, c-format msgid "%sDelete%s" msgstr "%sObrisi%s" #: Source/Core/DolphinWX/MemcardManager.cpp:176 #, c-format msgid "%sExport GCI%s" msgstr "%sExportuj GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:174 #, c-format msgid "%sImport GCI%s" msgstr "%sImportuj GCI%s" #: Source/Core/DolphinWX/MemcardManager.cpp:780 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:880 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:946 #, c-format msgid "%u frames" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:900 #, c-format msgid "%u objects" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:915 #, c-format msgid "%zu FIFO bytes" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:935 #, c-format msgid "%zu memory bytes" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:768 msgid "&& AND" msgstr "&& I" #: Source/Core/DolphinWX/MainMenuBar.cpp:500 msgid "&About" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:106 msgid "&Add New Code..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:371 msgid "&Add function" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:422 msgid "&Address" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:173 msgid "&Audio Settings" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:189 msgid "&Automatic Start" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:81 msgid "&Boot from DVD Backup" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:310 msgid "&Breakpoints" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:218 msgid "&Cheat Manager" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:356 msgid "&Clear JIT Cache" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:419 msgid "&Clear Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:174 msgid "&Controller Settings" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:459 msgid "&Create Signature File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:53 msgid "&Debug" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1010 msgid "&Delete File..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1039 msgid "&Delete selected ISOs..." msgstr "&Obrisi oznacene ISO fajlove..." #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchView.cpp:265 msgid "&Delete watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:352 msgid "&Disable JIT Cache" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:107 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "&Edit Code..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:44 msgid "&Emulation" msgstr "&Emulacija" #: Source/Core/DolphinWX/MainMenuBar.cpp:43 msgid "&File" msgstr "&Fajl" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:358 msgid "&Follow branch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:197 msgid "&Font..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:124 msgid "&Frame Advance" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:430 msgid "&Generate Symbols From" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:498 msgid "&GitHub Repository" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:172 msgid "&Graphics Settings" msgstr "&Graficke Opcije" #: Source/Core/DolphinWX/MainMenuBar.cpp:58 msgid "&Help" msgstr "&Pomoc" #: Source/Core/DolphinWX/MainMenuBar.cpp:175 msgid "&Hotkey Settings" msgstr "&Hotkey Opcije" #: Source/Core/DolphinWX/MainMenuBar.cpp:341 msgid "&Interpreter Core" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:52 #: Source/Core/DolphinWX/MainMenuBar.cpp:312 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/MainMenuBar.cpp:348 msgid "&JIT Block Linking Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:372 msgid "&JIT FloatingPoint Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:373 msgid "&JIT Integer Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:370 msgid "&JIT LoadStore Floating Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:366 msgid "&JIT LoadStore Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:371 msgid "&JIT LoadStore Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:368 msgid "&JIT LoadStore lXz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:367 msgid "&JIT LoadStore lbzx Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:369 msgid "&JIT LoadStore lwz Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:363 msgid "&JIT Off (JIT Core)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:374 msgid "&JIT Paired Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:375 msgid "&JIT SystemRegisters Off" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:128 msgid "&Load State" msgstr "Loaduj Savestate" #: Source/Core/DolphinWX/MainMenuBar.cpp:432 msgid "&Load Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:358 msgid "&Log JIT Instruction Coverage" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:311 msgid "&Memory" msgstr "&Memorija" #: Source/Core/DolphinWX/MainMenuBar.cpp:215 msgid "&Memory Card Manager (GC)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:45 msgid "&Movie" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:79 msgid "&Open..." msgstr "&Otvori..." #: Source/Core/DolphinWX/MainMenuBar.cpp:46 msgid "&Options" msgstr "&Opcije" #: Source/Core/DolphinWX/MainMenuBar.cpp:476 msgid "&Patch HLE Functions" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:529 msgid "&Pause" msgstr "&Pauza" #: Source/Core/DolphinWX/MainMenuBar.cpp:531 msgid "&Play" msgstr "&Pokreni" #. i18n: "Profile" is used as a verb, not a noun. #: Source/Core/DolphinWX/MainMenuBar.cpp:486 msgid "&Profile Blocks" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:55 msgid "&Profiler" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:982 msgid "&Properties" msgstr "&Pribor/Opcije" #: Source/Core/DolphinWX/MainMenuBar.cpp:428 msgid "&RSO Modules" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:144 msgid "&Read-Only Mode" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:44 msgid "&Refresh" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:83 msgid "&Refresh Game List" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:306 msgid "&Registers" msgstr "&Registri" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:108 msgid "&Remove Code" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:477 msgid "&Rename Symbols from File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:121 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:370 msgid "&Run To Here" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:435 msgid "&Save Symbol Map" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:359 msgid "&Search for an Instruction" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:425 msgid "&Signature Database" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:313 msgid "&Sound" msgstr "&Zvuk" #: Source/Core/DolphinWX/MainMenuBar.cpp:120 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/MainMenuBar.cpp:54 msgid "&Symbols" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:47 msgid "&Tools" msgstr "&Alat" #: Source/Core/DolphinWX/MainMenuBar.cpp:314 msgid "&Video" msgstr "&Video" #: Source/Core/DolphinWX/MainMenuBar.cpp:48 msgid "&View" msgstr "&Pogledaj" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/MainMenuBar.cpp:309 msgid "&Watch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:496 msgid "&Website" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:983 msgid "&Wiki" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:488 msgid "&Write to profile.txt, Show" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:29 msgid "" "(c) 2003-2015+ Dolphin Team. \"GameCube\" and \"Wii\" are trademarks of " "Nintendo. Dolphin is not affiliated with Nintendo in any way." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1263 msgid "(off)" msgstr "(iskljucen/o)" #: Source/Core/DolphinWX/TASInputDlg.cpp:143 #: Source/Core/DolphinWX/TASInputDlg.cpp:250 msgid "+" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:770 msgid "+ ADD" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:145 #: Source/Core/DolphinWX/TASInputDlg.cpp:250 msgid "-" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:147 msgid "1" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:550 msgid "1.5x Native (960x792)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "16-bit" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:149 msgid "2" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:552 msgid "2.5x Native (1600x1320)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:551 msgid "2x Native (1280x1056) for 720p" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "32-bit" msgstr "" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:254 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:123 msgid "3D" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:255 msgid "3D depth" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:553 msgid "3x Native (1920x1584) for 1080p" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:554 msgid "4x Native (2560x2112) for 1440p" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:555 msgid "5x Native (3200x2640)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:556 msgid "6x Native (3840x3168) for 4K" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:557 msgid "7x Native (4480x3696)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:61 msgid "8-bit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:558 msgid "8x Native (5120x4224) for 5K" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:40 msgid "" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:425 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34 msgid "" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:56 msgid "" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:89 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 msgid "A" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:22 msgid "A NetPlay window is already open!" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:532 msgid "A disc is already about to be inserted." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:162 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:193 msgid "A game is not currently running." msgstr "Nijedna igra trenutno nije pokrenuta." #: Source/Core/DolphinWX/FrameTools.cpp:829 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:357 msgid "" "A supported Bluetooth device could not be found,\n" "so you must connect Wii Remotes manually." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:548 msgid "A sync can only be triggered when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:194 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "All memory cards, SD cards and cheats must be identical between players or " "disabled.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and should not be expected to " "work.\n" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:128 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:247 msgid "AR Codes" msgstr "AR Kodovi" #: Source/Core/DolphinWX/AboutDolphin.h:13 msgid "About Dolphin" msgstr "O Dolphin-u" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:755 msgid "Accuracy:" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:69 msgid "Action" msgstr "" #: Source/Core/Core/ARDecrypt.cpp:475 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" #: Source/Core/Core/ActionReplay.cpp:493 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:583 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:370 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:430 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:631 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:508 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" #: Source/Core/Core/ActionReplay.cpp:216 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "" #: Source/Core/Core/ActionReplay.cpp:742 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:710 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:766 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "" #: Source/Core/Core/ActionReplay.cpp:668 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:33 msgid "Active" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:42 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:76 msgid "Adapter Detected" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:30 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:78 msgid "Adapter Not Detected" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:411 msgid "Adapter:" msgstr "Adapter" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:33 #: Source/Core/DolphinWX/PatchAddEdit.cpp:84 #: Source/Core/DolphinWX/WXInputBase.cpp:112 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:247 msgid "Add ActionReplay Code" msgstr "Dodaj ActionReplay kod" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:20 msgid "Add Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:400 msgid "Add New Pane To" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:23 msgid "Add New USB Device" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:844 msgid "Add Patch" msgstr "Dodaj Patch " #: Source/Core/Core/HotkeyManager.cpp:60 msgid "Add a Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:61 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:21 msgid "Add a Memory Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:462 msgid "" "Add any named functions missing from a .dsy file, so that these additional " "functions can also be recognized in other games." msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:270 msgid "Add memory &breakpoint" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488 msgid "Add to &watch" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:38 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:60 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:394 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:68 #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:36 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:173 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:28 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:84 msgid "Address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:369 msgid "Address Out of Range" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1073 msgid "Adjust the analog control pressure required to activate buttons." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:41 msgid "Advance Game Port" msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:90 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:846 msgid "Advanced" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:120 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:239 msgid "Advanced Settings" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:44 #: Source/Core/DolphinWX/FrameTools.cpp:337 msgid "All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1355 msgid "All GameCube GCM files (gcm)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1325 #: Source/Core/DolphinWX/FrameTools.cpp:1337 msgid "All Save States (sav, s##)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1353 msgid "All Wii ISO files (iso)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1368 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "" #: Source/Core/Common/Assert.h:46 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:299 msgid "An inserted disc was expected but not found." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:660 msgid "Anaglyph" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:274 msgid "Analyze" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "Angle" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:591 msgid "Anisotropic Filtering:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:577 msgid "Anti-Aliasing:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:374 msgid "Append signature to" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:461 msgid "Append to &Existing Signature File..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:223 msgid "Apploader Date:" msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:313 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:306 msgid "Apploader unable to load from file" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:88 msgid "Apploader:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:472 msgid "Apply &MEGA Signature File..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:431 msgid "Apply MEGA signature file" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:468 msgid "Apply Signat&ure File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:255 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:309 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:391 msgid "Apply signature file" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:898 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Jeste li sigurni da zelite da obrisete \"%s\"?" #: Source/Core/DolphinWX/GameListCtrl.cpp:1149 msgid "Are you sure you want to delete these files? They will be gone forever!" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1148 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:426 msgid "Are you trying to use the same file in both slots?" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:82 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:450 msgid "Aspect Ratio:" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:234 msgid "Assign Controller Ports" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:82 msgid "At least one pane must remain open." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:86 msgid "Audio" msgstr "Zvuk" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:79 msgid "Audio Backend:" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:116 msgid "Audio Stretching Settings" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:92 msgid "Australia" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:40 msgid "Authors" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:299 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:548 msgid "Auto (Multiple of 640x528)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:547 msgid "Auto (Window Size)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:480 msgid "Auto Adjust Window Size" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:109 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:190 msgid "" "Automatically load the Default ISO when Dolphin starts, or the last game you " "loaded, if you have not given it an elf file with the --elf command line. " "[This can be convenient if you are bug-testing with a certain game and want " "to rebuild and retry it several times, either with changes to Dolphin or if " "you are developing a homebrew game.]" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:353 msgid "" "Avoid any involuntary JIT cache clearing, this may prevent Zelda TP from " "crashing.\n" "[This option must be selected before a game is started.]" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:91 #: Source/Core/DolphinWX/TASInputDlg.cpp:250 msgid "B" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:518 msgid "BAT incorrect. Dolphin will now exit" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:773 msgid "BP register " msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:19 msgid "Back" msgstr "Nazad " #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:91 msgid "Backend Settings" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:62 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:381 msgid "Backend:" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:234 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:60 msgid "Background Input" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:27 msgid "Backward" msgstr "U nazad" #: Source/Core/DolphinWX/GameListCtrl.cpp:426 #: Source/Core/DolphinWX/MainMenuBar.cpp:279 #: Source/Core/DolphinWX/MemcardManager.cpp:626 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:298 msgid "Banner Details" msgstr "Detalji o Baneru" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:274 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:64 msgid "Bar" msgstr "Bar" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:506 msgid "Basic" msgstr "Osnovno/ni/ne" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:103 msgid "Basic Settings" msgstr "Osnovne opcije" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:29 msgid "Bass" msgstr "Bas" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310 msgid "Battery" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:159 msgid "Block Allocation Table checksum failed" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:630 msgid "Blocks" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Blue" msgstr "Blue" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Blue Left" msgstr "Blue left " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Blue Right" msgstr "Blue right " #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:19 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:140 msgid "" "Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device " "was found. Aborting." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:184 msgid "Boot to Pause" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1238 msgid "BootMii NAND backup file (*.bin)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:932 msgid "Borderless Fullscreen" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:47 #: Source/Core/DolphinWX/MainMenuBar.cpp:386 msgid "Bottom" msgstr "Donji deo/dno" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:342 #, c-format msgid "Bound Controls: %lu" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:31 #, c-format msgid "Branch: %s" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:47 msgid "Break" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:48 msgid "Break and log" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:249 msgid "Breakpoint" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:402 msgid "Breakpoint encountered! Step out aborted." msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.h:18 msgid "Breakpoints" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:40 msgid "Broadband Adapter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:331 msgid "Broken" msgstr "Ostecen/a/nje..." #: Source/Core/DolphinWX/GameListCtrl.cpp:386 msgid "Browse for a directory to add" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1256 msgid "Browse for output directory" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:52 msgid "Buffer Size:" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:253 msgid "Buffer:" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:72 msgid "Button" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:51 #: Source/Core/DolphinWX/TASInputDlg.cpp:216 #: Source/Core/DolphinWX/TASInputDlg.cpp:302 #: Source/Core/DolphinWX/TASInputDlg.cpp:413 msgid "Buttons" msgstr "Tasteri" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:85 msgid "Bypass XFB" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:267 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:191 msgid "C" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/TASInputDlg.cpp:373 msgid "C Stick" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:785 msgid "CP register " msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:70 msgid "CPU Emulator Engine" msgstr "CPU Emulacije \"Engine\"" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:71 msgid "CPU Options" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:233 msgid "" "Cache custom textures to system RAM on startup.\n" "This can require exponentially more RAM but fixes possible stuttering.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:149 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.\n" "Rarely causes slowdowns or graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:98 msgid "Callstack" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1784 #, c-format msgid "Can't find Wii Remote by connection handle %02x" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:44 msgid "Cancel" msgstr "Odustani" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:96 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:168 msgid "Cannot set uninitialized memory." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:372 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid GameCube memory card file" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:64 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/MainMenuBar.cpp:389 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Center" msgstr "Centar " #: Source/Core/DolphinWX/GameListCtrl.cpp:1019 msgid "Change &Disc" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:80 msgid "Change &Disc..." msgstr "Promeni &Disk..." #: Source/Core/Core/HotkeyManager.cpp:24 msgid "Change Disc" msgstr "Promeni Disk" #: Source/Core/Core/Movie.cpp:1274 #, c-format msgid "Change the disc to %s" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:119 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Promeni jezik.\n" " Zahteva restart." #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:158 msgid "Changing cheats will only take effect when the game is restarted." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:160 msgid "Chat" msgstr "Chat/Caskanje" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:39 msgid "Cheat Code" msgstr "Chit kod" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:174 msgid "Cheat Manager" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:130 msgid "Cheat Search" msgstr "Trazi Chit" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:297 msgid "Check Partition Integrity" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:33 msgid "Check for updates: " msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381 msgid "Checking integrity..." msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:49 msgid "Choose a DVD root directory:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:57 msgid "Choose a NAND root directory:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:43 msgid "Choose a default ISO:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:164 msgid "Choose a directory to add" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:60 msgid "Choose a dump directory:" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:359 msgid "Choose a file to open" msgstr "Biraj fajl da otvoris " #: Source/Core/DolphinWX/MemcardManager.cpp:194 msgid "Choose a memory card:" msgstr "Biraj memorisku karticu:" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:63 msgid "Choose an SD Card file:" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:53 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:406 msgid "Choose priority input file" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:412 msgid "Choose secondary input file" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:321 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:340 msgid "Choose the folder to extract to" msgstr "Biraj folder u kome zelis da ekstraktujes " #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:30 msgid "Circle Stick" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55 msgid "Classic" msgstr "Klasik/a" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:92 msgid "Classic Controller Configuration" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:99 #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:51 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:750 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1215 #: Source/Core/DolphinWX/LogWindow.cpp:132 #: Source/Core/DolphinWX/WXInputBase.cpp:48 msgid "Clear" msgstr "Ocisti" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125 msgid "Clear Pixel Shaders" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109 msgid "Clear Screen" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114 msgid "Clear Textures" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118 msgid "Clear Vertex Shaders" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:206 msgid "Clone and &Edit Code..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:278 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:444 #: Source/Core/DolphinWX/MemcardManager.cpp:233 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:135 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:153 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:954 msgid "Close" msgstr "Zatvori" #: Source/Core/DolphinWX/MainMenuBar.cpp:170 msgid "Co&nfiguration" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.h:82 msgid "Code" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:77 msgid "Code Info" msgstr "Informacija o kodu " #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:43 msgid "Code:" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:23 msgid "Code: " msgstr "Kod:" #: Source/Core/DolphinWX/MainMenuBar.cpp:464 msgid "Combine Two Signature Files..." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:57 msgid "Command" msgstr "Komanda" #: Source/Core/DolphinWX/MemcardManager.cpp:628 msgid "Comment" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1017 msgid "Compress ISO..." msgstr "Kompresuj ISO..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1041 msgid "Compress selected ISOs..." msgstr "Kompresuj oznaceni ISO fajlovi..." #: Source/Core/DolphinWX/GameListCtrl.cpp:1265 #: Source/Core/DolphinWX/GameListCtrl.cpp:1383 msgid "Compressing ISO" msgstr "Kompresivanje ISO fajla u toku" #: Source/Core/DolphinWX/GameListCtrl.cpp:1470 msgid "" "Compressing a Wii disc image will irreversibly change the compressed copy by " "removing padding data. Your disc image will still work. Continue?" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:245 msgid "Compute" msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:27 #, c-format msgid "" "Computing MD5 Checksum for:\n" "%s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325 msgid "Computing MD5 checksum" msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:41 msgid "Computing..." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:79 msgid "Computing: " msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:185 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:604 msgid "Config" msgstr "Podesi" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:166 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:338 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:234 msgid "Configure" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:196 msgid "Configure Control" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:109 msgid "Configure Dolphin" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:185 msgid "Configure..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1288 #: Source/Core/DolphinWX/GameListCtrl.cpp:1313 #: Source/Core/DolphinWX/GameListCtrl.cpp:1378 msgid "Confirm File Overwrite" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:88 msgid "Confirm on Stop" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:171 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:189 msgid "Connect" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:68 #: Source/Core/DolphinWX/MainMenuBar.cpp:212 msgid "Connect Balance Board" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:57 msgid "Connect USB Keyboard" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:209 #, c-format msgid "Connect Wii Remote %i" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:64 msgid "Connect Wii Remote 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:65 msgid "Connect Wii Remote 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:66 msgid "Connect Wii Remote 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:67 msgid "Connect Wii Remote 4" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:226 msgid "Connect Wii Remotes" msgstr "" #: Source/Core/DolphinWX/Main.cpp:489 msgid "Connecting..." msgstr "Povezivanje..." #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:117 msgid "Connection Type:" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:85 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:86 msgid "Continue" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:348 msgid "Continuous Scanning" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:54 msgid "Control" msgstr "Kontrola" #: Source/Core/Core/HW/GCPadEmu.cpp:57 msgid "Control Stick" msgstr "" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:18 msgid "Controller Ports" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:189 msgid "Controller settings" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:188 msgid "Controllers" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:269 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.\n" "A higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:266 msgid "" "Controls the separation distance between the virtual cameras.\n" "A higher value creates a stronger feeling of depth while a lower value is " "more comfortable." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:686 msgid "Convergence:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:314 msgid "Convergence: " msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:165 msgid "Convert to GCI" msgstr "Konvertuj u GCI" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:212 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:793 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:800 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:818 msgid "Copy" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:362 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311 msgid "Copy &address" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:364 msgid "Copy &code line" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:363 msgid "Copy &function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:365 #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312 msgid "Copy &hex" msgstr "" #: Source/Core/Core/ConfigManager.cpp:1093 msgid "Copy failed" msgstr "Kopiranje neuspesno " #: Source/Core/DolphinWX/MemcardManager.cpp:806 #, c-format msgid "Copy to Memory Card %c" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:344 msgid "Core" msgstr "" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:184 msgid "Cost" msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:201 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/IOS/ES/ES.cpp:206 #, c-format msgid "" "Could not launch title %016 because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" #: Source/Core/Core/ConfigManager.cpp:933 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive or it is not a GameCube/" "Wii backup. Please note that Dolphin cannot play games directly from the " "original GameCube and Wii discs." msgstr "" #: Source/Core/Core/ConfigManager.cpp:1008 #, c-format msgid "Could not recognize ISO file %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:479 #, c-format msgid "Could not save %s." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:85 msgid "Couldn't Create Client" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:96 msgid "Couldn't create peer." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:694 msgid "Couldn't find open command for extension 'ini'!" msgstr "" #: Source/Core/Core/BootManager.cpp:400 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:65 #, c-format msgid "Couldn't initialise libusb for Bluetooth passthrough: %s" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:476 msgid "Couldn't look up central server" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:90 msgid "Count" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:82 msgid "Count:" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:264 #, c-format msgid "Count: %lu" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:220 msgid "Country:" msgstr "Zemlja:" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:56 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:17 msgid "Create AR Code" msgstr "Kreiraj AR Kod" #: Source/Core/DolphinWX/MainMenuBar.cpp:397 msgid "Create New Perspective" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:460 msgid "" "Create a .dsy file that can be used to recognise these same functions in " "other games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:238 msgid "" "Create frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within. If the " "aspect ratio is widescreen, the output image will be scaled horizontally to " "preserve the vertical resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:539 msgid "Create new perspective" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:32 msgid "Creator: " msgstr "Kreator " #: Source/Core/Common/MsgHandler.cpp:68 msgid "Critical" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:916 msgid "Crop" msgstr "Izseci" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:252 msgid "" "Crop the picture from its native aspect ratio to 4:3 or 16:9.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:56 msgid "Crossfade" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:350 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:135 msgid "Current game" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:559 msgid "Custom" msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:86 msgid "Custom RTC Options" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:75 msgid "D-Pad" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "DK Bongos" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:39 msgid "DSP Emulator Engine" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:34 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:282 msgid "DSP HLE emulation (fast)" msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:34 msgid "DSP LLE Debugger" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:36 msgid "DSP LLE interpreter (slow)" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:35 msgid "DSP LLE recompiler" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:85 msgid "DVD Root:" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Dance Mat" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:62 msgid "Data Size" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:116 msgid "Data Type" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:525 #: Source/Core/DolphinWX/MemcardManager.cpp:560 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:37 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp:21 msgid "Dead Zone" msgstr "Mrtva Zona " #: Source/Core/DolphinWX/LogConfigWindow.cpp:46 msgid "Debug" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:119 msgid "Debug Only" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:116 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:864 msgid "Debugging" msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:88 #: Source/Core/DolphinWX/WXInputBase.cpp:118 msgid "Decimal" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1015 msgid "Decompress ISO..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1042 msgid "Decompress selected ISOs..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1265 #: Source/Core/DolphinWX/GameListCtrl.cpp:1383 msgid "Decompressing ISO" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:99 msgid "Decrease Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:97 msgid "Decrease Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Decrease Emulation Speed" msgstr "" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Decrease IR" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1213 msgid "Default" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:82 msgid "Default ISO:" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:101 msgid "Default font" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:48 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1238 #: Source/Core/DolphinWX/WXInputBase.cpp:29 msgid "Delete" msgstr "Obrisi" #: Source/Core/DolphinWX/MemcardManager.cpp:807 msgid "Delete Save" msgstr "Obrisi save" #: Source/Core/AudioCommon/WaveFile.cpp:32 #: Source/Core/VideoCommon/AVIDump.cpp:110 #, c-format msgid "Delete the existing file '%s'?" msgstr "Obrisi postojeci fajl '%s'?" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:305 msgid "Depth Percentage: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:675 msgid "Depth:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1238 msgid "Description" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:271 msgid "Description:" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Detect" msgstr "Detekuj" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:287 msgid "Deterministic dual core: " msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:213 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1187 msgid "Device" msgstr "Uredjaj " #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:63 msgid "Device PID (e.g., 0305)" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:119 msgid "Device Settings" msgstr "Opcije Uredjaja " #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:61 msgid "Device VID (e.g., 057e)" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:350 msgid "Device not found" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:53 msgid "Dial" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:70 msgid "Dims the screen after five minutes of inactivity." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:121 msgid "Direct Connection" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:140 msgid "Directory checksum and directory backup checksum failed" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:795 msgid "Disable" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:820 msgid "Disable Bounding Box" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:402 msgid "Disable Docking" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Disable Emulation Speed Limit" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:634 msgid "Disable Fog" msgstr "Onemoguci \"Fog\"" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:217 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:403 msgid "Disable docking of perspective panes to main window" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:157 msgid "" "Disable the bounding box emulation.\n" "This may improve the GPU performance a lot, but some games will break.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:79 msgid "Disassembly" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:188 msgid "Disc" msgstr "Disk" #: Source/Core/DiscIO/DriveBlob.cpp:146 msgid "Disc Read Error" msgstr "Error tokom ucitavanje diska" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:511 msgid "Display" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:114 msgid "" "Display messages over the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:120 msgid "Divide" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:180 msgid "Do you want to clear the list of symbol names?" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:828 msgid "Do you want to stop the current emulation?" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:41 msgid "Dolby Pro Logic II decoder" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:26 #: Source/Core/DolphinWX/FrameTools.cpp:669 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:36 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:358 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Dolphin %s Graficka Podesavanja " #: Source/Core/DolphinWX/Config/ConfigMain.h:19 msgid "Dolphin Configuration" msgstr "Dolphin podesavanja/konfiguracija" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:48 msgid "Dolphin Controller Configuration" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:530 #, c-format msgid "Dolphin Emulated Wii Remote Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:378 msgid "Dolphin FIFO" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1037 msgid "Dolphin Hotkeys" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:260 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:276 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:295 msgid "Dolphin Map File (*.map)" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:69 msgid "Dolphin NetPlay" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:40 msgid "Dolphin NetPlay Setup" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:168 msgid "Dolphin Signature CSV File (*.csv)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:167 msgid "Dolphin Signature File (*.dsy)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:310 msgid "Dolphin Symbol Rename File (*.sym)" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:484 #: Source/Core/DolphinWX/FrameTools.cpp:972 msgid "Dolphin TAS Movies (*.dtm)" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:501 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs. Double-click here to " "set a games directory..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:497 msgid "" "Dolphin is currently set to hide all games. Double-click here to show all " "games..." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:479 msgid "Dolphin is too old for traversal server" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1325 #: Source/Core/DolphinWX/GameListCtrl.cpp:1398 msgid "Dolphin was unable to complete the requested action." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:152 msgid "Dolphin's cheat system is currently disabled." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:331 msgid "Done compressing disc image." msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:97 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/DolphinWX/WXInputBase.cpp:76 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 msgid "Down" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:61 msgid "Download Codes (WiiRD Database)" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:297 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:136 msgid "Drawn Object Range" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:36 msgid "Driver Not Detected" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:36 msgid "Drums" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:105 msgid "Drums Configuration" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:35 msgid "Dummy" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101 msgid "Dump" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:161 msgid "Dump Audio" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:893 msgid "Dump EFB Target" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:96 msgid "Dump EXRAM" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:98 msgid "Dump FakeVMEM" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:159 msgid "Dump Frames" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:95 msgid "Dump MRAM" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:115 msgid "Dump Objects" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:94 msgid "Dump Path:" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:128 msgid "Dump TEV Stages" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:129 msgid "Dump Texture Fetches" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:113 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:876 msgid "Dump Textures" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:228 msgid "" "Dump decoded game textures to User/Dump/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:236 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262 msgid "Duplicate Bundled ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:58 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:66 msgid "Dutch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:85 msgid "E&xit" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:57 msgid "EFB Cmd" msgstr "" #: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:101 msgid "Early Memory Updates" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:233 msgid "Edit Config" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.h:23 msgid "Edit Patch" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:394 #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Edit Perspectives" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:393 msgid "Edit..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Effect" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:48 msgid "" "Eliminate items from the current scan results that do not match the current " "Search settings." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:715 msgid "Embedded Frame Buffer (EFB)" msgstr "" #: Source/Core/Core/State.cpp:463 msgid "Empty" msgstr "" #: Source/Core/Core/Core.cpp:229 msgid "Emu Thread already running" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:224 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:220 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:262 msgid "Emulate the Wii's Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 msgid "Emulated Wii Remote" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:329 msgid "Emulation State: " msgstr "" #: Source/Core/Core/HotkeyManager.cpp:244 msgid "Emulation speed" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:859 msgid "Enable API Validation Layers" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:102 msgid "Enable AR Logging" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:51 msgid "Enable Audio Stretching" msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:32 msgid "Enable CPU Clock Override" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:58 msgid "Enable Cheats" msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:37 msgid "Enable Custom RTC" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:259 msgid "Enable Dual Core" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:57 msgid "Enable Dual Core (speedup)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:269 msgid "Enable FPRF" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:261 msgid "Enable MMU" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:499 msgid "Enable Multi-threading" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:921 msgid "Enable Progressive Scan" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:51 msgid "Enable Screen Saver" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:368 msgid "Enable Speaker Data" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:60 msgid "Enable Usage Statistics Reporting" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:299 msgid "Enable WideScreen" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:853 msgid "Enable Wireframe" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:136 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:280 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:821 msgid "Enable pages" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:106 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:117 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:60 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:271 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:279 msgid "" "Enables multi-threading in the video backend, which may result in " "performance gains in some scenarios.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:120 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:61 msgid "Enables stretching of the audio to match emulation speed." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:290 msgid "" "Enables texture decoding using the GPU instead of the CPU. This may result " "in performance gains in some scenarios, or on systems where the CPU is the " "bottleneck.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:264 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:81 msgid "" "Enables the collection and sharing of usage statistics data with the Dolphin " "development team. This data is used to improve the emulator and help us " "understand how our users interact with the system. No private data is ever " "collected." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:76 msgid "Enables the use of Action Replay and Gecko cheats." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:276 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:244 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:31 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:145 #: Source/Core/DolphinWX/WXInputBase.cpp:66 msgid "End" msgstr "Kraj" #: Source/Core/Core/NetPlayServer.cpp:70 msgid "Enet Didn't Initialize" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:53 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:37 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:51 msgid "English" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:537 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:642 msgid "Enhancements" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:39 msgid "Enter USB device ID" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:538 msgid "Enter a name for the new perspective:" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:210 msgid "Enter the RSO module address:" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:207 #, c-format msgid "Entry %d/%d" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:96 #, c-format msgid "Entry 1/%d" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:109 msgid "Equal" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:67 #: Source/Core/DolphinWX/LogConfigWindow.cpp:43 #: Source/Core/DolphinWX/Main.cpp:311 Source/Core/DolphinWX/Main.cpp:319 #: Source/Core/DolphinWX/MemcardManager.cpp:554 #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 #: Source/Core/DolphinWX/WxUtils.cpp:70 msgid "Error" msgstr "Error" #: Source/Core/DolphinWX/Main.cpp:310 msgid "Error loading selected language. Falling back to system default." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:390 msgid "Error saving file." msgstr "" #: Source/Core/Common/ChunkFile.h:248 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:393 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:388 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:25 msgid "Escape" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Euphoria" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:94 msgid "Europe" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:82 msgid "Execute" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Exit" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:217 msgid "Export All Wii Saves" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:48 msgid "Export Recording" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:143 msgid "Export Recording..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:809 msgid "Export Save" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:991 msgid "Export Wii save (Experimental)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:810 msgid "Export all saves" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:54 #: Source/Core/DolphinWX/MemcardManager.cpp:451 msgid "Export failed" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:558 msgid "Export save as..." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Extension" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:792 msgid "External Frame Buffer (XFB)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:284 msgid "Extract All Files..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:290 msgid "Extract Apploader..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:223 msgid "Extract Certificates from NAND" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:291 msgid "Extract DOL..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:277 msgid "Extract Directory..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:309 msgid "Extract File" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:281 msgid "Extract File..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:273 msgid "Extract Partition..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:579 #, c-format msgid "Extracting %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566 msgid "Extracting All Files" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:566 msgid "Extracting Directory" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:567 msgid "Extracting..." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:224 msgid "FIFO Player" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320 msgid "FP value" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:224 msgid "FST Size:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:166 msgid "Failed To Connect!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:111 msgid "Failed to Connect!" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:585 msgid "Failed to claim interface for BT passthrough" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:580 #, c-format msgid "Failed to detach kernel driver for BT passthrough: %s" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:310 msgid "Failed to download codes." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:370 #, c-format msgid "Failed to extract to %s!" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:569 #, c-format msgid "" "Failed to find new filename.\n" "%s\n" " will be overwritten" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp:32 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/Core/IOS/MIOS.cpp:149 msgid "Failed to load MIOS ELF into memory." msgstr "" #: Source/Core/Core/IOS/MIOS.cpp:140 msgid "" "Failed to load MIOS. It is required for launching GameCube titles from Wii " "mode." msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:573 #, c-format msgid "Failed to open Bluetooth device: %s" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:168 #: Source/Core/DiscIO/CompressedBlob.cpp:353 #, c-format msgid "Failed to open the input file \"%s\"." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:175 #: Source/Core/DiscIO/CompressedBlob.cpp:360 #, c-format msgid "" "Failed to open the output file \"%s\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" #: Source/Core/Core/Movie.cpp:1014 #, c-format msgid "Failed to read %s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:196 #, c-format msgid "" "Failed to read block %u of the save data\n" "Memory card may be truncated\n" "File position: 0x%" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:121 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:115 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:667 #, c-format msgid "Failed to read data from GCI file %s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:109 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:103 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:92 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" #: Source/Core/DiscIO/VolumeGC.cpp:51 msgid "Failed to read unique ID from disc image" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:87 msgid "Failed to write BT.DINF to SYSCONF" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:297 #: Source/Core/DiscIO/CompressedBlob.cpp:391 #, c-format msgid "" "Failed to write the output file \"%s\".\n" "Check that you have enough space available on the target drive." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:761 msgid "Fast" msgstr "Brzo " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:817 msgid "Fast Depth Calculation" msgstr "" #: Source/Core/Core/Movie.cpp:1306 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:430 msgid "File" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103 msgid "File Info" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:283 msgid "File Name" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:289 msgid "File Size" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:305 msgid "File contained no codes." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:401 msgid "File converted to .gci" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:417 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:53 #, c-format msgid "" "File has the extension \"%s\".\n" "Valid extensions are (.raw/.gcp)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:414 msgid "File is not recognized as a memory card" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:344 msgid "File not compressed" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:408 #: Source/Core/DolphinWX/MemcardManager.cpp:457 #: Source/Core/DolphinWX/MemcardManager.cpp:508 msgid "File write failed" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:199 msgid "Files opened, ready to compress." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:438 msgid "Filesystem" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:686 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:83 msgid "Filter Symbols" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:160 msgid "" "Filter all textures, including any that the game explicitly set as " "unfiltered.\n" "May improve quality of certain textures in some games, but will cause issues " "in others.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:84 msgid "Filter the symbol list by name. This is case-sensitive." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:234 msgid "Find Next" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:235 msgid "Find Previous" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:429 msgid "Find functions based on RSO modules (experimental)..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:631 msgid "First Block" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:816 msgid "Fix Checksums" msgstr "" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:37 #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:180 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:75 msgid "Flags" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161 msgid "Flow Control" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:49 msgid "Flush" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63 msgid "Fog Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Force 16:9" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:636 msgid "Force 24-bit Color" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:447 msgid "Force 4:3" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:59 msgid "Force Console as NTSC-J" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:229 msgid "Force Listen Port: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:630 msgid "Force Texture Filtering" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:78 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "If left unchecked, Dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:128 msgid "" "Forces the game to output graphics for any aspect ratio.\n" "Use with \"Aspect Ratio\" set to \"Force 16:9\" to force 4:3-only games to " "run at 16:9.\n" "Rarely produces good results and often partially breaks graphics and game " "UIs.\n" "Unnecessary (and detrimental) if using any AR/Gecko-code widescreen " "patches.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:282 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.\n" "It has no impact on performance and causes few graphical issues.\n" "\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:41 msgid "" "Format as Shift JIS (Japanese)?\n" "Choose no for Windows-1252 (Western)" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 msgid "Forward" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:252 msgid "Forward port (UPnP)" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498 #, c-format msgid "Found %u results for '" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:87 #, c-format msgid "Found %zu save files" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:48 msgid "Frame" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:890 #, c-format msgid "Frame %u" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:866 #, c-format msgid "Frame %zu" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Frame Advance" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Frame Advance Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Frame Advance Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:44 msgid "Frame Advance Reset Speed" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138 msgid "Frame Buffer" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:898 msgid "Frame Dumps Use FFV1" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:245 msgid "Frame Info" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113 msgid "Frame Range" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:245 msgid "Frame advance" msgstr "" #: Source/Core/VideoCommon/RenderBase.cpp:954 #, c-format msgid "Frame dump image(s) '%s' already exists. Overwrite?" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:167 msgid "Frames to Record" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:96 msgid "France" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:895 msgid "Free Look" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:253 msgid "Freelook" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Freelook Decrease Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Freelook Increase Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Freelook Move Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:87 msgid "Freelook Move Left" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:88 msgid "Freelook Move Right" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Freelook Move Up" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:91 msgid "Freelook Reset" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:84 msgid "Freelook Reset Speed" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:89 msgid "Freelook Zoom In" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:90 msgid "Freelook Zoom Out" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:55 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:39 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:57 msgid "French" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:44 msgid "Frets" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:85 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:93 msgid "From" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:888 msgid "Full Resolution Frame Dumps" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "FullScr" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:427 msgid "Fullscreen Resolution:" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:35 msgid "Function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:116 msgid "Function callers" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:110 msgid "Function calls" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "GBA" msgstr "" #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:62 msgid "GC Port" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:530 msgid "GCI File(*.gci)" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:38 msgid "GCI Folder" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:52 #, c-format msgid "" "GCI save file was not loaded because it is the wrong region for this memory " "card:\n" "%s" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:349 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.h:19 msgid "GFX Debugger" msgstr "" #: Source/Core/VideoCommon/CommandProcessor.cpp:492 #, c-format msgid "" "GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:767 msgid "GPU Texture Decoding" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:361 msgid "Game Boy Advance Carts (*.gba)" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:285 msgid "Game ID" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:219 msgid "Game ID:" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:797 msgid "Game is already running!" msgstr "Igra je vec pokrenuta!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:417 #, c-format msgid "" "Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:372 msgid "Game-Specific Settings" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:243 msgid "GameConfig" msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:87 msgid "GameCube" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "GameCube Adapter for Wii U" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:492 #, c-format msgid "GameCube Controller Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:147 msgid "GameCube Controllers" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:477 #, c-format msgid "GameCube Keyboard Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:360 #: Source/Core/DolphinWX/MemcardManager.cpp:195 msgid "GameCube Memory Cards (*.raw,*.gcp)" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:291 msgid "GameCube Microphone Slot A" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:296 msgid "GameCube Microphone Slot B" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:522 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:129 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:249 msgid "Gecko Codes" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:242 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:84 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:108 #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:130 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:48 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:372 msgid "General" msgstr "" #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:67 msgid "General and Options" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:62 #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:65 msgid "Generate a New Statistics Identity" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139 msgid "Geometry data" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:54 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:38 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:54 msgid "German" msgstr "Nemacki " #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:100 msgid "Germany" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:81 msgid "Go to Next Frame" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:210 msgid "Go to the current instruction" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:120 #: Source/Core/DolphinWX/MainToolBar.cpp:186 msgid "Graphics" msgstr "Grafike" #: Source/Core/DolphinWX/MainToolBar.cpp:187 msgid "Graphics settings" msgstr "Graficke opcije/podesavanja/konfiguracije..." #: Source/Core/Core/HotkeyManager.cpp:251 msgid "Graphics toggles" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:110 msgid "Greater Than" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:145 msgid "" "Greatly increases quality of textures generated using render-to-texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly increases GPU load and causes relatively few graphical issues.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Green" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Left" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Green Right" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41 msgid "Guitar" msgstr "Gitara " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:99 msgid "Guitar Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:710 msgid "Hacks" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:776 #, c-format msgid "" "Hash tap count is set to %d which is non-standard.\n" "You will need to edit the INI manually." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes do not match." msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94 msgid "Hashes match!" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:131 msgid "Header checksum failed" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:36 msgid "Height" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:88 msgid "Help" msgstr "Pomoc" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104 msgid "Hex" msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:86 msgid "Hexadecimal" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:489 msgid "Hide Mouse Cursor" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:114 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:42 msgid "" "Higher values can make variable-framerate games run at a higher framerate, " "at the expense of CPU. Lower values can make variable-framerate games run at " "a lower framerate, saving CPU.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock. " msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:151 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/WXInputBase.cpp:68 msgid "Home" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:173 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:239 msgid "Host" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:177 msgid "Host Code :" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:118 msgid "" "Host code size is to large.\n" "Please recheck that you have the correct code" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1031 msgid "Host with Netplay" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:164 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:313 msgid "Hotkeys" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 msgid "Hybrid Wii Remote" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:431 msgid "ID" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:227 msgid "IOS Version:" msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:123 #, c-format msgid "" "IOS: A file required for SSL services (%s) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/Core/IOS/Network/SSL.cpp:111 #, c-format msgid "" "IOS: Could not read a file required for SSL services (%s). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:113 msgid "IPL Settings" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:216 #, c-format msgid "IPL with unknown hash %x" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:262 #: Source/Core/DolphinWX/TASInputDlg.cpp:135 msgid "IR" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:117 msgid "IR Sensitivity:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:255 msgid "ISO Details" msgstr "ISO Detalji " #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:75 msgid "ISO Directories" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:629 msgid "Icon" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:219 msgid "Identity generation" msgstr "" #: Source/Core/DolphinWX/Main.cpp:213 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings.\n" "\n" "Do you authorize Dolphin to report this information to Dolphin's developers?" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:721 msgid "Ignore Format Changes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:181 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:177 msgid "" "Ignore any requests from the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:164 msgid "" "Implement fullscreen mode with a borderless window spanning the whole screen " "instead of using exclusive mode.\n" "Allows for faster transitions between fullscreen and windowed mode, but " "slightly increases input latency, makes movement less smooth and slightly " "decreases performance.\n" "Exclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:222 msgid "Import BootMii NAND Backup..." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:808 msgid "Import Save" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:216 msgid "Import Wii Save..." msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:119 msgid "Import failed" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:446 msgid "" "Imported file has gsc extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:432 msgid "Imported file has invalid length." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:442 msgid "" "Imported file has sav extension\n" "but does not have a correct header." msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1244 msgid "Importing NAND backup" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:333 msgid "In Game" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:100 msgid "Increase Convergence" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:98 msgid "Increase Depth" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Increase Emulation Speed" msgstr "" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:78 msgid "Increase IR" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:251 #: Source/Core/DolphinWX/LogConfigWindow.cpp:45 msgid "Info" msgstr "Info " #: Source/Core/Common/MsgHandler.cpp:65 msgid "Information" msgstr "Informacija " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Input" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:86 msgid "Insert" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:373 msgid "Insert &blr" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:374 msgid "Insert &nop" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:56 msgid "Insert SD Card" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:220 msgid "Install WAD..." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1026 msgid "Install to Wii Menu" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1217 msgid "Installing WAD..." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:407 msgid "Integrity Check Error" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:400 msgid "Integrity check completed" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:399 msgid "Integrity check completed. No errors have been found." msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:404 #, c-format msgid "" "Integrity check for %s failed. The disc image is most likely corrupted or " "has been patched incorrectly." msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:85 msgid "Interface" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:134 msgid "Interface Settings" msgstr "" #: Source/Core/Core/State.cpp:378 msgid "Internal LZO Error - compression failed" msgstr "" #: Source/Core/Core/State.cpp:514 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" #: Source/Core/Core/State.cpp:649 msgid "Internal LZO Error - lzo_init() failed" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:218 msgid "Internal Name:" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:252 msgid "Internal Resolution" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:569 msgid "Internal Resolution:" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:29 msgid "Interpreter (slowest)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:332 msgid "Intro" msgstr "Uvod" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:157 msgid "Invalid Mixed Code" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:179 #, c-format msgid "Invalid address: %s" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:454 msgid "Invalid bat.map or dir entry." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:931 msgid "Invalid host" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:554 msgid "Invalid index" msgstr "" #: Source/Core/Core/Movie.cpp:955 msgid "Invalid recording file" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:467 msgid "Invalid search parameters (no object selected)" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:450 msgid "Invalid search string (couldn't convert to number)" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:438 msgid "Invalid search string (only even string lengths supported)" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:77 msgid "Invalid value." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:185 #, c-format msgid "Invalid value: %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:57 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:41 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:63 msgid "Italian" msgstr "Italianski " #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:98 msgid "Italy" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:84 Source/Core/Core/HW/GCPadEmu.cpp:82 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:65 msgid "Iterative Input" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:33 msgid "JIT Arm64 (experimental)" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.h:33 msgid "JIT Block Viewer" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:31 msgid "JIT Recompiler (recommended)" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:32 msgid "JITIL Recompiler (slow, experimental)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:110 msgid "Japan" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:36 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:48 msgid "Japanese" msgstr "Japanski " #: Source/Core/DolphinWX/VideoConfigDiag.cpp:486 msgid "Keep Window on Top" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:112 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52 msgid "Keyboard" msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:57 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:61 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:65 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:69 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:73 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:77 msgid "Keys" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:230 msgid "Kick Player" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:112 msgid "Korea" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:45 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:75 msgid "Korean" msgstr "Korejski " #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:40 #: Source/Core/DolphinWX/TASInputDlg.cpp:250 #: Source/Core/DolphinWX/TASInputDlg.cpp:393 msgid "L" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:40 msgid "L Button" msgstr "" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:44 msgid "L-Analog" msgstr "" #: Source/Core/DolphinWX/Debugger/WatchView.cpp:82 msgid "Label" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:124 msgid "Language:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:116 #, c-format msgid "Last %i" msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:49 msgid "Latency:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:387 #: Source/Core/DolphinWX/TASInputDlg.cpp:99 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/DolphinWX/WXInputBase.cpp:70 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 msgid "Left" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:270 msgid "Left stick" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:987 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:992 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:111 msgid "Less Than" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:66 msgid "" "Lets the system language be set to values that games were not designed for. " "This can allow the use of extra translations for a few games, but can also " "lead to text display issues." msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:39 msgid "License" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:62 msgid "Light Cmd" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:88 msgid "" "Limits the emulation speed to the specified percentage.\n" "Note that raising or lowering the emulation speed will also raise or lower " "the audio pitch unless audio stretching is enabled." msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:60 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:35 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1234 msgid "Load" msgstr "Ucitaj " #: Source/Core/DolphinWX/MainMenuBar.cpp:443 msgid "Load &Bad Map File..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:440 msgid "Load &Other Map File..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:878 msgid "Load Custom Textures" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Load State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Last 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Load State Last 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Last 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Last 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load State Last 4" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:141 msgid "Load State Last 5" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Load State Last 6" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Load State Last 7" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Load State Last 8" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Load State Last 9" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:102 msgid "Load State Slot 1" msgstr "Ucitaj State Slot 1" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Load State Slot 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:103 msgid "Load State Slot 2" msgstr "Ucitaj State Slot 2" #: Source/Core/Core/HotkeyManager.cpp:104 msgid "Load State Slot 3" msgstr "Ucitaj State Slot 3" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Load State Slot 4" msgstr "Ucitaj State Slot 4" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Load State Slot 5" msgstr "Ucitaj State Slot 5" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Load State Slot 6" msgstr "Uci State Slot 6" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Load State Slot 7" msgstr "Ucitaj State Slot 7" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Load State Slot 8" msgstr "Ucitaj State Slot 8" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Load State Slot 9" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:94 msgid "Load State from Selected Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:93 msgid "Load State..." msgstr "Ucitaj State" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:262 msgid "Load Wii Save" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:584 msgid "Load Wii System Menu" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:579 #, c-format msgid "Load Wii System Menu %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:441 msgid "" "Load any .map file containing the function names and addresses for this game." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:275 msgid "Load bad map file" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:231 msgid "" "Load custom textures from User/Load/Textures//.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Load from selected slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:259 msgid "Load last state" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:259 msgid "Load map file" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:256 msgid "Load state" msgstr "" #: Source/Core/Core/PowerPC/PPCSymbolDB.cpp:393 #, c-format msgid "Loaded %d good functions, ignored %d bad functions." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:775 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:781 msgid "Localhost" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:46 #: Source/Core/DolphinWX/LogWindow.h:30 msgid "Log" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:25 msgid "Log Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:477 msgid "Log Render Time to File" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:78 msgid "Log Types" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:205 msgid "" "Log the render time of every frame to User/Logs/render_time.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:73 msgid "Logger Outputs" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:131 #: Source/Core/DolphinWX/Frame.cpp:378 msgid "Logging" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:46 msgid "M Button" msgstr "" #: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:19 msgid "MD5 Checksum" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:242 msgid "MD5 Checksum:" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:134 msgid "MD5 check..." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:432 msgid "MEGA Signature File (*.mega)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:524 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "MadCatz Gameshark files(*.gcs)" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:370 msgid "Main Stick" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:465 msgid "" "Make a new .dsy file which can recognise more functions, by combining two " "existing files. The first input file has priority." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:429 #: Source/Core/DolphinWX/MainMenuBar.cpp:281 msgid "Maker" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:221 msgid "Maker ID:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:268 msgid "Maker:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:195 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:386 msgid "Match Found" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:59 msgid "Matrix Cmd" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:101 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:108 msgid "Max" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:73 msgid "May cause slow down in Wii Menu and some games." msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:86 #: Source/Core/DolphinWX/Debugger/MemoryWindow.h:28 msgid "Memory" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:37 #: Source/Core/DolphinWX/MemcardManager.cpp:207 msgid "Memory Card" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:83 msgid "Memory Card Manager" msgstr "" #: Source/Core/Core/ConfigManager.cpp:1085 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:299 msgid "Memory Not Ready" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:438 msgid "Memory card already has a save for this title." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:281 msgid "Memory card already opened" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcard.cpp:97 msgid "Memory card file size does not match the header size" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:184 #, c-format msgid "MemoryCard: ClearBlock called on invalid address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:156 #, c-format msgid "MemoryCard: Read called with invalid source address (0x%x)" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:168 #, c-format msgid "MemoryCard: Write called with invalid destination address (0x%x)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:60 msgid "Menu" msgstr "Meni" #: Source/Core/DolphinWX/FrameTools.cpp:1230 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:71 #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:39 msgid "Microphone" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:98 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:105 msgid "Min" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:939 msgid "Misc" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:129 msgid "Misc Settings" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:33 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:27 msgid "Modifier" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:214 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:323 msgid "Monoscopic Shadows" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:102 msgid "Monospaced font" msgstr "" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinWX/Input/WiimoteInputConfigDiag.cpp:102 msgid "Motion Controls and IR" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:286 msgid "Motion Plus" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:290 msgid "Motor" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:85 msgid "" "Move the mouse pointer over an option to display a detailed description." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:246 msgid "Movie" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:110 msgid "Multiply" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:469 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .dsy file." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:473 msgid "" "Must use Generate Symbols first! Recognise names of any standard library " "functions used in multiple games, by loading them from a .mega file." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:635 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:218 msgid "NP Add" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:208 msgid "NP Begin" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:224 msgid "NP Decimal" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:212 msgid "NP Delete" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:226 msgid "NP Divide" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:200 msgid "NP Down" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:206 msgid "NP End" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:182 msgid "NP Enter" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:214 msgid "NP Equal" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:192 msgid "NP Home" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:210 msgid "NP Insert" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:194 msgid "NP Left" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:216 msgid "NP Multiply" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:204 msgid "NP Page Down" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:202 msgid "NP Page Up" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:198 msgid "NP Right" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:220 msgid "NP Separator" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:178 msgid "NP Space" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:222 msgid "NP Subtract" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:180 msgid "NP Tab" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:196 msgid "NP Up" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:42 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:265 #: Source/Core/DolphinWX/PatchAddEdit.cpp:58 msgid "Name:" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:78 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:186 #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:19 #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:30 msgid "Name: " msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:549 msgid "Native (640x528)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:523 #: Source/Core/DolphinWX/MemcardManager.cpp:559 msgid "Native GCI files(*.gci)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:102 msgid "Netherlands" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:1086 msgid "Netplay has desynced. There is no way to recover from this." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:40 msgid "New Scan" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:54 msgid "New Texture" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:219 msgid "New identity generated." msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:82 msgid "Next Frame" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:181 #: Source/Core/DolphinWX/MemcardManager.cpp:818 msgid "Next Page" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:47 msgid "Next Scan" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:128 msgid "Nickname:" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:380 msgid "No Match" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:344 msgid "No Value Given" msgstr "" #: Source/Core/Core/ConfigManager.h:33 msgid "No audio output" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:779 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:793 msgid "No description available" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:882 msgid "No file loaded" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:429 msgid "No free directory index entries." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:53 msgid "No game is running." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:918 msgid "No recorded file" msgstr "" #: Source/Core/Core/State.cpp:743 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:27 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:1300 msgid "None" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:108 msgid "Not Equal" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:914 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:288 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:330 msgid "Not Set" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:322 msgid "Not Valid Hex" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:362 msgid "Not all players have the game. Do you really want to start?" msgstr "" #: Source/Core/DolphinWX/Main.cpp:486 msgid "Not connected" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322 msgid "Not implemented" msgstr "" #: Source/Core/DolphinWX/Cheats/GeckoCodeDiag.cpp:31 msgid "Notes: " msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:82 Source/Core/DolphinWX/FrameAui.cpp:86 #: Source/Core/DolphinWX/FrameAui.cpp:510 #: Source/Core/DolphinWX/FrameAui.cpp:555 #: Source/Core/DolphinWX/FrameAui.cpp:562 #: Source/Core/DolphinWX/LogConfigWindow.cpp:42 msgid "Notice" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:170 msgid "Num Lock" msgstr "" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:182 msgid "NumExec" msgstr "" #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:81 #: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:189 msgid "Number of Codes: " msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30 msgid "Nunchuk" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:85 msgid "Nunchuk Configuration" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:189 msgid "Nunchuk orientation" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:183 msgid "Nunchuk stick" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:660 msgid "Nvidia 3D Vision" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:601 #, c-format msgid "Object %zu" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:125 msgid "Object Range" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:659 msgid "Off" msgstr "Izskljucen/o" #: Source/Core/DolphinWX/PatchAddEdit.cpp:62 msgid "Offset:" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:90 msgid "On-Screen Display Messages" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:497 msgid "Online &Documentation" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:426 #, c-format msgid "Only %d blocks available" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:343 #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:366 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:545 msgid "Op?" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:23 #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open" msgstr "Otvori " #: Source/Core/DolphinWX/GameListCtrl.cpp:1000 msgid "Open &containing folder" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:989 msgid "Open Wii &save folder" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:177 msgid "Open file..." msgstr "Otvori fajl..." #: Source/Core/AudioCommon/OpenALStream.cpp:56 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:66 msgid "OpenAL: can't find sound devices" msgstr "" #: Source/Core/AudioCommon/OpenALStream.cpp:61 #, c-format msgid "OpenAL: can't open device %s" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:238 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:82 Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:70 msgid "Options" msgstr "Opcije " #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Orange" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:461 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memory card\n" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:141 msgid "Orientation" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:516 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:829 msgid "Other" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:125 msgid "Other State Management" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:136 msgid "Other game" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:260 msgid "Other state hotkeys" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:738 msgid "Output" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:91 msgid "Overlay Information" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:64 msgid "Override Language on NTSC Games" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:141 msgid "P&lay Input Recording..." msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:174 msgid "PPC Size" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:372 msgid "PPC vs x86" msgstr "" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:39 msgid "Pads" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:176 msgid "Page Down" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:174 msgid "Page Up" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:33 msgid "Paragraph" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:140 msgid "Parsing Error" msgstr "" #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:246 #, c-format msgid "Partition %u" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:251 msgid "Passthrough a Bluetooth adapter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:245 msgid "Patches" msgstr "" #: Source/Core/DolphinWX/Config/ConfigMain.cpp:89 msgid "Paths" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:73 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:74 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:47 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:229 #: Source/Core/DolphinWX/WXInputBase.cpp:62 msgid "Pause" msgstr "Pauza " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:77 msgid "Pause After" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:78 msgid "Pause At Next" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:147 msgid "Pause at End of Movie" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:91 msgid "Pause on Focus Lost" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:117 msgid "Pauses the emulator when focus is taken away from the emulation window." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:627 msgid "Per-Pixel Lighting" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:335 msgid "Perfect" msgstr "Perfektno " #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:41 msgid "" "Perform a full index of the game's RAM at the current Data Size. Required " "before any Searching can be performed." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:540 #, c-format msgid "Perspective %d" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:411 msgid "Perspectives" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133 msgid "Pixel Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135 msgid "Pixel Shader Constants" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:277 msgid "Platform" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:150 #: Source/Core/DolphinWX/MainToolBar.cpp:180 #: Source/Core/DolphinWX/MainToolBar.cpp:234 msgid "Play" msgstr "Pokreni " #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Play Recording" msgstr "Pokreni snimanje " #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:334 msgid "Playable" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:137 msgid "Playback Options" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:192 msgid "Players" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:832 msgid "Please confirm..." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:510 msgid "Please create a perspective before saving" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:35 msgid "Plus-Minus" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:160 #, c-format msgid "Port %i" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:185 #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:225 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/PostProcessingConfigDiag.cpp:22 msgid "Post Processing Shader Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:611 msgid "Post-Processing Effect:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:882 msgid "Prefetch Custom Textures" msgstr "" #: Source/Core/Core/Movie.cpp:1193 #, c-format msgid "Premature movie end in PlayController. %u + %zu > %u" msgstr "" #: Source/Core/Core/Movie.cpp:1320 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "" #: Source/Core/Core/Movie.cpp:1294 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:63 msgid "Press Sync Button" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:180 msgid "Prev Page" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:817 msgid "Previous Page" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:80 msgid "Print" msgstr "Stampaj " #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1231 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:248 msgid "Program Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.h:55 msgid "Properties" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:349 msgid "Provide safer execution by not linking the JIT blocks." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:329 msgid "Purge Game List Cache" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:79 msgid "Put BIOS roms in User/GC/{region}." msgstr "" #: Source/Core/Common/MsgHandler.cpp:66 msgid "Question" msgstr "Pitanje " #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:134 msgid "Quit" msgstr "Izadji " #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:274 msgid "Quit Netplay" msgstr "" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:42 #: Source/Core/DolphinWX/TASInputDlg.cpp:251 #: Source/Core/DolphinWX/TASInputDlg.cpp:395 msgid "R" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:42 msgid "R Button" msgstr "" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:46 msgid "R-Analog" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:35 msgid "Radius" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:800 msgid "Range" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:42 msgid "Read" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:44 msgid "Read and write" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:49 msgid "Read-only mode" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:798 msgid "Real" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:362 msgid "Real Balance Board" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:312 msgid "Real Wii Remote" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:426 msgid "" "Recognise standard functions from Sys/totaldb.dsy, and use generic zz_ names " "for other functions." msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:163 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:204 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:406 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:812 msgid "Record" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:272 msgid "Record inputs" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:173 msgid "Recording Info" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:187 msgid "Recording Options" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Red" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32 msgid "Red Left" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Red Right" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:139 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics. This " "smooths out jagged edges on objects.\n" "Increases GPU load and sometimes causes graphical issues. SSAA is " "significantly more demanding than MSAA, but provides top quality geometry " "anti-aliasing and also applies anti-aliasing to lighting, shader effects, " "and textures.\n" "\n" "If unsure, select None." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:352 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1192 #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:25 msgid "Refresh List" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:178 msgid "Refresh game list" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:287 msgid "Region" msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:102 #: Source/Core/DolphinWX/Debugger/RegisterWindow.h:17 msgid "Registers" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:38 msgid "Relative Input" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:39 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:61 #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:395 #: Source/Core/DolphinWX/PatchAddEdit.cpp:87 msgid "Remove" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:420 msgid "Remove names from all functions and variables." msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:368 msgid "Rename &symbol" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeView.cpp:331 msgid "Rename symbol:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:193 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:493 msgid "Render to Main Window" msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:54 msgid "Rendering" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:329 #, c-format msgid "Report: GCIFolder Writing to unallocated block 0x%x" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:28 #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:289 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1211 msgid "Reset" msgstr "Reset/Restart " #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:124 msgid "Reset Traversal Settings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:563 msgid "Reset Wii Remote pairings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:287 msgid "Reset all saved Wii Remote pairings" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:229 msgid "Restart Required" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:88 msgid "Results" msgstr "Rezultati " #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:807 msgid "Retry" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:23 msgid "Return" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:222 msgid "Revision:" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:32 #, c-format msgid "Revision: %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:388 #: Source/Core/DolphinWX/TASInputDlg.cpp:95 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/DolphinWX/WXInputBase.cpp:74 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 msgid "Right" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:66 msgid "Right Stick" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:271 msgid "Right stick" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:204 msgid "Room ID:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:286 msgid "" "Rounds 2D vertices to whole pixels. Fixes graphical problems in some games " "at higher internal resolutions. This setting has no effect when native " "internal resolution is used.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:67 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:289 #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:22 msgid "Rumble" msgstr "" #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:187 msgid "Run" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:104 msgid "Russia" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:97 msgid "SD Card Path:" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:137 msgid "SD card" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:129 msgid "Sa&ve State" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:758 msgid "Safe" msgstr "Siguran " #: Source/Core/DolphinWX/Debugger/BreakpointWindow.cpp:63 #: Source/Core/DolphinWX/Debugger/WatchWindow.cpp:38 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:164 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:1236 msgid "Save" msgstr "Snimaj" #: Source/Core/DolphinWX/MainMenuBar.cpp:450 msgid "Save Code" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:529 msgid "Save GCI as..." msgstr "Snimaj GCI kao..." #: Source/Core/Core/HotkeyManager.cpp:148 #: Source/Core/DolphinWX/MainMenuBar.cpp:101 msgid "Save Oldest State" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:392 msgid "Save Perspectives" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:114 msgid "Save State Slot 1" msgstr "Snimaj State Slot 1" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Save State Slot 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:115 msgid "Save State Slot 2" msgstr "Snimaj State Slot 2" #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Save State Slot 3" msgstr "Snimaj State Slot 3" #: Source/Core/Core/HotkeyManager.cpp:117 msgid "Save State Slot 4" msgstr "Snimaj State Slot 4" #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Save State Slot 5" msgstr "Snimaj State Slot 5" #: Source/Core/Core/HotkeyManager.cpp:119 msgid "Save State Slot 6" msgstr "Snimaj State Slot 6" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Save State Slot 7" msgstr "Snimaj State Slot 7 " #: Source/Core/Core/HotkeyManager.cpp:121 msgid "Save State Slot 8" msgstr "Snimaj State Slot 8" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Save State Slot 9" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:100 msgid "Save State to Selected Slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:99 msgid "Save State..." msgstr "Snimaj state..." #: Source/Core/DolphinWX/MainMenuBar.cpp:445 msgid "Save Symbol Map &As..." msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:124 msgid "Save and Load State" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:348 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:354 msgid "Save as..." msgstr "Snimaj kao..." #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:419 msgid "Save combined output file as" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1366 msgid "Save compressed GCM/ISO" msgstr "Snimaj kompresovani GCM/ISO" #: Source/Core/DolphinWX/MainMenuBar.cpp:393 msgid "Save currently-toggled perspectives" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1357 msgid "Save decompressed GCM/ISO" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:294 msgid "Save map file as" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindowFunctions.cpp:350 msgid "Save signature as" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:257 msgid "Save state" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:451 msgid "" "Save the entire disassembled code. This may take a several seconds and may " "require between 50 and 100 MB of hard drive space. It will only save code " "that is in the first 4 MB of memory. If you are debugging a game that loads ." "rel files with code to memory, you may want to increase the limit to perhaps " "8 MB. That can be done in SymbolDB::SaveMap()." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:446 msgid "" "Save the function names and addresses for this game as a .map file. If you " "want to open the .map file in IDA Pro, use the .idc script." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:436 msgid "" "Save the function names for each address to a .map file in your user " "settings map folder, named after the title ID." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Save to selected slot" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:398 msgid "Saved Perspectives" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:562 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:72 msgid "Saved to /Wii/sd.raw (default size is 128mb)" msgstr "" #: Source/Core/Core/Movie.cpp:1023 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:625 msgid "Scaled EFB Copy" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:684 #, c-format msgid "Scanning %s" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:673 msgid "Scanning for ISOs" msgstr "Skeniranje za ISO fajlove " #: Source/Core/DolphinWX/GameListCtrl.cpp:673 msgid "Scanning..." msgstr "Skeniranje..." #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "ScrShot" msgstr "" #: Source/Core/VideoCommon/ImageWrite.cpp:52 #, c-format msgid "Screenshot failed: Could not open file \"%s\" (error %d)" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:172 msgid "Scroll Lock" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:100 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:101 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:233 msgid "Search" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:117 msgid "Search (clear to use previous value)" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:80 #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:79 msgid "Search Address" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:263 msgid "Search Current Object" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:37 msgid "Search Subfolders" msgstr "Trazi Subfoldere " #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:226 msgid "Search for Hex Value:" msgstr "" #: Source/Core/Common/SysConf.h:106 Source/Core/Common/SysConf.h:129 #: Source/Core/Common/SysConf.h:149 Source/Core/Common/SysConf.h:170 #, c-format msgid "Section %s not found in SYSCONF" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:752 #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:23 #: Source/Core/DolphinWX/WXInputBase.cpp:78 msgid "Select" msgstr "Izaberi " #: Source/Core/DolphinWX/MainMenuBar.cpp:330 msgid "Select Columns" msgstr "" #: Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp:13 msgid "Select Game" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:548 #, c-format msgid "Select Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:130 msgid "Select State Slot" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Select State Slot 1" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Select State Slot 10" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Select State Slot 2" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Select State Slot 3" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:129 msgid "Select State Slot 4" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Select State Slot 5" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Select State Slot 6" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Select State Slot 7" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Select State Slot 8" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Select State Slot 9" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:483 #: Source/Core/DolphinWX/FrameTools.cpp:971 msgid "Select The Recording File" msgstr "Izaberi Snimani fajl" #: Source/Core/DolphinWX/FrameTools.cpp:1237 msgid "Select a BootMii NAND backup to import" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1207 msgid "Select a Wii WAD file to install" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:518 msgid "Select a save file to import" msgstr "Izaberi \"Snimani fajl/Save file\" za importovanje " #: Source/Core/DolphinWX/FrameAui.cpp:328 msgid "Select floating windows" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:258 msgid "Select state" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:336 msgid "Select the file to load" msgstr "Izaberi fajl za ucitavanje " #: Source/Core/DolphinWX/FrameTools.cpp:1168 msgid "Select the save file" msgstr "Izaberi \"snimani fajl/the save state\"" #: Source/Core/DolphinWX/FrameTools.cpp:1324 msgid "Select the state to load" msgstr "Izaberi state za ucitavanje " #: Source/Core/DolphinWX/FrameTools.cpp:1336 msgid "Select the state to save" msgstr "Izaberi state za snimanje/save" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:123 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Mimic an analog TV with a widescreen aspect ratio.\n" "Force 4:3: Mimic a standard 4:3 analog TV.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:316 #: Source/Core/InputCommon/InputConfig.cpp:63 msgid "Selected controller profile does not exist" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:103 msgid "Selected font" msgstr "Odabrani font" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:100 msgid "" "Selects a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:102 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, select auto." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:261 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better " "feeling of depth if you have the necessary hardware.\n" "Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n" "Anaglyph is used for Red-Cyan colored glasses.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select Off." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:95 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "unless you have a reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:88 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is extremely slow and only useful for debugging, so " "you'll want to use either Direct3D or OpenGL. Different games and different " "GPUs will behave differently on each backend, so for the best emulation " "experience it's recommended to try both and choose the one that's less " "problematic.\n" "\n" "If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:172 msgid "Send" msgstr "Isprati" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:112 msgid "Sensor Bar Position:" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:114 msgid "Separator" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:93 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:928 msgid "Server rejected traversal attempt" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:57 #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set PC" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:92 msgid "Set Value" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1003 msgid "Set as &default ISO" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:820 #, c-format msgid "Set as default Memory Card %c" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:212 msgid "Set the current instruction" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:62 msgid "Sets the GameCube system language." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:68 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:71 msgid "Sets the Wii system language." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:57 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:248 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271 msgid "Shake" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:279 #: Source/Core/DolphinWX/TASInputDlg.cpp:375 msgid "Shoulder Buttons" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:300 msgid "Show &Log" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:297 msgid "Show &Status Bar" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:295 msgid "Show &Toolbar" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:253 msgid "Show Australia" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:236 msgid "Show Defaults" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:326 msgid "Show Drives" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:242 msgid "Show ELF/DOL" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:472 msgid "Show FPS" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:151 msgid "Show Frame Counter" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:255 msgid "Show France" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:238 msgid "Show GameCube" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:257 msgid "Show Germany" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:154 msgid "Show Input Display" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:259 msgid "Show Italy" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:246 msgid "Show JAP" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:261 msgid "Show Korea" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:149 msgid "Show Lag Counter" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:278 msgid "Show Language:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:301 msgid "Show Log &Configuration" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:483 msgid "Show NetPlay Messages" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:474 msgid "Show NetPlay Ping" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:263 msgid "Show Netherlands" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:248 msgid "Show PAL" msgstr "" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:56 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:55 #: Source/Core/DolphinWX/MainToolBar.cpp:209 msgid "Show PC" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:323 msgid "Show Platforms" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:324 msgid "Show Regions" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:265 msgid "Show Russia" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:267 msgid "Show Spain" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:855 msgid "Show Statistics" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:156 msgid "Show System Clock" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:269 msgid "Show Taiwan" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:250 msgid "Show USA" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:273 msgid "Show Unknown" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:240 msgid "Show WAD" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:236 msgid "Show Wii" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:271 msgid "Show World" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:108 msgid "Show a confirmation box before stopping a game." msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:110 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may result " "in major crashes having no explanation at all." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:834 msgid "Show first block" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:833 msgid "Show save blocks" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:831 msgid "Show save comment" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:832 msgid "Show save icon" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:830 msgid "Show save title" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:199 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:202 msgid "" "Show the players' maximum Ping while playing on NetPlay.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:209 msgid "" "Show various rendering statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:659 msgid "Side-by-Side" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:319 msgid "Sideways Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316 msgid "Sideways Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:301 msgid "Sideways Wii Remote" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:43 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:69 msgid "Simplified Chinese" msgstr "" #: Source/Core/DolphinWX/Config/GCAdapterConfigDiag.cpp:26 msgid "Simulate DK Bongos" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:433 msgid "Size" msgstr "Velicina" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:62 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" #: Source/Core/Core/HotkeyManager.cpp:54 #: Source/Core/DolphinWX/MainToolBar.cpp:205 msgid "Skip" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:69 msgid "Skip BIOS" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:265 msgid "Skip DCBZ clearing" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:717 msgid "Skip EFB Access from CPU" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:206 msgid "Skips the next instruction completely" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:257 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:542 #: Source/Core/DolphinWX/MainMenuBar.cpp:545 #, c-format msgid "Slot %u - %s" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot A" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:85 msgid "Slot B" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:84 msgid "Snapshot" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:986 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:68 msgid "Sound Settings" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:27 msgid "Space" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:106 msgid "Spain" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:56 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:40 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:60 msgid "Spanish" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308 msgid "Speaker Pan" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:121 msgid "Speaker Volume:" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:170 msgid "" "Specifies the resolution used to render at. A high resolution greatly " "improves visual quality, but also greatly increases GPU load and can cause " "issues in certain games.\n" "\"Multiple of 640x528\" will result in a size slightly larger than \"Window " "Size\" but yield fewer issues. Generally speaking, the lower the internal " "resolution is, the better your performance will be. Auto (Window Size), " "1.5x, and 2.5x may cause issues in some games.\n" "\n" "If unsure, select Native." msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:96 msgid "Speed Limit:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:278 msgid "Speed up Disc Transfer Rate" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:74 msgid "" "Splits the CPU and GPU threads so they can be run on separate cores.\n" "Provides major speed improvements on most modern PCs, but can cause " "occasional crashes/glitches." msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:50 msgid "Standard Controller" msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:36 #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:29 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:250 #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:144 #: Source/Core/DolphinWX/TASInputDlg.cpp:399 #: Source/Core/DolphinWX/WXInputBase.cpp:38 msgid "Start" msgstr "Pokreni " #: Source/Core/DolphinWX/MainMenuBar.cpp:219 msgid "Start &NetPlay..." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:140 msgid "Start Re&cording Input" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Start Recording" msgstr "Pokreni Snimanje" #: Source/Core/DolphinWX/MainMenuBar.cpp:185 msgid "Start the game directly instead of booting to pause" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:434 #: Source/Core/DolphinWX/MainMenuBar.cpp:291 msgid "State" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142 msgid "Statistics" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:51 msgid "Steering Wheel" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:51 #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:406 msgid "Step &Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:407 msgid "Step &Over" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Step Into" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:408 msgid "Step O&ut" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:53 #: Source/Core/DolphinWX/MainToolBar.cpp:203 msgid "Step Out" msgstr "" #. i18n: Here, "Step" is a verb. This function is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:52 #: Source/Core/DolphinWX/MainToolBar.cpp:199 msgid "Step Over" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:196 msgid "Step into the next instruction" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:204 msgid "Step out of the current function" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:406 msgid "Step out successful!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:404 msgid "Step out timed out!" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:331 msgid "Step over in progress..." msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:200 msgid "Step over the next instruction" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:316 msgid "Step successful!" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:247 msgid "Stepping" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:656 msgid "Stereoscopic 3D Mode:" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:366 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:693 msgid "Stereoscopy" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Stick" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:27 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:414 #: Source/Core/DolphinWX/MainToolBar.cpp:181 msgid "Stop" msgstr " Zaustavi" #: Source/Core/DolphinWX/FrameTools.cpp:1544 msgid "Stop Playing Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1529 #: Source/Core/DolphinWX/FrameTools.cpp:1546 #: Source/Core/DolphinWX/MainMenuBar.cpp:142 msgid "Stop Playing/Recording Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1542 msgid "Stop Recording Input" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:726 msgid "Store EFB Copies to Texture Only" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:185 msgid "" "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.\n" "\n" "Enabled = EFB Copies to Texture\n" "Disabled = EFB Copies to RAM (and Texture)\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:448 msgid "Stretch to Window" msgstr "" #. i18n: Data type used in computing #: Source/Core/DolphinWX/Debugger/WatchView.cpp:91 msgid "String" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:49 msgid "Strum" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:116 msgid "Subtract" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:96 #, c-format msgid "Successfully exported %u saves to %s" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:50 #, c-format msgid "Successfully exported file to %s" msgstr "" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:115 msgid "Successfully imported save files" msgstr "" #: Source/Core/DolphinWX/AboutDolphin.cpp:41 msgid "Support" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:689 msgid "Swap Eyes" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:273 msgid "" "Swaps the left and right eye. Mostly useful if you want to view side-by-side " "cross-eyed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:265 msgid "Swing" msgstr "" #. i18n: The symbolic name of a code block #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:177 msgid "Symbol" msgstr "" #: Source/Core/DolphinWX/Debugger/CodeWindow.cpp:104 #: Source/Core/DolphinWX/Debugger/DSPDebugWindow.cpp:95 msgid "Symbols" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:283 msgid "Sync" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:549 msgid "Sync Wii Remotes" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:281 msgid "Sync real Wii Remotes and pair them" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:273 msgid "Synchronize GPU thread" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:275 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:347 msgid "Syntax error" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:106 #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:86 msgid "System Language:" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:145 #: Source/Core/DolphinWX/TASInputDlg.h:30 msgid "TAS Input" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:381 #, c-format msgid "TAS Input - GameCube Controller %d" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:389 #, c-format msgid "TAS Input - Wii Remote %d" msgstr "" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:112 msgid "TAS Tools" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:65 msgid "TLUT Cmd" msgstr "" #: Source/Core/DolphinWX/WXInputBase.cpp:21 msgid "Tab" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:401 msgid "Tab Split" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:44 msgid "Table Left" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:45 msgid "Table Right" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:114 msgid "Taiwan" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:30 #: Source/Core/DolphinWX/MainMenuBar.cpp:126 msgid "Take Screenshot" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:183 msgid "Take screenshot" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:748 msgid "Test" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:53 msgid "Texture" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:738 msgid "Texture Cache" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:61 msgid "Texture Cmd" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:857 msgid "Texture Format Overlay" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137 msgid "Textures" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:189 msgid "" "The \"Safe\" setting eliminates the likelihood of the GPU missing texture " "updates from RAM.\n" "Lower accuracies cause in-game text to appear garbled in certain games.\n" "\n" "If unsure, use the rightmost value." msgstr "" #: Source/Core/Core/ConfigManager.cpp:996 msgid "The WAD has been installed successfully" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointDlg.cpp:50 #, c-format msgid "The address %s is invalid." msgstr "" #: Source/Core/Core/ActionReplay.cpp:219 msgid "The address is invalid" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:504 msgid "The checksum was successfully fixed." msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:171 msgid "The chosen directory is already in the list." msgstr "" #: Source/Core/Core/Movie.cpp:394 #, c-format msgid "" "The disc change to \"%s\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" #: Source/Core/Core/HW/DVD/DVDThread.cpp:253 #, c-format msgid "The disc could not be read (at 0x% - 0x%)." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:116 #, c-format msgid "" "The disc image \"%s\" is corrupt.\n" "Hash of block % is %08x instead of %08x." msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:107 #, c-format msgid "The disc image \"%s\" is truncated, some of the data is missing." msgstr "" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:510 msgid "The disc that was about to be inserted couldn't be found." msgstr "" #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:150 msgid "The entered PID is invalid." msgstr "" #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:144 msgid "The entered VID is invalid." msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:1286 #: Source/Core/DolphinWX/GameListCtrl.cpp:1311 #: Source/Core/DolphinWX/GameListCtrl.cpp:1376 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:54 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:46 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:562 msgid "The name cannot be empty" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:555 msgid "The name cannot contain the character ','" msgstr "" #: Source/Core/Core/Movie.cpp:234 #, c-format msgid "The recorded game (%s) is not the same as the selected game (%s)" msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:174 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:435 msgid "The save you are trying to copy has an invalid file size." msgstr "" #: Source/Core/DolphinWX/Main.cpp:318 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" #: Source/Core/Core/NetPlayClient.cpp:204 msgid "The server and client's NetPlay versions are incompatible!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:201 msgid "The server is full!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:207 msgid "The server responded: the game is currently running!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:210 msgid "The server sent an unknown error message!" msgstr "" #: Source/Core/Core/ConfigManager.cpp:917 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "" #: Source/Core/Core/ActionReplay.cpp:222 msgid "The value is invalid" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:128 msgid "Theme:" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:163 #, c-format msgid "" "There are too many GCI files in the folder\n" "%s.\n" "Only the first 127 will be available" msgstr "" #: Source/Core/Core/State.cpp:748 msgid "There is nothing to undo!" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:255 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:154 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:159 msgid "This USB device is already whitelisted." msgstr "" #: Source/Core/Core/ActionReplay.cpp:852 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:247 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+2 to move faster and SHIFT+1 to move slower). Press " "SHIFT+R to reset the camera and SHIFT+F to reset the speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:54 #, c-format msgid "" "This file does not look like a BootMii NAND backup. (0x%lx does not equal 0x" "%zx)" msgstr "" #: Source/Core/VideoCommon/MainBase.cpp:137 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:342 msgid "" "This is necessary to get break points and stepping to work as explained in " "the Developer Documentation. But it can be very slow, perhaps slower than 1 " "fps." msgstr "" #: Source/Core/DolphinWX/Config/AdvancedConfigPane.cpp:53 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If you're unsure, leave this disabled." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:301 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = %08x) - forcing AX." msgstr "" #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:293 #, c-format msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = %08x) - forcing AXWii." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:318 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:308 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:234 msgid "This will let you manually edit the INI config file." msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Buttons.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:25 msgid "Threshold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:268 msgid "Tilt" msgstr "" #: Source/Core/DolphinWX/GameListCtrl.cpp:427 #: Source/Core/DolphinWX/MemcardManager.cpp:627 msgid "Title" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:88 #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:96 msgid "To" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:409 msgid "Toggle &Breakpoint" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:123 msgid "Toggle &Fullscreen" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317 msgid "Toggle &memory" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:95 msgid "Toggle 3D Anaglyph" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:93 msgid "Toggle 3D Side-by-side" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:94 msgid "Toggle 3D Top-bottom" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:96 msgid "Toggle 3D Vision" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:61 msgid "Toggle All Log Types" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:71 msgid "Toggle Aspect Ratio" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:59 msgid "Toggle Breakpoint" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:70 msgid "Toggle Crop" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:75 msgid "Toggle Custom Textures" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:72 msgid "Toggle EFB Copies" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:73 msgid "Toggle Fog" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Toggle Fullscreen" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:26 msgid "Toggle Pause" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:74 msgid "Toggle Texture Dumping" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:395 msgid "Toggle editing of perspectives" msgstr "" #: Source/Core/DolphinWX/MainToolBar.cpp:182 msgid "Toggle fullscreen" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:48 #: Source/Core/DolphinWX/MainMenuBar.cpp:385 msgid "Top" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:659 msgid "Top-and-Bottom" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:44 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:72 msgid "Traditional Chinese" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:122 msgid "Traversal Server" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:35 #, c-format msgid "Traversal Server: %s" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:925 msgid "Traversal server timed out connecting to the host" msgstr "" #: Source/Core/DiscIO/VolumeDirectory.cpp:78 Source/Core/DiscIO/VolumeGC.cpp:38 #: Source/Core/DiscIO/VolumeWad.cpp:62 msgid "Tried to decrypt data from a non-Wii volume" msgstr "" #: Source/Core/Core/Boot/Boot.cpp:462 msgid "Tried to load an unknown file type." msgstr "" #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "Triggers" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:444 msgid "" "Try to load a .map file that might be from a slightly different version." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:433 msgid "" "Try to load this game's function names automatically - but doesn't check ." "map files stored on the disc image yet." msgstr "" #: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117 msgid "Trying to read from invalid SYSCONF" msgstr "" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:53 msgid "" "Trying to read from invalid SYSCONF\n" "Wii Remote Bluetooth IDs are not available" msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:364 msgid "Turn off all JIT functions, but still use the JIT core from Jit.cpp" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:36 msgid "Turntable" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:111 msgid "Turntable Configuration" msgstr "" #: Source/Core/DolphinWX/Debugger/BreakpointView.cpp:34 #: Source/Core/DolphinWX/PatchAddEdit.cpp:74 msgid "Type" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:775 #, c-format msgid "UNKNOWN_%02X" msgstr "" #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:108 msgid "USA" msgstr "" #: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:42 msgid "USB Gecko" msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:242 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:166 #, c-format msgid "" "Unable to open %s! Refer to https://dolphin-emu.org/docs/guides/wii-network-" "guide/ to set up certificates." msgstr "" #: Source/Core/DolphinWX/Cheats/ARCodeAddEdit.cpp:136 #, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" #: Source/Core/DiscIO/NANDImporter.cpp:191 #: Source/Core/DiscIO/NANDImporter.cpp:200 #, c-format msgid "Unable to write to file %s" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:149 #: Source/Core/DolphinWX/MainMenuBar.cpp:95 msgid "Undo Load State" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:150 #: Source/Core/DolphinWX/MainMenuBar.cpp:102 msgid "Undo Save State" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:731 msgid "Unexpected 0x80 call? Aborting..." msgstr "" #: Source/Core/Core/State.cpp:467 #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:107 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:79 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:119 msgid "Unknown" msgstr "Nepoznat/o" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1091 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "" #: Source/Core/Common/SysConf.cpp:161 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:934 #, c-format msgid "Unknown error %x" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:422 #: Source/Core/DolphinWX/MemcardManager.cpp:465 msgid "Unknown memory card error" msgstr "" #: Source/Core/Core/NetPlayClient.cpp:556 #, c-format msgid "Unknown message received with id : %d" msgstr "" #: Source/Core/Core/NetPlayServer.cpp:710 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:45 msgid "Unlimited" msgstr "" #: Source/Core/DiscIO/CompressedBlob.cpp:380 msgid "Unpacking" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:93 #: Source/Core/DolphinWX/TASInputDlg.cpp:249 #: Source/Core/DolphinWX/WXInputBase.cpp:72 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 msgid "Up" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatsWindow.cpp:97 msgid "Update" msgstr "Updejt " #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105 msgid "Update Screen" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:320 msgid "Upright Hold" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317 msgid "Upright Toggle" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:304 msgid "Upright Wii Remote" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:112 msgid "Usage Statistics Reporting Settings" msgstr "" #: Source/Core/DolphinWX/Main.cpp:224 msgid "Usage statistics reporting" msgstr "" #: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:85 msgid "" "Usage statistics reporting uses a unique random per-machine identifier to " "distinguish users from one another. This button generates a new random " "identifier for this machine which is dissociated from the previous one." msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:462 msgid "Use Fullscreen" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:30 msgid "Use Hex" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:50 msgid "Use PAL60 Mode (EuRGB60)" msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:89 msgid "Use Panic Handlers" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:153 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games, but can give a decent speedup depending on the " "game and/or your GPU.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:325 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" #: Source/Core/DolphinWX/MainMenuBar.cpp:423 msgid "Use generic zz_ names for functions." msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:105 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:903 msgid "Utility" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:460 msgid "V-Sync" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:69 msgid "Value" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:73 msgid "Value (double)" msgstr "" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:71 msgid "Value (float)" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:338 msgid "Value Too Large" msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:101 msgid "" "Value to match against. Can be Hex (\"0x\"), Octal (\"0\") or Decimal. Leave " "blank to filter each result against its own previous value." msgstr "" #: Source/Core/DolphinWX/PatchAddEdit.cpp:78 msgid "Value:" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:27 msgid "Value: " msgstr "" #: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:99 msgid "Various Statistics" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:49 msgid "Verbosity" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:60 msgid "Vertex Cmd" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140 msgid "Vertex Description" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141 msgid "Vertex Matrices" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:824 msgid "Vertex Rounding" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52 #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134 msgid "Vertex Shader" msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136 msgid "Vertex Shader Constants" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:490 msgid "View &code" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:489 #: Source/Core/DolphinWX/Debugger/WatchView.cpp:271 msgid "View &memory" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325 msgid "View As:" msgstr "" #. i18n: Double means double-precision floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:507 msgid "View as double" msgstr "" #. i18n: Float means floating point number #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:501 msgid "View as float" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:497 #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:505 msgid "View as hexadecimal" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:498 msgid "View as signed integer" msgstr "" #: Source/Core/DolphinWX/Debugger/RegisterView.cpp:499 msgid "View as unsigned integer" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:796 msgid "Virtual" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:243 #: Source/Core/DolphinWX/Config/AudioConfigPane.cpp:73 msgid "Volume" msgstr "Jacina zvuka " #: Source/Core/Core/HotkeyManager.cpp:33 msgid "Volume Down" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Volume Toggle Mute" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:34 msgid "Volume Up" msgstr "" #: Source/Core/DiscIO/NANDContentLoader.cpp:297 #: Source/Core/DiscIO/NANDContentLoader.cpp:319 #, c-format msgid "WAD installation failed: error creating %s" msgstr "" #: Source/Core/DiscIO/NANDContentLoader.cpp:334 msgid "WAD installation failed: error creating ticket" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:133 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/Common/MsgHandler.cpp:67 #: Source/Core/DolphinWX/GameListCtrl.cpp:1151 #: Source/Core/DolphinWX/GameListCtrl.cpp:1472 #: Source/Core/DolphinWX/LogConfigWindow.cpp:44 #: Source/Core/DolphinWX/MemcardManager.cpp:587 #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:363 #: Source/Core/DolphinWX/VideoConfigDiag.cpp:989 msgid "Warning" msgstr "Upozorenje " #: Source/Core/Core/Boot/Boot.cpp:333 msgid "Warning - starting DOL in wrong console mode!" msgstr "Upozorenje - pokrece se DOL u pogresan konzol mod!" #: Source/Core/Core/Boot/Boot.cpp:283 msgid "Warning - starting ISO in wrong console mode!" msgstr "Upozorenje - pogretanje ISO fajla u pogresan konzol mod!" #: Source/Core/Core/HW/WiiSaveCrypted.cpp:601 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:527 #, c-format msgid "" "Warning: Number of blocks indicated by the BAT (%u) does not match that of " "the loaded file header (%u)" msgstr "" #: Source/Core/DolphinWX/MemcardManager.cpp:584 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memory card\n" "Continue?" msgstr "" #: Source/Core/Core/Movie.cpp:1072 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (input %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" #: Source/Core/Core/Movie.cpp:1046 #, c-format msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte %u < %u) (frame %u < %u). You should load another save before " "continuing." msgstr "" #: Source/Core/Core/Movie.cpp:1098 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" #: Source/Core/Core/Movie.cpp:1113 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %td. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %td, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %td, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinWX/Debugger/WatchWindow.h:19 msgid "Watch" msgstr "" #: Source/Core/AudioCommon/WaveFile.cpp:118 msgid "WaveFileWriter - file not open." msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:63 msgid "Whammy" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:211 msgid "" "When playing on NetPlay, show chat messages, buffer changes and desync " "alerts.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:135 msgid "Whitelisted USB Passthrough Devices" msgstr "" #: Source/Core/DolphinWX/VideoConfigDiag.cpp:632 msgid "Widescreen Hack" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:35 msgid "Width" msgstr "" #: Source/Core/Core/HotkeyManager.cpp:250 #: Source/Core/DolphinWX/Config/ConfigMain.cpp:88 msgid "Wii" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:357 msgid "Wii Console" msgstr "" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:91 msgid "Wii NAND Root:" msgstr "" #: Source/Core/Core/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/NetPlay/PadMapDialog.cpp:63 msgid "Wii Remote" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:332 #, c-format msgid "Wii Remote %i" msgstr "" #: Source/Core/DolphinWX/Main.cpp:492 msgid "Wii Remote Connected" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:66 msgid "Wii Remote Rumble" msgstr "" #: Source/Core/DolphinWX/Config/WiiConfigPane.cpp:144 msgid "Wii Remote Settings" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:249 msgid "Wii Remotes" msgstr "" #: Source/Core/DolphinWX/ControllerConfigDiag.cpp:483 #, c-format msgid "Wii U GameCube Controller Adapter Configuration Port %i" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1208 msgid "Wii WAD files (*.wad)" msgstr "" #: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:119 msgid "Wii and Wii Remote" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1169 msgid "Wii save files (*.bin)" msgstr "" #: Source/Core/DiscIO/WiiWad.cpp:31 msgid "WiiWAD: Could not read from file" msgstr "" #. i18n: The left Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:229 msgid "Windows Left" msgstr "" #. i18n: The context menu key on the right of PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:235 msgid "Windows Menu" msgstr "" #. i18n: The right Windows key on PC keyboards #: Source/Core/DolphinWX/WXInputBase.cpp:232 msgid "Windows Right" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:38 msgid "With an address" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:40 msgid "Within a range" msgstr "" #: Source/Core/DolphinWX/LogWindow.cpp:118 msgid "Word Wrap" msgstr "" #: Source/Core/DolphinWX/FrameTools.cpp:1217 #: Source/Core/DolphinWX/FrameTools.cpp:1244 #: Source/Core/DolphinWX/GameListCtrl.cpp:1265 #: Source/Core/DolphinWX/GameListCtrl.cpp:1384 #: Source/Core/DolphinWX/ISOProperties/FilesystemPanel.cpp:381 #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:325 msgid "Working..." msgstr "Radi..." #: Source/Core/DolphinWX/ISOProperties/InfoPanel.cpp:116 msgid "World" msgstr "" #: Source/Core/DolphinWX/Debugger/MemoryCheckDlg.cpp:43 msgid "Write" msgstr "" #: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:260 msgid "Write save/SD data" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:56 msgid "Write to Console" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:54 msgid "Write to File" msgstr "" #: Source/Core/DolphinWX/LogConfigWindow.cpp:58 msgid "Write to Window" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:250 #: Source/Core/DolphinWX/TASInputDlg.cpp:389 #: Source/Core/DolphinWX/TASInputDlg.cpp:495 msgid "X" msgstr "" #: Source/Core/DolphinWX/FifoPlayerDlg.cpp:789 msgid "XF register " msgstr "" #: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:56 msgid "XFB Cmd" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:250 #: Source/Core/DolphinWX/TASInputDlg.cpp:391 #: Source/Core/DolphinWX/TASInputDlg.cpp:496 msgid "Y" msgstr "" #: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:28 msgid "Yellow" msgstr "" #: Source/Core/DolphinWX/FrameAui.cpp:86 msgid "You can't close panes that have pages in them." msgstr "" #: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:326 msgid "You must choose a game!" msgstr "" #: Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp:69 msgid "You must enter a name." msgstr "" #: Source/Core/DolphinWX/Cheats/CheatSearchTab.cpp:373 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:887 msgid "You must enter a valid profile name." msgstr "" #: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:228 msgid "You must restart Dolphin in order for the change to take effect." msgstr "" #: Source/Core/Core/DSP/DSPCore.cpp:71 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" #: Source/Core/Core/ConfigManager.cpp:949 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" #: Source/Core/Common/SysConf.cpp:57 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04)\n" "Do you want to generate a new one?" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:193 #: Source/Core/DolphinWX/TASInputDlg.cpp:397 #: Source/Core/DolphinWX/TASInputDlg.cpp:497 msgid "Z" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:251 msgid "ZL" msgstr "" #: Source/Core/DolphinWX/TASInputDlg.cpp:251 msgid "ZR" msgstr "" #: Source/Core/Core/ActionReplay.cpp:885 msgid "Zero 3 code not supported" msgstr "" #: Source/Core/Core/ActionReplay.cpp:905 #, c-format msgid "Zero code unknown to Dolphin: %08x" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:657 #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:704 msgid "[ waiting ]" msgstr "[ cekanje ]" #: Source/Core/DolphinWX/Config/PathConfigPane.cpp:54 msgid "apploader (.img)" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:289 msgid "auto" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:291 msgid "fake-completion" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:290 msgid "none" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:59 msgid "off" msgstr "" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp:57 msgid "on" msgstr "" #: Source/Core/DolphinWX/Config/AddUSBDeviceDiag.cpp:43 msgid "or select a device" msgstr "" #: Source/Core/DolphinWX/ISOProperties/ISOProperties.cpp:708 msgid "wxExecute returned -1 on application run!" msgstr "" #: Source/Core/DolphinWX/Debugger/JitWindow.cpp:175 msgid "x86 Size" msgstr "" #: Source/Core/DolphinWX/Input/InputConfigDiag.cpp:755 msgid "| OR" msgstr "| ILI"