#include #include #include #include #include #include #include #include #include static void *xfb = NULL; static GXRModeObj *rmode = NULL; void Initialise(); #define NUM_BLOCKS 10 u32 aram_blocks[NUM_BLOCKS]; u32 start_addr = -1; int main(int argc, char **argv) { Initialise(); start_addr = AR_Init(aram_blocks, NUM_BLOCKS); while(1) { PAD_ScanPads(); VIDEO_ClearFrameBuffer(rmode, xfb, 0); std::cout<<"\x1b[2;0H"; // Position the cursor (on 2nd row) std::cout << "Aram is " << (AR_GetDMAStatus() ? "In Progress" : "Idle") << std::endl; std::cout << "Aram Start is 0x" << std::setbase(16) << start_addr << ", Allocated 0x" << AR_GetSize() << " Of memory" << std::setbase(10) << std::endl; std::cout << "Internal Size is 0x" << std::setbase(16) << AR_GetInternalSize() << std::setbase(10) << std::endl; VIDEO_WaitVSync(); } return 0; } void Initialise() { // Initialise the video system VIDEO_Init(); // This function initialises the attached controllers PAD_Init(); // Obtain the preferred video mode from the system // This will correspond to the settings in the Wii menu rmode = VIDEO_GetPreferredMode(NULL); // Allocate memory for the display in the uncached region xfb = MEM_K0_TO_K1(SYS_AllocateFramebuffer(rmode)); // Initialise the console, required for printf console_init(xfb,20,20,rmode->fbWidth,rmode->xfbHeight,rmode->fbWidth*VI_DISPLAY_PIX_SZ); // Set up the video registers with the chosen mode VIDEO_Configure(rmode); // Tell the video hardware where our display memory is VIDEO_SetNextFramebuffer(xfb); // Make the display visible VIDEO_SetBlack(FALSE); // Flush the video register changes to the hardware VIDEO_Flush(); // Wait for Video setup to complete VIDEO_WaitVSync(); if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync(); }