// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #ifndef _NULLSOUNDSTREAM_H_ #define _NULLSOUNDSTREAM_H_ #include "SoundStream.h" #include "Thread.h" #define BUF_SIZE (48000 * 4 / 32) class NullSound : public SoundStream { // playback position short realtimeBuffer[BUF_SIZE / sizeof(short)]; public: NullSound(CMixer *mixer, void *hWnd = NULL) : SoundStream(mixer) {} virtual ~NullSound() {} virtual bool Start(); virtual void SoundLoop(); virtual void SetVolume(int volume); virtual void Stop(); virtual void Clear(bool mute); static bool isValid() { return true; } virtual bool usesMixer() const { return true; } virtual void Update(); }; #endif //_NULLSOUNDSTREAM_H_