#include "Attachment/Classic.h" #include "Attachment/Nunchuk.h" #include "WiimoteEmu.h" #include "WiimoteHid.h" #include #include // buttons #define WIIMOTE_PAD_LEFT 0x01 #define WIIMOTE_PAD_RIGHT 0x02 #define WIIMOTE_PAD_DOWN 0x04 #define WIIMOTE_PAD_UP 0x08 #define WIIMOTE_PLUS 0x10 #define WIIMOTE_TWO 0x0100 #define WIIMOTE_ONE 0x0200 #define WIIMOTE_B 0x0400 #define WIIMOTE_A 0x0800 #define WIIMOTE_MINUS 0x1000 #define WIIMOTE_HOME 0x8000 namespace WiimoteEmu { /* An example of a factory default first bytes of the Eeprom memory. There are differences between different Wiimotes, my Wiimote had different neutral values for the accelerometer. */ static const u8 eeprom_data_0[] = { 0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3, 0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3, // Accelerometer neutral values 0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E, 0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E }; static const u8 eeprom_data_16D0[] = { 0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00, 0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99, 0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13 }; // array of accel data to emulate shaking const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 }; const u16 button_bitmasks[] = { WIIMOTE_A, WIIMOTE_B, WIIMOTE_ONE, WIIMOTE_TWO, WIIMOTE_MINUS, WIIMOTE_PLUS, WIIMOTE_HOME }; const u16 dpad_bitmasks[] = { WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_RIGHT }; const u16 dpad_sideways_bitmasks[] = { WIIMOTE_PAD_RIGHT, WIIMOTE_PAD_LEFT, WIIMOTE_PAD_UP, WIIMOTE_PAD_DOWN }; const char* const named_buttons[] = { "A", "B", "One", "Two", "Minus", "Plus", "Home", }; void Wiimote::Reset() { m_reporting_mode = WM_REPORT_CORE; // i think these two are good m_reporting_channel = 0; m_reporting_auto = false; // eeprom memset( m_eeprom, 0, sizeof(m_eeprom) ); // calibration data memcpy( m_eeprom, eeprom_data_0, sizeof(eeprom_data_0) ); // dunno what this is for, copied from old plugin memcpy( m_eeprom + 0x16D0, eeprom_data_16D0, sizeof(eeprom_data_16D0) ); // set up the register m_register.clear(); m_register[0xa20000].resize(WIIMOTE_REG_SPEAKER_SIZE,0); m_register[0xa40000].resize(WIIMOTE_REG_EXT_SIZE,0); m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0); m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0); //m_reg_speaker = &m_register[0xa20000][0]; m_reg_ext = &m_register[0xa40000][0]; //m_reg_motion_plus = &m_register[0xa60000][0]; //m_reg_ir = &m_register[0xB00000][0]; // status memset( &m_status, 0, sizeof(m_status) ); // Battery levels in voltage // 0x00 - 0x32: level 1 // 0x33 - 0x43: level 2 // 0x33 - 0x54: level 3 // 0x55 - 0xff: level 4 m_status.battery = 0x5f; } Wiimote::Wiimote( const unsigned int index, SWiimoteInitialize* const wiimote_initialize ) : m_index(index) , m_wiimote_init( wiimote_initialize ) { // reset eeprom/register/values to default Reset(); // ---- set up all the controls ---- // buttons groups.push_back( m_buttons = new Buttons( "Buttons" ) ); for ( unsigned int i=0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i ) m_buttons->controls.push_back( new ControlGroup::Input( named_buttons[i] ) ); // ir //groups.push_back( m_rumble = new ControlGroup( "IR" ) ); //m_rumble->controls.push_back( new ControlGroup::Output( "X" ) ); //m_rumble->controls.push_back( new ControlGroup::Output( "Y" ) ); //m_rumble->controls.push_back( new ControlGroup::Output( "Distance" ) ); //m_rumble->controls.push_back( new ControlGroup::Output( "Hide" ) ); // forces groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) ); //groups.push_back( m_tilt = new Tilt( "Tilt" ) ); //groups.push_back( m_swing = new Force( "Swing" ) ); // shake groups.push_back( m_shake = new Buttons( "Shake" ) ); m_shake->controls.push_back( new ControlGroup::Input( "X" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Y" ) ); m_shake->controls.push_back( new ControlGroup::Input( "Z" ) ); // extension groups.push_back( m_extension = new Extension( "Extension" ) ); m_extension->attachments.push_back( new WiimoteEmu::None() ); m_extension->attachments.push_back( new WiimoteEmu::Nunchuk() ); m_extension->attachments.push_back( new WiimoteEmu::Classic() ); //m_extension->attachments.push_back( new Attachment::GH3() ); // dpad groups.push_back( m_dpad = new Buttons( "D-Pad" ) ); for ( unsigned int i=0; i < 4; ++i ) m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) ); // rumble groups.push_back( m_rumble = new ControlGroup( "Rumble" ) ); m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) ); // options groups.push_back( options = new ControlGroup( "Options" ) ); options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) ); options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) ); } std::string Wiimote::GetName() const { return std::string("Wiimote") + char('1'+m_index); } void Wiimote::Update() { const bool is_sideways = options->settings[1]->value > 0; // update buttons in status struct m_status.buttons = 0; m_buttons->GetState( &m_status.buttons, button_bitmasks ); m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks ); if ( false == m_reporting_auto ) return; // handle extension switching if ( m_extension->active_extension != m_extension->switch_extension ) { RequestStatus( m_reporting_channel, NULL ); // games don't seem to like me sending the status report and the data report return; } // figure out what data we need size_t rpt_size = 0; size_t rpt_core = 0; size_t rpt_accel = 0; size_t rpt_ir = 0; size_t rpt_ext = 0; switch ( m_reporting_mode ) { //(a1) 30 BB BB case WM_REPORT_CORE : rpt_size = 2 + 2; rpt_core = 2; break; //(a1) 31 BB BB AA AA AA case WM_REPORT_CORE_ACCEL : rpt_size = 2 + 2 + 3; rpt_core = 2; rpt_accel = 2 + 2; break; //(a1) 33 BB BB AA AA AA II II II II II II II II II II II II case WM_REPORT_CORE_ACCEL_IR12 : rpt_size = 2 + 2 + 3 + 12; rpt_core = 2; rpt_accel = 2 + 2; rpt_ir = 2 + 2 + 3; break; //(a1) 35 BB BB AA AA AA EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE EE case WM_REPORT_CORE_ACCEL_EXT16 : rpt_size = 2 + 2 + 3 + 16; rpt_core = 2; rpt_accel = 2 + 2; rpt_ext = 2 + 2 + 3; break; //(a1) 37 BB BB AA AA AA II II II II II II II II II II EE EE EE EE EE EE case WM_REPORT_CORE_ACCEL_IR10_EXT6 : rpt_size = 2 + 2 + 3 + 10 + 6; rpt_core = 2; rpt_accel = 2 + 2; rpt_ir = 2 + 2 + 3; rpt_ext = 2 + 2 + 3 + 10; break; default : //PanicAlert( "Unsupported Reporting Mode" ); return; break; } // set up output report u8* const rpt = new u8[rpt_size]; memset( rpt, 0, rpt_size ); rpt[0] = 0xA1; rpt[1] = m_reporting_mode; // core buttons - always 2 if (rpt_core) *(wm_core*)(rpt + rpt_core) = m_status.buttons; // accelerometer if (rpt_accel) { // tilt float x, y; m_tilt->GetState( &x, &y, 0, (PI / 2) ); // 90 degrees // this isn't doing anything with those low bits in the calib data, o well const accel_cal* const cal = (accel_cal*)&m_eeprom[0x16]; const u8* const zero_g = &cal->zero_g.x; u8 one_g[3]; for ( unsigned int i=0; i<3; ++i ) one_g[i] = (&cal->one_g.x)[i] - zero_g[i]; // this math should be good enough :P rpt[rpt_accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]); if (is_sideways) { rpt[rpt_accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]); rpt[rpt_accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]); } else { rpt[rpt_accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]); rpt[rpt_accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]); } // shake const unsigned int btns[] = { 0x01, 0x02, 0x04 }; unsigned int shake = 0; m_shake->GetState( &shake, btns ); static unsigned int shake_step = 0; if (shake) { shake_step = (shake_step + 1) % sizeof(shake_data); for ( unsigned int i=0; i<3; ++i ) if ( shake & (1 << i) ) rpt[rpt_accel + i] = shake_data[shake_step]; } else shake_step = 0; } // TODO: IR if (rpt_ir) { } // extension if (rpt_ext) { // temporary m_extension->GetState(rpt + rpt_ext); wiimote_encrypt(&m_ext_key, rpt + rpt_ext, 0x00, sizeof(wm_extension)); // i dont think anything accesses the extension data like this, but ill support it memcpy( m_reg_ext + 8, rpt + rpt_ext, sizeof(wm_extension)); } // send input report m_wiimote_init->pWiimoteInput( m_index, m_reporting_channel, rpt, (u32)rpt_size ); delete[] rpt; } void Wiimote::ControlChannel(u16 _channelID, const void* _pData, u32 _Size) { // Check for custom communication if (99 == _channelID) { // wiimote disconnected //PanicAlert( "Wiimote Disconnected" ); // reset eeprom/register/reporting mode Reset(); return; } hid_packet* hidp = (hid_packet*)_pData; INFO_LOG(WIIMOTE, "Emu ControlChannel (page: %i, type: 0x%02x, param: 0x%02x)", m_index, hidp->type, hidp->param); switch(hidp->type) { case HID_TYPE_HANDSHAKE : PanicAlert("HID_TYPE_HANDSHAKE - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUPUT"); break; case HID_TYPE_SET_REPORT : if (HID_PARAM_INPUT == hidp->param) { PanicAlert("HID_TYPE_SET_REPORT - INPUT"); } else { // AyuanX: My experiment shows Control Channel is never used // shuffle2: but homebrew uses this, so we'll do what we must :) HidOutputReport(_channelID, (wm_report*)hidp->data); u8 handshake = HID_HANDSHAKE_SUCCESS; m_wiimote_init->pWiimoteInput(m_index, _channelID, &handshake, 1); PanicAlert("HID_TYPE_DATA - OUTPUT: Ambiguous Control Channel Report!"); } break; case HID_TYPE_DATA : PanicAlert("HID_TYPE_DATA - %s", (hidp->param == HID_PARAM_INPUT) ? "INPUT" : "OUTPUT"); break; default : PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param); break; } } void Wiimote::InterruptChannel(u16 _channelID, const void* _pData, u32 _Size) { hid_packet* hidp = (hid_packet*)_pData; switch (hidp->type) { case HID_TYPE_DATA: switch (hidp->param) { case HID_PARAM_OUTPUT : { wm_report* sr = (wm_report*)hidp->data; HidOutputReport(_channelID, sr); } break; default : PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param); break; } break; default: PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param); break; } } // TODO: i need to test this void Wiimote::Register::Read( size_t address, void* dst, size_t length ) { while (length) { const std::vector* block = NULL; size_t addr_start = 0; size_t addr_end = address+length; // TODO: don't need to start at begin() each time // find block and start of next block const_iterator i = begin(), e = end(); for ( ; i!=e; ++i ) if ( address >= i->first ) { block = &i->second; addr_start = i->first; } else { addr_end = std::min( i->first, addr_end ); break; } // read bytes from a mapped block if (block) { const size_t offset = std::min( address - addr_start, block->size() ); const size_t amt = std::min( block->size()-offset, length ); memcpy( dst, &block->operator[](offset), amt ); address += amt; dst = ((u8*)dst) + amt; length -= amt; } // read zeros for unmapped regions const size_t amt = addr_end - address; memset( dst, 0, amt ); address += amt; dst = ((u8*)dst) + amt; length -= amt; } } // TODO: i need to test this void Wiimote::Register::Write( size_t address, void* src, size_t length ) { while (length) { std::vector* block = NULL; size_t addr_start = 0; size_t addr_end = address+length; // TODO: don't need to start at begin() each time // find block and start of next block iterator i = begin(), e = end(); for ( ; i!=e; ++i ) if ( address >= i->first ) { block = &i->second; addr_start = i->first; } else { addr_end = std::min( i->first, addr_end ); break; } // write bytes to a mapped block if (block) { const size_t offset = std::min( address - addr_start, block->size() ); const size_t amt = std::min( block->size()-offset, length ); memcpy( &block->operator[](offset), src, amt ); address += amt; src = ((u8*)src) + amt; length -= amt; } // do nothing for unmapped regions const size_t amt = addr_end - address; address += amt; src = ((u8*)src) + amt; length -= amt; } } }