# Translation of dolphin-emu.pot to Polish # Copyright (C) 2003-2013 # This file is distributed under the same license as the dolphin-emu package. # # Translators: # Baszta , 2011,2013 # Robert202 , 2013 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2013-11-03 08:51-0600\n" "PO-Revision-Date: 2013-09-10 08:16+0000\n" "Last-Translator: delroth \n" "Language-Team: Polish (http://www.transifex.com/projects/p/dolphin-emu/" "language/pl/)\n" "Language: pl\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2);\n" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:518 msgid " (too many to display)" msgstr "(za dużo do wyświetlenia)" #: Source/Core/DolphinWX/Src/NetWindow.cpp:295 #: Source/Core/DolphinWX/Src/NetWindow.cpp:527 #: Source/Core/DolphinWX/Src/NetWindow.cpp:564 msgid " Game : " msgstr "Gra :" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:542 msgid "! NOT" msgstr "! NOT" #: Source/Core/Core/Src/HW/GCMemcard.cpp:23 #, c-format msgid "" "\"%s\" does not exist.\n" " Create a new 16MB Memcard?" msgstr "" "\"%s\" nie istnieje.\n" "Stworzyć nową 16MB kartę pamięci?" #: Source/Core/Core/Src/CoreParameter.cpp:144 #, c-format msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "" "\"%s\" jest niewłaściwym plikiem GMC/ISO lub nie jest prawidłowym obrazem GC/" "Wii ISO" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:730 #, c-format msgid "%08X: " msgstr "%08X: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:183 #, c-format msgid "%1$sCopy%1$s" msgstr "%1$sKopiuj%1$s" #: Source/Core/VideoBackends/D3D/Src/main.cpp:121 #, c-format msgid "%d samples" msgstr "%d próbki" #: Source/Core/VideoBackends/D3D/Src/main.cpp:120 #, c-format msgid "%d samples (quality level %d)" msgstr "%d próbki (poziom jakości %d)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:165 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:337 #, c-format msgid "%s already exists, overwrite?" msgstr "%s już istnieje, zastąpić?" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:153 #, c-format msgid "%s failed to be scrubbed. Probably the image is corrupt." msgstr "" "Oczyszczanie %s nie powiodło się. Obraz prawdopodobnie jest uszkodzony." #: Source/Core/Core/Src/HW/GCMemcard.cpp:48 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card file size is invalid (0x%x bytes)" msgstr "" "Wczytanie %s jako karty pamięci nie powiodło się\n" "Niewłaściwa wielkość pliku (0x%x bajtów)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:63 #, c-format msgid "" "%s failed to load as a memorycard \n" " Card size is invalid (0x%x bytes)" msgstr "" "Wczytanie %s jako karty pamięci nie powiodło się\n" "Niewłaściwa wielkość karty (0x%x bajtów)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:43 #, c-format msgid "" "%s failed to load as a memorycard \n" "file is not large enough to be a valid memory card file (0x%x bytes)" msgstr "" "Wczytanie %s jako karty pamięci nie powiodło się\n" "Plik nie jest wystarczającej wielkości by być poprawnym plikiem karty " "pamięci (0x%x bajtów)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410 #, c-format msgid "%s failed to open" msgstr "Nie można otworzyć %s" #: Source/Core/Core/Src/x64MemTools.cpp:154 #, c-format msgid "%s failed: kr=%x" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:403 #, c-format msgid "%s is a 0 byte file" msgstr "%s jest plikiem o wadze 0 bajtów" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:145 #, c-format msgid "%s is already compressed! Cannot compress it further." msgstr "%s jest już skompresowany! Bardziej się nie da." #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:388 #, c-format msgid "%s is too long for the filename, max chars is 45" msgstr "Nazwa pliku %s jest zbyt długa, max 45 znaków" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:189 #, c-format msgid "%sDelete%s" msgstr "%sUsuń%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:187 #, c-format msgid "%sExport GCI%s" msgstr "%sEksportuj GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:185 #, c-format msgid "%sImport GCI%s" msgstr "%sImportuj GCI%s" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:763 #, c-format msgid "%u Free Blocks; %u Free Dir Entries" msgstr "%u wolnych bloków; %u wolnych wejść katalogowych" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:558 msgid "&& AND" msgstr "&& AND" #: Source/Core/DolphinWX/Src/FrameTools.cpp:303 msgid "&About..." msgstr "&O programie..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:100 msgid "&Boot from DVD Drive..." msgstr "&Załaduj z napędu DVD..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:235 msgid "&Breakpoints" msgstr "&Breakpointy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:111 msgid "&Browse for ISOs..." msgstr "&Załaduj z ISO..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:195 msgid "&Cheats Manager" msgstr "&Menadżer cheatów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:179 msgid "&DSP Settings" msgstr "&Ustawienia DSP" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:870 msgid "&Delete ISO..." msgstr "&Usuń ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:891 msgid "&Delete selected ISOs..." msgstr "&Usuń wybrane ISO..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:172 msgid "&Emulation" msgstr "&Emulacja" #: Source/Core/DolphinWX/Src/FrameTools.cpp:114 msgid "&File" msgstr "&Plik" #: Source/Core/DolphinWX/Src/FrameTools.cpp:343 msgid "&Frame Advance" msgstr "&Wyprzedzanie klatek" #: Source/Core/DolphinWX/Src/FrameTools.cpp:360 msgid "&Fullscreen" msgstr "&Pełny ekran" #: Source/Core/DolphinWX/Src/FrameTools.cpp:178 msgid "&Graphics Settings" msgstr "&Ustawienia graficzne" #: Source/Core/DolphinWX/Src/FrameTools.cpp:304 msgid "&Help" msgstr "&Pomoc" #: Source/Core/DolphinWX/Src/FrameTools.cpp:182 msgid "&Hotkey Settings" msgstr "Ustawienia &hotkey'ów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:237 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinWX/Src/FrameTools.cpp:149 msgid "&Load State" msgstr "&Wczytaj stan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:192 msgid "&Memcard Manager (GC)" msgstr "&Menadżer karty pamięci (GC)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:236 msgid "&Memory" msgstr "&Pamięć" #: Source/Core/DolphinWX/Src/FrameTools.cpp:321 msgid "&Open..." msgstr "&Otwórz..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:188 msgid "&Options" msgstr "&Opcje" #: Source/Core/DolphinWX/Src/FrameTools.cpp:332 msgid "&Pause" msgstr "&Wstrzymaj" #: Source/Core/DolphinWX/Src/FrameTools.cpp:334 msgid "&Play" msgstr "&Graj" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:852 msgid "&Properties" msgstr "&Właściwości" #: Source/Core/DolphinWX/Src/FrameTools.cpp:356 msgid "&Read-only mode" msgstr "Tryb &Tylko do odczytu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:327 msgid "&Refresh List" msgstr "&Odśwież listę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:234 msgid "&Registers" msgstr "&Rejestry" #: Source/Core/DolphinWX/Src/FrameTools.cpp:340 msgid "&Reset" msgstr "&Reset" #: Source/Core/DolphinWX/Src/FrameTools.cpp:238 msgid "&Sound" msgstr "&Dźwięk" #: Source/Core/DolphinWX/Src/FrameTools.cpp:337 msgid "&Stop" msgstr "&Stop" #: Source/Core/DolphinWX/Src/FrameTools.cpp:211 msgid "&Tools" msgstr "&Narzędzia" #: Source/Core/DolphinWX/Src/FrameTools.cpp:239 msgid "&Video" msgstr "&Wideo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:288 msgid "&View" msgstr "&Widok" #: Source/Core/DolphinWX/Src/FrameTools.cpp:181 msgid "&Wiimote Settings" msgstr "&Ustawienia Wiilota" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:853 msgid "&Wiki" msgstr "&Wiki" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:501 msgid "'" msgstr "'" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:46 msgid "(-)+zFar" msgstr "(-)+zFar" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:41 msgid "(-)+zNear" msgstr "(-)+zNear" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:86 msgid "(UNKNOWN)" msgstr "(Nieznany)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:385 msgid "(off)" msgstr "(wyłączone)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:559 msgid "+ ADD" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:663 msgid "0x44" msgstr "0x44" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "1.5x Native (960x792)" msgstr "1.5x Native (960x792)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:147 msgid "16 bit" msgstr "16 bitów" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "1x Native (640x528)" msgstr "1x Native (640x528)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:348 msgid "2.5x Native (1600x1320)" msgstr "2.5x Native (1600x1320)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:347 msgid "2x Native (1280x1056)" msgstr "2x Native (1280x1056)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:148 msgid "32 bit" msgstr "32 bity" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:413 msgid "3D Vision" msgstr "3D Vision" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:348 msgid "3x Native (1920x1584)" msgstr "3x Native (1920x1584)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:348 msgid "4x Native (2560x2112)" msgstr "4x Native (2560x2112)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:146 msgid "8 bit" msgstr "8 bitów" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:30 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:263 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:87 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:150 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:290 msgid "" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:704 msgid "A" msgstr "A" #: Source/Core/DolphinWX/Src/NetWindow.cpp:234 #: Source/Core/DolphinWX/Src/NetWindow.cpp:270 msgid "A NetPlay window is already open!!" msgstr "Okno NetPlay jest już otwarte!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:372 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:406 msgid "A game is not currently running." msgstr "Gra nie jest aktualnie uruchomiona." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:85 msgid "" "A supported bluetooth device could not be found.\n" "You must manually connect your wiimotes." msgstr "" "Nie znaleziono wspieranego urządzenia bluetooth.\n" "Należy ręcznie podłączyć Wiiloty." #: Source/Core/DolphinWX/Src/NetWindow.cpp:104 msgid "" "ALERT:\n" "\n" "Netplay will only work with the following settings:\n" " - Enable Dual Core [OFF]\n" " - DSP Emulator Engine Must be the same on all computers!\n" " - DSP on Dedicated Thread [OFF]\n" " - Framelimit NOT set to [Audio]\n" " - Manually set the extensions for each wiimote\n" "\n" "All players should use the same Dolphin version and settings.\n" "All memory cards must be identical between players or disabled.\n" "Wiimote support is probably terrible. Don't use it.\n" "\n" "The host must have the chosen TCP port open/forwarded!\n" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:95 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:100 msgid "AM-Baseboard" msgstr "AM-Baseboard" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:104 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:331 msgid "AR Codes" msgstr "Kody AR" #: Source/Core/DolphinWX/Src/AboutDolphin.h:21 msgid "About Dolphin" msgstr "O Dolphin" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24 msgid "Acceleration" msgstr "Przyspieszenie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:474 msgid "Accuracy:" msgstr "Dokładność:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98 msgid "" "Accurately emulate EFB copies.\n" "Some games depend on this for certain graphical effects or gameplay " "functionality.\n" "\n" "If unsure, check EFB to Texture instead." msgstr "" "Dokładnie emuluje kopie EFB.\n" "Niektóre gry wymagają tego do określonych efektów graficznych lub funkcji.\n" "\n" "W razie wątpliwości, włącz EFB to Texture." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:255 msgid "Action" msgstr "Akcja" #: Source/Core/Core/Src/ARDecrypt.cpp:469 #, c-format msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "%s" msgstr "" "Błąd Action Replay Code Decryption:\n" "Błąd sprawdzania parzystości\n" "\n" "Kod:\n" "%s" #: Source/Core/Core/Src/ActionReplay.cpp:663 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Add Code " "(%s)" #: Source/Core/Core/Src/ActionReplay.cpp:751 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide " "(%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Fill and " "Slide (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:543 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And " "Fill (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Ram Write " "And Fill (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:603 #, c-format msgid "" "Action Replay Error: Invalid size (%08x : address = %08x) in Write To " "Pointer (%s)" msgstr "" "Błąd Action Replay: Niewłaściwy rozmiar (%08x : address = %08x) w Write To " "Pointer (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:798 #, c-format msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)" msgstr "Błąd Action Replay: Niewłaściwa wartość (%08x) w Memory Copy (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:678 #, c-format msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n" "Master codes are not needed. Do not use master codes." msgstr "" "Błąd Action Replay: Master Code and Write To CCXXXXXX nie jest " "zaimplementowane (%s)\n" "Master kody nie są potrzebne. Nie używaj master kodów." #: Source/Core/Core/Src/ActionReplay.cpp:188 #, c-format msgid "Action Replay Error: invalid AR code line: %s" msgstr "Błąd Action Replay: niewłaściwa linia kodu AR: %s" #: Source/Core/Core/Src/ActionReplay.cpp:868 #, c-format msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)" msgstr "Action Replay: Conditional Code: Niewłaściwy rozmiar %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:941 #, c-format msgid "Action Replay: Invalid Normal Code Type %08x (%s)" msgstr "Action Replay: Niewłaściwy typ Normal Code %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:892 #, c-format msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)" msgstr "Action Replay: Normal Code %i: Niewłaściwy podtyp %08x (%s)" #: Source/Core/Core/Src/ActionReplay.cpp:834 #, c-format msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)" msgstr "Action Replay: Normal Code 0: Niewłaściwy podtyp %08x (%s)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:248 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:63 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:63 msgid "Add" msgstr "Dodaj" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1369 msgid "Add ActionReplay Code" msgstr "Dodaj kod ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1288 msgid "Add Patch" msgstr "Dodaj łatkę" #: Source/Core/DolphinWX/Src/FrameAui.cpp:528 msgid "Add new pane" msgstr "Dodaj nowy panel" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:440 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:462 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:803 msgid "Add..." msgstr "Dodaj..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:85 msgid "Address :" msgstr "Adres :" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:45 msgid "" "Adds the specified value to zFar Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Dodaje wskazaną wartość do parametru zFar.\n" "Dwa sposoby wyrażenia wartości floating point.\n" "Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " "efekty, dokładną wartością będzie \"0.0002\".\n" "Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" "\n" "Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:40 msgid "" "Adds the specified value to zNear Parameter.\n" "Two ways to express the floating point values.\n" "Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, " "the acquired value will be ''0.0002''.\n" "Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n" "\n" "NOTE: Check LogWindow/Console for the acquired values." msgstr "" "Dodaje wskazaną wartość do parametru zNear.\n" "Dwa sposoby wyrażenia wartości floating point.\n" "Przykład: wprowadzenie \"200\" lub \"0.0002\" bezpośrednio, generuje te same " "efekty, dokładną wartością będzie \"0.0002\".\n" "Wartości: (0->*/-Integer) lub (0->+/-FP[6 miejsc precyzji])\n" "\n" "Notka: Sprawdź LogWindow/Konsola dla ustwaionych wartości." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:808 msgid "Adjust the analog control pressure required to activate buttons." msgstr "Reguluje siłę nacisku wymaganego do aktywacji przycisków." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:520 msgid "Advanced" msgstr "Zaawansowane" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:568 msgid "Advanced Settings" msgstr "Ustawienia zaawansowane" #: Source/Core/DolphinWX/Src/FrameTools.cpp:619 msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" msgstr "Wszystkie pliki GC/Wii (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:808 msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)" msgstr "Wszystkie obrazy GC/Wii (gcm, iso, wbfs, ciso, gcz)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1183 msgid "All Gamecube GCM files (gcm)" msgstr "Pliki GCM" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1480 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1494 msgid "All Save States (sav, s##)" msgstr "Stany zapisu (sav, s##)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1181 msgid "All Wii ISO files (iso)" msgstr "Wszystkie obrazy Wii (iso)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1201 msgid "All compressed GC/Wii ISO files (gcz)" msgstr "Spakowane obrazy GC/Wii (gcz)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:108 msgid "All files (*.*)|*.*" msgstr "Wszystkie pliki (*.*)|*.*" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:271 msgid "Analyze" msgstr "Analizuj" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:286 msgid "Angle" msgstr "Kąt" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:376 msgid "Anisotropic Filtering:" msgstr "Filtrowanie anizotropowe:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:359 msgid "Anti-Aliasing:" msgstr "Antyaliasing:" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:298 msgid "Apploader is the wrong size...is it really an apploader?" msgstr "Apploader niewłaściwego rozmiaru... Czy to rzeczywiście apploader?" #: Source/Core/DiscIO/Src/VolumeDirectory.cpp:292 msgid "Apploader unable to load from file" msgstr "Apploader nie mógł wczytać z pliku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:833 msgid "Apploader:" msgstr "Apploader:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111 msgid "Apply" msgstr "Zastosuj" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:124 msgid "" "Apply a post-processing effect after finishing a frame.\n" "\n" "If unsure, select (off)." msgstr "" "Stosuje efekt post-processingowy po zakończeniu klatki.\n" "\n" "W razie wątpliwości, wybierz (wyłączone)." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:291 msgid "Arabic" msgstr "Arabski" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:667 #, c-format msgid "Are you sure you want to delete \"%s\"?" msgstr "Czy jesteś pewny by usunąc \"%s\"?" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1006 msgid "" "Are you sure you want to delete these files?\n" "They will be gone forever!" msgstr "" "Czy jesteś pewny by usunąc te pliki?\n" "Przepadną na zawsze!" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:997 msgid "Are you sure you want to delete this file? It will be gone forever!" msgstr "Czy jesteś pewny by usunąc ten plik? Przepadnie na zawsze!" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:45 msgid "Arm JIT (experimental)" msgstr "Arm JIT (eksperymentalne)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:46 #, fuzzy msgid "Arm JITIL (experimental)" msgstr "Arm JIT (eksperymentalne)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:781 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:286 msgid "Aspect Ratio:" msgstr "Proporcje ekranu:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:58 msgid "At least one pane must remain open." msgstr "Przynajmniej jeden panel musi pozostać otwarty." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:249 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:540 msgid "Audio" msgstr "Audio" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:680 msgid "Audio Backend:" msgstr "Audio Backend :" #: Source/Core/AudioCommon/Src/AOSoundStream.cpp:28 msgid "AudioCommon: Error opening AO device.\n" msgstr "AudioCommon: Błąd otwarcia urządzenia AO.\n" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:248 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346 msgid "Auto (Multiple of 640x528)" msgstr "Auto (Wiele z 640x528)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:346 msgid "Auto (Window Size)" msgstr "Auto (rozmiar okna)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:306 msgid "Auto adjust Window Size" msgstr "Auto-dopasowanie rozmiaru okna" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77 msgid "" "Automatically adjusts the window size to your internal resolution.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Automatycznie dopasowuje rozmiar okna do wewnętrznej rozdzielczości.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:705 msgid "B" msgstr "B" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:765 msgid "BP register " msgstr "BP rejestr" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:14 msgid "Back" msgstr "Wstecz" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:684 msgid "Backend Settings" msgstr "Ustawienia Backend'u" #: Source/Core/VideoBackends/Software/Src/VideoConfigDialog.cpp:47 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:212 msgid "Backend:" msgstr "Backend :" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:310 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:82 msgid "Background Input" msgstr "Wejście w tle" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:267 msgid "Backward" msgstr "W tył" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:305 msgid "Bad File Header" msgstr "Zły nagłówek pliku" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:60 msgid "Balance Board" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:621 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:294 msgid "Banner" msgstr "Baner" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:572 msgid "Banner Details" msgstr "Szczegóły banera" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:534 msgid "Banner:" msgstr "Baner:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:61 msgid "Bar" msgstr "Wajcha" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317 msgid "Basic" msgstr "Podstawowy" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:562 msgid "Basic Settings" msgstr "Ustawienia podstawowe" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Bass" msgstr "Bass" #: Source/Core/Core/Src/HW/GCMemcard.cpp:139 msgid "Block Allocation Table checksum failed" msgstr "Suma kontrolna Block Allocation Table nie powiodła się" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:625 msgid "Blocks" msgstr "Bloki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Blue" msgstr "Niebieski" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Blue Left" msgstr "Niebieski lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Blue Right" msgstr "Niebieski prawo" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:274 msgid "Bottom" msgstr "Dół" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:229 #, c-format msgid "Bound Controls: %lu" msgstr "Bound Controls: %lu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:380 msgid "Broken" msgstr "Zepsuty" #: Source/Core/DolphinWX/Src/FrameTools.cpp:461 msgid "Browse" msgstr "Szukaj" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:247 msgid "Browse for a directory to add" msgstr "Szukaj folder do dodania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:461 msgid "Browse for an ISO directory..." msgstr "Szukaj folder ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1073 msgid "Browse for output directory" msgstr "Szukaj folderu wyjściowego" #: Source/Core/DolphinWX/Src/NetWindow.cpp:351 msgid "Buffer:" msgstr "Bufor:" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:58 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:108 msgid "Buttons" msgstr "Przyciski" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:349 msgid "" "Bypass the clearing of the data cache by the DCBZ instruction. Usually leave " "this option disabled." msgstr "" "Omija oczyszczanie cache'u danych przez instrukcję DCBZ. Zazwyczaj pozostaw " "tę opcję wyłączoną." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:706 msgid "C" msgstr "C" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:65 msgid "C Stick" msgstr "C Stick" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:64 msgid "C-Stick" msgstr "C-Stick" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:774 msgid "CP reg" msgstr "CP reg" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:554 msgid "CPU Emulator Engine" msgstr "Silnik emulacji CPU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:500 msgid "Cache Display Lists" msgstr "Cache Display Lists" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88 msgid "" "Calculate lighting of 3D graphics per-pixel rather than per vertex.\n" "Decreases emulation speed by some percent (depending on your GPU).\n" "This usually is a safe enhancement, but might cause issues sometimes.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Oblicza światła grafiki 3D na pixel zamiast na wierzchołek.\n" "Obniża szybkość emulacji o kilka procent (zależne od GPU).\n" "Zazwyczaj bezpieczne ulepszenie, ale czasami może powodować błędy.\\nW razie " "wątpliwości, pozostaw włączone." #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847 #, c-format msgid "Can't find WiiMote by connection handle %02x" msgstr "Nie można odnaleźć Wiilota przez handle połączenia %02x" #: Source/Core/Core/Src/HW/DVDInterface.cpp:676 #: Source/Core/Core/Src/HW/DVDInterface.cpp:686 msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error" msgstr "Nie można odczytać z wtyczki DVD - Interfejs DVD: Poważny błąd" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:113 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:28 msgid "Cancel" msgstr "Anuluj" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:124 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:219 #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:281 #, c-format msgid "Cannot open %s" msgstr "Nie moża otworzyć %s" #: Source/Core/Core/Src/CoreTiming.cpp:106 msgid "Cannot unregister events with events pending" msgstr "Nie można wyrejestrować zdarzeń podczas ich wykonywania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1072 #, c-format msgid "" "Cannot use that file as a memory card.\n" "%s\n" "is not a valid gamecube memory card file" msgstr "" "Tego pliku nie można użyć jako karty pamięci.\n" "%s\n" "nie jest właściwym plikiem karty pamięci GC" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1108 msgid "" "Cannot use that file as a memory card.\n" "Are you trying to use the same file in both slots?" msgstr "" "Tego pliku nie można użyć jako karty pamięci.\n" "Chcesz użyć tego samego pliku w obu slotach?" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:39 msgid "Caps Lock" msgstr "Caps Lock" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:292 msgid "Catalan" msgstr "Kataloński" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:299 msgid "Center" msgstr "Środek" #: Source/Core/DolphinWX/Src/NetWindow.cpp:596 msgid "Change" msgstr "Zmień" #: Source/Core/DolphinWX/Src/FrameTools.cpp:324 msgid "Change &Disc..." msgstr "Zmień &dysk" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:167 msgid "Change Disc" msgstr "Zmień dysk" #: Source/Core/DolphinWX/Src/NetWindow.cpp:588 msgid "Change Game" msgstr "Zmień grę" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:504 msgid "" "Change the language of the user interface.\n" "Requires restart." msgstr "" "Zmień język UI.\n" "Restert wymagany." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:47 msgid "Changes sign to zFar Parameter (after correction)" msgstr "Zmienia symbol do parametru zFar (po poprawce)" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:42 msgid "Changes sign to zNear Parameter (after correction)" msgstr "Zmienia symbol do parametru zNear (po poprawce)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:508 msgid "Changing this will have no effect while the emulator is running!" msgstr "" "Zmiana tego nie będzie miała wpływu jeśli emulator jest w trakcie pracy!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:320 msgid "Chat" msgstr "Chat" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:34 msgid "Cheat Code" msgstr "Cheat Code" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:107 msgid "Cheat Search" msgstr "Szukaj cheatów" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:254 msgid "Cheats Manager" msgstr "Menadżer cheatów" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:683 msgid "Check Partition Integrity" msgstr "Sprawdź integralność partycji" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:947 msgid "Checking integrity..." msgstr "Sprawdzanie integralności..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:293 msgid "Chinese (Simplified)" msgstr "Chiński uproszczony" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:294 msgid "Chinese (Traditional)" msgstr "Chinski (Tradycyjny)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:810 msgid "Choose a DVD root directory:" msgstr "Wybierz folder źródłowy DVD" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:814 msgid "Choose a NAND root directory:" msgstr "Wybierz folder źródłowy NAND" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:807 msgid "Choose a default ISO:" msgstr "Wybierz domyślne ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1238 msgid "Choose a directory to add" msgstr "Wybierz folder do dodania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1059 msgid "Choose a file to open" msgstr "Wybierz plik do otwarcia" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:204 msgid "Choose a memory card:" msgstr "Wybierz kartę pamięci:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:811 msgid "" "Choose file to use as apploader: (applies to discs constructed from " "directories only)" msgstr "" "Wybierz plik używany jako apploader: (dotyczy dysków stworzonych tylko z " "folderów)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:831 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:872 msgid "Choose the folder to extract to" msgstr "Wypakuj do" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:285 msgid "Circle Stick" msgstr "Circle Stick" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:56 msgid "Classic" msgstr "Classic" #: Source/Core/DolphinWX/Src/LogWindow.cpp:137 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:30 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:537 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:968 msgid "Clear" msgstr "Wyczyść" #: Source/Core/Core/Src/NetPlayServer.cpp:239 msgid "" "Client disconnect while game is running!! NetPlay is disabled. You must " "manually stop the game." msgstr "" "Klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " "ręcznie zatrzymać grę." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:284 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:234 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:606 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:587 msgid "Close" msgstr "Zamknij" #: Source/Core/DolphinWX/Src/FrameTools.cpp:176 msgid "Co&nfigure..." msgstr "Ko&nfiguruj..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:62 msgid "Code Info" msgstr "Info kodu" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:575 msgid "Code: " msgstr "Kod:" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:35 msgid "Command" msgstr "Polecenie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:623 msgid "Comment" msgstr "Komentarz" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:532 msgid "Comment:" msgstr "Komentarz:" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:878 msgid "Compress ISO..." msgstr "Kompresuj ISO" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:893 msgid "Compress selected ISOs..." msgstr "Kompresuj wybrane ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1218 msgid "Compressing ISO" msgstr "Kompresowanie ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:468 msgid "Config" msgstr "Konfig" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:37 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:125 #: Source/Core/DolphinWX/Src/InputConfigDiag.h:144 msgid "Configure" msgstr "Konfiguracja" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:102 msgid "Configure Control" msgstr "Konfiguracja sterowania" #: Source/Core/DolphinWX/Src/NetWindow.cpp:331 #: Source/Core/DolphinWX/Src/NetWindow.cpp:615 msgid "Configure Pads" msgstr "Konfiguracja padów" #: Source/Core/DolphinWX/Src/FrameTools.cpp:468 msgid "Configure..." msgstr "Konfiguruj..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1113 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1141 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1211 msgid "Confirm File Overwrite" msgstr "Potwierdź nadpis pliku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:584 msgid "Confirm on Stop" msgstr "Potwierdź przy zatrzymaniu" #: Source/Core/DolphinWX/Src/NetWindow.cpp:78 #: Source/Core/DolphinWX/Src/NetWindow.cpp:100 msgid "Connect" msgstr "Połącz" #: Source/Core/DolphinWX/Src/FrameTools.cpp:377 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188 msgid "Connect Balance Board" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:775 msgid "Connect USB Keyboard" msgstr "Podłącz klawiaturę USB" #: Source/Core/DolphinWX/Src/FrameTools.cpp:373 #, c-format msgid "Connect Wiimote %i" msgstr "Połącz Wiilot %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184 msgid "Connect Wiimote 1" msgstr "Połącz Wiilot 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:185 msgid "Connect Wiimote 2" msgstr "Połącz Wiilot 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186 msgid "Connect Wiimote 3" msgstr "Połącz Wiilot 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187 msgid "Connect Wiimote 4" msgstr "Połącz Wiilot 4" #: Source/Core/DolphinWX/Src/Main.cpp:672 msgid "Connecting..." msgstr "Łączę..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:156 msgid "Console" msgstr "Konsola" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:88 msgid "Continuous Scanning" msgstr "Skanowanie ciągłe" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:33 msgid "Control" msgstr "Sterowanie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:176 msgid "Convert to GCI" msgstr "Konwertuj do GCI" #: Source/Core/Core/Src/CoreParameter.cpp:381 msgid "Copy failed" msgstr "Kopiowanie nie powiodło się" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:789 #, c-format msgid "Copy to Memcard %c" msgstr "Kopiuj do Memcard %c" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:391 msgid "Core" msgstr "Rdzeń" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:76 #, c-format msgid "Could not initialize backend %s." msgstr "Beckend %s nie mógł zostać zainicjalizowany." #: Source/Core/Core/Src/CoreParameter.cpp:139 #, c-format msgid "" "Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii " "backup. Please note that original Gamecube and Wii discs cannot be read by " "most PC DVD drives." msgstr "" "Nie można odczytać \"%s\". Brak nośnika w napędzie lub to nie jest backup GC/" "Wii. Zwróć uwagę, że oryginalne nośniki GC i Wii nie będą odczytywane przez " "większość napędów DVD." #: Source/Core/Core/Src/CoreParameter.cpp:295 #, c-format msgid "Could not recognize ISO file %s" msgstr "Nie rozpoznao pliku ISO %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:627 #, c-format msgid "Could not save %s" msgstr "Nie można zapisać %s" #: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:119 #, c-format msgid "" "Could not write memory card file %s.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Nie można zapisać pliku karty pamięci %s.\n" "\n" "Uruchamiasz program z CD/DVD albo plik zapisu jest zabezpieczony przed " "zapisem?\n" "\n" "Czy wiadomość ta pojawia się po przeniesieniu folderu emulatora?\n" "Jeśli tak, należy ponownie określić ścieżki kart pamięci w opcjach programu." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1154 msgid "Couldn't find open command for extension 'ini'!" msgstr "Nie odnaleziono polecenia otwarcia dla rozszerzenia 'ini'!" #: Source/Core/Core/Src/BootManager.cpp:177 msgid "" "Couldn't init the core.\n" "Check your configuration." msgstr "" "Nie można zainicjować rdzenia.\n" "Sprawdź konfigurację." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:514 msgid "Count:" msgstr "Ilość:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:488 msgid "Country:" msgstr "Kraj:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:162 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569 msgid "Create AR Code" msgstr "Utwórz kod AR" #: Source/Core/DolphinWX/Src/FrameAui.cpp:569 #: Source/Core/DolphinWX/Src/FrameAui.cpp:641 msgid "Create new perspective" msgstr "Utwórz nową perspektywę" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:18 msgid "Creator: " msgstr "Twórca:" #: Source/Core/Common/Src/MsgHandler.cpp:54 msgid "Critical" msgstr "Krytyczny" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:560 msgid "Crop" msgstr "Obcięcie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120 msgid "" "Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Obcina obraz z 4:3 do 5:4 lub z 16:9 do 16:10.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:52 msgid "Crossfade" msgstr "Suwak" #: Source/Core/DolphinWX/Src/FrameTools.cpp:632 #, c-format msgid "Current directory changed from %s to %s after wxFileSelector!" msgstr "Aktualny folder zmieniono z %s na %s po wxFileSelector!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:371 msgid "Custom Projection Hack" msgstr "Custom Projection Hack" #: Source/Core/DolphinWX/Src/PHackSettings.h:17 msgid "Custom Projection Hack Settings" msgstr "Ustawienia Custom Projection Hack" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:374 msgid "Customize some Orthographic Projection parameters." msgstr "Własne parametry Orthographic Projection" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:295 msgid "Czech" msgstr "Czeski" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:706 msgid "D" msgstr "D" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:76 msgid "D-Pad" msgstr "D-Pad" #: Source/Core/DolphinWX/Src/FrameTools.cpp:470 msgid "DSP" msgstr "DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:644 msgid "DSP Emulator Engine" msgstr "DSP Emulator Engine" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:357 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:258 msgid "DSP HLE emulation (fast)" msgstr "DSP HLE emulacja (szybkie)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:260 msgid "DSP LLE interpreter (slow)" msgstr "DSP LLE interpreter (wolne)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:259 msgid "DSP LLE recompiler" msgstr "DSP LLE rekompilator" #: Source/Core/DolphinWX/Src/FrameTools.cpp:470 msgid "DSP settings" msgstr "Ustawienia DSP" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:646 msgid "DSPLLE on Separate Thread" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:830 msgid "DVD Root:" msgstr "Źródło DVD:" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226 msgid "DVDLowRead - Fatal Error: failed to read from volume" msgstr "DVDLowRead - Fatal Error: błąd odczytu dysku" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:320 msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume" msgstr "DVDLowUnencryptedRead - Fatal Error: błąd odczytu dysku" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:92 msgid "Dance Mat" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:152 msgid "Data Size" msgstr "Rozmiar danych" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:500 msgid "Date:" msgstr "Data:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:518 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:557 msgid "Datel MaxDrive/Pro files(*.sav)" msgstr "Pliki Datel MaxDrive/Pro(*.sav)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:230 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:247 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:255 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:269 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:284 msgid "Dead Zone" msgstr "Dead Zone" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:35 msgid "Debug" msgstr "Debuguj" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:532 msgid "Debugging" msgstr "Debugowanie" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:66 msgid "Decimal" msgstr "Dziesiętnie" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:875 msgid "Decompress ISO..." msgstr "Wypakuj ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:894 msgid "Decompress selected ISOs..." msgstr "Wypakuj wybrane ISO..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1082 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1218 msgid "Decompressing ISO" msgstr "Wypakowywanie ISO" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195 msgid "Decrease Frame limit" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:967 msgid "Default" msgstr "Domyślne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:827 msgid "Default ISO:" msgstr "Domyślne ISO:" #: Source/Core/DolphinWX/Src/LogWindow.cpp:107 msgid "Default font" msgstr "Domyślna czcionka" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:19 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:981 msgid "Delete" msgstr "Usuń" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:790 msgid "Delete Save" msgstr "Usuń zapis" #: Source/Core/VideoCommon/Src/AVIDump.cpp:64 #, c-format msgid "Delete the existing file '%s'?" msgstr "Usunąć istniejący plik '%s'?" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:680 msgid "Description" msgstr "Opis" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:535 msgid "Detect" msgstr "Wykryj" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220 #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:315 msgid "" "Detected attempt to read more data from the DVD than fit inside the out " "buffer. Clamp." msgstr "" "Wykryto próbę odczytu więcej danych z DVD niż mieści się w buforze " "wyjściowym. Zapchało się." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:118 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:953 msgid "Device" msgstr "Urządzenie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:736 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:790 msgid "Device Settings" msgstr "Ustawienia urządzenia" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:49 msgid "Dial" msgstr "Pokrętło" #: Source/Core/VideoBackends/D3D/Src/main.cpp:146 #, fuzzy msgid "Direct3D" msgstr "Direct3D9" #: Source/Core/Core/Src/HW/GCMemcard.cpp:120 msgid "" "Directory checksum failed\n" " and Directory backup checksum failed" msgstr "" "Suma kontrolna folderu oraz \n" "folderu zapasowego nie powiodła się" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:444 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486 msgid "Disable" msgstr "Wyłącz" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:501 msgid "Disable Destination Alpha" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:410 msgid "Disable Fog" msgstr "Wyłącz mgłę" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109 msgid "" "Disable any XFB emulation.\n" "Speeds up emulation a lot but causes heavy glitches in many games which rely " "on them (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Wyłącz dowolną emulację XFB.\n" "Przyspiesza znacznie emulację, ale powoduje błędy w wielu grach, które ich " "wymagają (szczególnie homebrew).\n" "\n" "W razie wątpliwości, pozostaw włączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96 msgid "" "Disable emulation of EFB copies.\n" "These are often used for post-processing or render-to-texture effects, so " "while checking this setting gives a great speedup it almost always also " "causes issues.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wyłącz emulację kopii EFB.\n" "Często wykorzystywane do post-processingu lub efektów render-to-texture, " "więc włączając tą opcję uzyskasz przyspieszenie, prawie zawsze powoduje " "błędy.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102 msgid "" "Disables emulation of a hardware feature called destination alpha, which is " "used in many games for various graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:596 msgid "Disc" msgstr "Dysk" #: Source/Core/DiscIO/Src/DriveBlob.cpp:94 #: Source/Core/DiscIO/Src/DriveBlob.cpp:113 msgid "Disc Read Error" msgstr "Dłąd odczytu dysku" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:321 msgid "Display" msgstr "Ekran" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105 msgid "" "Display the inputs read by the emulator.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wyświetla wejścia odczytane przez emulator.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:67 msgid "Divide" msgstr "Podziel" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1044 msgid "Do you want to stop the current emulation?" msgstr "Zatrzymać aktualną emulację?" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:649 msgid "Dolby Pro Logic II decoder" msgstr "Dekoder Dolby Pro Logic II" #: Source/Core/DolphinWX/Src/FrameTools.cpp:906 msgid "Dolphin" msgstr "Dolphin" #: Source/Core/DolphinWX/Src/AboutDolphin.cpp:20 #, c-format msgid "" "Dolphin %s\n" "Copyright (c) 2003-2013+ Dolphin Team\n" "\n" "Branch: %s\n" "Revision: %s\n" "Compiled: %s @ %s\n" "\n" "Dolphin is a Gamecube/Wii emulator, which was\n" "originally written by F|RES and ector.\n" "Today Dolphin is an open source project with many\n" "contributors, too many to list.\n" "If interested, just go check out the project page at\n" "http://code.google.com/p/dolphin-emu/ .\n" "\n" "Special thanks to Bushing, Costis, CrowTRobo,\n" "Marcan, Segher, Titanik, or9 and Hotquik for their\n" "reverse engineering and docs/demos.\n" "\n" "Big thanks to Gilles Mouchard whose Microlib PPC\n" "emulator gave our development a kickstart.\n" "\n" "Thanks to Frank Wille for his PowerPC disassembler,\n" "which or9 and we modified to include Gekko specifics.\n" "\n" "Thanks to hcs/destop for their GC ADPCM decoder.\n" "\n" "We are not affiliated with Nintendo in any way.\n" "Gamecube and Wii are trademarks of Nintendo.\n" "The emulator should not be used to play games\n" "you do not legally own." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:189 #, c-format msgid "Dolphin %s Graphics Configuration" msgstr "Ustawienia graficzne %s" #: Source/Core/DolphinWX/Src/FrameTools.cpp:299 msgid "Dolphin &Web Site" msgstr "Dolphin strona &WWW" #: Source/Core/DolphinWX/Src/ConfigMain.h:24 msgid "Dolphin Configuration" msgstr "Konfiguracja Dolphin'a" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:197 msgid "Dolphin Emulated Wiimote Configuration" msgstr "Konfiguracja emulowanego Wiilota" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:382 msgid "Dolphin FIFO" msgstr "Dolphin FIFO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1210 msgid "Dolphin GCPad Configuration" msgstr "Konfiguracja GCPad'a" #: Source/Core/DolphinWX/Src/FrameTools.cpp:726 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1145 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Filmy TAS (*.dtm)" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:8 msgid "Dolphin Wiimote Configuration" msgstr "Konfiguracja Wiilot'a" #: Source/Core/DolphinWX/Src/FrameTools.cpp:301 msgid "Dolphin at &Google Code" msgstr "Dolphin na &Google Code" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:355 msgid "" "Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for " "files..." msgstr "" "Program nie mógł znaleść żadnych obrazów GC/Wii ISO. Kliknij tutaj by " "przeglądać pliki..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:359 msgid "" "Dolphin is currently set to hide all games. Doubleclick here to show all " "games..." msgstr "" "Program jest obecnie ustawiony by ukrywać wszystkie gry. Kliknij tutaj by " "pokazać wszystkie gry..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1153 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1239 msgid "Dolphin was unable to complete the requested action." msgstr "Program nie był w stanie zakończyć żądanej akcji." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:351 msgid "" "Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF " "= Compatible)" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:263 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:45 msgid "Down" msgstr "Dół" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:45 msgid "Download Codes (WiiRD Database)" msgstr "Ściągnij kody (baza WiiRD)" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:292 #, c-format msgid "Downloaded %lu codes. (added %lu)" msgstr "Pobrano %lu kodów. (dodano %lu)" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:35 msgid "Drums" msgstr "Perkusja" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:88 msgid "Dummy" msgstr "Atrapa" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:647 msgid "Dump Audio" msgstr "Zrzut audio" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:543 msgid "Dump EFB Target" msgstr "Zrzut EFB Target" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:544 msgid "Dump Frames" msgstr "Zrzut klatek" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:541 msgid "Dump Textures" msgstr "Zrzut tekstur" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:115 msgid "" "Dump all rendered frames to an AVI file in User/Dump/Frames/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzuca wszystkie renderowane klatki do pliku AVI w User/Dump/Frames/\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112 msgid "" "Dump decoded game textures to User/Dump/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzuć tekstury gry do User/Dump/Textures//\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114 msgid "" "Dump the contents of EFB copies to User/Dump/Textures/\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zrzuca zawartość kopii EFB do User/Dump/Textures/\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:514 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:269 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:296 msgid "Dutch" msgstr "Holenderski" #: Source/Core/DolphinWX/Src/FrameTools.cpp:113 msgid "E&xit" msgstr "&Wyjście" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:442 msgid "EFB Copies" msgstr "EFB Copies" #: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:210 #, c-format msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version %d.%d -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "BŁĄD: Ta wersja programu wymaga sterownika TAP-Win32 w wersji przynajmniej " "%d. %d -- Jeśli ostatnio aktualizowałeś program, ponowne uruchomienie " "systemu jest wymagane aby sterownik zaczął działać." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:151 msgid "EUROPE" msgstr "Europa" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143 msgid "Early Memory Updates" msgstr "Early Memory Updates" #: Source/Core/DolphinWX/Src/FrameTools.cpp:486 msgid "Edit" msgstr "Edycja" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:17 msgid "Edit ActionReplay Code" msgstr "Edytuj kody ActionReplay" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:313 msgid "Edit Config" msgstr "Edytuj konfigurację" #: Source/Core/DolphinWX/Src/PatchAddEdit.h:17 msgid "Edit Patch" msgstr "Edytuj patch" #: Source/Core/DolphinWX/Src/FrameTools.cpp:486 msgid "Edit current perspective" msgstr "Edytuj bierzącą perspektywę" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:439 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:461 msgid "Edit..." msgstr "Edytuj..." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48 msgid "Effect" msgstr "Efekt" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:436 msgid "Embedded Frame Buffer" msgstr "Embedded Frame Buffer" #: Source/Core/Core/Src/Core.cpp:190 msgid "Emu Thread already running" msgstr "Wątek emulacji jest już uruchomiony" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111 msgid "" "Emulate XFBs accurately.\n" "Slows down emulation a lot and prohibits high-resolution rendering but is " "necessary to emulate a number of games properly.\n" "\n" "If unsure, check virtual XFB emulation instead." msgstr "" "Emuluje XFB dokładnie.\n" "Spowalnia znacznie emulację i zabrania renderowania w wysokich " "rozdzielczościach, ale jest wymagane do prawidłowej emulacji niektórych " "gier.\n" "\n" "W razie wątpliwości, włącz wirtualną emulację XFB." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110 msgid "" "Emulate XFBs using GPU texture objects.\n" "Fixes many games which don't work without XFB emulation while not being as " "slow as real XFB emulation. However, it may still fail for a lot of other " "games (especially homebrew applications).\n" "\n" "If unsure, leave this checked." msgstr "" "Emuluje XFB używając obiektów tekstur GPU.\n" "Naprawia wiele gier, które nie działają bez emulacji XFB, nie będąc " "jednakowo wolne jak rzeczywista emulacja XFB. Jednak może wciąż zawodzić dla " "pozostałej większości gier (szczególnie homebrew).\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Emulated Wiimote" msgstr "Emulowany Wiilot" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:378 msgid "Emulation State: " msgstr "Stan emulacji:" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22 msgid "Enable" msgstr "Włącz" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92 msgid "" "Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's " "supported by your GPU.\n" "Possibly causes issues.\n" "Requires fullscreen to work.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza efekty 3D poprzez stereoskopię używając technologii Nvidia 3D Vision " "jeśli jest wspierana przez twoją GPU.\n" "Może powodować błędy.\n" "Wymagany tryb pełnoekranowy.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:87 msgid "Enable AR Logging" msgstr "Włącz log AR" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:356 msgid "Enable Block Merging" msgstr "Włącz łączenie bloków" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:363 msgid "Enable Bounding Box Calculation" msgstr "Włącz Bounding Box Calculation" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:447 msgid "Enable Cache" msgstr "Włącz cache" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:549 msgid "Enable Cheats" msgstr "Włącz kody" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:342 msgid "Enable Dual Core" msgstr "Włącz 2 rdzenie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:547 msgid "Enable Dual Core (speedup)" msgstr "Włącz 2 rdzenie (przyspieszenie)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:343 msgid "Enable Idle Skipping" msgstr "Włącz Idle Skipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:548 msgid "Enable Idle Skipping (speedup)" msgstr "Włącz Idle Skipping (przyspieszenie)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:344 msgid "Enable MMU" msgstr "Włącz MMU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:564 msgid "Enable Progressive Scan" msgstr "Włącz Progressive Scan" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:768 msgid "Enable Screen Saver" msgstr "Włącz wygaszacz ekranu" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92 msgid "Enable Speaker Data" msgstr "Włącz dane głosu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:360 msgid "Enable WideScreen" msgstr "Włącz WideScreen" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527 msgid "Enable Wireframe" msgstr "Włącz Wireframe" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85 msgid "" "Enable anisotropic filtering.\n" "Enhances visual quality of textures that are at oblique viewing angles.\n" "Might cause issues in a small number of games.\n" "\n" "If unsure, select 1x." msgstr "" "Włącza filtrowanie anizotropowe.\n" "Poprawia jakość tekstur dla obiektów obserwowanych pod dużymi kątami.\n" "Może powodować błędy w kilku grach.\n" "\n" "W razie wątpliwości, wybierz 1x." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:355 msgid "" "Enable fast disc access. Needed for a few games. (ON = Fast, OFF = " "Compatible)" msgstr "" "Włącz szybki dostęp do dysku. Wymagane dla kilku gier. (ON = szybko, OFF = " "kompatybilne)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:803 msgid "Enable pages" msgstr "Włącz strony" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76 msgid "" "Enable this if you want the whole screen to be used for rendering.\n" "If this is disabled, a render window will be created instead.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz jeśli chcesz by cały ekran był używany do renderingu.\n" "Jeśli wyłączone, zostanie utworzone okno renderingu.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80 msgid "" "Enable this if you want to use the main Dolphin window for rendering rather " "than a separate render window.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącz jeśli chcesz by główne okno Dolphina było używane do renderingu " "zamiast osobnego okna.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:367 msgid "" "Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for " "ANY other game." msgstr "" "Włącz to by przyspieszyć The Legend of Zelda: Twilight Princess. Wyłącz dla " "KAŻDEJ innej gry." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:372 msgid "Enables Custom Projection Hack" msgstr "Włącza Custom Projection Hack" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:517 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on " "OSX." msgstr "" "Włącza emulację Dolby Pro Logic II używając 5.1 surround. Niedostępne na OSX." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:519 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only." msgstr "" "Włącza emulację Dolby Pro Logic II używając 5.1 surround. Tylko OpenAL." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81 msgid "" "Enables progressive scan if supported by the emulated software.\n" "Most games don't care about this.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Włącza progressive scan jeśli wspierane przez emulowane oprogramowanie.\n" "Większość gier nie obchodzi to ustawienie.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:345 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Włącza Memory Management Unit, wymagane dla niektórych gier. (ON = " "kompatybilny, OFF = szybko)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117 msgid "" "Encode frame dumps using the FFV1 codec.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Koduj zrzuty klatek używając kodeka FFV1.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:40 msgid "End" msgstr "Koniec" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:509 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:264 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:297 msgid "English" msgstr "Angielski" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:418 msgid "Enhancements" msgstr "Ulepszenia" #: Source/Core/DolphinWX/Src/FrameAui.cpp:640 msgid "Enter a name for the new perspective:" msgstr "Wprowadź nazwę nowej perspektywy:" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:178 #, c-format msgid "Entry %d/%d" msgstr "Wejście %d/%d" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72 #, c-format msgid "Entry 1/%d" msgstr "Wejście 1/%d" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:193 msgid "Equal" msgstr "Równy" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:32 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1245 msgid "Error" msgstr "Błąd" #: Source/Core/DolphinWX/Src/Main.cpp:417 msgid "Error loading selected language. Falling back to system default." msgstr "Błąd wczytywania wybranego języka. Ustawienia domyślne." #: Source/Core/Common/Src/ChunkFile.h:271 #, c-format msgid "" "Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). " "Aborting savestate load..." msgstr "" "Błąd: Po \"%s\", znaleziono %d (0x%X) zamiast save maker'a %d (0x%X). " "Anulowanie wczytywania zapisanego stanu..." #: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:329 #, c-format msgid "" "Error: Trying to access %s fonts but they are not loaded. Games may not show " "fonts correctly, or crash." msgstr "" "Błąd: Próba dostępu do czcionek %s ale nie są one wczytane. Gry mogą " "pokazywać czcionki niewłaściwie lub zawieścić się." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:17 msgid "Escape" msgstr "Escape" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:30 msgid "Euphoria" msgstr "Euforia" #: Source/Core/Core/Src/ArmMemTools.cpp:78 #, c-format msgid "Exception handler - access below memory space. %08llx%08llx" msgstr "Handler wyjątku - dostęp poniżej obszaru pamięci. %08llx%08llx" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:48 msgid "Execute" msgstr "Wykonaj" #: Source/Core/DolphinWX/Src/FrameTools.cpp:366 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182 msgid "Exit" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:194 msgid "Export All Wii Saves" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:446 msgid "Export Failed" msgstr "Eksportuj nieudany" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:699 msgid "Export File" msgstr "Eksportuj plik" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177 msgid "Export Recording" msgstr "Eksportuj nagranie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:353 msgid "Export Recording..." msgstr "Eksportuj nagranie..." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:792 msgid "Export Save" msgstr "Eksportuj zapis" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:859 msgid "Export Wii save (Experimental)" msgstr "Eksportuj zapis Wii (eksperymentalne)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:793 msgid "Export all saves" msgstr "Eksportuj wszystkie zapisy" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:113 msgid "Export failed" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:552 msgid "Export save as..." msgstr "Eksportuj zapis jako..." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289 msgid "Extension" msgstr "Rozszerzenie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:484 msgid "External Frame Buffer" msgstr "External Frame Buffer" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:48 msgid "Extra Parameter" msgstr "Parametr Dodatkowy" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:49 msgid "Extra Parameter useful in ''Metroid: Other M'' only." msgstr "Parametr Dodatkowy przydatny tylko w ''Metroid: Other M\"." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:674 msgid "Extract All Files..." msgstr "Wypakuj wszystkie pliki..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:680 msgid "Extract Apploader..." msgstr "Wypakuj Apploader'a..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:681 msgid "Extract DOL..." msgstr "Wypakuj DOL..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:670 msgid "Extract Directory..." msgstr "Wypakuj folder..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:672 msgid "Extract File..." msgstr "Wypakuj plik..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:667 msgid "Extract Partition..." msgstr "Wypakuj partycję..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:788 #, c-format msgid "Extracting %s" msgstr "Wypakowywanie %s" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:771 msgid "Extracting All Files" msgstr "Wypakowywanie wszystkich plików" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:771 msgid "Extracting Directory" msgstr "Wypakowywanie folderu" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:774 msgid "Extracting..." msgstr "Wypakowywanie..." #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:904 msgid "FIFO Byte" msgstr "Bajt FIFO" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:32 msgid "FIFO Player" msgstr "FIFO Player" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:154 msgid "FRANCE" msgstr "Francja" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:504 msgid "FST Size:" msgstr "Rozmiar FST:" #: Source/Core/Core/Src/NetPlayClient.cpp:129 msgid "Failed to Connect!" msgstr "Połączenie nieudane!" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:305 msgid "Failed to download codes." msgstr "Pobieranie kodów nieudane!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:910 #, c-format msgid "Failed to extract to %s!" msgstr "Wypakowanie do %s nie udało się!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:261 msgid "Failed to listen. Is another instance of the NetPlay server running?" msgstr "" #: Source/Core/Core/Src/DSP/DSPCore.cpp:66 #, c-format msgid "" "Failed to load DSP ROM:\t%s\n" "\n" "This file is required to use DSP LLE.\n" "It is not included with Dolphin as it contains copyrighted data.\n" "Use DSPSpy to dump the file from your physical console.\n" "\n" "You may use the DSP HLE engine which does not require ROM dumps.\n" "(Choose it from the \"Audio\" tab of the configuration dialog.)" msgstr "" "Wczytanie DSP ROM'u nie powiodło się:\t%s\n" "\n" "Ten plik jest wymagany gdy używasz DSP LLE.\n" "Nie jest dołączany do programu, ponieważ jest chroniony prawami autorskimi.\n" "Użyj DSPSpy by zrobić zrzut pliku z Twojej konsoli.\n" "\n" "Możesz wykorzystać silnik DSP HLE, który nie wymaga ROM'ów.\n" "(Wybierz z zakładki \"Audio\" okna konfiguracyjnego.)" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:108 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:131 msgid "" "Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:90 #: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:101 msgid "" "Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin " "might crash unexpectedly!" msgstr "" #: Source/Core/Core/Src/Movie.cpp:785 #, c-format msgid "Failed to read %s" msgstr "Nieudany odczyt %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189 msgid "Failed to read banner.bin" msgstr "Błąd odczytu banner.bin" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:226 msgid "Failed to read bk header" msgstr "Odczyt nagłówka bk nie powiódł się" #: Source/Core/Core/Src/HW/GCMemcard.cpp:176 #, c-format msgid "" "Failed to read block %d of the save data\n" "Memcard may be truncated\n" "FilePosition:%llx" msgstr "" "Błąd odczytu bloku %d zapisanego pliku\n" "Karta pamięci może być okrojona\n" "FilePosition:%llx" #: Source/Core/Core/Src/HW/GCMemcard.cpp:101 msgid "" "Failed to read block allocation table backup correctly\n" "(0x8000-0x9FFF)" msgstr "" "Błąd poprawnego odczytu block allocation table backup\n" "(0x8000-0x9FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:95 msgid "" "Failed to read block allocation table correctly\n" "(0x6000-0x7FFF)" msgstr "" "Błąd poprawnego odczytu block allocation table\n" "(0x6000-0x7FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:328 #, c-format msgid "Failed to read data from file %d" msgstr "Odczyt z %d nieudany" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:420 #, c-format msgid "Failed to read data from file: %s" msgstr "Odczyt z pliku %s nie powiódł się" #: Source/Core/Core/Src/HW/GCMemcard.cpp:89 msgid "" "Failed to read directory backup correctly\n" "(0x4000-0x5FFF)" msgstr "" "Błąd poprawnego odczytu folderu zapasowego\n" "(0x4000-0x5FFF)" #: Source/Core/Core/Src/HW/GCMemcard.cpp:83 msgid "" "Failed to read directory correctly\n" "(0x2000-0x3FFF)" msgstr "" "Błąd poprawnego odczytu folderu\n" "(0x2000-0x3FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:130 msgid "Failed to read header" msgstr "Odczyt nagłówka nie powiódł się" #: Source/Core/Core/Src/HW/GCMemcard.cpp:72 msgid "" "Failed to read header correctly\n" "(0x0000-0x1FFF)" msgstr "" "Błąd poprawnego odczytu nagłówka\n" "(0x0000-0x1FFF)" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:299 #, c-format msgid "Failed to read header for file %d" msgstr "" #: Source/Core/DiscIO/Src/VolumeGC.cpp:46 msgid "Failed to read unique ID from disc image" msgstr "Błąd odczytu unikalnego ID z obrazu dysku" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Błąd zapisu BT.DINF do SYSCONF" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:269 msgid "Failed to write bkhdr" msgstr "Zapis bkhdr nie powiódł się" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:428 #, c-format msgid "Failed to write data to file: %s" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205 #, c-format msgid "Failed to write header for %s" msgstr "Zapis nagłówka do %s nie powiódł się" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:298 msgid "Farsi" msgstr "Farsi" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:478 msgid "Fast" msgstr "Szybki" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:504 msgid "Fast Depth Calculation" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:347 msgid "Fast version of the MMU. Does not work for every game." msgstr "Szybka wersja MMU. Nie funkcjonuje dla każdej gry." #: Source/Core/Core/Src/Movie.cpp:1042 #, c-format msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s" msgstr "" "Fatal desync. Anulowanie playback'u. (Błąd w PlayWiimote: %u != %u, byte " "%u.)%s" #: Source/Core/DolphinWX/Src/FrameTools.cpp:202 msgid "Fifo Player" msgstr "Fifo Player" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:86 msgid "File Info" msgstr "Informacja o pliku" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:300 msgid "File contained no codes." msgstr "Plik nie zawiera kodów." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:400 msgid "File converted to .gci" msgstr "Plik skonwertowany do .gci." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:415 msgid "" "File could not be opened\n" "or does not have a valid extension" msgstr "" "Nie można otworzyć pliku\n" "lub posiada niewłaściwe rozszerzenie" #: Source/Core/Core/Src/HW/GCMemcard.cpp:37 #, c-format msgid "" "File has the extension \"%s\"\n" "valid extensions are (.raw/.gcp)" msgstr "" "Plik posiada rozszerzenie \"%s\"\n" "poprawne rozszerzenia to (.raw/.gcp)" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:412 msgid "File is not recognized as a memcard" msgstr "Plik nierozpoznany jako karta pamięci" #: Source/Core/DiscIO/Src/CompressedBlob.cpp:280 msgid "File not compressed" msgstr "Plik nie skompresowany" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142 #, c-format msgid "FileIO: Unknown open mode : 0x%02x" msgstr "FileIO: Nieznany tryb otwarcia: 0x%02x" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:584 msgid "Filesystem" msgstr "System plików" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1147 msgid "Filetype 'ini' is unknown! Will not open!" msgstr "Nieznany plik typu 'ini'! Nie otworzy się!" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:253 msgid "Find next" msgstr "Następny" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:254 msgid "Find previous" msgstr "Poprzedni" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:626 msgid "First Block" msgstr "Blok pierwszy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:799 msgid "Fix Checksums" msgstr "Napraw sumy kontrolne" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284 msgid "Force 16:9" msgstr "Wymuś 16:9" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284 msgid "Force 4:3" msgstr "Wymuś 4:3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:555 msgid "Force Console as NTSC-J" msgstr "Wymuś konsolę jako NTSC-J" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:407 msgid "Force Texture Filtering" msgstr "Wymuś filtrowanie tekstur" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91 msgid "" "Force texture filtering even if the emulated game explicitly disabled it.\n" "Improves texture quality slightly but causes glitches in some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wymusza dwuliniowe filtrowanie tekstur jeśli gra jawnie je wyłączyła.\n" "Poprawia jakość tekstur, ale może powodować błędy w niektórych grach.\n" "\n" "W razie wątpliwości, pozostaw wyłaczone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83 msgid "" "Force the game to output graphics for widescreen resolutions.\n" "Causes graphical glitches is some games.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wymusza od gry wyświetlanie grafiki w szerszych rozdzielczościach.\n" "Możliwe błędy graficzne.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:497 msgid "" "Forces NTSC-J mode for using the Japanese ROM font.\n" "Left unchecked, dolphin defaults to NTSC-U and automatically enables this " "setting when playing Japanese games." msgstr "" "Wymusza tryb NTSC-J dla użycia czcionek japońskiego ROMu.\n" "Pozostaw wyłączone, domyślnie NTSC-U i automatycznie włącza gdy gramy w " "japońskie gry." #: Source/Core/Core/Src/HW/GCMemcard.cpp:27 msgid "" "Format as ascii (NTSC\\PAL)?\n" "Choose no for sjis (NTSC-J)" msgstr "" "Formatować jako ascii (NTSC\\PAL)?\n" "Wybierz nie dla sjis (NTSC-J)" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:266 msgid "Forward" msgstr "W przód" #: Source/Core/DolphinWX/Src/NetWindow.cpp:157 msgid "Forward port (UPnP)" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:501 #, c-format msgid "Found %d results for '" msgstr "Znaleziono %d dla '" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:65 #, c-format msgid "Found %x save files" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:869 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:937 msgid "Frame" msgstr "Klatka" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:879 msgid "Frame " msgstr "Klatka" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:173 msgid "Frame Advance" msgstr "Frame Advance" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:547 msgid "Frame Dumps use FFV1" msgstr "Zrzuty klatek używają FFV1" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:215 msgid "Frame Info" msgstr "Frame Info" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:103 msgid "Frame Range" msgstr "Zasięg klatki" #: Source/Core/DolphinWX/Src/FrameTools.cpp:139 msgid "Frame S&kipping" msgstr "Frame S&kipping" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:559 msgid "Framelimit:" msgstr "Limit klatek:" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:191 msgid "Frames To Record" msgstr "Klatki do nagrania" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:545 msgid "Free Look" msgstr "Free Look" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:511 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:266 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:299 msgid "French" msgstr "Francuski" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:42 msgid "Frets" msgstr "Gryfy" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124 msgid "From" msgstr "Z" #: Source/Core/DolphinWX/Src/FrameTools.cpp:465 msgid "FullScr" msgstr "FullScr" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:264 msgid "Fullscreen resolution:" msgstr "Rozdzielczość pełnoekranowa:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:524 msgid "GCI File(*.gci)" msgstr "Plik GCI(*.gci)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:471 msgid "GCPad" msgstr "GCPad" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:667 msgid "GX_CMD_INVL_VC" msgstr "GX_CMD_INVL_VC" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:484 msgid "Game ID:" msgstr "ID gry:" #: Source/Core/Core/Src/NetPlayClient.cpp:473 msgid "Game is already running!" msgstr "Gra jest już uruchomiona!" #: Source/Core/Core/Src/NetPlayClient.cpp:744 msgid "Game isn't running!" msgstr "Gra nie jest uruchomiona!" #: Source/Core/DolphinWX/Src/NetWindow.cpp:426 msgid "Game not found!" msgstr "Nie znaleziono gry!" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:421 msgid "Game-Specific Settings" msgstr "Specyficzne ustawienia gry" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:325 msgid "GameConfig" msgstr "Konfiguracja gry" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:515 msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)" msgstr "Pliki zapisu GameCube(*.gci;*.gcs;*.sav)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:541 msgid "Gamecube" msgstr "Gamecube" #: Source/Core/DolphinWX/Src/FrameTools.cpp:180 msgid "Gamecube &Pad Settings" msgstr "Ustawienia &pada GC" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:205 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1063 msgid "Gamecube Memory Cards (*.raw,*.gcp)" msgstr "Karty pamięci GC (*.raw,*.gcp)" #: Source/Core/DolphinWX/Src/FrameTools.cpp:471 msgid "Gamecube Pad settings" msgstr "Ustawienia pada GC" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:106 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:333 msgid "Gecko Codes" msgstr "Kody Gecko" #: Source/Core/Core/Src/GeckoCode.cpp:247 #, c-format msgid "" "GeckoCode failed to run (CT%i CST%i) (%s)\n" "(either a bad code or the code type is not yet supported. Try using the " "native code handler by placing the codehandler.bin file into the Sys " "directory and restarting Dolphin.)" msgstr "" "Błąd uruchomienia GeckoCode (CT%i CST%i) (%s)\n" "(zły kod albo typ kodu nie jest jeszcze wspierany. Spróbuj użyć natywnej " "obsługi kodu poprzez wklejenie pliku codehandler.bin w folderze Sys oraz " "zrestartowaniiu programu)" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:160 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:538 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:203 msgid "General" msgstr "Główne" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:153 msgid "General Settings" msgstr "Ustawienia ogólne" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:510 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:265 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:300 msgid "German" msgstr "Niemiecki" #: Source/Core/Core/Src/ActionReplay.cpp:445 #, c-format msgid "GetARCode: Index is greater than ar code list size %lu" msgstr "GetARCode: Indeks jest większy niż rozmiar listy kodów AR %lu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:469 msgid "Graphics" msgstr "Grafika" #: Source/Core/DolphinWX/Src/FrameTools.cpp:469 msgid "Graphics settings" msgstr "Ustawienia graficzne" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:194 msgid "Greater Than" msgstr "Większy niż" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87 msgid "" "Greatly increases quality of textures generated using render to texture " "effects.\n" "Raising the internal resolution will improve the effect of this setting.\n" "Slightly decreases performance and possibly causes issues (although " "unlikely).\n" "\n" "If unsure, leave this checked." msgstr "" "Znacznie poprawia jakość tekstur generowanych wykorzystując renderowanie do " "efektów tekstur.\n" "Zwiększenie wewnętrznej rozdzielczości poprawi efekt tego ustawienia.\n" "Odrobinę zmniejsza wydajność i może powodować problemy (mało " "prawdopodobne).\n" "\n" "W razie wątpliwości, pozostaw włączone." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:301 msgid "Greek" msgstr "Grecki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Green" msgstr "Zielony" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Green Left" msgstr "Zielony lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Green Right" msgstr "Zielony prawo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:39 msgid "Guitar" msgstr "Gitara" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432 msgid "Hacks" msgstr "Hacki" #: Source/Core/Core/Src/HW/GCMemcard.cpp:111 msgid "Header checksum failed" msgstr "Suma kontrolna nagłówka nie powiodła się" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:302 msgid "Hebrew" msgstr "Hebrajski" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:301 msgid "Height" msgstr "Wysokość" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:51 msgid "Help" msgstr "Pomoc" #: Source/Core/DolphinWX/Src/Main.cpp:243 msgid "" "Hi,\n" "\n" "Dolphin requires Mac OS X 10.7 or greater.\n" "Unfortunately you're running an old version of OS X.\n" "The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n" "Please upgrade to 10.7 or greater to use the newest Dolphin version.\n" "\n" "Sayonara!\n" msgstr "" "Hej!\n" "\n" "Dolphin wymaga Mac OS X 10.7 lub nowszego.\n" "Niestety pracujesz na starszej wersji OS X'a.\n" "Ostatnią wersją Dolphin'a, która wspiera OS X 10.6 jest Dolphin 3.5.\n" "Proszę uaktualnić system do wersji 10.7 lub nowszej, w celu korzystania z " "najnowszych wersji Dolphin'a.\n" "\n" "Narka!\n" #: Source/Core/DolphinWX/Src/Main.cpp:234 msgid "" "Hi,\n" "\n" "Dolphin requires that your CPU has support for SSE2 extensions.\n" "Unfortunately your CPU does not support them, so Dolphin will not run.\n" "\n" "Sayonara!\n" msgstr "" "Siema,\n" "Dolphin wymaga od procesora rozszerzeń SSE2.\n" "Niestety Twój procesor ich nie posiada, dlatego Dolphin nie ruszy.\n" "\n" "Pozdro i poćwicz!\n" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:297 msgid "Hide" msgstr "Ukryj" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:308 msgid "Hide Mouse Cursor" msgstr "Ukryj kursor myszy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79 msgid "" "Hides the mouse cursor if it's on top of the emulation window.\n" "\n" "If unsure, leave this checked." msgstr "" "Ukrywa kursor myszy jeśli znajduje się nad oknem emulacji.\n" "\n" "W razie wątpliwości, pozostaw włączone." #: Source/Core/DolphinWX/Src/WXInputBase.cpp:41 msgid "Home" msgstr "Home" #: Source/Core/DolphinWX/Src/NetWindow.cpp:80 #: Source/Core/DolphinWX/Src/NetWindow.cpp:145 msgid "Host" msgstr "Host" #: Source/Core/DolphinWX/Src/HotkeyDlg.h:31 msgid "Hotkey Configuration" msgstr "Konfiguracja skrótów klawiszowych" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:288 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:581 msgid "Hotkeys" msgstr "Skróty klawiszowe" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:303 msgid "Hungarian" msgstr "Węgierski" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Hybrid Wiimote" msgstr "Hybrydowy Wiilot" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:675 #, c-format msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x" msgstr "" "IOCTL_ES_GETVIEWS: Próba otrzymania danych z nieznanego ticket'u: %08x/%08x" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:942 #, fuzzy, c-format msgid "" "IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your " "NAND dump\n" "TitleID %016llx.\n" " Dolphin will likely hang now." msgstr "" "IOCTL_ES_LAUNCH: Gra próbowała ponownie wczytać IOS lub tytuł, który jest " "niedostępny w Twoim zrzucie NAND\n" "TitleID %016llx.\n" "Program teraz chyba się zawiesi :C" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:426 msgid "IOCTL_ES_READCONTENT - bad destination" msgstr "IOCTL_ES_READCONTENT - zła ścieżka" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:734 msgid "IPL Settings" msgstr "Ustawienia IPL" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:274 msgid "IR" msgstr "IR" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25 msgid "IR Pointer" msgstr "Wskaźnik IR" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:111 msgid "IR Sensitivity:" msgstr "Czułość IR" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:555 msgid "ISO Details" msgstr "Szczegóły ISO" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:822 msgid "ISO Directories" msgstr "Foldery ISO" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:157 msgid "ITALY" msgstr "Włochy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:624 msgid "Icon" msgstr "Ikona" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:364 msgid "" "If checked, the bounding box registers will be updated. Used by the Paper " "Mario games." msgstr "" "Jeśli włączone, bounding box registers zostaną zaktualizowane. " "Wykorzystywane przez gry Paper Mario." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:439 msgid "Ignore Format Changes" msgstr "Ignoruj zmiany formatu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95 msgid "" "Ignore any changes to the EFB format.\n" "Improves performance in many games without any negative effect. Causes " "graphical defects in a small number of other games though.\n" "\n" "If unsure, leave this checked." msgstr "" "Ignoruje wszystkie zmiany formatu EFB.\n" "Poprawia wydajność w wielu grach bez negatywnych skutków. Powoduje defekty " "graficzne w małej ilości innych gier.\n" "\n" "W razie wątpliwości, pozostaw włączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94 msgid "" "Ignore any requests of the CPU to read from or write to the EFB.\n" "Improves performance in some games, but might disable some gameplay-related " "features or graphical effects.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ignoruje wszystkie próby odczytu/zapisu EFB od CPU.\n" "Poprawia wydajność w niektórych grach, ale może wyłączyć niektóre funkcje " "powiązane z grą lub efekty graficzne.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:791 msgid "Import Save" msgstr "Importuj zapis" #: Source/Core/DolphinWX/Src/FrameTools.cpp:193 msgid "Import Wii Save" msgstr "" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:93 msgid "Import failed" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:441 msgid "" "Imported file has gsc extension\n" "but does not have a correct header" msgstr "" "Zaimportowany plik posiada rozszerzenie gsc\n" "lecz nie posiada właściwego nagłówka" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:429 msgid "Imported file has invalid length" msgstr "Zaimportowany plik jest niewłąściwej wielkości" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:438 msgid "" "Imported file has sav extension\n" "but does not have a correct header" msgstr "" "Zaimportowany plik posiada rozszerzenie sav\n" "lecz nie posiada właściwego nagłówka" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:382 msgid "In Game" msgstr "W grze" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194 msgid "Increase Frame limit" msgstr "" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:34 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:336 msgid "Info" msgstr "Info" #: Source/Core/Common/Src/MsgHandler.cpp:51 msgid "Information" msgstr "Informacja" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "Input" msgstr "Wejście" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:50 msgid "Insert" msgstr "Wstaw" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:166 msgid "Insert Encrypted or Decrypted code here..." msgstr "Wprowadź zaszyfrowany/zdeszyfrowany kod tutaj..." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:774 msgid "Insert SD Card" msgstr "Włóż kartę SD" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:21 msgid "Insert name here.." msgstr "Wprowadź nazwę tutaj..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:199 msgid "Install WAD" msgstr "Zainstaluj WAD" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:882 msgid "Install to Wii Menu" msgstr "Zainstaluj do Wii Menu" #: Source/Core/Core/Src/x64MemTools.cpp:254 #: Source/Core/Core/Src/x64MemTools.cpp:305 msgid "" "InstallExceptionHandler called, but this platform does not yet support it." msgstr "" "InstallExceptionHandler wywołany, ale ta platforma nie wspiera go jeszcze." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1387 msgid "Installing WAD..." msgstr "Instalacja WAD..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:968 msgid "Integrity Check Error" msgstr "Błąd sprawdzania integralności" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:974 msgid "Integrity check completed" msgstr "Sprawdzanie integralności zakończone" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:973 msgid "Integrity check completed. No errors have been found." msgstr "Sprawdzanie integralności zakończone. Nie znaleziono błędów." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:965 #, c-format msgid "" "Integrity check for partition %d failed. Your dump is most likely corrupted " "or has been patched incorrectly." msgstr "" "Sprawdzenie integralności dla partycji %d nie powiodło się. Twój zrzut jest " "prawdopodobnie uszkodzony lub został źle spatchowany." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:539 msgid "Interface" msgstr "Interfejs" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:632 msgid "Interface Settings" msgstr "Ustawienia interfejsu" #: Source/Core/Core/Src/State.cpp:269 msgid "Internal LZO Error - compression failed" msgstr "Wewnętrzny błąd LZO - kompresja nie powiodła się" #: Source/Core/Core/Src/State.cpp:393 #, c-format msgid "" "Internal LZO Error - decompression failed (%d) (%li, %li) \n" "Try loading the state again" msgstr "" "Wewnętrzny błąd LZO - dekompresja nie powiodła się (%d) (%li, %li) \n" "Wczytaj stan ponownie" #: Source/Core/Core/Src/State.cpp:530 msgid "Internal LZO Error - lzo_init() failed" msgstr "Wewnętrzny błąd LZO - lzo_init() nie powiodło się" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:353 msgid "Internal Resolution:" msgstr "Wewnętrzna rozdzielczość:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:43 msgid "Interpreter (VERY slow)" msgstr "Interpreter (BARDZO wolne)" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:381 msgid "Intro" msgstr "Intro" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:235 #, c-format msgid "Invalid Size(%x) or Magic word (%x)" msgstr "Niewłaściwy rozmiar (%x) lub Magic word (%x)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:619 msgid "Invalid Value!" msgstr "Niewłaściwa wartość!" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:449 msgid "Invalid bat.map or dir entry" msgstr "Niewłaściwe bat.map lub wejście folderu" #: Source/Core/Core/Src/CoreTiming.cpp:465 #, c-format msgid "Invalid event type %i" msgstr "Niewłaściwy typ zdarzenia %i" #: Source/Core/Core/Src/HW/DVDInterface.cpp:312 msgid "Invalid file" msgstr "Niewłaściwy plik" #: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:26 #, c-format msgid "" "Invalid opening.bnr found in gcm:\n" "%s\n" " You may need to redump this game." msgstr "" "Niewłaściwy opening.bnr odnaleziony w gcm:\n" "%s\n" "Będziesz musiał ponownie zrzucić grę." #: Source/Core/Core/Src/Movie.cpp:728 msgid "Invalid recording file" msgstr "Newłaściwy plik nagrania" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:471 msgid "Invalid search parameters (no object selected)" msgstr "Niewłaściwy parametr przeszukiwania (nie wybrano obiektu)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:454 msgid "Invalid search string (couldn't convert to number)" msgstr "Niewłaściwy łańcuch przeszukiwania (nie udało się zamienić na liczbę)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:442 msgid "Invalid search string (only even string lengths supported)" msgstr "" "Niewłaściwy łańcuch przeszukiwania (wspierane są tylko równe długości " "łańcucha)" #: Source/Core/Core/Src/Core.cpp:528 msgid "Invalid state" msgstr "Niewłaściwy stan" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:513 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:268 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:304 msgid "Italian" msgstr "Włoski" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:172 msgid "JAPAN" msgstr "Japonia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:48 msgid "JIT Recompiler (recommended)" msgstr "JIT Recompiler (zalecane)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:49 msgid "JITIL experimental recompiler" msgstr "JITIL experimental recompiler" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:175 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:518 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:283 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:305 msgid "Japanese" msgstr "Japoński" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:181 msgid "KOREA" msgstr "Korea" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78 msgid "" "Keep the game window on top of all other windows.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Utrzymaj okno na wierzchu.\n" "\n" "W razie wątpliwości, pozostaw wyączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:307 msgid "Keep window on top" msgstr "Okno na wierzchu" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:257 msgid "Key" msgstr "Klawisz" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:521 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:286 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:306 msgid "Korean" msgstr "Koreański" #. i18n: Left #: Source/Core/Core/Src/HW/GCPadEmu.cpp:44 msgid "L" msgstr "L" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:26 msgid "L Button" msgstr "L Button" #. i18n: Left-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:48 msgid "L-Analog" msgstr "L-Analog" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:592 msgid "Language:" msgstr "Język:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:418 #, c-format msgid "Last %i" msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:682 msgid "Latency:" msgstr "Opóźnienie:" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:264 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:42 msgid "Left" msgstr "Lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:64 msgid "Left Stick" msgstr "Gałka lewa" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:273 msgid "" "Left click to detect hotkeys.\n" "Enter space to clear." msgstr "" "LPM by wykryc skróty klawiszowe.\n" "Wciśnij spację by wyczyścic." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:742 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "LPM by wykryć wejście.\n" "ŚPM by wyczyścic.\n" "PPM więcej opcji." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:747 msgid "" "Left/Right-click for more options.\n" "Middle-click to clear." msgstr "" "LPM/PPM więcej opcji.\n" "ŚPM by wyczyścić." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:195 msgid "Less Than" msgstr "Mniej niż" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:552 msgid "Limit by FPS" msgstr "Limit FPS" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:979 msgid "Load" msgstr "Wczytaj" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:542 msgid "Load Custom Textures" msgstr "Wczytaj własne tekstury" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:232 msgid "Load State" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219 msgid "Load State Last 1" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220 msgid "Load State Last 2" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:221 msgid "Load State Last 3" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:222 msgid "Load State Last 4" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:223 msgid "Load State Last 5" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:224 msgid "Load State Last 6" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:225 msgid "Load State Last 7" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:226 msgid "Load State Last 8" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197 msgid "Load State Slot 1" msgstr "Wczytaj stan Slot 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206 msgid "Load State Slot 10" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198 msgid "Load State Slot 2" msgstr "Wczytaj stan Slot 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199 msgid "Load State Slot 3" msgstr "Wczytaj stan Slot 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200 msgid "Load State Slot 4" msgstr "Wczytaj stan Slot 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201 msgid "Load State Slot 5" msgstr "Wczytaj stan Slot 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202 msgid "Load State Slot 6" msgstr "Wczytaj stan Slot 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:203 msgid "Load State Slot 7" msgstr "Wczytaj stan Slot 7" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204 msgid "Load State Slot 8" msgstr "Wczytaj stan Slot 8" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205 msgid "Load State Slot 9" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:422 msgid "Load State..." msgstr "Wczytaj stan..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:1422 msgid "Load Wii System Menu" msgstr "Wczytaj Wii System Menu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1417 #, c-format msgid "Load Wii System Menu %d%c" msgstr "Wczytaj Wii System Menu %d %c" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:113 msgid "" "Load custom textures from User/Load/Textures//\n" "\n" "If unsure, leave this unchecked." msgstr "" "Wczytuje tekstury z User/Load/Textures//\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:37 msgid "Load preset values from hack patterns available." msgstr "Ładuje wartości wcześniej ustawione z dostępnych hack patterns" #: Source/Core/DolphinWX/Src/LogWindow.h:38 msgid "Log" msgstr "Log" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:13 msgid "Log Configuration" msgstr "Konfiguracja Logu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:305 msgid "Log FPS to file" msgstr "Zapisz FPS do pliku" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:83 msgid "Log Types" msgstr "Typy logów" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104 msgid "" "Log the number of frames rendered per second to User/Logs/fps.txt. Use this " "feature when you want to measure the performance of Dolphin.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zapisz liczbę renderowanych klatek na sekundę do User/Logs/fps.txt. Użyj tej " "opcji jeśli chcesz zmierzyć wydajność programu.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:68 msgid "Logger Outputs" msgstr "Logger Outputs" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108 #: Source/Core/DolphinWX/Src/Frame.cpp:333 msgid "Logging" msgstr "Logging" #: Source/Core/Core/Src/NetPlayClient.cpp:355 msgid "Lost connection to server!" msgstr "Połączenie z serwerem przerwane!" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:29 msgid "M Button" msgstr "M Button" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:155 #, c-format msgid "" "MD5 mismatch\n" " %016llx%016llx != %016llx%016llx" msgstr "" "MD5 niepoprawne\n" " %016llx%016llx != %016llx%016llx" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:346 msgid "MMU Speed Hack" msgstr "MMU Speed Hack" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:517 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:556 msgid "MadCatz Gameshark files(*.gcs)" msgstr "Pliki MadCatz Gameshark(*.gcs)" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:63 #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:38 msgid "Main Stick" msgstr "Główna gałka" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:492 msgid "Maker ID:" msgstr "ID twórcy:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:530 msgid "Maker:" msgstr "Twórca:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.\n" "Disabling fog will break some games which rely on proper fog emulation.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Sprawia, że odległe obiekty są bardziej widoczne przez usunięcie mgły, " "wyostrzając ogólne szczegóły.\n" "Wyłącznie mgły może zepsuć niektóre gry, które opierają się na poprawnej " "emulacji mgły.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:113 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:116 msgid "Max" msgstr "Max" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:435 msgid "Memcard already has a save for this title" msgstr "Karta pamięci już posiada zapis dla tego tytułu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:278 msgid "Memcard already opened" msgstr "Karta pamięci już otwarta" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:924 msgid "Memory Byte" msgstr "Bajt pamięci" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:212 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:97 msgid "Memory Card" msgstr "Karta pamięci" #: Source/Core/DolphinWX/Src/MemcardManager.h:23 msgid "" "Memory Card Manager WARNING-Make backups before using, should be fixed but " "could mangle stuff!" msgstr "" "Memory Card Manager OSTRZEŻENIE - Twórz kopie zapasowe przed użyciem, " "powinno zostać naprawione, ale może namieszać!" #: Source/Core/Core/Src/CoreParameter.cpp:373 #, c-format msgid "" "Memory Card filename in Slot %c is incorrect\n" "Region not specified\n" "\n" "Slot %c path was changed to\n" "%s\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Nazwa karty pamięci w slocie %c jest niewłaściwa\n" "Region nieokreślony\n" "\n" "Ścieżka slotu %c została zmieniona na\n" "%s\n" "Czy chcesz skopiować stary plik do nowej lokacji?\n" #: Source/Core/Core/Src/HW/GCMemcard.cpp:77 msgid "Memorycard filesize does not match the header size" msgstr "Wielkość pliku karty pamięci nie odpowiada wielkości nagłówka" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:37 msgid "Menu" msgstr "Menu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:98 msgid "Mic" msgstr "Mikrofon" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:112 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:115 msgid "Min" msgstr "Min" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:577 msgid "Misc" msgstr "Różne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:787 msgid "Misc Settings" msgstr "Ustawienia różne" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:227 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:282 msgid "Modifier" msgstr "Zmiennik" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107 msgid "" "Modify textures to show the format they're encoded in. Needs an emulation " "reset in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Modyfikuje tekstury by pokazały się w formacie w jakim są zakodowane. " "Wymagany reset emulacji w większości przypadków.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/LogWindow.cpp:108 msgid "Monospaced font" msgstr "Nieproporcjonalna czcionka" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Motion Plus" msgstr "Motion Plus" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:73 msgid "Motor" msgstr "Motor" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:663 msgid "" "Move the mouse pointer over an option to display a detailed description.\n" "\n" "\n" "\n" "\n" "\n" "\n" msgstr "" "Przesuń kursor myszy nad opcję by wyświetlić szczegółowy opis.\n" "\n" "\n" "\n" "\n" "\n" "\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:62 msgid "Multiply" msgstr "Pomnóż" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:659 msgid "NOP" msgstr "NOP" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:637 msgid "NOTE: Stream size doesn't match actual data length\n" msgstr "" "Notka: Wielkość strumienia nie zgadza się z właściwą długością danych\n" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:116 msgid "NP Add" msgstr "NP Add" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:111 msgid "NP Begin" msgstr "NP Begin" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:119 msgid "NP Decimal" msgstr "NP Decimal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:113 msgid "NP Delete" msgstr "NP Delete" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:120 msgid "NP Divide" msgstr "NP Divide" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:107 msgid "NP Down" msgstr "NP Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:110 msgid "NP End" msgstr "NP End" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:98 msgid "NP Enter" msgstr "NP Enter" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:114 msgid "NP Equal" msgstr "NP Equal" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:103 msgid "NP Home" msgstr "NP Home" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:112 msgid "NP Insert" msgstr "NP Insert" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:104 msgid "NP Left" msgstr "NP Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:115 msgid "NP Multiply" msgstr "NP Multiply" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:109 msgid "NP Page Down" msgstr "NP Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:108 msgid "NP Page Up" msgstr "NP Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:106 msgid "NP Right" msgstr "NP Right" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:117 msgid "NP Separator" msgstr "NP Separator" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:96 msgid "NP Space" msgstr "NP Space" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:118 msgid "NP Subtract" msgstr "NP Subtract" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:97 msgid "NP Tab" msgstr "NP Tab" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:105 msgid "NP Up" msgstr "NP Up" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:480 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:46 #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:37 msgid "Name:" msgstr "Nazwa:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:61 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:301 #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:572 #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:16 msgid "Name: " msgstr "Nazwa:" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:516 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:555 msgid "Native GCI files(*.gci)" msgstr "Natywne pliki GCI(*.gci)" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137 msgid "New Scan" msgstr "Nowe skanowanie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:193 #: Source/Core/DolphinWX/Src/MemcardManager.cpp:801 msgid "Next Page" msgstr "Następna strona" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:141 msgid "Next Scan" msgstr "Następne skanowanie" #: Source/Core/DolphinWX/Src/NetWindow.cpp:63 msgid "Nickname :" msgstr "Ksywa:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:193 msgid "No Country (SDK)" msgstr "No Country (SDK)" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:361 msgid "No ISOs or WADS found" msgstr "Nie odnaleziono IOS/WAD" #: Source/Core/Core/Src/ConfigManager.h:17 msgid "No audio output" msgstr "Brak wyjścia audio" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:552 #, c-format msgid "No banner file found for title %s" msgstr "Nie odnaleziono pliku banera dla tytułu %s" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:771 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:778 msgid "No description available" msgstr "Brak opisu" #: Source/Core/DolphinWX/Src/FrameAui.cpp:535 msgid "No docking" msgstr "Brak dokowania" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:871 msgid "No file loaded" msgstr "Nie wczytano żadnego pliku" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:426 msgid "No free dir index entries" msgstr "Brak wolnych wejść folderów" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:907 msgid "No recorded file" msgstr "Brak nagranego pliku" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:545 #, c-format msgid "No save folder found for title %s" msgstr "Nie odnaleziono folderu zapisu dla tytułu %s" #: Source/Core/VideoBackends/OGL/Src/main.cpp:152 #: Source/Core/VideoBackends/D3D/Src/main.cpp:119 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:23 #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:64 #: Source/Core/DolphinWX/Src/NetWindow.cpp:624 #: Source/Core/DolphinWX/Src/NetWindow.cpp:629 msgid "None" msgstr "Żadne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:307 msgid "Norwegian Bokmaal" msgstr "Norweski" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:192 msgid "Not Equal" msgstr "Nie równe" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:379 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:788 msgid "Not Set" msgstr "Nie ustawiono" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:141 #, c-format msgid "Not a Wii save or read failure for file header size %x" msgstr "To nie jest zapis Wii lub błąd odczytu rozmiaru nagłówka pliku %x" #: Source/Core/DolphinWX/Src/Main.cpp:671 msgid "Not connected" msgstr "Nie połączono" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:300 msgid "Notes" msgstr "Notatki" #: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:17 msgid "Notes: " msgstr "Notatki:" #: Source/Core/DolphinWX/Src/FrameAui.cpp:59 #: Source/Core/DolphinWX/Src/FrameAui.cpp:64 #: Source/Core/DolphinWX/Src/FrameAui.cpp:613 #: Source/Core/DolphinWX/Src/FrameAui.cpp:659 #: Source/Core/DolphinWX/Src/FrameAui.cpp:667 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:31 msgid "Notice" msgstr "Uwagi" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:92 msgid "Num Lock" msgstr "Num Lock" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:64 msgid "Number Of Codes: " msgstr "Liczba kodów:" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27 msgid "Nunchuk Acceleration" msgstr "Acelerator Nunchak'a" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:889 msgid "Object" msgstr "Objekt" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:122 msgid "Object Range" msgstr "Zasięg objektu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:247 msgid "Off" msgstr "Wyłączone" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:49 msgid "Offset:" msgstr "Offset:" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:589 msgid "On-Screen Display Messages" msgstr "On-Screen Display Messages" #: Source/Core/DolphinWX/Src/FrameTools.cpp:300 msgid "Online &Documentation" msgstr "" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:423 #, c-format msgid "Only %d blocks available" msgstr "Dostępnych tylko %d bloków" #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166 msgid "Open" msgstr "Otwórz" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:861 msgid "Open &containing folder" msgstr "Otwórz &folder zawartości" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:858 msgid "Open Wii &save folder" msgstr "Otwórz folder &zapisów Wii" #: Source/Core/DolphinWX/Src/FrameTools.cpp:459 msgid "Open file..." msgstr "Otwórz plik..." #: Source/Core/AudioCommon/Src/OpenALStream.cpp:48 #, c-format msgid "OpenAL: can't create context for device %s" msgstr "OpenAL: nie można utworzyć kontekstu dla urządzenia %s" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:59 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: nie można odnaleźć urządzeń dźwiękowych" #: Source/Core/AudioCommon/Src/OpenALStream.cpp:53 #, c-format msgid "OpenAL: can't open device %s" msgstr "OpenAL: nie można otworzyć urządzenia %s" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:502 msgid "OpenCL Texture Decoder" msgstr "OpenCL Texture Decoder" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:503 msgid "OpenMP Texture Decoder" msgstr "OpenMP Texture Decoder" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:318 msgid "" "Opens the default (read-only) configuration for this game in an external " "text editor." msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:309 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:81 msgid "Options" msgstr "Opcje" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:26 msgid "Orange" msgstr "Pomarańczowy" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:455 msgid "" "Order of files in the File Directory do not match the block order\n" "Right click and export all of the saves,\n" "and import the saves to a new memcard\n" msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:325 #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:507 msgid "Other" msgstr "Pozostałe" #: Source/Core/Core/Src/NetPlayClient.cpp:291 msgid "" "Other client disconnected while game is running!! NetPlay is disabled. You " "manually stop the game." msgstr "" "Inny klient rozłączony podczas uruchomionej gry! NetPlay wyłączony. Musisz " "ręcznie zatrzymać grę." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:528 msgid "Output" msgstr "Wyjście" #: Source/Core/DolphinWX/Src/FrameTools.cpp:350 msgid "P&lay Recording..." msgstr "Od&twórz nagranie" #: Source/Core/Core/Src/HW/GCPad.cpp:17 msgid "Pad" msgstr "Pad" #: Source/Core/DolphinWX/Src/NetWindow.cpp:636 msgid "Pad " msgstr "Pad " #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:38 msgid "Pads" msgstr "Pady" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:95 msgid "Page Down" msgstr "Page Down" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:94 msgid "Page Up" msgstr "Page Up" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:22 msgid "Paragraph" msgstr "Paragraf" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:51 msgid "Parameters" msgstr "Paramerty" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:235 #, c-format msgid "Partition %i" msgstr "Partycja %i" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:890 #, c-format msgid "Partition doesn't exist: %u" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:328 msgid "Patches" msgstr "Patche" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:543 msgid "Paths" msgstr "Ścieżki" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1648 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1649 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:38 msgid "Pause" msgstr "Pause" #: Source/Core/DolphinWX/Src/FrameTools.cpp:129 msgid "Pause at end of movie" msgstr "Zatrzymaj na koncu filmu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406 msgid "Per-Pixel Lighting" msgstr "Per-Pixel Lighting" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:384 msgid "Perfect" msgstr "Perfekcyjny" #: Source/Core/DolphinWX/Src/FrameAui.cpp:642 #, c-format msgid "Perspective %d" msgstr "Perspekrtywa %d" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:152 #: Source/Core/DolphinWX/Src/FrameTools.cpp:463 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1657 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1658 msgid "Play" msgstr "Play" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176 msgid "Play Recording" msgstr "Odtwórz nagranie" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:170 msgid "Play/Pause" msgstr "Play/Pause" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:383 msgid "Playable" msgstr "Grywalny" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:141 msgid "Playback Options" msgstr "Opcje playback'u" #: Source/Core/DolphinWX/Src/NetWindow.cpp:326 msgid "Players" msgstr "Gracze" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1045 msgid "Please confirm..." msgstr "Potwierdź..." #: Source/Core/DolphinWX/Src/FrameAui.cpp:612 msgid "Please create a perspective before saving" msgstr "Proszę utworzyć perspektywę przed zapisem" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:23 msgid "Plus-Minus" msgstr "Plus-Minus" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:308 msgid "Polish" msgstr "Polski" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:718 msgid "Port 1" msgstr "Port 1" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:719 msgid "Port 2" msgstr "Port 2" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:720 msgid "Port 3" msgstr "Port 3" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:721 msgid "Port 4" msgstr "Port 4" #: Source/Core/DolphinWX/Src/NetWindow.cpp:92 #: Source/Core/DolphinWX/Src/NetWindow.cpp:137 msgid "Port :" msgstr "Port :" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:309 msgid "Portuguese" msgstr "Portugalski" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:310 msgid "Portuguese (Brazilian)" msgstr "Portugalski (Brazylijski)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:400 msgid "Post-Processing Effect:" msgstr "Post-Processing Effect:" #: Source/Core/Core/Src/Movie.cpp:932 #, c-format msgid "Premature movie end in PlayController. %u + 8 > %u" msgstr "Premature movie end in PlayController. %u + 8 > %u" #: Source/Core/Core/Src/Movie.cpp:1052 #, c-format msgid "Premature movie end in PlayWiimote. %u + %d > %u" msgstr "Premature movie end in PlayWiimote. %u + %d > %u" #: Source/Core/Core/Src/Movie.cpp:1028 #, c-format msgid "Premature movie end in PlayWiimote. %u > %u" msgstr "Premature movie end in PlayWiimote. %u > %u" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:35 msgid "Presets: " msgstr "Presets: " #: Source/Core/DolphinWX/Src/MemcardManager.cpp:192 msgid "Prev Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:800 msgid "Previous Page" msgstr "Poprzednia strona" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172 msgid "Previous Value" msgstr "Poprzednia wartość" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:47 msgid "Print" msgstr "Drukuj" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:949 msgid "Profile" msgstr "Profil" #: Source/Core/DolphinWX/Src/ISOProperties.h:42 msgid "Properties" msgstr "Właściwości" #: Source/Core/DolphinWX/Src/FrameTools.cpp:287 msgid "Purge Cache" msgstr "Purge Cache" #: Source/Core/Common/Src/MsgHandler.cpp:52 msgid "Question" msgstr "Pytanie" #: Source/Core/DolphinWX/Src/NetWindow.cpp:170 #: Source/Core/DolphinWX/Src/NetWindow.cpp:341 msgid "Quit" msgstr "Zamknij" #. i18n: Right #: Source/Core/Core/Src/HW/GCPadEmu.cpp:46 msgid "R" msgstr "R" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:27 msgid "R Button" msgstr "R Button" #. i18n: Right-Analog #: Source/Core/Core/Src/HW/GCPadEmu.cpp:50 msgid "R-Analog" msgstr "R-Analog" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:446 msgid "RAM" msgstr "RAM" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:160 msgid "RUSSIA" msgstr "Rosja" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:229 msgid "Radius" msgstr "" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:577 msgid "Range" msgstr "Zasięg" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:178 msgid "Read-only mode" msgstr "Tryb tylko do odczytu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:488 msgid "Real" msgstr "Prawdziwy" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:64 msgid "Real Balance Board" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:24 msgid "Real Wiimote" msgstr "Prawdziwy Wiilot" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:80 msgid "Real Wiimotes" msgstr "Prawdziwe Wiiloty" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:180 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:205 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:410 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:801 msgid "Record" msgstr "Nagranie" #: Source/Core/DolphinWX/Src/NetWindow.cpp:361 msgid "Record input" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:161 msgid "Recording Info" msgstr "Informacje nagrywania" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189 msgid "Recording Options" msgstr "Opcje nagrywania" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Red" msgstr "Czerwony" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:28 msgid "Red Left" msgstr "Czerwony lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29 msgid "Red Right" msgstr "Czerwony prawo" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics.\n" "This makes the rendered picture look less blocky.\n" "Heavily decreases emulation speed and sometimes causes issues.\n" "\n" "If unsure, select None." msgstr "" "Redukuje ilośc aliasingu powodowanego przez rasteryzowaną grafikę 3D.\n" "Sprawia, że renderowany obraz jest bardziej wygładzony.\n" "Bardzo obniża szybkość emulacji i czasem powoduje błędy.\n" "\n" "W razie wątpliwości, wybierz Żadne." #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:77 #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:958 msgid "Refresh" msgstr "Odśwież" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:168 msgid "Refresh List" msgstr "Odśwież listę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:460 msgid "Refresh game list" msgstr "Odśwież listę gier" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:441 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:463 #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:64 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:804 msgid "Remove" msgstr "Usuń" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100 msgid "" "Render the scene as a wireframe.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Generuje scene jako wireframe.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309 msgid "Render to Main Window" msgstr "Generuj w oknie głównym" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:172 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:970 msgid "Reset" msgstr "Reset" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:166 msgid "Results" msgstr "Wynik" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:16 msgid "Return" msgstr "Enter" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:496 msgid "Revision:" msgstr "" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:265 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:44 msgid "Right" msgstr "Prawo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:65 msgid "Right Stick" msgstr "Gałka prawa" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300 #: Source/Core/Core/Src/HW/GCPadEmu.cpp:72 msgid "Rumble" msgstr "Wibracje" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:507 msgid "" "Run DSP LLE on a dedicated thread (not recommended: might cause freezes)." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:311 msgid "Russian" msgstr "Rosyjski" #: Source/Core/DolphinWX/Src/FrameTools.cpp:150 msgid "Sa&ve State" msgstr "Zapisz &stan" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:476 msgid "Safe" msgstr "Bezpieczny" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:183 #: Source/Core/DolphinWX/Src/FrameTools.cpp:485 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:980 msgid "Save" msgstr "Zapisz" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:522 msgid "Save GCI as..." msgstr "Zapisz GCI jako..." #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:228 msgid "Save Oldest State" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:231 msgid "Save State" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208 msgid "Save State Slot 1" msgstr "Slot stanu 1" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217 msgid "Save State Slot 10" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209 msgid "Save State Slot 2" msgstr "Slot stanu 2" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210 msgid "Save State Slot 3" msgstr "Slot stanu 3" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211 msgid "Save State Slot 4" msgstr "Slot stanu 4" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:212 msgid "Save State Slot 5" msgstr "Slot stanu 5" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213 msgid "Save State Slot 6" msgstr "Slot stanu 6" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214 msgid "Save State Slot 7" msgstr "Slot stanu 8" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215 msgid "Save State Slot 8" msgstr "Slot stanu 9" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216 msgid "Save State Slot 9" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:407 msgid "Save State..." msgstr "Zapisz stan..." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:640 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:650 msgid "Save as..." msgstr "Zapisz jako..." #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197 msgid "Save compressed GCM/ISO" msgstr "Zapisz spakowany GCM/ISO" #: Source/Core/DolphinWX/Src/FrameTools.cpp:485 msgid "Save current perspective" msgstr "Zapisz bierzącą perspektywę" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1186 msgid "Save decompressed GCM/ISO" msgstr "Zapisz wypakowany GCM/ISO" #: Source/Core/Core/Src/Movie.cpp:794 #, c-format msgid "Savestate movie %s is corrupted, movie recording stopping..." msgstr "Stan zapisu filmu %s jest uszkodzony, nagrywanie zatrzymane..." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:405 msgid "Scaled EFB Copy" msgstr "Scaled EFB Copy" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:537 #, c-format msgid "Scanning %s" msgstr "Sknauję %s" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:520 msgid "Scanning for ISOs" msgstr "Przeszukuję obrazy ISO" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:521 msgid "Scanning..." msgstr "Przeszukuję..." #: Source/Core/DolphinWX/Src/FrameTools.cpp:466 msgid "ScrShot" msgstr "ScrShot" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:93 msgid "Scroll Lock" msgstr "Scroll Lock" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:252 msgid "Search" msgstr "Szukaj" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203 msgid "Search Filter" msgstr "Filtr wyszukiwania" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:802 msgid "Search Subfolders" msgstr "Przeszukuj podfoldery" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:238 msgid "Search current Object" msgstr "Przeszukaj bieżący obiekt" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:242 msgid "Search for hex Value:" msgstr "Szukaj wartości hex:" #: Source/Core/Common/Src/SysConf.h:90 Source/Core/Common/Src/SysConf.h:113 #: Source/Core/Common/Src/SysConf.h:133 Source/Core/Common/Src/SysConf.h:154 #, c-format msgid "Section %s not found in SYSCONF" msgstr "Nie odnaleziono sekcji %s w SYSCONF" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:46 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:539 msgid "Select" msgstr "Select" #: Source/Core/DolphinWX/Src/FrameTools.cpp:724 #: Source/Core/DolphinWX/Src/FrameTools.cpp:1143 msgid "Select The Recording File" msgstr "Wybierz plik nagrania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1375 msgid "Select a Wii WAD file to install" msgstr "Wybierz plik Wii WAD do zainstalowania" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74 msgid "" "Select a hardware adapter to use.\n" "\n" "If unsure, use the first one." msgstr "" "Wybierz adapter sprzętowy.\n" "\n" "W razie wątpliwości, wybierz pierwszy." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:510 msgid "Select a save file to import" msgstr "Wybierz plik zapisu do importowania" #: Source/Core/DolphinWX/Src/FrameAui.cpp:366 msgid "Select floating windows" msgstr "Select floating windows" #: Source/Core/DolphinWX/Src/FrameTools.cpp:617 msgid "Select the file to load" msgstr "Wybierz plik do wczytania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1333 msgid "Select the save file" msgstr "Wybierz plik do zapisu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1478 msgid "Select the state to load" msgstr "Wybierz stan do wczytania" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1492 msgid "Select the state to save" msgstr "Wybierz stan do zapisu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82 msgid "" "Select what aspect ratio to use when rendering:\n" "Auto: Use the native aspect ratio\n" "Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n" "Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n" "Stretch to Window: Stretch the picture to the window size.\n" "\n" "If unsure, select Auto." msgstr "" "Wybierz proporcje ekranu do renderingu:\n" "Auto: Natywne proporcje\n" "Wymuś 16:9: Rozciąga obraz do proporcji 16:9.\n" "Wymuś 4:3: Rozciąga obraz do proporcji 4:3.\n" "Rozciągnij do okna: Rozciąga obraz do wymiaru okna.\n" "\n" "W razie wątpliwości, wybierz Auto." #: Source/Core/InputCommon/Src/InputConfig.cpp:53 msgid "Selected controller profile does not exist" msgstr "Wybrany progil kontrolera nie istnieje" #: Source/Core/DolphinWX/Src/LogWindow.cpp:109 msgid "Selected font" msgstr "Wybrana czcionka" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75 msgid "" "Selects the display resolution used in fullscreen mode.\n" "This should always be bigger than or equal to the internal resolution. " "Performance impact is negligible.\n" "\n" "If unsure, use your desktop resolution.\n" "If still unsure, use the highest resolution which works for you." msgstr "" "Wybiera rozdzielczość w trybie pełnoekranowym.\n" "Powinno być zawsze większe bądź równe rozdzielczości wewnętrznej. Wzrost " "wydajności nieistotny.\n" "\n" "W razie wątpliwości, użyj rozdzielczości komputera.\n" "Jeśli nadal masz wątpliwości, użyj najwyższej działającej rozdzielczości." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so unless you have a " "reason to use it you'll want to select OpenGL here.\n" "\n" "If unsure, use OpenGL." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70 msgid "" "Selects what graphics API to use internally.\n" "The software renderer is only used for debugging, so you'll want to use " "either Direct3D or OpenGL. Different games will behave differently on each " "backend, so for best emulation experience it's recommended to try both and " "chose the one that fits your requirements best.\n" "Note that the Direct3D backend is not available on old Windows versions.\n" "\n" "If unsure, use Direct3D." msgstr "" #: Source/Core/DolphinWX/Src/NetWindow.cpp:313 msgid "Send" msgstr "Wyślij" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:110 msgid "Sensor Bar Position:" msgstr "Pozycja Sensor Bar'a" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:64 msgid "Separator" msgstr "Separator" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:312 msgid "Serbian" msgstr "Serbski" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:511 msgid "" "Serial Port 1 - This is the port which devices such as the net adapter use" msgstr "Serial Port 1 - Port używany przez urządzenia takie jak net adapter" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:862 msgid "Set as &default ISO" msgstr "Ustaw jako domyślne ISO" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:802 #, c-format msgid "Set as default Memcard %c" msgstr "Ustaw jako domyślną kartę pamięci %c" #: Source/Core/Core/Src/ActionReplay.cpp:456 #, c-format msgid "SetARCode_IsActive: Index is greater than ar code list size %lu" msgstr "SetARCode_IsActive: Indeks jest większy niz rozmiar listy kodu AR %lu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:522 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL " "backend only." msgstr "" "Ustaw opóźnienie (ms). Wyższe wartości mogą zniwelować trzaski dźwięków. " "Tylko OpenAL." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:373 msgid "Settings..." msgstr "Ustawienia..." #: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:250 msgid "SetupWiiMem: Cant create setting file" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:283 msgid "Shake" msgstr "Wstrząs" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:528 msgid "Short Name:" msgstr "Krótka nazwa:" #: Source/Core/DolphinWX/Src/TASInputDlg.cpp:92 msgid "Shoulder Buttons" msgstr "Przyciski tylnie" #: Source/Core/DolphinWX/Src/FrameTools.cpp:221 msgid "Show &Console" msgstr "Pokaż &konsolę" #: Source/Core/DolphinWX/Src/FrameTools.cpp:219 msgid "Show &Log" msgstr "Pokaż &Log" #: Source/Core/DolphinWX/Src/FrameTools.cpp:216 msgid "Show &Statusbar" msgstr "Pokaż pasek &stanu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:214 msgid "Show &Toolbar" msgstr "Pokaż pasek &narzędzi" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:317 msgid "Show Defaults" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:285 msgid "Show Drives" msgstr "Pokaż napędy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528 msgid "Show EFB Copy Regions" msgstr "Pokaż EFB Copy Regions" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:304 msgid "Show FPS" msgstr "Pokaż FPS" #: Source/Core/DolphinWX/Src/FrameTools.cpp:275 msgid "Show France" msgstr "Pokaż Francję" #: Source/Core/DolphinWX/Src/FrameTools.cpp:261 msgid "Show GameCube" msgstr "Pokaż GameCube" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:559 msgid "Show Input Display" msgstr "Pokaż Input Display" #: Source/Core/DolphinWX/Src/FrameTools.cpp:277 msgid "Show Italy" msgstr "Pokaż Włochy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:268 msgid "Show JAP" msgstr "Pokaż Japonię" #: Source/Core/DolphinWX/Src/FrameTools.cpp:279 msgid "Show Korea" msgstr "Pokaż Koreę" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:508 msgid "Show Language:" msgstr "Pokaż język:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:220 msgid "Show Log &Configuration" msgstr "Pokaż &konfigurację logu" #: Source/Core/DolphinWX/Src/FrameTools.cpp:270 msgid "Show PAL" msgstr "Pokaż PAL" #: Source/Core/DolphinWX/Src/FrameTools.cpp:258 msgid "Show Platforms" msgstr "Pokaż platformy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:267 msgid "Show Regions" msgstr "Pokaż regiony" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:529 msgid "Show Statistics" msgstr "Pokaż statystyki" #: Source/Core/DolphinWX/Src/FrameTools.cpp:281 msgid "Show Taiwan" msgstr "Pokaż Taiwan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:272 msgid "Show USA" msgstr "Pokaż USA" #: Source/Core/DolphinWX/Src/FrameTools.cpp:263 msgid "Show Wad" msgstr "Pokaż WAD" #: Source/Core/DolphinWX/Src/FrameTools.cpp:259 msgid "Show Wii" msgstr "Pokaż Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:500 msgid "Show a confirmation box before stopping a game." msgstr "Pokazuje okno potwierdzenia przed zatrzymaniem gry." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:501 msgid "" "Show a message box when a potentially serious error has occurred.\n" "Disabling this may avoid annoying and non-fatal messages, but it may also " "mean that Dolphin suddenly crashes without any explanation at all." msgstr "" "Pokazuje okno dialogowe gdy wystąpi potencjalnie poważny błąd.\n" "Wyłączenie tego pozwoli uniknąć denerwujących i mało ważnych wiadomości, ale " "może spowodować zamknięcie programu bez żadnego ostrzeżenia." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:816 msgid "Show first block" msgstr "Pokaż pierwszy blok" #: Source/Core/DolphinWX/Src/FrameTools.cpp:131 msgid "Show lag counter" msgstr "Pokaż licznik opóźnienia" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:502 msgid "" "Show messages on the emulation screen area.\n" "These messages include memory card writes, video backend and CPU " "information, and JIT cache clearing." msgstr "" "Wyświetla wiadomości na ekrnie emulacji.\n" "Wiadomości zawierają informacje o zapisach do karty pamięci, video backend, " "informacje o procesorze oraz oczyszczaniu cache'u JIT." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:815 msgid "Show save blocks" msgstr "Pokaż bloki zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:813 msgid "Show save comment" msgstr "Pokaż komentarz zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:814 msgid "Show save icon" msgstr "Pokaż ikonę zapisu" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:812 msgid "Show save title" msgstr "Pokaż tytuł zapisu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103 msgid "" "Show the number of frames rendered per second as a measure of emulation " "speed.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokaż liczbę renderowanych klatek na sekundę jako miara szybkości emulacji.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/FrameTools.cpp:283 msgid "Show unknown" msgstr "Pokaż niewiadome" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106 msgid "" "Show various statistics.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Pokaż różne statystyki.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:311 msgid "Sideways Wiimote" msgstr "Willot bokiem" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:519 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:284 msgid "Simplified Chinese" msgstr "Chiński uproszczony" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302 msgid "Size" msgstr "Rozmiar" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:701 msgid "Skip BIOS" msgstr "Pomiń BIOS" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:348 msgid "Skip DCBZ clearing" msgstr "Pomiń oczyszczanie DCBZ" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:455 msgid "Skip EFB Access from CPU" msgstr "Pomiń EFB Access z CPU" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:125 msgid "" "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n" "Sometimes also increases visual quality.\n" "If you're experiencing any issues, try raising texture cache accuracy or " "disable this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Przyspiesza kopie EFB do RAMu, poświęcając dokładność emulacji.\n" "Czasami poprawia jakość grafiki.\n" "Jeśli odczuwasz jakieś błędy, spróbuj podnieść dokładność cachu tekstur lub " "wyłącz tą opcję.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/FrameTools.cpp:389 #: Source/Core/DolphinWX/Src/FrameTools.cpp:403 #, c-format msgid "Slot %i" msgstr "Slot %i" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:705 msgid "Slot A" msgstr "Slot A" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:706 msgid "Slot B" msgstr "Slot B" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:49 msgid "Snapshot" msgstr "Snapshot" #: Source/Core/VideoBackends/Software/Src/SWmain.cpp:45 msgid "Software Renderer" msgstr "Renderer Programowy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:85 msgid "" "Software rendering is an order of magnitude slower than using the other " "backends.\n" "It's only useful for debugging purposes.\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Renderowanie programowe jest znacznie wolniejsze niż pozostałe opcje.\n" "Użyteczne tylko w przypadku debugowania.\n" "Czy na pewno chcesz włączyć renderowanie programowe? W razie wątpliwości, " "wybierz 'Nie'." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:669 msgid "Sound Settings" msgstr "Ustawienia dźwięku" #: Source/Core/AudioCommon/Src/AudioCommon.cpp:79 #, c-format msgid "Sound backend %s is not valid." msgstr "Niewłaściwy sound beckend %s." #: Source/Core/AudioCommon/Src/DSoundStream.cpp:45 #, fuzzy, c-format msgid "Sound buffer creation failed: %08x" msgstr "Utworzenie bufora dźwięku nie powiodło się: %s" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:18 msgid "Space" msgstr "Space" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:512 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:267 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:313 msgid "Spanish" msgstr "Hiszpański" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:114 msgid "Speaker Volume:" msgstr "Poziom głośnika:" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93 msgid "" "Specifies the resolution used to render at. A high resolution will improve " "visual quality a lot but is also quite heavy on performance and might cause " "glitches in certain games.\n" "\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less " "issues. Generally speaking, the lower the internal resolution is, the better " "your performance will be.\n" "\n" "If unsure, select 640x528." msgstr "" "Określa rozdzielczość do renderowania. Wysoka rozdzielczość podniesie jakość " "grafiki, ale znacznie obciąża wydajność i może powodować błędy w niektórych " "grach.\n" "\"Wiele z 640x528\" jest wolniejsze od \"Rozmiar Okna\", ale powoduje mniej " "błędów. Ogólnie mówiąc, im mniejsza rozdzielczość wewnętrzna, tym lepsza " "będzie wydajność.\n" "\n" "W razie wątpliwości, wybierz 640x528." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:354 msgid "Speed up Disc Transfer Rate" msgstr "Przyspiesz Disc Transfer Rate" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:231 msgid "Square Stick" msgstr "Square Stick" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:90 msgid "Standard Controller" msgstr "Standardowy kontroler" #: Source/Core/Core/Src/HW/GCPadEmu.cpp:37 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:25 #: Source/Core/DolphinWX/Src/NetWindow.cpp:347 msgid "Start" msgstr "Start" #: Source/Core/DolphinWX/Src/FrameTools.cpp:197 msgid "Start &NetPlay" msgstr "Start &NetPlay" #: Source/Core/DolphinWX/Src/FrameTools.cpp:347 msgid "Start Re&cording" msgstr "&Rozpocznij nagrywanie" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:175 msgid "Start Recording" msgstr "Rozpocznij nagrywanie" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303 msgid "State" msgstr "Stan" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:161 msgid "State Saves" msgstr "Stany zapisu" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:91 msgid "Steering Wheel" msgstr "Kierownica" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57 msgid "Stick" msgstr "Gałka" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418 #: Source/Core/DolphinWX/Src/FrameTools.cpp:464 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:171 msgid "Stop" msgstr "Stop" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97 msgid "" "Store EFB copies in GPU texture objects.\n" "This is not so accurate, but it works well enough for most games and gives a " "great speedup over EFB to RAM.\n" "\n" "If unsure, leave this checked." msgstr "" "Przechowuje kopie EFB w obiektach tekstur GPU.\n" "Niezbyt dokładne, ale działa wystarczająco dobrze w większości grach i daje " "dobrego kopa przy EFB do RAMu :D.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:284 msgid "Stretch to Window" msgstr "Rozciągnij do okna" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:47 msgid "Strum" msgstr "Struny" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:65 msgid "Subtract" msgstr "Wyciągnij" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109 #, c-format msgid "Successfully exported file to %s" msgstr "Sukcesywnie wyeksportowano plik do %s" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:89 msgid "Successfully imported save files" msgstr "Importowanie zapisów zakończone powodzeniem" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:314 msgid "Swedish" msgstr "" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:277 msgid "Swing" msgstr "Zamach" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:352 msgid "Synchronize GPU thread" msgstr "Synchronizuj wątek GPU" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:353 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "Core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synchronizuje wątki GPU i CPU by zapobiec zawieszaniu w trybie dwóch rdzeni " "(ON = zgodne, OFF = szybkie)" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:730 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:784 msgid "System Language:" msgstr "Język systemu:" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:184 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:187 msgid "TAIWAN" msgstr "Taiwan" #: Source/Core/DolphinWX/Src/FrameTools.cpp:128 #: Source/Core/DolphinWX/Src/TASInputDlg.h:19 msgid "TAS Input" msgstr "Wejście TAS" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:15 msgid "Tab" msgstr "Tab" #: Source/Core/DolphinWX/Src/FrameAui.cpp:531 msgid "Tab split" msgstr "Tab split" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:41 msgid "Table Left" msgstr "Talerz lewo" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:42 msgid "Table Right" msgstr "Talerz prawo" #: Source/Core/DolphinWX/Src/FrameTools.cpp:363 #: Source/Core/DolphinWX/Src/FrameTools.cpp:466 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:181 msgid "Take Screenshot" msgstr "Zrób zdjęcie" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:93 msgid "TaruKonga (Bongos)" msgstr "TaruKonga (Bongos)" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:535 msgid "Test" msgstr "Test" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:445 msgid "Texture" msgstr "Tekstura" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:462 msgid "Texture Cache" msgstr "Cache tekstur" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530 msgid "Texture Format Overlay" msgstr "Format pokrycia tekstur" #: Source/Core/Core/Src/CoreParameter.cpp:229 msgid "The WAD has been installed successfully" msgstr "WAD zainstalowany poprawnie" #: Source/Core/Core/Src/ActionReplay.cpp:189 msgid "The address is invalid" msgstr "Nieprawidłowy adres" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:496 msgid "The checksum was successfully fixed" msgstr "Suma kontrolna poprawnie naprawiona" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:1245 msgid "The chosen directory is already in the list" msgstr "Wybrany folder jest już na liście" #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1111 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1139 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1210 #, c-format msgid "" "The file %s already exists.\n" "Do you wish to replace it?" msgstr "" "Plik %s już istnieje.\n" "Zastąpić?" #: Source/Core/AudioCommon/Src/WaveFile.cpp:39 #, c-format msgid "" "The file %s could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Nie można otworzyć pliku %s do zapisu. Sprawdź czy nie jest używany przez " "inny program." #: Source/Core/AudioCommon/Src/WaveFile.cpp:32 #, c-format msgid "The file %s was already open, the file header will not be written." msgstr "Plik %s jest już otwarty, nagłówek pliku nie zostanie zapisany." #: Source/Core/Core/Src/Boot/Boot.cpp:319 #, c-format msgid "The file you specified (%s) does not exist" msgstr "Plik, który wybrałeś (%s) nie istnieje" #: Source/Core/DolphinWX/Src/FrameAui.cpp:666 msgid "The name can not be empty" msgstr "Nazwa nie może być pusta" #: Source/Core/DolphinWX/Src/FrameAui.cpp:658 msgid "The name can not contain the character ','" msgstr "Nazwa nie może zawierać znaku ','" #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:129 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Wynikowy odszyfrowany kod AR nie zawiera żadnych linii." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99 msgid "" "The safer you adjust this, the less likely the emulator will be missing any " "texture updates from RAM.\n" "\n" "If unsure, use the rightmost value." msgstr "" "Im bezpieczniejsze dasz ustawienia, tym mniej prawdopodobne, że emulator " "pominie aktualizacje tekstur z RAMu.\n" "\n" "W razie wątpliwości, wybierz wartość na końcu po prawej." #: Source/Core/DolphinWX/Src/MemcardManager.cpp:432 msgid "The save you are trying to copy has an invalid file size" msgstr "Zapis, który chcesz skopiować posiada niewłaściwą wielkość pliku." #: Source/Core/DolphinWX/Src/Main.cpp:424 msgid "" "The selected language is not supported by your system. Falling back to " "system default." msgstr "" "Wybrany język nie jest wspierany przez Twój system. Ustawienia domyślne." #: Source/Core/Core/Src/NetPlayClient.cpp:95 msgid "The server and client's NetPlay versions are incompatible!" msgstr "Wersje NetPlay klienta i serwera są niekompatybilne!" #: Source/Core/Core/Src/NetPlayClient.cpp:92 msgid "The server is full!" msgstr "Serwer pełny!" #: Source/Core/Core/Src/NetPlayClient.cpp:98 msgid "The server responded: the game is currently running!" msgstr "Odpowiedź serwera: gra aktualnie uruchomiona!" #: Source/Core/Core/Src/NetPlayClient.cpp:101 msgid "The server sent an unknown error message!" msgstr "Serwer odesłał nieznany błąd!" #: Source/Core/Core/Src/CoreParameter.cpp:121 #, c-format msgid "The specified file \"%s\" does not exist" msgstr "Wskazany plik \"%s\" nie istnieje." #: Source/Core/Core/Src/ActionReplay.cpp:190 msgid "The value is invalid" msgstr "Niewłaściwa wartość" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:628 msgid "Theme:" msgstr "Kompozycja:" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:607 msgid "" "There must be a ticket for 00000001/00000002. Your NAND dump is probably " "incomplete." msgstr "" "Tutaj musi być ticket dla 00000001/00000002. Twój zrzut NAND jes " "prawdopodobnie niekompletny." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:339 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Te ustawienia przewyższaja źródłowe ustawienia programu.\n" "Nieokreślone ustawienia odczytywane są ze źródłowych." #: Source/Core/Core/Src/ActionReplay.cpp:351 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Ten symulator action replay nie wspiera kodów, które modyfikują Action " "Replay'a." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:514 msgid "This could cause slow down in Wii Menu and some games." msgstr "Może powodować spowolnienie w Wii Menu i niektórych grach." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119 msgid "" "This feature allows you to change the game's camera.\n" "Move the mouse while holding the right mouse button to pan and while holding " "the middle button to move.\n" "Hold SHIFT and press one of the WASD keys to move the camera by a certain " "step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press " "SHIFT+R to reset the camera.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Ta opcja pozwala na zmianę kamery w grze.\n" "Poruszaj myszką, trzymając prawy przycisk by obracać kamerą oraz środkowy " "przycisk by przesuwać.\n" "Trzymaj SHIFT oraz jeden z przycisków WSAD by przesunąć kamerę o określony " "krok odległości (SHIFT+0 szybciej, SHIFT+9 wolniej). Naciśnij SHIFT+R w celu " "zrestartowania kamery.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:494 msgid "" "This limits the game speed to the specified number of frames per second " "(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to " "throttle using the DSP (might fix audio clicks but can also cause constant " "noise depending on the game)." msgstr "" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:493 msgid "" "This splits the Video and CPU threads, so they can be run on separate " "cores.\n" "Causes major speed improvements on PCs with more than one core, but can also " "cause occasional crashes/glitches." msgstr "" "Rozdziela wątki wideo i CPU tak by mogły działać na osobnych rdzeniach.\n" "Znacznie zwiększa wydajność na komputerach z więcej niż jednym rdzeniem, ale " "powoduje także okazjonalne błedy." #: Source/Core/DolphinWX/Src/ISOProperties.cpp:314 msgid "This will let you Manually Edit the INI config file" msgstr "Pozwala na ręczną edycję pliku konfiguracyjnego." #: Source/Core/InputCommon/Src/ControllerEmu.cpp:237 #: Source/Core/InputCommon/Src/ControllerEmu.cpp:242 msgid "Threshold" msgstr "Threshold" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280 msgid "Tilt" msgstr "Przechylenie" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:622 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:295 msgid "Title" msgstr "Tytuł" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:112 #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:131 msgid "To" msgstr "Do" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59 msgid "Toggle All Log Types" msgstr "Przełącz wszystkie typy logów" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191 msgid "Toggle Aspect Ratio" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192 msgid "Toggle EFB Copies" msgstr "" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193 msgid "Toggle Fog" msgstr "" #: Source/Core/DolphinWX/Src/FrameTools.cpp:465 #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:180 msgid "Toggle Fullscreen" msgstr "Przełącz na pełny ekran" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:190 msgid "Toggle IR" msgstr "" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:275 msgid "Top" msgstr "Góra" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:520 #: Source/Core/DolphinWX/Src/ConfigMain.cpp:285 msgid "Traditional Chinese" msgstr "Chiński tradycyjny" #: Source/Core/Core/Src/Boot/Boot.cpp:413 msgid "Tried to load an unknown file type." msgstr "Próbowano odczytać nieznany typ pliku." #: Source/Core/Core/Src/HW/GCPadEmu.cpp:67 msgid "Triggers" msgstr "Spusty" #: Source/Core/Common/Src/SysConf.h:78 Source/Core/Common/Src/SysConf.h:101 msgid "Trying to read from invalid SYSCONF" msgstr "Próba odczytu z niewłaściwego SYSCONF" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31 msgid "" "Trying to read from invalid SYSCONF\n" "Wiimote bt ids are not available" msgstr "" "Próba odczytu z niewłaściwego SYSCONF\n" "bt id Wiilota niedostępne" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:315 msgid "Turkish" msgstr "Turecki" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:33 msgid "Turntable" msgstr "DJ Gramofon" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58 msgid "Type" msgstr "Typ" #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30 msgid "UDP Port:" msgstr "Port UDP:" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12 msgid "UDP Wiimote" msgstr "UDP Wiilot" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:196 msgid "UNKNOWN" msgstr "Nieznany" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:766 #, c-format msgid "UNKNOWN_%02X" msgstr "Nieznany_%X" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:163 msgid "USA" msgstr "USA" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:214 msgid "" "Unable to create patch from given values.\n" "Entry not modified." msgstr "" "Nie można utworzyć patcha z podanych wartości.\n" "Wejście nie zostało zmienione." #: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:111 #, fuzzy, c-format msgid "" "Unable to parse line %u of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Nie można przeanalizować %lu linii wprowadzonego kodu AR jako poprawnego " "zaszyfrowanego/odszyfrowanego kodu. Sprawdź poprawność wpisanego kodu.\n" "Czy chcesz pominąć linię i kontynuować analizę?" #: Source/Core/DolphinWX/Src/FrameTools.cpp:430 #, c-format msgid "Undefined %i" msgstr "Niezdefiniowane %i" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:229 msgid "Undo Load State" msgstr "Cofnij wczytywanie stanu" #: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:230 msgid "Undo Save State" msgstr "" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:726 msgid "Unexpected 0x80 call? Aborting..." msgstr "Nieoczekiwane wywołanie 0x80? Przerywanie..." #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:191 msgid "Unknown" msgstr "Nieznany" #: Source/Core/Core/Src/HW/DVDInterface.cpp:972 #, c-format msgid "Unknown DVD command %08x - fatal error" msgstr "Nieznane polecenie DVD %08x - poważny błąd" #: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:444 #, c-format msgid "Unknown command 0x%08x" msgstr "Nieznane polecenie 0x%08x" #: Source/Core/Common/Src/SysConf.cpp:132 #, c-format msgid "Unknown entry type %i in SYSCONF (%s@%x)!" msgstr "Nieznany typ wejścia %i w SYSCONF (%s@%x)!" #: Source/Core/Core/Src/NetPlayClient.cpp:328 #, c-format msgid "Unknown message received with id : %d" msgstr "Nieznana wiadomość o ID: %d" #: Source/Core/Core/Src/NetPlayServer.cpp:476 #, c-format msgid "Unknown message with id:%d received from player:%d Kicking player!" msgstr "Nieznana wiadomość o ID: %d od gracza: %d Gracz wylatuje!" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:262 #: Source/Core/DolphinWX/Src/WXInputBase.cpp:43 msgid "Up" msgstr "Góra" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:84 #: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17 msgid "Update" msgstr "Aktualizuj" #: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:312 msgid "Upright Wiimote" msgstr "Willot pionowo" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:769 msgid "Use EuRGB60 Mode (PAL60)" msgstr "Użyj trybu EuRGB60 (PAL60)" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:295 msgid "Use Fullscreen" msgstr "Użyj trybu pełnoekranowego" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:582 msgid "Use Hex" msgstr "Użyj HEX" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:587 msgid "Use Panic Handlers" msgstr "Użyj Panic Handlers" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90 msgid "" "Use a less accurate algorithm to calculate depth values.\n" "Causes issues in a few games but might give a decent speedup.\n" "\n" "If unsure, leave this checked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123 msgid "" "Use multiple threads to decode textures.\n" "Might result in a speedup (especially on CPUs with more than two cores).\n" "\n" "If unsure, leave this unchecked." msgstr "" "Używa wielu wątków do dekodowania tekstur.\n" "Możliwe przyspieszenie (zwłaszcza dla CPU z więcej niż 2 rdzeniami).\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89 msgid "" "Uses unsafe operations to speed up vertex streaming in OpenGL. There are no " "known problems on supported GPUs, but it will cause severe stability and " "graphical issues otherwise.\n" "\n" "If unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:126 msgid "" "Usually if shader compilation fails, an error message is displayed.\n" "However, one may skip the popups to allow interruption free gameplay by " "checking this option.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Zazwyczaj, jeśli kompilacja shaderów nie powiedzie się, jest wyświetlany " "błąd.\n" "Jednak, można pominąć wyskakujące okienka by cieszyć się nieprzerwaną grą " "gdy zaznaczymy tą opcję.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:550 msgid "Utility" msgstr "Narzędzie" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:294 msgid "V-Sync" msgstr "V-Sync" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:350 msgid "VBeam Speed Hack" msgstr "" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:185 msgid "Value" msgstr "Wartość" #: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:60 msgid "Value:" msgstr "Wartość:" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:579 msgid "Value: " msgstr "Wartość:" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:38 msgid "Verbosity" msgstr "Verbosity" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:505 msgid "Vertex Streaming Hack" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:413 msgid "Video" msgstr "Wideo" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:487 msgid "Virtual" msgstr "Wirtualny" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:675 msgid "Volume" msgstr "Poziom" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:475 #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:504 #, c-format msgid "WAD installation failed: error creating %s" msgstr "Instalacja WAD nie powiodła się: błąd tworzenia %s" #: Source/Core/DiscIO/Src/NANDContentLoader.cpp:524 msgid "WAD installation failed: error creating ticket" msgstr "Instalacja WAD nie powiodła się: błąd tworzenia biletu" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84 msgid "" "Wait for vertical blanks in order to reduce tearing.\n" "Decreases performance if emulation speed is below 100%.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Czekaj na sygnał wertykalny by zapobiec rozdarciu.\n" "Obniża wydajność jeśli szybkość emulacji jest poniżej 100%.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/Common/Src/MsgHandler.cpp:53 #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:33 #: Source/Core/DolphinWX/Src/VideoConfigDiag.h:86 msgid "Warning" msgstr "Ostrzeżenie" #: Source/Core/Core/Src/Boot/Boot.cpp:278 msgid "Warning - starting DOL in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie DOL w złym trybie konsoli!" #: Source/Core/Core/Src/Boot/Boot.cpp:328 msgid "Warning - starting ELF in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie ELF w złym trybie konsoli!" #: Source/Core/Core/Src/Boot/Boot.cpp:212 msgid "Warning - starting ISO in wrong console mode!" msgstr "Ostrzeżenie - uruchomienie ISO w złym trybie konsoli!" #: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:563 #, c-format msgid "" "Warning! it is advised to backup all files in the folder:\n" "%s\n" "Do you wish to continue?" msgstr "" "Ostrzeżenie! Zaleca się wykonać kopię wszystkich plików w folderze:\n" "%s\n" "Kontynuować?" #: Source/Core/DolphinWX/Src/MemcardManager.cpp:578 #, c-format msgid "" "Warning: This will overwrite any existing saves that are in the folder:\n" "%s\n" "and have the same name as a file on your memcard\n" "Continue?" msgstr "" "Ostrzeżenie: Wszystkie zapisy zostaną nadpisane w folderze:\n" "%s\n" "i mają taką samą nazwę jak plik na Twojej karcie pamięci\n" "Kontynuować?" #: Source/Core/Core/Src/Movie.cpp:837 #, c-format msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "%u > %u) (frame %u > %u). You should load another save before continuing, or " "load this state with read-only mode off." msgstr "" "Ostrzeżenie: Wczytano zapis, który jest pod koniec obecnego filmu. (bajt %u " "> %u) (klatka %u > %u). Powinien zostać wczytany inny zapis przed " "kontynuacją lub wczytaj ten stan z wyłączonym trybem tylko do odczytu." #: Source/Core/Core/Src/Movie.cpp:854 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Ostrzeżenie: Wczytano zapis, którego film nie zgadza się na %d (0x%X) " "bajcie. Powinien zostać wczytany inny zapis przed kontynuacją lub wczytaj " "ten stan z wyłączonym trybem tylko do odczytu. W przeciwnym razie może " "nastąpić desynchronizacja." #: Source/Core/Core/Src/Movie.cpp:864 #, c-format msgid "" "Warning: You loaded a save whose movie mismatches on frame %d. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is %d frames long and the savestate's " "movie is %d frames long.\n" "\n" "On frame %d, the current movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "On frame %d, the savestate's movie presses:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" msgstr "" "Ostrzeżenie: Wczytano zapis, którwgo film nie zgadza się na %d klatce. " "Powinien zostać wczytany inny zapis przed kontynuacją lub wczytaj ten stan z " "wyłączonym trybem tylko do odczytu. W przeciwnym razie może nastąpić " "desynchronizacja.\n" "\n" "Dodatkowe informacje: Obecny film składa się z %d klatek, a film zapiu %d.\n" "\n" "Na %d klatce obecny film używa:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n" "\n" "Na %d klatce film zapisu używa:\n" "Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=" "%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d" #: Source/Core/AudioCommon/Src/WaveFile.cpp:96 #: Source/Core/AudioCommon/Src/WaveFile.cpp:119 msgid "WaveFileWriter - file not open." msgstr "WaveFileWriter - plik nie jest otwarty." #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:60 msgid "Whammy" msgstr "Whammy" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:409 msgid "Widescreen Hack" msgstr "Widescreen Hack" #: Source/Core/InputCommon/Src/ControllerEmu.cpp:300 msgid "Width" msgstr "Szerokość" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:542 msgid "Wii" msgstr "Wii" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:404 msgid "Wii Console" msgstr "Konsola Wii" #: Source/Core/DolphinWX/Src/ConfigMain.cpp:836 msgid "Wii NAND Root:" msgstr "Źródło Wii NAND:" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1335 msgid "Wii save files (*.bin)|*.bin" msgstr "Pliki zapisu Wii (*.bin)|*.bin" #: Source/Core/DiscIO/Src/WiiWad.cpp:69 msgid "WiiWAD: Could not read from file" msgstr "WiiWAD: nie moża odczytać z pliku" #: Source/Core/Core/Src/HW/Wiimote.cpp:20 #: Source/Core/DolphinWX/Src/FrameTools.cpp:472 msgid "Wiimote" msgstr "Wiilot" #: Source/Core/DolphinWX/Src/NetWindow.cpp:631 #: Source/Core/DolphinWX/Src/NetWindow.cpp:657 #, fuzzy msgid "Wiimote " msgstr "Wiilot" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21 #, c-format msgid "Wiimote %i" msgstr "Wiilot %i" #: Source/Core/DolphinWX/Src/Main.cpp:673 msgid "Wiimote Connected" msgstr "Wiilot połączony" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:108 msgid "Wiimote Motor" msgstr "Wiilot Motor" #: Source/Core/DolphinWX/Src/FrameTools.cpp:472 msgid "Wiimote settings" msgstr "Ustawienia Wiilota" #: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:48 msgid "Wiimotes" msgstr "Wiiloty" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:121 msgid "Windows Left" msgstr "Windows Left" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:123 msgid "Windows Menu" msgstr "Windows Menu" #: Source/Core/DolphinWX/Src/WXInputBase.cpp:122 msgid "Windows Right" msgstr "Windows Right" #: Source/Core/DolphinWX/Src/LogWindow.cpp:124 msgid "Word Wrap" msgstr "Zawijanie wierszy" #: Source/Core/DolphinWX/Src/FrameTools.cpp:1388 #: Source/Core/DolphinWX/Src/ISOProperties.cpp:947 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1083 #: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1219 msgid "Working..." msgstr "Pracuję..." #: Source/Core/DolphinWX/Src/NetWindow.cpp:357 msgid "Write memcards (GC)" msgstr "" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46 msgid "Write to Console" msgstr "Zapisz do konsoli" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:54 msgid "Write to Debugger" msgstr "Zapisz do Debugger'a" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:44 msgid "Write to File" msgstr "Zapisz do pliku" #: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48 msgid "Write to Window" msgstr "Wpisz do okna" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:80 #, c-format msgid "XAudio2 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:180 #, c-format msgid "XAudio2 init failed: %#X" msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X" #: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:190 #, c-format msgid "XAudio2 master voice creation failed: %#X" msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X" #: Source/Core/AudioCommon/Src/XAudio2_7Stream.cpp:93 #, fuzzy, c-format msgid "XAudio2_7 CreateSourceVoice failed: %#X" msgstr "XAudio2 CreateSourceVoice nie powiodło się: %#X" #: Source/Core/AudioCommon/Src/XAudio2_7Stream.cpp:181 #, fuzzy, c-format msgid "XAudio2_7 init failed: %#X" msgstr "Inicjalizacja XAudio2 nie powiodła się: %#X" #: Source/Core/AudioCommon/Src/XAudio2_7Stream.cpp:191 #, fuzzy, c-format msgid "XAudio2_7 master voice creation failed: %#X" msgstr "Utworzenie XAudio2 master voice nie powiodło się: %#X" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:776 msgid "XF reg" msgstr "XF reg" #: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:25 msgid "Yellow" msgstr "Żółty" #: Source/Core/Core/Src/DSP/DSPCore.cpp:120 msgid "" "You are using a free DSP ROM made by the Dolphin Team.\n" "All Wii games will work correctly, and most GC games should also work fine, " "but the GBA/IPL/CARD UCodes will not work.\n" msgstr "" "Używasz darmowych romów DSP stworzonych przez Zespół Dolphin'a.\n" "Wszystkie gry Wii będą działały poprawnie oraz większość gier GC również, " "ale UCody GBA/IPL/CARD nie będą działać.\n" #: Source/Core/Core/Src/DSP/DSPCore.cpp:116 msgid "" "You are using an old free DSP ROM made by the Dolphin Team.\n" "Only games using the Zelda UCode will work correctly.\n" msgstr "" "Używasz darmowych romów DSP stworzonych przez Zespół Dolphin'a.\n" "Tylko gry Zelda UCode będą działały poprawnie.\n" #: Source/Core/DolphinWX/Src/FrameAui.cpp:63 msgid "You can't close panes that have pages in them." msgstr "Nie możesz zamknąć paneli jeśli są w nich strony." #: Source/Core/DolphinWX/Src/NetWindow.cpp:240 msgid "You must choose a game!!" msgstr "Wybierz grę!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:612 msgid "You must enter a name!" msgstr "Musisz wprowadzić nazwę!" #: Source/Core/DolphinWX/Src/CheatsWindow.cpp:457 msgid "You must enter a valid decimal, hexadecimal or octal value." msgstr "" "Musisz wprowadzić poprawną wartość dziesiętną, szestnastkową lub ósemkową." #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:655 msgid "You must enter a valid profile name." msgstr "Musisz wprowadzić poprawną nazwę profilu." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:928 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Musisz ponownie uruchomić program w celu zaaplikowania zmian." #: Source/Core/Core/Src/DSP/DSPCore.cpp:109 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Twoje romy DSP mają niewłaściwe hashe.\n" "Czy chcesz zatrzymać i naprawić problrm?\n" "Jeśli wybierzesz \"Nie\", audio będzie zniekształcone." #: Source/Core/Core/Src/CoreParameter.cpp:178 msgid "" "Your GCM/ISO file seems to be invalid (invalid country).\n" "Continue with PAL region?" msgstr "" "Twój plik GMC/ISO wygląda na niewłaściwy (niewłaściwy kraj).\n" "Kontynuować w regionie PAL?" #: Source/Core/Common/Src/SysConf.cpp:45 #, c-format msgid "" "Your SYSCONF file is the wrong size.\n" "It should be 0x%04x (but is 0x%04llx)\n" "Do you want to generate a new one?" msgstr "" "Twój plik SYSCONF posiada niewłaściwy rozmiar.\n" "Powinno być 0x%04x (jest 0x%04llx)\n" "Czy chcesz wygenerować nowy?" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:366 msgid "ZTP hack" msgstr "ZTP hack" #: Source/Core/Core/Src/ActionReplay.cpp:383 msgid "Zero 3 code not supported" msgstr "Kod 3 zero niewspierany" #: Source/Core/Core/Src/ActionReplay.cpp:404 #, c-format msgid "Zero code unknown to dolphin: %08x" msgstr "Kod zero nieznany dla programu: %08x" #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:480 #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:504 msgid "[ waiting ]" msgstr "[ czekam ]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108 msgid "" "[BROKEN]\n" "Highlight regions the EFB was copied from.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[NIE DZIAŁA]\n" "Podświetla regiony skopiowane z EFB.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/PHackSettings.cpp:78 msgid "[Custom]" msgstr "[Własne]" #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121 msgid "" "[EXPERIMENTAL]\n" "Aims to speed up emulation by offloading texture decoding to the GPU using " "the OpenCL framework.\n" "However, right now it's known to cause texture defects in various games. " "Also it's slower than regular CPU texture decoding in most cases.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EKSPERYMENTALNE]\n" "Celuje w przyspieszenie emulacji poprzez przełożenie dekodowania tekstur na " "GPU wykorzystując frameworki OpenCL.\n" "Jednak, w tej chwili jest znane z powodowania defektów tekstur w niektórych " "grach. Dodatkowo jest wolniejsze od powszechnego dekodowania tekstur przez " "CPU w większości przypadków.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122 msgid "" "[EXPERIMENTAL]\n" "Speeds up emulation a bit by caching display lists.\n" "Possibly causes issues though.\n" "\n" "If unsure, leave this unchecked." msgstr "" "[EKSPERYMENTALNE]\n" "Przyspiesza emulację nieznacznie poprzez caching display lists.\n" "Możliwe błędy.\n" "\n" "W razie wątpliwości, pozostaw wyłączone." #: Source/Core/DolphinWX/Src/ConfigMain.cpp:812 msgid "apploader (.img)" msgstr "apploader (.img)" #: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:947 msgid "s" msgstr "s" #: Source/Core/Core/Src/x64MemTools.cpp:214 #, c-format msgid "unknown flavor %d (expected %d)" msgstr "" #: Source/Core/Core/Src/x64MemTools.cpp:208 msgid "unknown message received" msgstr "" #: Source/Core/DolphinWX/Src/ISOProperties.cpp:1157 msgid "wxExecute returned -1 on application run!" msgstr "wxExecute zwrócił -1 przy uruchamianiu programu!" #: Source/Core/DolphinWX/Src/PHackSettings.cpp:43 msgid "zFar Correction: " msgstr "zFar Correction: " #: Source/Core/DolphinWX/Src/PHackSettings.cpp:38 msgid "zNear Correction: " msgstr "zNear Correction: " #: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:545 msgid "| OR" msgstr "| OR" #~ msgid "Could not create %s" #~ msgstr "Nie można utworzyć %s" #~ msgid "Direct3D11" #~ msgstr "Direct3D11" #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use Direct3D 11." #~ msgstr "" #~ "Wybiera, które graficzne API ma być użyte wewnętrznie.\n" #~ "Direct3D 9 zazwyczaj jest najszybsze. OpenGL jest bardziej dokładne. " #~ "Direct3D 11 jest pomiędzy tymi opcjami.\n" #~ "Należy zauważyć, że Direct3D dostępny jest tylko pod systemami Windows.\n" #~ "\n" #~ "W razie wątpliwości, użyj Direct3D 11." #~ msgid "" #~ "Selects what graphics API to use internally.\n" #~ "Direct3D 9 usually is the fastest one. OpenGL is more accurate though. " #~ "Direct3D 11 is somewhere between the two.\n" #~ "Note that the Direct3D backends are only available on Windows.\n" #~ "\n" #~ "If unsure, use OpenGL." #~ msgstr "" #~ "Wybiera, które graficzne API ma być użyte wewnętrznie.\n" #~ "Direct3D 9 zazwyczaj jest najszybsze. OpenGL jest bardziej dokładne. " #~ "Direct3D 11 jest pomiędzy tymi opcjami.\n" #~ "Należy zauważyć, że Direct3D dostępny jest tylko pod systemami Windows.\n" #~ "\n" #~ "W razie wątpliwości, użyj OpenGL." #~ msgid "iCacheJIT: Reading Opcode from %x. Please report." #~ msgstr "iCacheJIT: Odczyt Opcode z %x. Raportuj."