// Copyright 2018 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/TAS/GCTASInputWindow.h" #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Core/HW/GCPad.h" #include "Core/HW/GCPadEmu.h" #include "DolphinQt/TAS/TASCheckBox.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/InputConfig.h" GCTASInputWindow::GCTASInputWindow(QWidget* parent, int controller_id) : TASInputWindow(parent), m_controller_id(controller_id) { setWindowTitle(tr("GameCube TAS Input %1").arg(controller_id + 1)); m_main_stick_box = CreateStickInputs(tr("Main Stick"), GCPad::MAIN_STICK_GROUP, &m_overrider, 1, 1, 255, 255, Qt::Key_F, Qt::Key_G); m_c_stick_box = CreateStickInputs(tr("C Stick"), GCPad::C_STICK_GROUP, &m_overrider, 1, 1, 255, 255, Qt::Key_H, Qt::Key_J); auto* top_layout = new QHBoxLayout; top_layout->addWidget(m_main_stick_box); top_layout->addWidget(m_c_stick_box); m_triggers_box = new QGroupBox(tr("Triggers")); auto* l_trigger_layout = CreateSliderValuePairLayout(tr("Left"), GCPad::TRIGGERS_GROUP, GCPad::L_ANALOG, &m_overrider, 0, 0, 0, 255, Qt::Key_N, m_triggers_box); auto* r_trigger_layout = CreateSliderValuePairLayout(tr("Right"), GCPad::TRIGGERS_GROUP, GCPad::R_ANALOG, &m_overrider, 0, 0, 0, 255, Qt::Key_M, m_triggers_box); auto* triggers_layout = new QVBoxLayout; triggers_layout->addLayout(l_trigger_layout); triggers_layout->addLayout(r_trigger_layout); m_triggers_box->setLayout(triggers_layout); m_a_button = CreateButton(QStringLiteral("&A"), GCPad::BUTTONS_GROUP, GCPad::A_BUTTON, &m_overrider); m_b_button = CreateButton(QStringLiteral("&B"), GCPad::BUTTONS_GROUP, GCPad::B_BUTTON, &m_overrider); m_x_button = CreateButton(QStringLiteral("&X"), GCPad::BUTTONS_GROUP, GCPad::X_BUTTON, &m_overrider); m_y_button = CreateButton(QStringLiteral("&Y"), GCPad::BUTTONS_GROUP, GCPad::Y_BUTTON, &m_overrider); m_z_button = CreateButton(QStringLiteral("&Z"), GCPad::BUTTONS_GROUP, GCPad::Z_BUTTON, &m_overrider); m_start_button = CreateButton(QStringLiteral("&START"), GCPad::BUTTONS_GROUP, GCPad::START_BUTTON, &m_overrider); m_l_button = CreateButton(QStringLiteral("&L"), GCPad::TRIGGERS_GROUP, GCPad::L_DIGITAL, &m_overrider); m_r_button = CreateButton(QStringLiteral("&R"), GCPad::TRIGGERS_GROUP, GCPad::R_DIGITAL, &m_overrider); m_left_button = CreateButton(QStringLiteral("L&eft"), GCPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider); m_up_button = CreateButton(QStringLiteral("&Up"), GCPad::DPAD_GROUP, DIRECTION_UP, &m_overrider); m_down_button = CreateButton(QStringLiteral("&Down"), GCPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider); m_right_button = CreateButton(QStringLiteral("R&ight"), GCPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_a_button, 0, 0); buttons_layout->addWidget(m_b_button, 0, 1); buttons_layout->addWidget(m_x_button, 0, 2); buttons_layout->addWidget(m_y_button, 0, 3); buttons_layout->addWidget(m_z_button, 0, 4); buttons_layout->addWidget(m_l_button, 0, 5); buttons_layout->addWidget(m_r_button, 0, 6); buttons_layout->addWidget(m_start_button, 1, 0); buttons_layout->addWidget(m_left_button, 1, 1); buttons_layout->addWidget(m_up_button, 1, 2); buttons_layout->addWidget(m_down_button, 1, 3); buttons_layout->addWidget(m_right_button, 1, 4); buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 7); m_buttons_box = new QGroupBox(tr("Buttons")); m_buttons_box->setLayout(buttons_layout); auto* layout = new QVBoxLayout; layout->addLayout(top_layout); layout->addWidget(m_triggers_box); layout->addWidget(m_buttons_box); layout->addWidget(m_settings_box); setLayout(layout); } void GCTASInputWindow::hideEvent(QHideEvent* event) { Pad::GetConfig()->GetController(m_controller_id)->ClearInputOverrideFunction(); } void GCTASInputWindow::showEvent(QShowEvent* event) { Pad::GetConfig() ->GetController(m_controller_id) ->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction()); }