// Copyright 2022 Dolphin Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "DolphinQt/TAS/GBATASInputWindow.h" #include #include #include #include #include #include #include #include "Common/CommonTypes.h" #include "Core/HW/GBAPad.h" #include "Core/HW/GBAPadEmu.h" #include "DolphinQt/TAS/TASCheckBox.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/InputConfig.h" GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id) : TASInputWindow(parent), m_controller_id(controller_id) { setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1)); m_b_button = CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider); m_a_button = CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider); m_l_button = CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider); m_r_button = CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider); m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP, GBAPad::SELECT_BUTTON, &m_overrider); m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP, GBAPad::START_BUTTON, &m_overrider); m_left_button = CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider); m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider); m_down_button = CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider); m_right_button = CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider); auto* buttons_layout = new QGridLayout; buttons_layout->addWidget(m_left_button, 0, 0); buttons_layout->addWidget(m_up_button, 0, 1); buttons_layout->addWidget(m_down_button, 0, 2); buttons_layout->addWidget(m_right_button, 0, 3); buttons_layout->addWidget(m_l_button, 1, 0); buttons_layout->addWidget(m_r_button, 1, 1); buttons_layout->addWidget(m_b_button, 1, 2); buttons_layout->addWidget(m_a_button, 1, 3); buttons_layout->addWidget(m_select_button, 2, 0, 1, 2); buttons_layout->addWidget(m_start_button, 2, 2, 1, 2); buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4); QGroupBox* buttons_box = new QGroupBox(tr("Buttons")); buttons_box->setLayout(buttons_layout); auto* layout = new QVBoxLayout; layout->addWidget(buttons_box); layout->addWidget(m_settings_box); setLayout(layout); } void GBATASInputWindow::hideEvent(QHideEvent* event) { Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction(); } void GBATASInputWindow::showEvent(QShowEvent* event) { Pad::GetGBAConfig() ->GetController(m_controller_id) ->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction()); }