# Translation of dolphin-emu.pot to LANGUAGE # Copyright (C) 2003-2013 # This file is distributed under the same license as the Dolphin Emulator package. # # Translators: # Adam Andersson , 2018 # A. Regnander , 2013-2014 # A. Regnander , 2014-2015 # A. Regnander , 2013,2015 # A. Regnander , 2015-2016,2018-2020 # Arve Eriksson <031299870@telia.com>, 2017,2019-2021 # JosJuice, 2015-2021 # Mat Mat , 2019 msgid "" msgstr "" "Project-Id-Version: Dolphin Emulator\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2021-05-21 08:51+0200\n" "PO-Revision-Date: 2021-05-08 18:29+0000\n" "Last-Translator: Arve Eriksson <031299870@telia.com>\n" "Language-Team: Swedish (http://www.transifex.com/delroth/dolphin-emu/" "language/sv/)\n" "Language: sv\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" #: Source/Core/DiscIO/VolumeVerifier.cpp:1396 msgid "" "\n" "\n" "Because GameCube disc images contain little verification data, there may be " "problems that Dolphin is unable to detect." msgstr "" "\n" "\n" "Eftersom GameCube-skivavbildningar inte innehåller mycket verifieringsdata " "kan det finnas problem som Dolphin inte kan upptäcka." #: Source/Core/DiscIO/VolumeVerifier.cpp:1402 msgid "" "\n" "\n" "Because this title is not for retail Wii consoles, Dolphin cannot verify " "that it hasn't been tampered with." msgstr "" "\n" "\n" "På grund av att detta är en utvecklarversion av en titel kan Dolphin inte " "verifiera att den inte har mixtrats med." #: Source/Core/DolphinQt/MenuBar.cpp:1158 msgid "" "\n" "\n" "WARNING: Fixing this NAND requires the deletion of titles that have " "incomplete data on the NAND, including all associated save data. By " "continuing, the following title(s) will be removed:\n" "\n" "%1\n" "Launching these titles may also fix the issues." msgstr "" "\n" "\n" "VARNING: För att åtgärda det här NAND-minnet krävs att spel som har " "ofullständiga data lagrad på NAND-minnet tas bort, även dess spardata. Om du " "väljer att fortsätta kommer följande spel att tas bort:\n" "\n" "%1\n" "Genom att starta spelen kan problemen eventuellt lösas." #: Source/Core/DolphinQt/GameList/GameListModel.cpp:103 msgid " (Disc %1)" msgstr " (skiva %1)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266 msgid "! Not" msgstr "! Icke" #: Source/Core/Core/Boot/Boot.cpp:205 msgid "\"{0}\" is an invalid GCM/ISO file, or is not a GC/Wii ISO." msgstr "\"{0}\" är en ogiltig GCM/ISO-fil eller är inte en GC/Wii-fil." #. i18n: The symbol for percent. #. i18n: The percent symbol. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:272 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28 msgid "%" msgstr "%" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:269 msgid "% Modulo" msgstr "% Modulo" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59 msgid "" "%1\n" "wants to join your party." msgstr "" "%1\n" "vill vara med i din grupp." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:72 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:403 msgid "%1 %" msgstr "%1 %" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:269 msgid "%1 % (%2 MHz)" msgstr "%1 % (%2 MHz)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:80 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:167 msgid "%1 (%2)" msgstr "%1 (%2)" #. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it, #. a copy of it gets created with this name #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:100 msgid "%1 (Copy)" msgstr "%1 (kopia)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:98 msgid "%1 (Disc %2, Revision %3)" msgstr "%1 (skiva %2, revision %3)" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:102 msgid "%1 (Revision %3)" msgstr "%1 (revision %3)" #. i18n: "Stock" refers to input profiles included with Dolphin #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:482 msgid "%1 (Stock)" msgstr "%1 (inbyggd)" #. i18n: %1 is the name of a compression method (e.g. Zstandard) #: Source/Core/DolphinQt/ConvertDialog.cpp:244 msgid "%1 (recommended)" msgstr "%1 (rekommenderas)" #. i18n: %1 is the name of a compression method (e.g. LZMA) #: Source/Core/DolphinQt/ConvertDialog.cpp:226 msgid "%1 (slow)" msgstr "%1 (långsamt)" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:290 msgid "" "%1 FIFO bytes\n" "%2 memory bytes\n" "%3 frames" msgstr "" "%1 FIFO-byte\n" "%2 minnesbyte\n" "%3 bildrutor" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89 msgid "%1 Graphics Configuration" msgstr "%1-grafikkonfigurering" #: Source/Core/DolphinQt/CheatsManager.cpp:650 msgid "%1 Match(es)" msgstr "%1 matchning(ar)" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:136 msgid "%1 doesn't support this feature on your system." msgstr "%1 stöder inte den här funktionen på ditt system." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:201 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:328 msgid "%1 doesn't support this feature." msgstr "%1 stöder inte den här funktionen." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:270 msgid "" "%1 frame(s)\n" "%2 object(s)\n" "Current Frame: %3" msgstr "" "%1 bildrutor\n" "%2 objekt\n" "Nuvarande bildruta: %3" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816 msgid "%1 has joined" msgstr "%1 har gått med" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:821 msgid "%1 has left" msgstr "%1 har gått ut" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:943 msgid "%1 is now golfing" msgstr "%1 golfar nu" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:249 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:319 msgid "%1 ms" msgstr "%1 ms" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 session found" msgstr "%1 session hittades" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:265 msgid "%1 sessions found" msgstr "%1 sessioner hittades" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167 msgid "%1% (Normal Speed)" msgstr "%1% (normal hastighet)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:591 msgid "%1: %2" msgstr "%1: %2" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:285 msgid "%1MB (MEM1)" msgstr "%1 MiB (MEM1)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:299 msgid "%1MB (MEM2)" msgstr "%1 MiB (MEM2)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142 msgid "%1[%2]: %3" msgstr "%1[%2]: %3" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130 msgid "%1[%2]: %3 %" msgstr "%1[%2]: %3 %" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136 msgid "%1[%2]: %3/%4 MiB" msgstr "%1[%2]: %3/%4 MiB" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:66 msgid "%1x Native (%2x%3)" msgstr "%1x ursprunglig (%2x%3)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:274 msgid "& And" msgstr "& Och" #: Source/Core/DolphinQt/MenuBar.cpp:607 msgid "&About" msgstr "&Om" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:315 msgid "&Add Memory Breakpoint" msgstr "&Lägg till minnesbrytpunkt" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75 msgid "&Add New Code..." msgstr "&Lägg till ny kod…" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:513 msgid "&Add function" msgstr "&Lägg till funktion" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45 msgid "&Add..." msgstr "&Lägg till..." #: Source/Core/DolphinQt/MenuBar.cpp:530 msgid "&Audio Settings" msgstr "&Ljudinställningar" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187 msgid "&Auto Update:" msgstr "&Uppdatera automatiskt:" #: Source/Core/DolphinQt/MenuBar.cpp:546 msgid "&Automatic Start" msgstr "&Automatisk start" #: Source/Core/DolphinQt/MenuBar.cpp:196 msgid "&Boot from DVD Backup" msgstr "&Starta från bränd DVD" #: Source/Core/DolphinQt/MenuBar.cpp:471 msgid "&Breakpoints" msgstr "&Brytpunkter" #: Source/Core/DolphinQt/MenuBar.cpp:590 msgid "&Bug Tracker" msgstr "&Bugghanterare" #: Source/Core/DolphinQt/WiiUpdate.cpp:102 msgid "&Cancel" msgstr "&Avbryt" #: Source/Core/DolphinQt/MenuBar.cpp:233 msgid "&Cheats Manager" msgstr "&Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:600 msgid "&Check for Updates..." msgstr "&Leta efter uppdateringar..." #: Source/Core/DolphinQt/MenuBar.cpp:964 msgid "&Clear Symbols" msgstr "&Rensa symboler" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Clone..." msgstr "&Klona..." #: Source/Core/DolphinQt/MenuBar.cpp:436 msgid "&Code" msgstr "&Kod" #: Source/Core/DolphinQt/MenuBar.cpp:532 msgid "&Controller Settings" msgstr "&Kontrollinställningar" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:492 msgid "&Copy address" msgstr "&Kopiera adress" #: Source/Core/DolphinQt/GCMemcardManager.cpp:126 msgid "&Create..." msgstr "&Skapa..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:102 msgid "&Delete" msgstr "&Radera" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:314 msgid "&Delete Watch" msgstr "&Ta bort bevakning" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53 #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76 msgid "&Edit Code..." msgstr "&Redigera kod…" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:196 msgid "&Edit..." msgstr "&Redigera..." #: Source/Core/DolphinQt/MenuBar.cpp:215 msgid "&Eject Disc" msgstr "&Mata ut skiva" #: Source/Core/DolphinQt/MenuBar.cpp:314 msgid "&Emulation" msgstr "&Emulering" #: Source/Core/DolphinQt/GCMemcardManager.cpp:106 msgid "&Export as .gci..." msgstr "&Exportera som .gci..." #: Source/Core/DolphinQt/MenuBar.cpp:209 msgid "&File" msgstr "&Arkiv" #: Source/Core/DolphinQt/MenuBar.cpp:553 msgid "&Font..." msgstr "&Teckensnitt…" #: Source/Core/DolphinQt/MenuBar.cpp:320 msgid "&Frame Advance" msgstr "Gå fram en &bildruta" #: Source/Core/DolphinQt/MenuBar.cpp:534 msgid "&Free Look Settings" msgstr "" #: Source/Core/DolphinQt/MenuBar.cpp:966 msgid "&Generate Symbols From" msgstr "&Generera symboler från" #: Source/Core/DolphinQt/MenuBar.cpp:586 msgid "&GitHub Repository" msgstr "Källkoden på &GitHub" #: Source/Core/DolphinQt/MenuBar.cpp:529 msgid "&Graphics Settings" msgstr "G&rafikinställningar" #: Source/Core/DolphinQt/MenuBar.cpp:577 msgid "&Help" msgstr "&Hjälp" #: Source/Core/DolphinQt/MenuBar.cpp:533 msgid "&Hotkey Settings" msgstr "&Kortkommandoinställningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:116 msgid "&Import..." msgstr "&Importera..." #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:515 msgid "&Insert blr" msgstr "&Infoga blr" #: Source/Core/DolphinQt/MenuBar.cpp:496 msgid "&JIT" msgstr "&JIT" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113 msgid "&Language:" msgstr "&Språk:" #: Source/Core/DolphinQt/MenuBar.cpp:337 msgid "&Load State" msgstr "L&äs in snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:972 msgid "&Load Symbol Map" msgstr "&Ladda symbol-map" #: Source/Core/DolphinQt/MenuBar.cpp:428 msgid "&Lock Widgets In Place" msgstr "&Lås fast gränssnittselement" #: Source/Core/DolphinQt/MenuBar.cpp:480 msgid "&Memory" msgstr "&Minne" #: Source/Core/DolphinQt/MenuBar.cpp:736 msgid "&Movie" msgstr "&Inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:488 msgid "&Network" msgstr "&Nätverk" #: qtbase/src/gui/kernel/qplatformtheme.cpp:720 msgid "&No" msgstr "&Nej" #: Source/Core/DolphinQt/GCMemcardManager.cpp:125 #: Source/Core/DolphinQt/MenuBar.cpp:210 msgid "&Open..." msgstr "&Öppna..." #: Source/Core/DolphinQt/MenuBar.cpp:525 msgid "&Options" msgstr "A<ernativ" #: Source/Core/DolphinQt/MenuBar.cpp:992 msgid "&Patch HLE Functions" msgstr "&Patcha HLE-funktioner" #: Source/Core/DolphinQt/MenuBar.cpp:316 msgid "&Pause" msgstr "&Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:315 msgid "&Play" msgstr "&Spela" #: Source/Core/DolphinQt/GameList/GameList.cpp:331 msgid "&Properties" msgstr "&Egenskaper" #: Source/Core/DolphinQt/MenuBar.cpp:751 msgid "&Read-Only Mode" msgstr "S&krivskyddat läge" #: Source/Core/DolphinQt/MenuBar.cpp:444 msgid "&Registers" msgstr "&Register" #: Source/Core/DolphinQt/Config/PatchesWidget.cpp:47 msgid "&Remove" msgstr "&Ta bort" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77 msgid "&Remove Code" msgstr "&Ta bort kod" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:504 msgid "&Rename symbol" msgstr "&Byt namn på symbol" #: Source/Core/DolphinQt/MenuBar.cpp:318 msgid "&Reset" msgstr "&Återställ" #: Source/Core/DolphinQt/MenuBar.cpp:229 msgid "&Resource Pack Manager" msgstr "&Resurspaketshanterare" #: Source/Core/DolphinQt/MenuBar.cpp:973 msgid "&Save Symbol Map" msgstr "&Spara symbol-map" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:172 msgid "&Speed Limit:" msgstr "&Hastighetsbegränsning:" #: Source/Core/DolphinQt/MenuBar.cpp:317 msgid "&Stop" msgstr "S&toppa" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117 msgid "&Theme:" msgstr "&Tema:" #: Source/Core/DolphinQt/MenuBar.cpp:453 msgid "&Threads" msgstr "&Trådar" #: Source/Core/DolphinQt/MenuBar.cpp:227 msgid "&Tools" msgstr "&Verktyg" #: Source/Core/DolphinQt/MenuBar.cpp:402 msgid "&View" msgstr "&Visa" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/MenuBar.cpp:463 msgid "&Watch" msgstr "&Bevakning" #: Source/Core/DolphinQt/MenuBar.cpp:579 msgid "&Website" msgstr "&Webbplats" #: Source/Core/DolphinQt/GameList/GameList.cpp:334 msgid "&Wiki" msgstr "&Wiki" #: qtbase/src/gui/kernel/qplatformtheme.cpp:716 msgid "&Yes" msgstr "&Ja" #: Source/Core/DolphinQt/MenuBar.cpp:1260 msgid "'%1' not found, no symbol names generated" msgstr "'%1' hittades inte, inga symbolnamn genererade" #: Source/Core/DolphinQt/MenuBar.cpp:1463 msgid "'%1' not found, scanning for common functions instead" msgstr "'%1' hittades inte, skannar efter vanliga funktioner istället" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135 msgid "(None)" msgstr "(Ingen)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:136 msgid "(host)" msgstr "(värd)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:175 msgid "(off)" msgstr "(av)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:135 msgid "(ppc)" msgstr "(ppc)" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:267 msgid "* Multiply" msgstr "* Multiplicera" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270 msgid "+ Add" msgstr "+ Addera" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:280 msgid ", Comma" msgstr ", Komma" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:271 msgid "- Subtract" msgstr "- Subtrahera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:331 msgid "--> %1" msgstr "--> %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:630 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82 msgid "..." msgstr "..." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:268 msgid "/ Divide" msgstr "/ Dividera" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:31 msgid "128 Mbit (2043 blocks)" msgstr "128 Mbit (2043 block)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:28 msgid "16 Mbit (251 blocks)" msgstr "16 Mbit (251 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:133 msgid "16-bit" msgstr "16 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:392 msgid "16-bit Integer" msgstr "16-bitars heltal" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:118 msgid "16:9" msgstr "16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "16x" msgstr "16x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "1x" msgstr "1x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "2x" msgstr "2x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "2x Native (1280x1056) for 720p" msgstr "2x ursprunglig (1280x1056) för 720p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:29 msgid "32 Mbit (507 blocks)" msgstr "32 Mbit (507 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:134 msgid "32-bit" msgstr "32 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:392 msgid "32-bit Integer" msgstr "32-bitars heltal" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:330 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:430 msgid "3D" msgstr "3D" #. i18n: Stereoscopic 3D #: Source/Core/Core/HotkeyManager.cpp:332 #: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26 msgid "3D Depth" msgstr "3D-djup" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54 msgid "3x Native (1920x1584) for 1080p" msgstr "3x ursprunglig (1920x1584) för 1080p" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:26 msgid "4 Mbit (59 blocks)" msgstr "4 Mbit (59 block)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:117 msgid "4:3" msgstr "4:3" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "4x" msgstr "4x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "4x Native (2560x2112) for 1440p" msgstr "4x ursprunglig (2560x2112) för 1440p" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55 msgid "5x Native (3200x2640)" msgstr "5x ursprunglig (3200x2640)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:30 msgid "64 Mbit (1019 blocks)" msgstr "64 Mbit (1019 block)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "6x Native (3840x3168) for 4K" msgstr "6x ursprunglig (3840x3168) för 4K" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56 msgid "7x Native (4480x3696)" msgstr "7x ursprunglig (4480x3696)" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:27 msgid "8 Mbit (123 blocks)" msgstr "8 Mbit (123 block)" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:132 msgid "8-bit" msgstr "8 bitar" #: Source/Core/DolphinQt/CheatsManager.cpp:392 msgid "8-bit Integer" msgstr "8-bitars heltal" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76 msgid "8x" msgstr "8x" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57 msgid "8x Native (5120x4224) for 5K" msgstr "8x ursprunglig (5120x4224) för 5K" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:273 msgid "< Less-than" msgstr "< Mindre än" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104 msgid "" msgstr "" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69 msgid "" msgstr "" #: Source/Core/DolphinQt/Updater.cpp:51 msgid "" "

A new version of Dolphin is available!

Dolphin %1 is available for " "download. You are running %2.
Would you like to update?

Release " "Notes:

" msgstr "" "

En ny version av Dolphin är tillgänglig!

Dolphin %1 är tillgänglig " "för nedladdning. Du använder %2.
Vill du uppdatera?" "

Uppdateringsbeskrivning:

" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:272 msgid "> Greater-than" msgstr "> Större än" #: Source/Core/DolphinQt/MainWindow.cpp:1343 #: Source/Core/DolphinQt/MainWindow.cpp:1411 msgid "A NetPlay Session is already in progress!" msgstr "En nätspelssession pågår redan!" #: Source/Core/Core/WiiUtils.cpp:172 msgid "" "A different version of this title is already installed on the NAND.\n" "\n" "Installed version: {0}\n" "WAD version: {1}\n" "\n" "Installing this WAD will replace it irreversibly. Continue?" msgstr "" "En annan version av denna titel är redan installerad på NAND-minnet.\n" "\n" "Installerad version: {0}\n" "WAD-version: {1}\n" "\n" "Om du installerar denna WAD kommer titeln skrivas över. Detta går inte att " "ångra. Vill du fortsätta?" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:551 msgid "A disc is already about to be inserted." msgstr "En skiva håller redan på att sättas in." #: Source/Core/DolphinQt/Main.cpp:228 msgid "A save state cannot be loaded without specifying a game to launch." msgstr "En snabbsparning kan inte laddas utan att ange ett spel att starta." #: Source/Core/DolphinQt/MainWindow.cpp:838 msgid "" "A shutdown is already in progress. Unsaved data may be lost if you stop the " "current emulation before it completes. Force stop?" msgstr "" "En nedstängning har redan påbörjats. Osparad data kan gå förlorad om du " "avslutar emuleringen innan den slutförs. Vill du tvinga emuleringen att " "avslutas?" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:258 msgid "A sync can only be triggered when a Wii game is running." msgstr "Det går bara att synka när ett Wii-spel körs." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:115 msgid "" "ALERT:\n" "\n" "All players must use the same Dolphin version.\n" "If enabled, SD cards must be identical between players.\n" "If DSP LLE is used, DSP ROMs must be identical between players.\n" "If a game is hanging on boot, it may not support Dual Core Netplay. Disable " "Dual Core.\n" "If connecting directly, the host must have the chosen UDP port open/" "forwarded!\n" "\n" "Wii Remote support in netplay is experimental and may not work correctly.\n" "Use at your own risk.\n" msgstr "" "OBS:\n" "\n" "Alla spelare måste använda samma version av Dolphin.\n" "Om SD-kort används måste de vara identiska mellan spelarna.\n" "Om DSP LLE används måste DSP-ROM-filerna vara identiska mellan spelarna.\n" "Om ett spel hänger sig vid start stöder spelet kanske inte nätspel med " "dubbla kärnor. Stäng av dubbla kärnor.\n" "Om du ansluter direkt måste värden ha den valda UDP-porten öppen/" "vidarebefordrad.\n" "\n" "Wii-fjärrkontroller i nätspel är experimentellt och fungerar inte " "nödvändigtvis korrekt.\n" "Använd det på egen risk.\n" #: Source/Core/DolphinQt/CheatsManager.cpp:197 msgid "AR Code" msgstr "AR-kod" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56 msgid "AR Codes" msgstr "AR-koder" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:119 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:155 msgid "ASCII" msgstr "ASCII" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: qtbase/src/gui/kernel/qplatformtheme.cpp:724 msgid "Abort" msgstr "Avbryt" #: Source/Core/DolphinQt/AboutDialog.cpp:17 msgid "About Dolphin" msgstr "Om Dolphin" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:215 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50 msgid "Accelerometer" msgstr "Accelerometer" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:75 msgid "Accuracy:" msgstr "Precision:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89 msgid "Action" msgstr "Handling" #: Source/Core/Core/ARDecrypt.cpp:474 msgid "" "Action Replay Code Decryption Error:\n" "Parity Check Failed\n" "\n" "Culprit Code:\n" "{0}" msgstr "" "Dekrypteringsfel av Action Replay-kod:\n" "Paritetskontroll misslyckades\n" "\n" "Orsakande kod:\n" "{0}" #: Source/Core/Core/ActionReplay.cpp:525 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Add Code " "({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Lägg till " "kod' ({2})" #: Source/Core/Core/ActionReplay.cpp:616 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Fill and " "Slide ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Fill and " "Slide' ({2})" #: Source/Core/Core/ActionReplay.cpp:403 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Ram Write " "And Fill ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Ram Write " "And Fill' ({2})" #: Source/Core/Core/ActionReplay.cpp:463 msgid "" "Action Replay Error: Invalid size ({0:08x} : address = {1:08x}) in Write To " "Pointer ({2})" msgstr "" "Action Replay-fel: Ogiltig storlek ({0:08x} : adress = {1:08x}) i 'Write To " "Pointer' ({2})" #: Source/Core/Core/ActionReplay.cpp:671 msgid "Action Replay Error: Invalid value ({0:08x}) in Memory Copy ({1})" msgstr "Action Replay-fel: Ogiltigt värde ({0:08x}) i minneskopia ({1})" #: Source/Core/Core/ActionReplay.cpp:540 msgid "" "Action Replay Error: Master Code and Write To CCXXXXXX not implemented " "({0})\n" "Master codes are not needed. Do not use master codes." msgstr "" "Action Replay-fel: Masterkod och 'Skriv till CCXXXXXX' är inte " "implementerade ({0})\n" "Masterkoder behövs inte. Använd inte masterkoder." #: Source/Core/Core/ActionReplay.cpp:233 msgid "Action Replay Error: invalid AR code line: {0}" msgstr "Action Replay-fel: ogiltig AR-kodrad: {0}" #: Source/Core/Core/ActionReplay.cpp:782 msgid "Action Replay: Conditional Code: Invalid Size {0:08x} ({1})" msgstr "Action Replay: Villkorlig kod: Ogiltig storlek {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:750 msgid "Action Replay: Invalid Normal Code Type {0:08x} ({1})" msgstr "Action Replay: Ogiltig typ av normalkod {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:708 msgid "Action Replay: Normal Code 0: Invalid Subtype {0:08x} ({1})" msgstr "Action Replay: Normalkod 0: Ogiltig undertyp {0:08x} ({1})" #: Source/Core/Core/ActionReplay.cpp:806 msgid "Action Replay: Normal Code {0}: Invalid subtype {1:08x} ({2})" msgstr "Action Replay: Normalkod {0}: Ogiltig undertyp {1:08x} ({2})" #: Source/Core/Core/HotkeyManager.cpp:38 msgid "Activate NetPlay Chat" msgstr "Aktivera nätspelschatt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Active" msgstr "Aktiv" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:161 msgid "Active thread queue" msgstr "Aktiv trådkö" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:176 msgid "Active threads" msgstr "Aktiva trådar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:275 msgid "Adapter" msgstr "Adapter" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71 msgid "Adapter Detected" msgstr "Adapter upptäcktes" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77 msgid "Adapter:" msgstr "Adapter:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:58 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:75 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50 msgid "Add" msgstr "Lägg till" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:122 msgid "Add &breakpoint" msgstr "Lägg till &brytpunkt" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:33 msgid "Add New DSU Server" msgstr "Lägg till ny DSU-server" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46 msgid "Add New USB Device" msgstr "Lägg till ny USB-enhet" #: Source/Core/DolphinQt/GameList/GameList.cpp:409 #: Source/Core/DolphinQt/GameList/GameList.cpp:412 msgid "Add Shortcut to Desktop" msgstr "Skapa genväg på skrivbordet" #: Source/Core/Core/HotkeyManager.cpp:76 msgid "Add a Breakpoint" msgstr "Lägg till brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:77 msgid "Add a Memory Breakpoint" msgstr "Lägg till en minnesbrytpunkt" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:133 msgid "Add memory &breakpoint" msgstr "Lägg till minnes&brytpunkt" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:123 msgid "Add memory breakpoint" msgstr "Lägg till minnesbrytpunkt" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:125 msgid "Add to &watch" msgstr "Lägg till &bevakning" #: Source/Core/DolphinQt/CheatsManager.cpp:270 msgid "Add to Watch" msgstr "Lägg till bevakning" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:406 msgid "Add to watch" msgstr "Lägg till bevakning" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:36 #: Source/Core/DolphinQt/Settings/PathPane.cpp:145 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:168 msgid "Add..." msgstr "Lägg till..." #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/CheatsManager.cpp:642 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:148 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:181 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 #: Source/Core/DolphinQt/MenuBar.cpp:967 msgid "Address" msgstr "Adress" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:129 msgid "Address Space" msgstr "Adressutrymme" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:156 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 msgid "Address:" msgstr "Adress:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:235 msgid "" "Adjusts the accuracy at which the GPU receives texture updates from RAM." "

The \"Safe\" setting eliminates the likelihood of the GPU missing " "texture updates from RAM. Lower accuracies cause in-game text to appear " "garbled in certain games.

If unsure, select the " "rightmost value." msgstr "" "Justerar noggrannheten för hur ofta grafikprocessorn hämtar " "texturuppdateringar från RAM.

Inställningen \"Säker\" eliminerar " "sannolikheten att grafikprocessorn saknar texturuppdateringar från RAM. En " "lägre noggrannhet får text i vissa spel att se förvrängd ut." "

Om du är osäker kan du välja värdet längst till " "höger." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:132 msgid "" "Adjusts the amount of RAM in the emulated console.\n" "\n" "WARNING: Enabling this will completely break many games. Only a small number " "of games can benefit from this." msgstr "" "Justerar storleken på den emulerade konsolens RAM.\n" "\n" "VARNING: Detta kan få många spel att helt sluta fungera. Bara ett litet " "antal spel kan dra någon nytta av detta." #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:91 msgid "" "Adjusts the emulated CPU's clock rate.\n" "\n" "Higher values may make variable-framerate games run at a higher framerate, " "at the expense of performance. Lower values may activate a game's internal " "frameskip, potentially improving performance.\n" "\n" "WARNING: Changing this from the default (100%) can and will break games and " "cause glitches. Do so at your own risk. Please do not report bugs that occur " "with a non-default clock." msgstr "" "Justerar den emulerade CPU:ns klockfrekvens.\n" "\n" "Högre värden kan få spel med olåst bildfrekvens att köras med högre " "bildfrekvens på bekostnad av prestanda. Lägre värden kan få spel att använda " "en lägre bildfrekvens, vilket potentiellt kan förbättra prestandan.\n" "\n" "VARNING: Risken att spel blir ospelbara och buggar uppstår är stor om detta " "ändras från standardvärdet (100%). Använd på egen risk. Rapportera inte " "buggar som uppstår när klockfrekvensen inte är inställd på standard." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94 msgid "Advance Game Port" msgstr "Advance Game Port" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:73 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:102 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43 msgid "Advanced" msgstr "Avancerat" #: Source/Core/UICommon/NetPlayIndex.cpp:252 msgid "Africa" msgstr "Afrika" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 #: Source/Core/DolphinQt/GCMemcardManager.cpp:425 #: Source/Core/DolphinQt/GCMemcardManager.cpp:576 msgid "All Files" msgstr "Alla filer" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 msgid "All Files (*)" msgstr "Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:704 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;All Files (*)" msgstr "" "Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.dff *.m3u);;Alla filer (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:47 msgid "" "All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;All Files (*)" msgstr "" "Alla GC/Wii-filer (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wia *." "rvz *.wad *.m3u);;Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1230 #: Source/Core/DolphinQt/MainWindow.cpp:1237 msgid "All Save States (*.sav *.s##);; All Files (*)" msgstr "Alla snabbsparningar (*.sav *.s##);; Alla filer (*)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369 msgid "All devices" msgstr "Alla enheter" #: Source/Core/Core/NetPlayServer.cpp:1107 msgid "All players' codes synchronized." msgstr "Alla spelares koder har synkroniserats." #: Source/Core/Core/NetPlayServer.cpp:1064 msgid "All players' saves synchronized." msgstr "Alla spelares sparfiler har synkroniserats." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:142 msgid "Allow Mismatched Region Settings" msgstr "Tillåt regionsinställningar som inte matchar" #: Source/Core/DolphinQt/Main.cpp:261 msgid "Allow Usage Statistics Reporting" msgstr "Tillåt rapportering av användningsstatistik" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:112 msgid "Allow Writes to SD Card" msgstr "Tillåt ändringar på SD-kort" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:36 msgid "" "Allows manipulation of the in-game camera.

If " "unsure, leave this unchecked." msgstr "" "Tillåter manipulering av spelets kamera.

Om du är " "osäker, lämna detta okryssat." #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:30 #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20 #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:30 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37 msgid "Alternate Input Sources" msgstr "Alternativa inmatningskällor" #. i18n: Treat a controller as always being connected regardless of what #. devices the user actually has plugged in #: Source/Core/Core/HW/GCPadEmu.cpp:100 msgid "Always Connected" msgstr "Alltid ansluten" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173 msgid "Always Hide Mouse Cursor" msgstr "Dölj alltid muspekaren" #: Source/Core/Common/Assert.h:40 #, c-format msgid "" "An error occurred.\n" "\n" " Line: %d\n" " File: %s\n" "\n" "Ignore and continue?" msgstr "" "Ett fel uppstod.\n" "\n" "Rad: %d\n" "Fil: %s\n" "\n" "Vill du ignorera det och fortsätta?" #: Source/Core/Core/HW/DVD/DVDThread.cpp:161 msgid "An inserted disc was expected but not found." msgstr "En inmatad skiva förväntades men hittades inte." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Anaglyph" msgstr "Anaglyf" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:163 msgid "Analyze" msgstr "Analysera" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29 msgid "Angle" msgstr "Vinkel" #. i18n: Refers to the dead-zone setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42 msgid "Angular velocity to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:381 msgid "Anisotropic Filtering" msgstr "Anisotropisk filtrering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:99 msgid "Anisotropic Filtering:" msgstr "Anisotropisk filtrering:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:378 msgid "Anti-Aliasing" msgstr "Kantutjämning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:97 msgid "Anti-Aliasing:" msgstr "Kantutjämning:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:75 msgid "Any Region" msgstr "Valfri region" #: Source/Core/DolphinQt/MenuBar.cpp:1600 msgid "Append signature to" msgstr "Lägg till signatur i" #: Source/Core/DolphinQt/MenuBar.cpp:985 msgid "Append to &Existing Signature File..." msgstr "Lägg till i &existerande signaturfil..." #: Source/Core/DolphinQt/MenuBar.cpp:989 msgid "Appl&y Signature File..." msgstr "Appli&cera signaturfil..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:308 msgid "" "Applies a post-processing effect after rendering a frame.

If unsure, select (off)." msgstr "" "Tillämpar en efterbehandlingseffekt när en bildruta har renderats.

Om du är osäker kan du välja (av)." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:127 msgid "Apploader Date:" msgstr "Apploader-datum:" #: qtbase/src/gui/kernel/qplatformtheme.cpp:738 msgid "Apply" msgstr "Verkställ" #: Source/Core/DolphinQt/MenuBar.cpp:1623 msgid "Apply signature file" msgstr "Applicera signaturfil" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92 msgid "Arbitrary Mipmap Detection" msgstr "Upptäck godtyckliga mipmaps" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:240 msgid "Are you sure that you want to delete '%1'?" msgstr "Vill du verkligen radera '%1'?" #: Source/Core/DolphinQt/GameList/GameList.cpp:729 msgid "Are you sure you want to delete this file?" msgstr "Vill du verkligen radera den här filen?" #: Source/Core/DolphinQt/ResourcePackManager.cpp:239 msgid "Are you sure you want to delete this pack?" msgstr "Är du säker på att du vill radera det här paketet?" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:440 msgid "Are you sure you want to quit NetPlay?" msgstr "Är du säker på att du vill avsluta nätspelssessionen?" #: Source/Core/DolphinQt/ConvertDialog.cpp:294 msgid "Are you sure?" msgstr "Är du säker?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:278 msgid "Aspect Ratio" msgstr "Bildförhållande" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:80 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:115 msgid "Aspect Ratio:" msgstr "Bildförhållande:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:235 msgid "Assign Controller Ports" msgstr "Tilldela kontrolluttag" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21 msgid "Assign Controllers" msgstr "Tilldela kontroller" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:119 msgid "Asynchronous (Skip Drawing)" msgstr "Asynkron (rita inte)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:118 msgid "Asynchronous (Ubershaders)" msgstr "Asynkron (übershaders)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:521 msgid "" "At least two of the selected save files have the same internal filename." msgstr "Åtminstone två av de markerade sparfilerna har samma interna filnamn." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:253 msgid "Attach MotionPlus" msgstr "Anslut MotionPlus" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39 msgid "Audio" msgstr "Ljud" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:80 msgid "Audio Backend:" msgstr "Ljudbackend:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:138 msgid "Audio Stretching Settings" msgstr "Ljudsträckningsinställningar" #: Source/Core/DiscIO/Enums.cpp:33 msgid "Australia" msgstr "Australien" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Author" msgstr "Skapare" #: Source/Core/DolphinQt/AboutDialog.cpp:68 msgid "Authors" msgstr "Författare" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Auto" msgstr "Auto" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Auto (Multiple of 640x528)" msgstr "Auto (multipel av 640x528)" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177 msgid "Auto Update Settings" msgstr "Automatiska uppdateringar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:421 msgid "" "Auto internal resolution is not allowed in strict sync mode, as it depends " "on window size.\n" "\n" "Please select a specific internal resolution." msgstr "" "Automatisk intern upplösning är inte tillåtet när strikt " "inställningssynkronisering används eftersom det är beroende av " "fönsterstorleken.\n" "\n" "Välj en specifik intern upplösning." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95 msgid "Auto-Adjust Window Size" msgstr "Autojustera fönsterstorlek" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64 msgid "Auto-Hide" msgstr "Dölj automatiskt" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "Auto-detect RSO modules?" msgstr "Upptäck RSO-moduler automatiskt?" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:215 msgid "" "Automatically adjusts the window size to the internal resolution." "

If unsure, leave this unchecked." msgstr "" "Justerar automatiskt fönsterstorleken till den interna upplösningen." "

Om du är osäker kan du lämna detta omarkerat." #. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM). #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:137 msgid "Auxiliary" msgstr "ARAM" #. i18n: The symbol for the unit "bytes" #: Source/Core/UICommon/UICommon.cpp:442 msgid "B" msgstr "B" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:578 msgid "BAT incorrect. Dolphin will now exit" msgstr "BAT är inkorrekt. Dolphin kommer nu avslutas" #: Source/Core/Core/HW/EXI/EXI_DeviceEthernet.cpp:67 msgid "" "BBA MAC address {0} invalid for XLink Kai. A valid Nintendo GameCube MAC " "address must be used. Generate a new MAC address starting with 00:09:bf or " "00:17:ab." msgstr "" "BBA-MAC-adressen {0} är ogiltig för XLink Kai. En giltig Nintendo GameCube-" "MAC-adress måste användas. Generera en ny MAC-adress som börjar med 00:09:bf " "eller 00:17:ab." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:579 msgid "BP register " msgstr "BP-register" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "Back Chain" msgstr "Bakåtkedja" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:272 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:182 msgid "Backend" msgstr "Backend" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:121 msgid "Backend Multithreading" msgstr "Flertrådning i backend" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:77 msgid "Backend Settings" msgstr "Backendinställningar" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:52 msgid "Backend:" msgstr "Backend:" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:29 msgid "Background Input" msgstr "Bakgrundsindata" #: Source/Core/Core/FreeLookManager.cpp:88 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22 msgid "Backward" msgstr "Tillbaka" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 msgid "Bad address provided." msgstr "Ogiltig adress angiven." #: Source/Core/DiscIO/VolumeVerifier.cpp:354 msgid "Bad dump" msgstr "Inkorrekt kopia" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 msgid "Bad offset provided." msgstr "Dålig förskjutning angavs." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 msgid "Bad value provided." msgstr "Ogiltigt värde angivet." #: Source/Core/DolphinQt/GameList/GameList.cpp:898 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:141 #: Source/Core/DolphinQt/MenuBar.cpp:634 msgid "Banner" msgstr "Banner" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:146 msgid "Banner Details" msgstr "Bannerdetaljer" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:170 msgid "Banner:" msgstr "Banner:" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91 msgid "Bar" msgstr "Svajarm" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Base priority" msgstr "Basprioritet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:55 msgid "Basic" msgstr "Grundläggande" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:131 msgid "Basic Settings" msgstr "Grundläggande inställningar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38 msgid "Bass" msgstr "Bas" #: Source/Core/DolphinQt/Main.cpp:235 msgid "Batch mode cannot be used without specifying a game to launch." msgstr "Batchläget kan inte användas utan att ange ett spel att starta." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276 msgid "Battery" msgstr "Batteri" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Beta (once a month)" msgstr "Beta (en gång i månaden)" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:39 msgid "BetterJoy, DS4Windows, etc" msgstr "BetterJoy, DS4Windows, etc" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:397 msgid "Binary SSL" msgstr "Binär SSL" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:398 msgid "Binary SSL (read)" msgstr "Binär SSL (läs)" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:399 msgid "Binary SSL (write)" msgstr "Binär SSL (skriv)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109 msgid "Bitrate (kbps):" msgstr "Bithastighet (kbps):" #: Source/Core/DolphinQt/GameList/GameList.cpp:908 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:230 #: Source/Core/DolphinQt/MenuBar.cpp:644 msgid "Block Size" msgstr "Blockstorlek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:75 #: Source/Core/DolphinQt/ConvertDialog.cpp:61 msgid "Block Size:" msgstr "Blockstorlek:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "Blocking" msgstr "Blockning" #: Source/Core/DolphinQt/GCMemcardManager.cpp:145 msgid "Blocks" msgstr "Block" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51 msgid "Blue" msgstr "Blå" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42 msgid "Blue Left" msgstr "Blå vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45 msgid "Blue Right" msgstr "Blå höger" #: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15 msgid "" "Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. " "Passthrough mode cannot be used." msgstr "" "Bluetooth-genomsläppningsläge är påslaget, men Dolphin byggdes utan libusb. " "Genomsläppningsläge kan inte användas." #: Source/Core/DolphinQt/MenuBar.cpp:539 msgid "Boot to Pause" msgstr "Pausa vid start" #: Source/Core/DolphinQt/MainWindow.cpp:1567 msgid "BootMii NAND backup file (*.bin);;All Files (*)" msgstr "BootMii-NAND-kopia (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/MainWindow.cpp:1593 msgid "BootMii keys file (*.bin);;All Files (*)" msgstr "BootMii-nyckelfil (*bin);;Alla filer (*)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:128 msgid "Borderless Fullscreen" msgstr "Kantlös helskärm" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:188 msgid "Bottom" msgstr "Under" #. i18n: "Branch" means the version control term, not a literal tree branch. #: Source/Core/DolphinQt/AboutDialog.cpp:53 msgid "Branch: %1" msgstr "Gren: %1" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:152 msgid "Branches" msgstr "Grenar" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67 msgid "Break" msgstr "Bryt" #: Source/Core/Core/HotkeyManager.cpp:320 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27 msgid "Breakpoint" msgstr "Brytpunkt" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:485 msgid "Breakpoint encountered! Step out aborted." msgstr "Brytpunkt påträffades! Urstegning avbruten." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:38 msgid "Breakpoints" msgstr "Brytpunkter" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106 msgid "Broadband Adapter (TAP)" msgstr "Bredbandsadapter (TAP)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:107 msgid "Broadband Adapter (XLink Kai)" msgstr "Bredbandsadapter (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:208 msgid "Broadband Adapter (XLink Kai) Destination Address" msgstr "Destinationsadress för bredbandsadapter (XLink Kai)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:109 msgid "Broadband Adapter (tapserver)" msgstr "Bredbandsadapter (tapserver)" #. i18n: MAC stands for Media Access Control. A MAC address uniquely identifies a network #. interface (physical) like a serial number. "MAC" should be kept in translations. #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Broadband Adapter MAC address" msgstr "MAC-adress för bredbandsadapter" #: Source/Core/DolphinQt/MenuBar.cpp:244 msgid "Browse &NetPlay Sessions...." msgstr "Bläddra bland &nätspelssessioner..." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:143 msgid "Buffer Size:" msgstr "Buffertstorlek:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:831 msgid "Buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:100 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Buffer:" msgstr "Buffert:" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:393 msgid "" "Buggy GPU driver detected.\n" "Please either install the closed-source GPU driver or update your Mesa 3D " "version." msgstr "" "Buggig GPU-drivrutin upptäcktes.\n" "Installera antingen den proprietära GPU-drivrutinen eller uppdatera din Mesa " "3D-version." #: Source/Core/Core/HW/GCPadEmu.cpp:85 msgid "Button" msgstr "Knapp" #: Source/Core/Core/HW/GCPadEmu.cpp:55 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79 #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:200 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76 msgid "Buttons" msgstr "Knappar" #: Source/Core/Core/HW/GCPadEmu.cpp:70 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27 msgid "C Stick" msgstr "C-spak" #: Source/Core/DolphinQt/MenuBar.cpp:984 msgid "C&reate Signature File..." msgstr "S&kapa signaturfil..." #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:596 msgid "CP register " msgstr "CP-register" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56 msgid "CPU Emulation Engine:" msgstr "CPU-emuleringsmotor:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50 msgid "CPU Options" msgstr "Processoralternativ" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:74 msgid "CRC32:" msgstr "CRC32:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30 msgid "Cached Interpreter (slower)" msgstr "Interpreterare med cache (långsammare)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:229 msgid "" "Caches custom textures to system RAM on startup.

This can require " "exponentially more RAM but fixes possible stuttering." "

If unsure, leave this unchecked." msgstr "" "Cachelagrar anpassade texturer till systemets RAM vid uppstart.

Detta " "kan kräva exponentiellt mer RAM men åtgärdar eventuella ryckningar i " "prestandan.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:101 msgid "Calculate" msgstr "Beräkna" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:316 msgid "" "Calculates lighting of 3D objects per-pixel rather than per-vertex, " "smoothing out the appearance of lit polygons and making individual triangles " "less noticeable.

Rarely causes slowdowns or graphical issues." "

If unsure, leave this unchecked." msgstr "" "Beräknar ljussättning av 3D-objekt per pixel istället för per vertex, vilket " "ger ett mjukare utseende på belysta polygoner och gör individuella trianglar " "mindre märkbara.

Kan i vissa fall leda till prestandaproblem eller " "grafiska problem.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:898 msgid "Calibrate" msgstr "Kalibrera" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:890 msgid "Calibration" msgstr "Kalibrering" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46 msgid "Calibration Period" msgstr "Kalibreringstid" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105 msgid "Callstack" msgstr "Anropsstack" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:65 msgid "Camera 1" msgstr "Kamera 1" #. i18n: Refers to emulated wii remote camera properties. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:229 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:238 msgid "Camera field of view (affects sensitivity of pointing)." msgstr "Kamerans synfält (påverkar pekarens känslighet)." #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1771 msgid "Can't find Wii Remote by connection handle {0:02x}" msgstr "Kan inte hitta Wii-fjärrkontrollen med anslutnings-handle {0:02x}" #: Source/Core/DolphinQt/MainWindow.cpp:1336 #: Source/Core/DolphinQt/MainWindow.cpp:1404 msgid "Can't start a NetPlay Session while a game is still running!" msgstr "" "Det går inte att starta en nätspelssession medan ett spel fortfarande körs!" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:59 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:60 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51 #: qtbase/src/gui/kernel/qplatformtheme.cpp:732 msgid "Cancel" msgstr "Avbryt" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:938 msgid "Cancel Calibration" msgstr "Avbryt kalibrering" #: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102 msgid "Cannot SingleStep the FIFO. Use Frame Advance instead." msgstr "" "Det går inte att stega igenom FIFO-loggar. Gå fram en bildruta i taget " "istället." #: Source/Core/Core/Boot/Boot_WiiWAD.cpp:40 msgid "Cannot boot this WAD because it could not be installed to the NAND." msgstr "" "Denna WAD kan inte startas för att det inte gick att installera den till " "NAND-minnet." #: Source/Core/Core/Boot/Boot.cpp:521 msgid "Cannot find the GC IPL." msgstr "Kan inte hitta GC-IPL-filen." #: Source/Core/DolphinQt/CheatsManager.cpp:552 msgid "" "Cannot interpret the given value.\n" "Have you chosen the right type?" msgstr "" "Det givna värdet kan inte tolkas.\n" "Har du valt rätt typ?" #: Source/Core/Core/Boot/Boot.cpp:519 msgid "Cannot start the game, because the GC IPL could not be found." msgstr "Kunde inte starta spelet för att GC-IPL-filen inte kunde hittas." #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:41 msgid "Card Size" msgstr "Kortstorlek" #. i18n: Refers to the "center" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221 msgid "Center" msgstr "Center" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:899 msgid "Center and Calibrate" msgstr "Centrera och kalibrera" #: Source/Core/DolphinQt/GameList/GameList.cpp:346 msgid "Change &Disc" msgstr "Byt &skiva" #: Source/Core/DolphinQt/MenuBar.cpp:214 msgid "Change &Disc..." msgstr "Byt s&kiva..." #: Source/Core/Core/HotkeyManager.cpp:29 msgid "Change Disc" msgstr "Byt skiva" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:145 msgid "Change Discs Automatically" msgstr "Byt skivor automatiskt" #: Source/Core/Core/Movie.cpp:1188 msgid "Change the disc to {0}" msgstr "Byt skiva till {0}" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:44 msgid "" "Changes the in-game camera type during Free Look.

Six Axis: Offers " "full camera control on all axes, akin to moving a spacecraft in zero " "gravity. This is the most powerful Free Look option but is the most " "challenging to use.

First Person: Controls the free camera similarly " "to a first person video game. The camera can rotate and travel, but roll is " "impossible. Easy to use, but limiting.

Orbital: Rotates the free " "camera around the original camera. Has no lateral movement, only rotation " "and you may zoom up to the camera's origin point." msgstr "" "Ändrar spelets kameratyp vid Fri vy.

Six Axis: Erbjuder full " "kamerakontroll på alla axlar, som att styra ett rymdskepp i tyngdlöshet. " "Detta är det mest kraftfulla Fri vy-alternativet men är också det svåraste " "att använda.

Första person: Styr den fria kameran som i ett första-" "persons spel. Kameran kan rotera och flyttas, man kan inte rolla. Enkel att " "använda, men har sina begränsningar.

Orbital: Roterar den fria " "kameran kring den ursprungliga kameran. Har ingen rörlighet sidledes, endast " "rotation, och du kan zooma upp till kamerans ursprungsläge." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67 msgid "Changing cheats will only take effect when the game is restarted." msgstr "Fuskändringar kommer inte börja gälla förrän spelet startas om." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206 msgid "Chat" msgstr "Chatt" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24 msgid "Cheat Code Editor" msgstr "Fuskkodsredigerare" #: Source/Core/DolphinQt/CheatsManager.cpp:211 msgid "Cheat Search" msgstr "Sök efter fusk" #: Source/Core/DolphinQt/CheatsManager.cpp:157 msgid "Cheats Manager" msgstr "Fuskhanterare" #: Source/Core/DolphinQt/MenuBar.cpp:267 msgid "Check NAND..." msgstr "Kontrollera NAND-minne..." #: Source/Core/DolphinQt/Settings/PathPane.cpp:153 msgid "Check for Game List Changes in the Background" msgstr "Leta efter ändringar i spellistan i bakgrunden" #: Source/Core/DolphinQt/AboutDialog.cpp:58 msgid "Check for updates" msgstr "Leta efter uppdateringar" #: Source/Core/DolphinQt/GameList/GameList.cpp:754 msgid "" "Check whether you have the permissions required to delete the file or " "whether it's still in use." msgstr "" "Kontrollera om du har rättigheterna som krävs för att radera filen eller om " "filen fortfarande används." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154 msgid "Checksum" msgstr "Kontrollsumma" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "China" msgstr "Kina" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:221 msgid "Choose a file to open" msgstr "Välj en fil att öppna" #: Source/Core/DolphinQt/MenuBar.cpp:1641 msgid "Choose priority input file" msgstr "Välj primär indatafil" #: Source/Core/DolphinQt/MenuBar.cpp:1646 msgid "Choose secondary input file" msgstr "Välj sekundär indatafil" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:161 msgid "Choose the folder to extract to" msgstr "Välj filkatalogen att extrahera till" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:40 msgid "Clamping of rotation about the yaw axis." msgstr "Begränsning av horisontal rotation." #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:235 msgid "Classic Buttons" msgstr "Classic-knappar" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44 msgid "Classic Controller" msgstr "Classic Controller" #: Source/Core/DolphinQt/Config/LogWidget.cpp:137 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:247 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:125 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:109 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:91 msgid "Clear" msgstr "Rensa" #: Source/Core/DolphinQt/MenuBar.cpp:844 msgid "Clear Cache" msgstr "Rensa cache" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:71 msgid "Clock Override" msgstr "Hastighetsåsidosättning" #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146 msgid "Clone and &Edit Code..." msgstr "Klona och &redigera kod…" #: Source/Core/DolphinQt/SearchBar.cpp:28 #: qtbase/src/gui/kernel/qplatformtheme.cpp:730 msgid "Close" msgstr "Stäng" #: Source/Core/DolphinQt/MenuBar.cpp:526 msgid "Co&nfiguration" msgstr "Ko&nfiguration" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30 msgid "Code" msgstr "Kod" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102 msgid "Code:" msgstr "Kod:" #: Source/Core/Core/NetPlayClient.cpp:1606 msgid "Codes received!" msgstr "Koder mottagna!" #: Source/Core/DolphinQt/MenuBar.cpp:987 msgid "Combine &Two Signature Files..." msgstr "Kombinera &två signaturfiler..." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DolphinQt/Config/CommonControllersWidget.cpp:27 msgid "Common" msgstr "Gemensamt" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:152 msgid "Comparand:" msgstr "Jämförare:" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:128 msgid "Compile Shaders Before Starting" msgstr "Kompilera shaders före start" #: Source/Core/VideoCommon/ShaderCache.cpp:168 msgid "Compiling Shaders" msgstr "Kompilerar shaders" #: Source/Core/DolphinQt/GameList/GameList.cpp:909 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:232 #: Source/Core/DolphinQt/MenuBar.cpp:645 msgid "Compression" msgstr "Komprimering" #: Source/Core/DolphinQt/ConvertDialog.cpp:69 msgid "Compression Level:" msgstr "Komprimeringsnivå:" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:70 #: Source/Core/DolphinQt/ConvertDialog.cpp:65 msgid "Compression:" msgstr "Komprimering:" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80 msgid "Condition" msgstr "Villkor" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:151 msgid "Conditional" msgstr "Villkor" #: Source/Core/DolphinQt/ToolBar.cpp:130 msgid "Config" msgstr "Konfig." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:123 msgid "Configure" msgstr "Konfigurera" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:38 msgid "Configure Controller" msgstr "Anpassa kontroll" #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44 msgid "Configure Dolphin" msgstr "Konfigurera Dolphin" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224 msgid "Configure Input" msgstr "Konfigurera inmatning" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:224 msgid "Configure Output" msgstr "Konfigurera utmatning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:239 #: Source/Core/DolphinQt/ConvertDialog.cpp:293 #: Source/Core/DolphinQt/ConvertDialog.cpp:399 #: Source/Core/DolphinQt/GameList/GameList.cpp:556 #: Source/Core/DolphinQt/GameList/GameList.cpp:728 #: Source/Core/DolphinQt/MainWindow.cpp:837 #: Source/Core/DolphinQt/MainWindow.cpp:1534 #: Source/Core/DolphinQt/WiiUpdate.cpp:138 msgid "Confirm" msgstr "Bekräfta" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:173 msgid "Confirm backend change" msgstr "Bekräfta byte av backend" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168 msgid "Confirm on Stop" msgstr "Bekräfta vid stopp" #: Source/Core/DolphinQt/MenuBar.cpp:1225 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:439 #: Source/Core/DolphinQt/ResourcePackManager.cpp:238 msgid "Confirmation" msgstr "Bekräftelse" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:201 msgid "Connect" msgstr "Anslut" #: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:308 msgid "Connect Balance Board" msgstr "Anslut balansbräda" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:113 msgid "Connect USB Keyboard" msgstr "Anslut USB-tangentbord" #: Source/Core/DolphinQt/MenuBar.cpp:300 msgid "Connect Wii Remote %1" msgstr "Anslut Wii-fjärrkontroll %1" #: Source/Core/Core/HotkeyManager.cpp:80 msgid "Connect Wii Remote 1" msgstr "Anslut Wii-fjärrkontroll 1" #: Source/Core/Core/HotkeyManager.cpp:81 msgid "Connect Wii Remote 2" msgstr "Anslut Wii-fjärrkontroll 2" #: Source/Core/Core/HotkeyManager.cpp:82 msgid "Connect Wii Remote 3" msgstr "Anslut Wii-fjärrkontroll 3" #: Source/Core/Core/HotkeyManager.cpp:83 msgid "Connect Wii Remote 4" msgstr "Anslut Wii-fjärrkontroll 4" #: Source/Core/DolphinQt/MenuBar.cpp:293 msgid "Connect Wii Remotes" msgstr "Anslut Wii-fjärrkontroller" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:98 msgid "Connect Wii Remotes for Emulated Controllers" msgstr "Anslut Wii-fjärrkontroller för emulerade kontroller" #: Source/Core/DolphinQt/WiiUpdate.cpp:139 msgid "Connect to the Internet and perform an online system update?" msgstr "Vill du ansluta till internet och uppdatera Wii-systemmjukvaran?" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:88 msgid "Connected" msgstr "Ansluten" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:192 msgid "Connection Type:" msgstr "Anslutningstyp:" #: Source/Core/DiscIO/VolumeVerifier.cpp:1194 msgid "Content {0:08x} is corrupt." msgstr "Innehåll {0:08x} är korrupt." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:95 msgid "Continuous Scanning" msgstr "Kontinuerlig skanning" #: Source/Core/Core/HotkeyManager.cpp:39 msgid "Control NetPlay Golf Mode" msgstr "Kontrollera nätspelsgolfläge" #: Source/Core/Core/HW/GCPadEmu.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30 msgid "Control Stick" msgstr "Kontrollspak" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:427 msgid "Controller Profile" msgstr "Kontrollprofil" #: Source/Core/Core/HotkeyManager.cpp:322 msgid "Controller Profile 1" msgstr "Kontrollprofil 1" #: Source/Core/Core/HotkeyManager.cpp:323 msgid "Controller Profile 2" msgstr "Kontrollprofil 2" #: Source/Core/Core/HotkeyManager.cpp:324 msgid "Controller Profile 3" msgstr "Kontrollprofil 3" #: Source/Core/Core/HotkeyManager.cpp:325 msgid "Controller Profile 4" msgstr "Kontrollprofil 4" #: Source/Core/DolphinQt/Config/ControllersWindow.cpp:17 msgid "Controller Settings" msgstr "Kontrollinställningar" #: Source/Core/DolphinQt/ToolBar.cpp:132 msgid "Controllers" msgstr "Kontroller" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:344 msgid "" "Controls the distance of the convergence plane. This is the distance at " "which virtual objects will appear to be in front of the screen.

A " "higher value creates stronger out-of-screen effects while a lower value is " "more comfortable." msgstr "" "Kontrollerar avståndet till konvergensplanet, det vill säga avståndet där " "virtuella objekt ser ut att vara framför skärmen.

Ett högre värde " "skapar starkare utanför-skärmen-effekter medan ett lägre värde är mer " "bekvämt." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291 msgid "" "Controls the rendering resolution.

A high resolution greatly improves " "visual quality, but also greatly increases GPU load and can cause issues in " "certain games. Generally speaking, the lower the internal resolution, the " "better performance will be.

If unsure, select " "Native." msgstr "" "Styr renderingsupplösningen.

En hög upplösning förbättrar den " "visuella kvaliteten avsevärt, men ökar också användningen av " "grafikprocessorn avsevärt och kan orsaka problem i vissa spel. I allmänhet " "kan man säga att ju lägre intern upplösning, desto högre prestanda." "

Om du är osäker kan du välja Ursprunglig." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341 msgid "" "Controls the separation distance between the virtual cameras.

A " "higher value creates a stronger feeling of depth while a lower value is more " "comfortable." msgstr "" "Styr avståndet mellan de virtuella kamerorna.

Ett högre värde skapar " "en starkare djupkänsla medan ett lägre värde är mer bekvämt." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:37 msgid "" "Controls whether or not Dual Core should be enabled. Can improve performance " "but can also cause issues. Defaults to True" msgstr "" "Styr huruvida Dual Core ska aktiveras. Det kan förbättra prestanda men kan " "också orsaka problem. Förval är Sant" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:45 msgid "" "Controls whether or not the Memory Management Unit should be emulated fully. " "Few games require it." msgstr "" "Styr huruvida minneshanteringsenheten ska emuleras fullständigt. Få spel " "behöver det." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:50 msgid "" "Controls whether to use high or low-level DSP emulation. Defaults to " "True" msgstr "" "Styr vilken DSP-emulering som ska användas; hög eller låg nivå. Förval är " "Sant" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:409 msgid "Convergence" msgstr "Konvergens" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:132 msgid "Convergence:" msgstr "Konvergens:" #: Source/Core/DolphinQt/ConvertDialog.cpp:41 msgid "Convert" msgstr "Konvertera" #: Source/Core/DolphinQt/GameList/GameList.cpp:344 msgid "Convert File..." msgstr "Konvertera fil..." #: Source/Core/DolphinQt/GameList/GameList.cpp:314 msgid "Convert Selected Files..." msgstr "Konvertera valda filer..." #: Source/Core/DolphinQt/ConvertDialog.cpp:76 msgid "Convert..." msgstr "Konvertera..." #: Source/Core/DolphinQt/ConvertDialog.cpp:325 msgid "" "Converting Wii disc images to GCZ without removing junk data does not save " "any noticeable amount of space compared to converting to ISO. Do you want to " "continue anyway?" msgstr "" "Att konvertera Wii-skivavbildningar till GCZ utan att ta bort skräpdata " "sparar knappt någon plats jämfört med att konvertera till ISO. Vill du " "fortsätta ändå?" #: Source/Core/DolphinQt/ConvertDialog.cpp:410 #: Source/Core/DolphinQt/ConvertDialog.cpp:417 msgid "Converting..." msgstr "Konverterar..." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:639 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:675 msgid "Copy" msgstr "Kopiera" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:494 msgid "Copy &function" msgstr "Kopiera &funktion" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:497 msgid "Copy &hex" msgstr "Kopiera &hex" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392 msgid "Copy Address" msgstr "Kopiera adress" #: Source/Core/DolphinQt/GCMemcardManager.cpp:626 msgid "Copy Failed" msgstr "Kopiering misslyckades" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:394 msgid "Copy Hex" msgstr "Kopiera hex" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:496 msgid "Copy code &line" msgstr "Kopiera kod&rad" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:124 msgid "Copy failed" msgstr "Kopiering misslyckades" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to A" msgstr "Kopiera till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:230 msgid "Copy to B" msgstr "Kopiera till B" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:209 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84 msgid "Core" msgstr "Kärna" #. i18n: Performance cost, not monetary cost #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:90 msgid "Cost" msgstr "Kostnad" #: Source/Core/Core/NetPlayClient.cpp:157 #: Source/Core/Core/NetPlayClient.cpp:213 msgid "Could not communicate with host." msgstr "Kunde inte kommunicera med värden." #: Source/Core/Core/NetPlayClient.cpp:129 msgid "Could not create client." msgstr "Kunde inte skapa klient." #: Source/Core/Core/NetPlayClient.cpp:141 msgid "Could not create peer." msgstr "Kunde inte skapa en peer." #: Source/Core/DolphinQt/WiiUpdate.cpp:49 msgid "" "Could not download update files from Nintendo. Please check your Internet " "connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsfiler från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/DolphinQt/WiiUpdate.cpp:44 msgid "" "Could not download update information from Nintendo. Please check your " "Internet connection and try again." msgstr "" "Kunde inte ladda ner uppdateringsinformation från Nintendo. Kontrollera " "internetanslutningen och försök igen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "\n" "The emulated console will now stop." msgstr "" "Kunde inte hitta någon Bluetooth-USB-adapter som går att använda för " "Bluetooth-genomsläpp.\n" "\n" "Emuleringen kommer nu avslutas." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:129 msgid "" "Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n" "The following error occurred when Dolphin tried to use an adapter:\n" "{0}\n" "\n" "The emulated console will now stop." msgstr "" "Kunde inte hitta någon Bluetooth-USB-adapter som går att använda för " "Bluetooth-genomsläpp.\n" "Följande fel uppstod när Dolphin försökte använda en adapter:\n" "{0}\n" "\n" "Emuleringen kommer nu avslutas." #: Source/Core/DolphinQt/WiiUpdate.cpp:54 msgid "" "Could not install an update to the Wii system memory. Please refer to logs " "for more information." msgstr "" "En uppdatering kunde inte installeras till Wii-systemminnet. Läs loggen för " "mer information." #: Source/Core/Core/IOS/ES/ES.cpp:352 msgid "" "Could not launch IOS {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta IOS {0:016x} eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:387 msgid "" "Could not launch the Wii Menu because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta Wii-menyn eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/IOS/ES/ES.cpp:392 msgid "" "Could not launch title {0:016x} because it is missing from the NAND.\n" "The emulated software will likely hang now." msgstr "" "Kunde inte starta titeln {0:016x} eftersom den inte finns i NAND-minnet.\n" "Den emulerade mjukvaran kommer antagligen frysa nu." #: Source/Core/Core/Boot/Boot.cpp:197 msgid "" "Could not read \"{0}\". There is no disc in the drive or it is not a " "GameCube/Wii backup. Please note that Dolphin cannot play games directly " "from the original GameCube and Wii discs." msgstr "" "Kunde inte läsa \"{0}\". Det finns ingen skiva i läsaren, eller så är den " "inte en GC/Wii-backup. Observera att Dolphin inte kan köra spel direkt från " "GameCube/Wii-originalskivor." #: Source/Core/Core/Boot/Boot.cpp:220 msgid "Could not recognize file {0}" msgstr "Kunde inte känna igen filen {0}" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:182 msgid "" "Could not write memory card file {0}.\n" "\n" "Are you running Dolphin from a CD/DVD, or is the save file maybe write " "protected?\n" "\n" "Are you receiving this after moving the emulator directory?\n" "If so, then you may need to re-specify your memory card location in the " "options." msgstr "" "Kunde inte skriva till minneskortsfilen {0}.\n" "\n" "Kör du Dolphin från en CD/DVD-skiva, eller är sparfilen kanske " "skrivskyddad?\n" "\n" "Får du detta efter att ha flyttat emulatorns filkatalog?\n" "I så fall kan du behöva ställa in dina minneskortsplatser i inställningarna " "igen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 msgid "Couldn't look up central server" msgstr "Kunde inte slå upp centralserver" #: Source/Core/DolphinQt/GCMemcardManager.cpp:813 msgid "Couldn't open file." msgstr "Kunde inte öppna filen." #: Source/Core/DolphinQt/GCMemcardManager.cpp:816 msgid "Couldn't read file." msgstr "Kunde inte läsa in filen." #: Source/Core/DolphinQt/Config/InfoWidget.cpp:123 msgid "Country:" msgstr "Land:" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:62 #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:74 msgid "Create New Memory Card" msgstr "Skapa nytt minneskort" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:45 msgid "Create..." msgstr "Skapa..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:241 msgid "" "Creates frame dumps and screenshots at the internal resolution of the " "renderer, rather than the size of the window it is displayed within." "

If the aspect ratio is widescreen, the output image will be scaled " "horizontally to preserve the vertical resolution.

If unsure, leave this unchecked." msgstr "" "Skapar bildrutedumpar och skärmdumpar med renderarens interna upplösning " "istället för storleken på fönstret som den visas i.

Om " "bildförhållandet är bredbild kommer de utmatade bilderna att skalas " "horisontellt för att bevara den vertikala upplösningen.

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94 msgid "Creator:" msgstr "Skapare:" #: Source/Core/Common/MsgHandler.cpp:61 msgid "Critical" msgstr "Kritisk" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118 msgid "Crop" msgstr "Beskär" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:253 msgid "" "Crops the picture from its native aspect ratio to 4:3 or 16:9." "

If unsure, leave this unchecked." msgstr "" "Beskär bilden från dess ursprungliga bildförhållande till 4:3 eller 16:9." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174 msgid "Crossfade" msgstr "Överbländning" #: Source/Core/DolphinQt/MenuBar.cpp:277 msgid "Current Region" msgstr "Nuvarande region" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:146 msgid "Current context" msgstr "Aktuell kontext" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:155 msgid "Current game" msgstr "Nuvarande spel" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:149 msgid "Current thread" msgstr "Aktuell tråd" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:139 msgid "Custom RTC Options" msgstr "Alternativ för egen realtidsklocka" #: Source/Core/Core/HW/GCPadEmu.cpp:88 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:260 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38 msgid "D-Pad" msgstr "Styrkors" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148 msgid "DJ Turntable" msgstr "DJ-skivspelare" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "DK Bongos" msgstr "DK Bongos" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:47 msgid "DSP Emulation Engine" msgstr "DSP-emuleringsmotor" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:51 msgid "DSP HLE (fast)" msgstr "DSP HLE (snabb)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:53 msgid "DSP LLE Interpreter (slow)" msgstr "DSP LLE-interpreterare (långsam)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:52 msgid "DSP LLE Recompiler" msgstr "DSP LLE-omkompilator" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32 msgid "DSU Client" msgstr "DSU-klient" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:50 msgid "" "DSU protocol enables the use of input and motion data from compatible " "sources, like PlayStation, Nintendo Switch and Steam controllers.

For " "setup instructions, refer to this page." msgstr "" "DSU-protokollet använder inmatning och rörelsedata från kompatibla källor, " "som PlayStation-, Nintendo Switch- och Steam-kontroller.

För " "installationsinstruktioner , se denna sida." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Dance Mat" msgstr "Dansmatta" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:105 msgid "Data" msgstr "Data" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47 msgid "Data Transfer" msgstr "Dataöverföring" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:148 msgid "Data Type" msgstr "Datatyp" #: Source/Core/DolphinQt/GCMemcardManager.cpp:834 msgid "Data in area of file that should be unused." msgstr "Det finns data i ett område av filen som borde vara oanvänt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:851 msgid "Data in unrecognized format or corrupted." msgstr "Data i okänt format eller trasig." #: Source/Core/DolphinQt/GCMemcardManager.cpp:363 msgid "Data inconsistency in GCMemcardManager, aborting action." msgstr "Datainkonsekvens i GCMemcardManager, avbryter åtgärd." #: Source/Core/Core/NetPlayClient.cpp:1564 msgid "Data received!" msgstr "Data mottagen!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:388 msgid "Datel MaxDrive/Pro files" msgstr "Datel MaxDrive/Pro-filer" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38 msgid "Dead Zone" msgstr "Död zon" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50 msgid "Debug" msgstr "Felsökning" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74 msgid "Debug Only" msgstr "Endast felsökning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:424 msgid "Debugging" msgstr "Felsökning" #. i18n: The base 10 numeral system. Not related to non-integer numbers #: Source/Core/DolphinQt/CheatsManager.cpp:409 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:158 msgid "Decimal" msgstr "Decimal" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:99 msgid "Decoding Quality:" msgstr "Dekodningskvalitet:" #: Source/Core/Core/FreeLookManager.cpp:92 msgid "Decrease" msgstr "Minska" #: Source/Core/Core/HotkeyManager.cpp:127 msgid "Decrease Convergence" msgstr "Sänk konvergens" #: Source/Core/Core/HotkeyManager.cpp:125 msgid "Decrease Depth" msgstr "Sänk djup" #: Source/Core/Core/HotkeyManager.cpp:45 msgid "Decrease Emulation Speed" msgstr "Minska emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:118 msgid "Decrease IR" msgstr "Sänk intern upplösning" #: Source/Core/Core/FreeLookManager.cpp:103 msgid "Decrease X" msgstr "Minska X" #: Source/Core/Core/FreeLookManager.cpp:105 msgid "Decrease Y" msgstr "Minska Y" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:126 msgid "Default" msgstr "Standard" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172 msgid "Default Config (Read Only)" msgstr "Standardinställningar (skrivskyddad)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:365 msgid "Default Device" msgstr "Standardenhet" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Default Font" msgstr "Standardteckensnitt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:189 msgid "Default ISO:" msgstr "Standard-ISO:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:152 msgid "Default thread" msgstr "Förvald tråd" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:139 msgid "Defer EFB Cache Invalidation" msgstr "Fördröj EFB-cacheinvalidering" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:52 msgid "Defer EFB Copies to RAM" msgstr "Fördröj EFB-kopior till RAM" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:266 msgid "" "Defers invalidation of the EFB access cache until a GPU synchronization " "command is executed. If disabled, the cache will be invalidated with every " "draw call.

May improve performance in some games which rely on CPU " "EFB Access at the cost of stability.

If unsure, " "leave this unchecked." msgstr "" "Fördröjer invalidering av EFB-åtkomstcachen tills dess att ett GPU-" "synkroniseringskommando exekveras. Om detta stängs av kommer cachen " "invalideras för varje ritanrop.

Kan förbättra prestandan i vissa spel " "som använder EFB-åtkomst från CPU, men med möjliga stabilitetsproblem." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:104 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:90 msgid "Delete" msgstr "Radera" #: Source/Core/DolphinQt/GameList/GameList.cpp:407 msgid "Delete File..." msgstr "Radera fil..." #: Source/Core/DolphinQt/GameList/GameList.cpp:325 msgid "Delete Selected Files..." msgstr "Radera valda filer..." #: Source/Core/AudioCommon/WaveFile.cpp:35 #: Source/Core/VideoCommon/FrameDump.cpp:98 msgid "Delete the existing file '{0}'?" msgstr "Radera den existerande filen '{0}'?" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:406 msgid "Depth" msgstr "Djup" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140 msgid "Depth Percentage:" msgstr "Djupandel:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:130 msgid "Depth:" msgstr "Djup:" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:50 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 #: Source/Core/DolphinQt/GameList/GameList.cpp:900 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:218 #: Source/Core/DolphinQt/MenuBar.cpp:636 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Description" msgstr "Beskrivning" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:158 msgid "Description:" msgstr "Beskrivning:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:183 msgid "Detached" msgstr "Frikopplad" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:244 msgid "Detect" msgstr "Sök" #: Source/Core/DolphinQt/MenuBar.cpp:1299 msgid "Detecting RSO Modules" msgstr "Upptäcker RSO-moduler" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115 msgid "Deterministic dual core:" msgstr "Deterministiska dubbla kärnor:" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:190 msgid "Dev (multiple times a day)" msgstr "Utveckling (flera gånger om dagen)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:84 msgid "Device" msgstr "Enhet" #. i18n: PID means Product ID (in the context of a USB device), not Process ID #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103 msgid "Device PID (e.g., 0305)" msgstr "Enhetens PID (t.ex. 0305)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75 msgid "Device Settings" msgstr "Enhetsinställningar" #. i18n: VID means Vendor ID (in the context of a USB device) #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101 msgid "Device VID (e.g., 057e)" msgstr "Enhetens VID (t.ex. 057e)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:127 msgid "Device:" msgstr "Enhet:" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:142 msgid "Dims the screen after five minutes of inactivity." msgstr "Gör skärmen mörkare efter fem minuters inaktivitet." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:189 msgid "Direct Connection" msgstr "Direkt anslutning" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:37 msgid "Direct3D 11" msgstr "Direct3D 11" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:56 msgid "" "Direct3D 11 renderer requires support for features not supported by your " "system configuration. This is most likely because you are using Windows 7. " "You may still use this backend, but you might encounter graphical " "artifacts.\n" "\n" "Do you really want to switch to Direct3D 11? If unsure, select 'No'." msgstr "" "Direct3D 11-renderaren kräver stöd för funktioner som inte stöds av din " "systemkonfiguration. Detta är antagligen på grund av att du använder Windows " "7. Du kan använda Direct3D 11-renderaren ändå, men det kan uppstå grafiska " "problem.\n" "\n" "Vill du verkligen byta till Direct3D 11? Om du är osäker, välj 'Nej'." #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Disable" msgstr "Avaktivera" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:106 msgid "Disable Bounding Box" msgstr "Inaktivera Bounding Box" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:91 msgid "Disable Copy Filter" msgstr "Inaktivera kopieringsfilter" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74 msgid "Disable EFB VRAM Copies" msgstr "Inaktivera EFB-VRAM-kopior" #: Source/Core/Core/HotkeyManager.cpp:47 msgid "Disable Emulation Speed Limit" msgstr "Inaktivera emuleringshastighetsgräns" #: Source/Core/DolphinQt/MenuBar.cpp:836 msgid "Disable Fastmem" msgstr "Inaktivera fastmem" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:87 msgid "Disable Fog" msgstr "Inaktivera dimma" #: Source/Core/DolphinQt/MenuBar.cpp:828 msgid "Disable JIT Cache" msgstr "Inaktivera JIT-cache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267 msgid "" "Disables bounding box emulation.

This may improve GPU performance " "significantly, but some games will break.

If " "unsure, leave this checked." msgstr "" "Inaktiverar emulering av bounding box.

Detta kan förbättra " "grafikprocessorns prestanda avsevärt i ett antal spel, men vissa spel kommer " "inte fungera rätt.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:237 msgid "" "Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.

If unsure, leave this unchecked." msgstr "" "Inaktiverar kopior av EFB till VRAM och tvingar EFB att kopieras till RAM " "istället. Förhindrar all uppskalning.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:361 msgid "" "Disables the blending of adjacent rows when copying the EFB. This is known " "in some games as \"deflickering\" or \"smoothing\".

Disabling the " "filter has no effect on performance, but may result in a sharper image. " "Causes few graphical issues.

If unsure, leave this " "checked." msgstr "" "Inaktiverar sammanblandningen av intilliggande rader när EFB kopieras. I " "vissa spel kallas detta för \"deflickering\" eller \"smoothing\".

Att " "inaktivera filtret påverkar inte prestandan, men det kan göra bilden " "skarpare. Orsakar få grafiska problem.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:94 msgid "Disc" msgstr "Skiva" #: qtbase/src/gui/kernel/qplatformtheme.cpp:734 msgid "Discard" msgstr "Kasta" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:246 msgid "" "Displays XFB copies as soon as they are created, instead of waiting for " "scanout.

Can cause graphical defects in some games if the game " "doesn't expect all XFB copies to be displayed. However, turning this setting " "on reduces latency.

If unsure, leave this unchecked." "" msgstr "" "Visar XFB-kopior så fort de skapas istället för att vänta på utskanning." "

Kan orsaka grafiska problem i vissa spel som inte förväntar sig att " "alla XFB-kopior ska visas.

Om du är osäker kan du " "lämna detta omarkerat." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29 msgid "Distance" msgstr "Avstånd" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33 msgid "Distance of travel from neutral position." msgstr "Förflyttningsavstånd från neutral position." #: Source/Core/DolphinQt/Main.cpp:263 msgid "Do you authorize Dolphin to report information to Dolphin's developers?" msgstr "" "Godkänner du att Dolphin rapporterar information till Dolphins utvecklare?" #: Source/Core/DolphinQt/MainWindow.cpp:1535 msgid "Do you want to add \"%1\" to the list of Game Paths?" msgstr "Vill du lägga till \"%1\" i listan av spelsökvägar?" #: Source/Core/DolphinQt/MenuBar.cpp:1226 msgid "Do you want to clear the list of symbol names?" msgstr "Vill du tömma symbolnamnlistan?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:644 #, c-format msgctxt "" msgid "Do you want to delete the %n selected save file(s)?" msgstr "Vill du radera denna/dessa %n markerade sparfil(er)?" #: Source/Core/DolphinQt/MainWindow.cpp:841 msgid "Do you want to stop the current emulation?" msgstr "Vill du stoppa den aktuella emuleringen?" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:82 msgid "Dolby Pro Logic II Decoder" msgstr "Dolby Pro Logic II-dekoder" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:194 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:205 msgid "Dolphin FIFO Log (*.dff)" msgstr "Dolphin-FIFO-logg (*.dff)" #: Source/Core/DolphinQt/MenuBar.cpp:1493 #: Source/Core/DolphinQt/MenuBar.cpp:1509 #: Source/Core/DolphinQt/MenuBar.cpp:1527 msgid "Dolphin Map File (*.map)" msgstr "Dolphin-map-fil (*.map)" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature CSV File" msgstr "Dolphin-signatur-CSV-fil" #: Source/Core/DolphinQt/MenuBar.cpp:68 msgid "Dolphin Signature File" msgstr "Dolphin-signaturfil" #: Source/Core/DolphinQt/MainWindow.cpp:1614 #: Source/Core/DolphinQt/MainWindow.cpp:1681 msgid "Dolphin TAS Movies (*.dtm)" msgstr "Dolphin-TAS-filmer (*.dtm)" #: Source/Core/DolphinQt/GameList/GameList.cpp:231 msgid "" "Dolphin could not find any GameCube/Wii ISOs or WADs.\n" "Double-click here to set a games directory..." msgstr "" "Dolphin kunde inte hitta några ISO/WAD-filer för GameCube/Wii.\n" "Dubbelklicka här för att ställa in en spelmapp…" #: Source/Core/DolphinQt/ConvertDialog.cpp:504 msgid "Dolphin failed to complete the requested action." msgstr "Dolphin kunde inte slutföra den begärda åtgärden." #. i18n: The word "free" in the standard phrase "free and open source" #. is "free" as in "freedom" - it refers to certain properties of the #. software's license, not the software's price. (It is true that Dolphin #. can be downloaded at no cost, but that's not what this message says.) #: Source/Core/DolphinQt/AboutDialog.cpp:64 msgid "Dolphin is a free and open-source GameCube and Wii emulator." msgstr "" "Dolphin är en GameCube- och Wii-emulator som är open source och fri mjukvara." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:902 msgid "Dolphin is too old for traversal server" msgstr "Dolphin är för gammal för traverseringsservern" #: Source/Core/DiscIO/VolumeVerifier.cpp:1343 msgid "" "Dolphin is unable to verify typical TGC files properly, since they are not " "dumps of actual discs." msgstr "" "Dolphin kan inte verifiera typiska TGC-filer korrekt eftersom de inte är " "kopior av faktiska skivor." #: Source/Core/DiscIO/VolumeVerifier.cpp:1336 msgid "Dolphin is unable to verify unlicensed discs." msgstr "Dolphin kan inte verifiera olicensierade skivor." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:212 msgid "" "Dolphin will use this for titles whose region cannot be determined " "automatically." msgstr "" "Dolphin använder detta för titlar vars region inte kan avgöras automatiskt." #: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74 msgid "Dolphin's cheat system is currently disabled." msgstr "Dolphins fusksystem är avstängt just nu." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Domain" msgstr "Domän" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189 msgid "Don't Update" msgstr "Uppdatera inte" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:54 msgid "Don't show this again" msgstr "Visa inte detta igen" #: Source/Core/DiscIO/CompressedBlob.cpp:369 msgid "Done compressing disc image." msgstr "Skivavbildningen har komprimerats." #. i18n: A double precision floating point number #: Source/Core/DolphinQt/CheatsManager.cpp:393 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:151 msgid "Double" msgstr "Double" #: Source/Core/Core/FreeLookManager.cpp:84 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77 #: Source/Core/DolphinQt/ResourcePackManager.cpp:43 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Down" msgstr "Ner" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78 msgid "Download Codes" msgstr "Ladda ner koder" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80 msgid "Download Codes from the WiiRD Database" msgstr "Ladda ner koder från WiiRD-databasen" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147 msgid "Download Game Covers from GameTDB.com for Use in Grid Mode" msgstr "Ladda ned spelomslag från GameTDB.com att använda i rutnätsläget" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334 msgid "Download complete" msgstr "Nedladdning slutförd" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335 msgid "Downloaded %1 codes. (added %2)" msgstr "Laddade ner %1 koder. (Lade till %2)" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:89 msgid "Drawn Object Range" msgstr "Räckvidd för ritade objekt" #. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft. #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202 msgid "Drawsome Tablet" msgstr "Drawsome Tablet" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72 msgid "Drum Kit" msgstr "Trumset" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:211 msgid "Dual Core" msgstr "Dual Core" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105 msgid "Dummy" msgstr "Dummy" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:109 msgid "Dump &ARAM" msgstr "Dumpa &ARAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:108 msgid "Dump &ExRAM" msgstr "Dumpa &ExRAM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:110 msgid "Dump &FakeVMEM" msgstr "Dumpa &FakeVMEM" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107 msgid "Dump &MRAM" msgstr "Dumpa &MRAM" #: Source/Core/DolphinQt/MenuBar.cpp:798 msgid "Dump Audio" msgstr "Dumpa ljud" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:88 msgid "Dump Base Textures" msgstr "Dumpa bastexturer" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72 msgid "Dump EFB Target" msgstr "Dumpa EFB-mål" #: Source/Core/DolphinQt/MenuBar.cpp:792 msgid "Dump Frames" msgstr "Dumpa bildrutor" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:89 msgid "Dump Mip Maps" msgstr "Dumpa mipmaps" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:68 msgid "Dump Objects" msgstr "Dumpa objekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:206 msgid "Dump Path:" msgstr "Dump-sökväg:" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76 msgid "Dump TEV Stages" msgstr "Dumpa TEV-stadier" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:176 msgid "" "Dump TEV Stages to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Dumpar TEV-stages till User/Dump/Objects/.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:78 msgid "Dump Texture Fetches" msgstr "Dumpa texturhämtningar" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:179 msgid "" "Dump Texture Fetches to User/Dump/Objects/.

If " "unsure, leave this unchecked." msgstr "" "Dumpar hämtade texturer till User/Dump/Objects/.

Om " "du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:67 msgid "Dump Textures" msgstr "Dumpa texturer" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:101 msgid "Dump at Internal Resolution" msgstr "Dumpa med intern upplösning" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169 msgid "" "Dump decoded game textures to User/Dump/Textures/<game_id>/." "

If unsure, leave this unchecked." msgstr "" "Dumpa avkodade texturer till User/Dump/Textures/<game_id>/." "

Om du är osäker, lämna detta okryssat." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:348 msgid "Dump decrypted SSL reads" msgstr "Dumpa avkrypterade SSL-läsningar" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:349 msgid "Dump decrypted SSL writes" msgstr "Dumpa avkrypterade SSL-skrivningar" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173 msgid "" "Dump objects to User/Dump/Objects/.

If unsure, " "leave this unchecked." msgstr "" "Dumpar objekt till User/Dump/Objects/.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:342 msgid "Dump options" msgstr "Dumpalternativ" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:352 msgid "Dump peer certificates" msgstr "Dumpa peer-certifikat" #. i18n: CA stands for certificate authority #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:351 msgid "Dump root CA certificates" msgstr "Dumpa rot-CA-certifikat" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209 msgid "" "Dumps decoded game textures based on the other flags to User/Dump/Textures/" "<game_id>/.

If unsure, leave this unchecked." msgstr "" "Dumpar avkodade speltexturer baserat på de andra flaggorna till User/Dump/" "Textures/<spel-id>/.

Om du är osäker kan du " "lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:233 msgid "" "Dumps the contents of EFB copies to User/Dump/Textures/.

If unsure, leave this unchecked." msgstr "" "Dumpar innehållet i EFB-kopior till User/Dump/Textures/.

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:41 msgid "Duration of Turbo Button Press (frames):" msgstr "Varaktighet för turboknapptryckning (bildrutor):" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:47 msgid "Duration of Turbo Button Release (frames):" msgstr "Varaktighet för turboknappsläppning (bildrutor):" #: Source/Core/DiscIO/Enums.cpp:95 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:128 msgid "Dutch" msgstr "Nederländska" #: Source/Core/DolphinQt/MenuBar.cpp:221 msgid "E&xit" msgstr "A&vsluta" #: Source/Core/Core/HW/EXI/BBA/TAP_Win32.cpp:211 msgid "" "ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least " "version {0}.{1} -- If you recently upgraded your Dolphin distribution, a " "reboot is probably required at this point to get Windows to see the new " "driver." msgstr "" "FEL: Denna version av Dolphin kräver en TAP-Win32-drivrutin som åtminstone " "är version {0}.{1} -- Om du nyligen har uppdaterat din utgåva av Dolphin " "krävs förmodligen en omstart nu för att få Windows att hitta den nya " "drivrutinen." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:130 msgid "" "Each player sends their own inputs to the game, with equal buffer size for " "all players, configured by the host.\n" "Suitable for competitive games where fairness and minimal latency are most " "important." msgstr "" "Varje spelare skickar sina egna inmatningar till spelet, med likadana " "buffertstorlekar för alla spelare, som konfigureras av värden.\n" "Lämpligt för tävlingar där neutralitet och minimal latens är som mest " "viktigt." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121 msgid "Early Memory Updates" msgstr "Tidiga minnesuppdateringar" #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "East Asia" msgstr "Östasien" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:201 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197 msgid "Editor" msgstr "Editor" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159 msgid "Effect" msgstr "Effekt" #. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to #. translation via the MMU to physical addresses. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135 msgid "Effective" msgstr "Effektiv" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:185 msgid "Effective priority" msgstr "Faktisk prioritet" #: Source/Core/UICommon/UICommon.cpp:443 msgid "EiB" msgstr "EiB" #: Source/Core/Core/HotkeyManager.cpp:30 msgid "Eject Disc" msgstr "Mata ut skiva" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:42 msgid "Embedded Frame Buffer (EFB)" msgstr "Inbäddad bildrutebuffert (EFB)" #: Source/Core/Core/State.cpp:465 msgid "Empty" msgstr "Tom" #: Source/Core/Core/Core.cpp:229 msgid "Emu Thread already running" msgstr "Emuleringstråd körs redan" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:94 msgid "Emulate the Wii's Bluetooth adapter" msgstr "Emulera Wii-Bluetooth-adapter" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Emulated Wii Remote" msgstr "Emulerad Wii-fjärrkontroll" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:260 msgid "" "Emulated memory size mismatch!\n" "Current: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" msgstr "" "Den emulerade minnesstorleken matchar inte!\n" "Nuvarande: MEM1 {0:08X} ({1} MiB), MEM2 {2:08X} ({3} MiB)\n" "DFF: MEM1 {4:08X} ({5} MiB), MEM2 {6:08X} ({7} MiB)" #: Source/Core/Core/HotkeyManager.cpp:315 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27 msgid "Emulation Speed" msgstr "Emuleringshastighet" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:29 #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:33 #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87 #: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:359 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:376 msgid "Enable" msgstr "Aktivera" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:57 msgid "Enable API Validation Layers" msgstr "Aktivera API-valideringslager" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:140 msgid "Enable Audio Stretching" msgstr "Aktivera ljudsträckning" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139 msgid "Enable Cheats" msgstr "Aktivera fusk" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:143 msgid "Enable Custom RTC" msgstr "Aktivera egen realtidsklocka" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88 msgid "Enable Dual Core" msgstr "Aktivera dubbla kärnor" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:136 msgid "Enable Dual Core (speedup)" msgstr "Aktivera dubbla kärnor (höjer prestandan)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:76 msgid "Enable Emulated CPU Clock Override" msgstr "Åsidosätt den emulerade CPU:ns hastighet" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:106 msgid "Enable Emulated Memory Size Override" msgstr "Åsidosätt den emulerade minnesstorleken" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90 msgid "Enable FPRF" msgstr "Aktivera FPRF" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66 msgid "Enable MMU" msgstr "Aktivera MMU" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:119 msgid "Enable Progressive Scan" msgstr "Aktivera Progressive scan" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39 msgid "Enable Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:110 msgid "Enable Screen Saver" msgstr "Aktivera skärmsläckare" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:97 msgid "Enable Speaker Data" msgstr "Aktivera högtalardata" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:229 msgid "Enable Usage Statistics Reporting" msgstr "Aktivera statistikrapportering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52 msgid "Enable Wireframe" msgstr "Aktivera Wireframe" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106 msgid "" "Enable fast disc access. This can cause crashes and other problems in some " "games. (ON = Fast, OFF = Compatible)" msgstr "" "Aktiverar snabb skivläsning. Detta kan leda till kraschar och andra problem " "i vissa spel. (PÅ = snabb, AV = kompatibel)" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:95 msgid "" "Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends " "only." msgstr "" "Aktiverar emulering av Dolby Pro Logic II med hjälp av 5.1 surround. Endast " "för vissa backends." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102 msgid "" "Enables Floating Point Result Flag calculation, needed for a few games. (ON " "= Compatible, OFF = Fast)" msgstr "" "Aktiverar beräkning av Floating Point Result Flag. Behövs för vissa spel. " "(PÅ = kompatibel, AV = snabb)" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:304 msgid "" "Enables anisotropic filtering, which enhances the visual quality of textures " "that are at oblique viewing angles.

Might cause issues in a small " "number of games.

If unsure, select 1x." msgstr "" "Aktiverar anisotropisk filtrering, vilket förbättrar den visuella kvaliteten " "på texturer som visas från en sned vinkel.

Kan orsaka problem i ett " "fåtal spel.

Om du är osäker kan du välja 1x." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:367 msgid "" "Enables detection of arbitrary mipmaps, which some games use for special " "distance-based effects.

May have false positives that result in " "blurry textures at increased internal resolution, such as in games that use " "very low resolution mipmaps. Disabling this can also reduce stutter in games " "that frequently load new textures. This feature is not compatible with GPU " "Texture Decoding.

If unsure, leave this checked." msgstr "" "Låter godtyckliga mipmaps upptäckas, som vissa spel använder för speciella " "avståndsbaserade effekter.

Ibland kan detekteringen ge utslag när den " "inte borde, vilket leder till suddiga texturer vid högre interna " "upplösningar, som i spel som använder mipmaps med mycket låg upplösning. Om " "detta inaktiveras kan problem med ojämn prestanda reduceras i spel som ofta " "läser in nya texturer. Denna funktion är inte kompatibel med GPU-" "texturdekodning.

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:260 msgid "" "Enables multithreaded command submission in backends where supported. " "Enabling this option may result in a performance improvement on systems with " "more than two CPU cores. Currently, this is limited to the Vulkan backend." "

If unsure, leave this checked." msgstr "" "Aktiverar flertrådad kommandoinskickning för backends som stöder det. Om det " "här alternativet används kan prestandan förbättras på system med fler än två " "CPU-kärnor. Just nu fungerar detta bara med Vulkan.

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:256 msgid "" "Enables progressive scan if supported by the emulated software. Most games " "don't have any issue with this.

If unsure, leave " "this unchecked." msgstr "" "Aktiverar progressive scan om det stöds av den emulerade programvaran. De " "flesta spel har inga problem med detta.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:149 msgid "Enables stretching of the audio to match emulation speed." msgstr "Sträcker ut ljudet så att det matchar emulationshastigheten." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:258 msgid "" "Enables texture decoding using the GPU instead of the CPU.

This may " "result in performance gains in some scenarios, or on systems where the CPU " "is the bottleneck.

If unsure, leave this unchecked." "" msgstr "" "Låter texturer dekodas i GPU:n istället för CPU:n.

Detta kan " "förbättra prestandan i vissa scenarion, eller på system där prestandan " "begränsas av CPU:n.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100 #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:68 msgid "" "Enables the Memory Management Unit, needed for some games. (ON = Compatible, " "OFF = Fast)" msgstr "" "Aktiverar minneshanterarenheten som behövs för några spel. (PÅ = Kompatibel, " "AV = Snabb)" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:205 msgid "" "Enables validation of API calls made by the video backend, which may assist " "in debugging graphical issues.

If unsure, leave " "this unchecked." msgstr "" "Aktiverar validering av videobackendens API-anrop, vilket kan vara till " "hjälp för att felsöka grafikproblem.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:249 msgid "" "Encodes frame dumps using the FFV1 codec.

If " "unsure, leave this unchecked." msgstr "" "Kodar bildrutedumpar i formatet FFV1.

Om du är " "osäker kan du lämna detta omarkerat." #. i18n: Character encoding #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:43 msgid "Encoding" msgstr "Teckenkodning" #: Source/Core/DolphinQt/GCMemcardManager.cpp:601 msgid "" "Encountered the following errors while opening save files:\n" "%1\n" "\n" "Aborting import." msgstr "" "Påträffade följande fel när sparfiler öppnades:\n" "%1\n" "\n" "Avbryter import." #: Source/Core/Core/NetPlayServer.cpp:114 msgid "Enet Didn't Initialize" msgstr "Enet initialiserades inte" #: Source/Core/DiscIO/Enums.cpp:80 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:123 msgid "English" msgstr "Engelska" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:47 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:71 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:100 msgid "Enhancements" msgstr "Förbättringar" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:209 msgid "" "Enter IP address of device running the XLink Kai Client.\n" "For more information see https://www.teamxlink.co.uk/wiki/Dolphin" msgstr "" "Ange IP-adressen för enheten som kör XLink Kai-klienten.\n" "För mer information, se https://www.teamxlink.co.uk/wiki/Dolphin" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60 msgid "Enter USB device ID" msgstr "Ange ID för en USB-enhet" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 msgid "Enter address to watch:" msgstr "" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:198 msgid "Enter new Broadband Adapter MAC address:" msgstr "Ange ny MAC-adress för bredbandsadaptern:" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:301 msgid "Enter password" msgstr "Ange lösenord" #: Source/Core/DolphinQt/MenuBar.cpp:1274 msgid "Enter the RSO module address:" msgstr "Ange RSO-moduladressen:" #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "Equals to" msgstr "Lika med" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:480 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:230 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:269 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:260 #: Source/Core/DolphinQt/ConvertDialog.cpp:449 #: Source/Core/DolphinQt/ConvertDialog.cpp:503 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:511 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:517 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:546 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:579 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:586 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141 #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 #: Source/Core/DolphinQt/GCMemcardManager.cpp:333 #: Source/Core/DolphinQt/GCMemcardManager.cpp:362 #: Source/Core/DolphinQt/Main.cpp:212 Source/Core/DolphinQt/Main.cpp:227 #: Source/Core/DolphinQt/Main.cpp:234 Source/Core/DolphinQt/MainWindow.cpp:258 #: Source/Core/DolphinQt/MainWindow.cpp:265 #: Source/Core/DolphinQt/MainWindow.cpp:994 #: Source/Core/DolphinQt/MainWindow.cpp:1335 #: Source/Core/DolphinQt/MainWindow.cpp:1342 #: Source/Core/DolphinQt/MainWindow.cpp:1403 #: Source/Core/DolphinQt/MainWindow.cpp:1410 #: Source/Core/DolphinQt/MainWindow.cpp:1513 #: Source/Core/DolphinQt/MenuBar.cpp:1189 #: Source/Core/DolphinQt/MenuBar.cpp:1259 #: Source/Core/DolphinQt/MenuBar.cpp:1280 #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1323 #: Source/Core/DolphinQt/MenuBar.cpp:1343 #: Source/Core/DolphinQt/MenuBar.cpp:1546 #: Source/Core/DolphinQt/MenuBar.cpp:1555 #: Source/Core/DolphinQt/MenuBar.cpp:1567 #: Source/Core/DolphinQt/MenuBar.cpp:1588 #: Source/Core/DolphinQt/MenuBar.cpp:1613 #: Source/Core/DolphinQt/MenuBar.cpp:1663 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:420 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:644 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:886 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:347 #: Source/Core/DolphinQt/RenderWidget.cpp:117 #: Source/Core/DolphinQt/ResourcePackManager.cpp:202 #: Source/Core/DolphinQt/ResourcePackManager.cpp:223 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:259 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 #: Source/Core/DolphinQt/Translation.cpp:321 msgid "Error" msgstr "Fel" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75 msgid "Error Opening Adapter: %1" msgstr "Ett fel uppstod när adaptern skulle öppnas: %1" #: Source/Core/DolphinQt/Translation.cpp:322 msgid "Error loading selected language. Falling back to system default." msgstr "" "Fel uppstod när valt språk skulle läsas in. Byter tillbaka till " "systemstandard." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:210 msgid "Error obtaining session list: %1" msgstr "Ett fel uppstod när sessionslistan skulle hämtas: %1" #: Source/Core/DolphinQt/MainWindow.cpp:259 msgid "Error occured while loading some texture packs" msgstr "Ett fel uppstod när texturpaket laddades" #: Source/Core/Core/NetPlayClient.cpp:1593 msgid "Error processing codes." msgstr "Fel uppstod när koder behandlades." #: Source/Core/Core/NetPlayClient.cpp:1565 msgid "Error processing data." msgstr "Fel uppstod när data behandlades." #: Source/Core/Core/NetPlayServer.cpp:1928 msgid "Error reading file: {0}" msgstr "Fel uppstod när fil lästes: {0}" #: Source/Core/Core/NetPlayServer.cpp:1356 msgid "Error synchronizing cheat codes!" msgstr "Ett fel uppstod med att synkronisera fuskkoder!" #: Source/Core/Core/NetPlayServer.cpp:1343 msgid "Error synchronizing save data!" msgstr "Fel uppstod när spardata synkroniserades!" #: Source/Core/Core/NetPlayClient.cpp:1656 msgid "Error writing file: {0}" msgstr "Fel uppstod när fil skrevs: {0}" #: Source/Core/Common/ChunkFile.h:276 msgid "" "Error: After \"{0}\", found {1} ({2:#x}) instead of save marker {3} ({4:" "#x}). Aborting savestate load..." msgstr "" "Fel: Efter \"{0}\" hittades {1} ({2:#x}) istället för sparningsmarkören {3} " "({4:#x}). Avbryter inläsning av snabbsparning…" #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:337 msgid "" "Error: Trying to access Shift JIS fonts but they are not loaded. Games may " "not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Shift-JIS-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:332 msgid "" "Error: Trying to access Windows-1252 fonts but they are not loaded. Games " "may not show fonts correctly, or crash." msgstr "" "Fel: Försöker att komma åt Windows-1252-teckensnitt men de är inte inlästa. " "Spel kanske inte visar typsnitt korrekt, eller kraschar." #: Source/Core/DiscIO/VolumeVerifier.cpp:1292 msgid "Errors were found in {0} blocks in the {1} partition." msgstr "Fel hittades i {0} block i {1}-partitionen." #: Source/Core/DiscIO/VolumeVerifier.cpp:1303 msgid "Errors were found in {0} unused blocks in the {1} partition." msgstr "Fel hittades i {0} oanvända block i {1}-partitionen." #. i18n: This button name refers to a gameplay element in DJ Hero #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61 msgid "Euphoria" msgstr "Euphoria" #: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:279 #: Source/Core/UICommon/NetPlayIndex.cpp:250 msgid "Europe" msgstr "Europa" #: Source/Core/Core/HotkeyManager.cpp:37 msgid "Exit" msgstr "Avsluta" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:909 msgid "Expected + or closing paren." msgstr "Förväntade + eller slutparentes." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:748 msgid "Expected arguments: " msgstr "Förväntade argument:" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:876 msgid "Expected closing paren." msgstr "Förväntade slutparentes." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:735 msgid "Expected comma." msgstr "Förväntade komma." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:667 msgid "Expected end of expression." msgstr "Förväntade slut av uttryck." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:895 msgid "Expected name of input." msgstr "Förväntade namn på indata." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:886 msgid "Expected opening paren." msgstr "Förväntade startparentes." #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:806 msgid "Expected start of expression." msgstr "Förväntade början av uttryck." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:134 msgid "Experimental" msgstr "Experimentell" #: Source/Core/DolphinQt/MenuBar.cpp:291 msgid "Export All Wii Saves" msgstr "Exportera alla Wii-sparningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:408 #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 #: Source/Core/DolphinQt/GCMemcardManager.cpp:478 #: Source/Core/DolphinQt/GCMemcardManager.cpp:485 msgid "Export Failed" msgstr "Exportering misslyckades" #: Source/Core/Core/HotkeyManager.cpp:56 msgid "Export Recording" msgstr "Exportera inspelning" #: Source/Core/DolphinQt/MenuBar.cpp:744 msgid "Export Recording..." msgstr "Exportera inspelning..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:423 msgid "Export Save File" msgstr "Exportera sparfil" #: Source/Core/DolphinQt/GCMemcardManager.cpp:440 msgid "Export Save Files" msgstr "Exportera sparfiler" #: Source/Core/DolphinQt/GameList/GameList.cpp:396 msgid "Export Wii Save" msgstr "Exportera Wii-sparning" #: Source/Core/DolphinQt/GameList/GameList.cpp:321 msgid "Export Wii Saves" msgstr "Exportera Wii-sparningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:107 msgid "Export as .&gcs..." msgstr "Exportera som .&gcs..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:108 msgid "Export as .&sav..." msgstr "Exportera som .&sav..." #: Source/Core/DolphinQt/MenuBar.cpp:1113 #, c-format msgctxt "" msgid "Exported %n save(s)" msgstr "Exporterade %n sparfil(er)" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:242 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:407 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48 msgid "Extension" msgstr "Extern kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:120 msgid "Extension Motion Input" msgstr "Rörelseinmatning för extern kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:121 msgid "Extension Motion Simulation" msgstr "Rörelsesimulering för extern kontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:463 msgid "External" msgstr "Extern" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:84 msgid "External Frame Buffer (XFB)" msgstr "Extern bildrutebuffert (XFB)" #: Source/Core/DolphinQt/MenuBar.cpp:268 msgid "Extract Certificates from NAND" msgstr "Extrahera certifikat från NAND-minne" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:213 msgid "Extract Entire Disc..." msgstr "Extrahera hela skivan..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:237 msgid "Extract Entire Partition..." msgstr "Extrahera hela partitionen..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:244 msgid "Extract File..." msgstr "Extrahera fil..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:186 msgid "Extract Files..." msgstr "Extrahera filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:196 msgid "Extract System Data..." msgstr "Extrahera systemdata..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:300 msgid "Extracting All Files..." msgstr "Extraherar alla filer..." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:301 msgid "Extracting Directory..." msgstr "Extraherar katalog..." #. i18n: FD stands for file descriptor (and in this case refers to sockets, not regular files) #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 msgid "FD" msgstr "FD" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:38 #: Source/Core/DolphinQt/MenuBar.cpp:239 msgid "FIFO Player" msgstr "FIFO-spelare" #: Source/Core/DolphinQt/GCMemcardManager.cpp:334 msgid "" "Failed opening memory card:\n" "%1" msgstr "" "Misslyckades att öppna minneskortet:\n" "%1" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:397 msgid "Failed to add this session to the NetPlay index: %1" msgstr "Misslyckades att lägga till denna session i nätspelsindex: %1" #: Source/Core/DolphinQt/MenuBar.cpp:1614 msgid "Failed to append to signature file '%1'" msgstr "Misslyckades att lägga till i signaturfilen \"%1\"" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:588 msgid "Failed to claim interface for BT passthrough" msgstr "Kunde inte ta gränssnitt för BT-genomsläpp" #: Source/Core/DiscIO/VolumeVerifier.cpp:108 msgid "Failed to connect to Redump.org" msgstr "Misslyckades att ansluta till Redump.org" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:887 msgid "Failed to connect to server: %1" msgstr "Misslyckades att ansluta till server: %1" #: Source/Core/VideoBackends/D3D/D3DMain.cpp:146 #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:121 msgid "Failed to create D3D swap chain" msgstr "Misslyckades att skapa D3D-swapchain" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:103 msgid "Failed to create D3D12 context" msgstr "Misslyckades att skapa D3D12-kontext" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:112 msgid "Failed to create D3D12 global resources" msgstr "Misslyckades att skapa globala resurser för D3D12" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:60 msgid "Failed to create DXGI factory" msgstr "Misslyckades att skapa DXGI-fabrik" #: Source/Core/Core/NetPlayClient.cpp:864 msgid "Failed to delete NetPlay memory card. Verify your write permissions." msgstr "" "Misslyckades att radera minneskort för nätspel. Bekräfta dina " "skrivbehörigheter." #: Source/Core/DolphinQt/GameList/GameList.cpp:753 msgid "Failed to delete the selected file." msgstr "Misslyckades att radera den valda filen." #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:581 msgid "Failed to detach kernel driver for BT passthrough: {0}" msgstr "Misslyckades att koppla loss kärnans drivrutin för BT-genomsläpp: {0}" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307 msgid "Failed to download codes." msgstr "Misslyckades att ladda ner koder." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:580 msgid "Failed to dump %1: Can't open file" msgstr "Misslyckades att dumpa %1: Kan inte öppna filen" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:587 msgid "Failed to dump %1: Failed to write to file" msgstr "Misslyckades att dumpa %1: Kunde inte skriva till filen" #: Source/Core/DolphinQt/GCMemcardManager.cpp:474 msgctxt "" msgid "Failed to export %n out of %1 save file(s)." msgstr "Misslyckades med att exportera %n av %1 sparfil(er)." #: Source/Core/DolphinQt/GameList/GameList.cpp:500 msgid "Failed to export the following save files:" msgstr "Misslyckades att exportera följande sparfiler:" #: Source/Core/DolphinQt/MenuBar.cpp:1189 msgid "Failed to extract certificates from NAND" msgstr "Misslyckades att extrahera certifikat från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:329 msgid "Failed to extract file." msgstr "Misslyckades att extrahera filen." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:206 msgid "Failed to extract system data." msgstr "Misslyckades att extrahera systemdata." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:631 msgid "" "Failed to find new filename.\n" "{0}\n" " will be overwritten" msgstr "" "Misslyckades att hitta nytt filnamn.\n" "{0}\n" "kommer skrivas över." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:53 msgid "Failed to find one or more D3D symbols" msgstr "Misslyckades att hitta en eller flera D3D-symboler" #: Source/Core/DolphinQt/GCMemcardManager.cpp:551 msgid "Failed to import \"%1\"." msgstr "Misslyckades att importera \"%1\"." #: Source/Core/DolphinQt/MenuBar.cpp:1089 msgid "" "Failed to import save file. Please launch the game once, then try again." msgstr "" "Misslyckades att importera sparfil. Starta spelet en gång och prova sedan " "igen." #: Source/Core/DolphinQt/MenuBar.cpp:1083 msgid "" "Failed to import save file. The given file appears to be corrupted or is not " "a valid Wii save." msgstr "" "Misslyckades att importera sparfil. Den givna filen verkar vara skadad eller " "är inte en giltig Wii-sparfil." #: Source/Core/DolphinQt/MenuBar.cpp:1096 msgid "" "Failed to import save file. Your NAND may be corrupt, or something is " "preventing access to files within it. Try repairing your NAND (Tools -> " "Manage NAND -> Check NAND...), then import the save again." msgstr "" "Misslyckades att importera sparfil. Ditt NAND-minne kan vara korrupt, eller " "så hindrar något åtkomsten till filerna i det. Prova att reparera NAND-" "minnet (Verktyg -> Hantera NAND -> Kontrollera NAND-minne...) och importera " "sedan sparfilen igen." #: Source/Core/DolphinQt/MainWindow.cpp:994 msgid "Failed to init core" msgstr "Misslyckades att initialisera kärnan" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:117 msgid "" "Failed to initialize Direct3D.\n" "Make sure your video card supports at least D3D 10.0" msgstr "" "Misslyckades att initialisera Direct3D.\n" "Se till att ditt grafikkort stöder minst D3D 10.0" #: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:139 #: Source/Core/VideoBackends/OGL/OGLMain.cpp:196 msgid "Failed to initialize renderer classes" msgstr "Misslyckades att initialisera renderarklasser" #: Source/Core/DolphinQt/ResourcePackManager.cpp:203 msgid "Failed to install pack: %1" msgstr "Misslyckades att installera paket: %1" #: Source/Core/DolphinQt/GameList/GameList.cpp:543 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failed to install this title to the NAND." msgstr "Misslyckades att installera denna titel till NAND-minnet." #: Source/Core/DolphinQt/MainWindow.cpp:1437 msgid "" "Failed to listen on port %1. Is another instance of the NetPlay server " "running?" msgstr "Misslyckades att lyssna på port %1. Körs nätspelsservern redan?" #: Source/Core/DolphinQt/MenuBar.cpp:1292 #: Source/Core/DolphinQt/MenuBar.cpp:1343 msgid "Failed to load RSO module at %1" msgstr "Misslyckades att ladda RSO-model vid %1" #: Source/Core/VideoBackends/D3D/D3DBase.cpp:46 msgid "Failed to load d3d11.dll" msgstr "Misslyckades att ladda d3d11.dll" #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:36 msgid "Failed to load dxgi.dll" msgstr "Misslyckades att ladda dxgi.dll" #: Source/Core/DolphinQt/MenuBar.cpp:1555 msgid "Failed to load map file '%1'" msgstr "Misslyckades att läsa map-filen \"%1\"" #: Source/Core/Core/Boot/Boot.cpp:452 msgid "Failed to load the executable to memory." msgstr "Kunde inte läsa in den exekverbara filen till minnet." #: Source/Core/VideoBackends/D3DCommon/D3DCommon.cpp:42 msgid "" "Failed to load {0}. If you are using Windows 7, try installing the KB4019990 " "update package." msgstr "" "Misslyckades att läsa in {0}. Om du använder Windows 7, prova att installera " "uppdateringspaketet KB4019990." #: Source/Core/DolphinQt/MainWindow.cpp:1513 #: Source/Core/DolphinQt/RenderWidget.cpp:117 msgid "Failed to open '%1'" msgstr "Misslyckades att öppna '%1'" #: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:567 msgid "Failed to open Bluetooth device: {0}" msgstr "Misslyckades att öppna Bluetooth-enhet: {0}" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 msgid "Failed to open config file!" msgstr "Misslyckades att öppna konfigurationsfilen!" #: Source/Core/Core/NetPlayServer.cpp:1894 msgid "Failed to open file \"{0}\"." msgstr "Misslyckades att öppna filen \"{0}\"." #: Source/Core/Core/NetPlayClient.cpp:1626 msgid "Failed to open file \"{0}\". Verify your write permissions." msgstr "Misslyckades att öppna filen \"{0}\". Kontrollera skrivrättigheterna." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:267 msgid "" "Failed to open file in external editor.\n" "Make sure there's an application assigned to open INI files." msgstr "" "Misslyckades att öppna filen i en extern editor.\n" "Se till att det finns en applikation inställd för att öppna INI-filer." #: Source/Core/DolphinQt/GCMemcardManager.cpp:847 msgid "Failed to open file." msgstr "Kunde inte öppna fil." #: Source/Core/DolphinQt/MainWindow.cpp:1435 msgid "Failed to open server" msgstr "Misslyckades att öppna servern" #: Source/Core/DolphinQt/ConvertDialog.cpp:450 msgid "Failed to open the input file \"%1\"." msgstr "Misslyckades att öppna indatafilen \"%1\"." #: Source/Core/DiscIO/CompressedBlob.cpp:282 Source/Core/DiscIO/FileBlob.cpp:53 #: Source/Core/DiscIO/WIABlob.cpp:2042 msgid "" "Failed to open the output file \"{0}\".\n" "Check that you have permissions to write the target folder and that the " "media can be written." msgstr "" "Misslyckades att öppna utdatafilen \"{0}\".\n" "Kontrollera att du har tillåtelse att skriva till mappen i fråga och att " "enheten inte är skrivskyddad." #: Source/Core/DiscIO/VolumeVerifier.cpp:220 #: Source/Core/DiscIO/VolumeVerifier.cpp:318 msgid "Failed to parse Redump.org data" msgstr "Misslyckades att tolka data från Redump.org" #: Source/Core/DolphinQt/GCMemcardManager.cpp:849 msgid "Failed to read from file." msgstr "Kunde inte läsa från fil." #: Source/Core/DiscIO/CompressedBlob.cpp:373 Source/Core/DiscIO/FileBlob.cpp:93 #: Source/Core/DiscIO/WIABlob.cpp:2057 msgid "Failed to read from the input file \"{0}\"." msgstr "Misslyckades att läsa från indatafilen \"{0}\"." #: Source/Core/DolphinQt/GCMemcardManager.cpp:409 #: Source/Core/DolphinQt/GCMemcardManager.cpp:627 msgid "Failed to read selected savefile(s) from memory card." msgstr "Kunde inte läsa vald(a) sparfil(er) från minneskort." #: Source/Core/Core/Movie.cpp:943 msgid "Failed to read {0}" msgstr "Misslyckades att läsa {0}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 msgid "Failed to remove file." msgstr "Kunde inte ta bort fil." #: Source/Core/DolphinQt/ConvertDialog.cpp:431 msgid "" "Failed to remove junk data from file \"%1\".\n" "\n" "Would you like to convert it without removing junk data?" msgstr "" "Misslyckades att ta bort skräpdata från filen \"%1\".\n" "\n" "Vill du konvertera den utan att ta bort skräpdata?" #: Source/Core/DolphinQt/GameList/GameList.cpp:571 msgid "Failed to remove this title from the NAND." msgstr "Kunde inte ta bort denna titel från NAND-minnet." #: Source/Core/Core/NetPlayClient.cpp:889 msgid "Failed to reset NetPlay GCI folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-GCI-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/Core/NetPlayClient.cpp:919 msgid "Failed to reset NetPlay NAND folder. Verify your write permissions." msgstr "" "Misslyckades att nollställa nätspels-NAND-mappen. Kontrollera " "skrivrättigheterna." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:216 msgid "Failed to save FIFO log." msgstr "Misslyckades att spara FIFO-logg." #: Source/Core/DolphinQt/MenuBar.cpp:1547 msgid "Failed to save code map to path '%1'" msgstr "Misslyckades att spara kod-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1588 msgid "Failed to save signature file '%1'" msgstr "Misslyckades att spara signaturfilen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1568 msgid "Failed to save symbol map to path '%1'" msgstr "Misslyckades att spara symbol-map till sökvägen \"%1\"" #: Source/Core/DolphinQt/MenuBar.cpp:1664 msgid "Failed to save to signature file '%1'" msgstr "Misslyckades att spara till signaturfilen \"%1\"" #: Source/Core/DolphinQt/ResourcePackManager.cpp:224 msgid "Failed to uninstall pack: %1" msgstr "Misslyckades att avinstallera paket: %1" #: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:73 msgid "Failed to write BT.DINF to SYSCONF" msgstr "Misslyckades att skriva BT.DINF till SYSCONF" #: Source/Core/Core/NetPlayClient.cpp:945 msgid "Failed to write Mii data." msgstr "Misslyckades att skriva Mii-data." #: Source/Core/Core/NetPlayClient.cpp:1026 msgid "Failed to write Wii save." msgstr "Misslyckades att skriva Wii-sparning." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 msgid "Failed to write config file!" msgstr "Kunde inte skriva inställningsfil!" #: Source/Core/DolphinQt/GCMemcardManager.cpp:559 #: Source/Core/DolphinQt/GCMemcardManager.cpp:662 #: Source/Core/DolphinQt/GCMemcardManager.cpp:677 msgid "Failed to write modified memory card to disk." msgstr "Kunde inte skriva ändrat minneskort till disk." #: Source/Core/DolphinQt/GCMemcardManager.cpp:433 msgid "Failed to write savefile to disk." msgstr "Kunde inte skriva sparfil till disk." #: Source/Core/DiscIO/CompressedBlob.cpp:377 Source/Core/DiscIO/FileBlob.cpp:99 #: Source/Core/DiscIO/WIABlob.cpp:2061 msgid "" "Failed to write the output file \"{0}\".\n" "Check that you have enough space available on the target drive." msgstr "" "Misslyckades att skriva till utdatafilen \"{0}\".\n" "Kontrollera att det finns tillräckligt med utrymme på målenheten." #: Source/Core/DolphinQt/GameList/GameList.cpp:541 #: Source/Core/DolphinQt/GameList/GameList.cpp:569 #: Source/Core/DolphinQt/GameList/GameList.cpp:752 #: Source/Core/DolphinQt/MenuBar.cpp:1055 msgid "Failure" msgstr "Misslyckades" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:128 msgid "Fair Input Delay" msgstr "Rättvis latens" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:196 msgid "Fallback Region" msgstr "" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:208 msgid "Fallback Region:" msgstr "" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:233 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:80 msgid "Fast" msgstr "Snabb" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104 msgid "Fast Depth Calculation" msgstr "Snabb djupberäkning" #: Source/Core/Core/Movie.cpp:1221 msgid "" "Fatal desync. Aborting playback. (Error in PlayWiimote: {0} != {1}, byte " "{2}.){3}" msgstr "" "Allvarlig desynkronisering. Avbryter uppspelning. (Fel i PlayWiimote: {0} != " "{1}, byte {2}.){3}" #: Source/Core/Core/FreeLookManager.cpp:100 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:26 msgid "Field of View" msgstr "Synfält" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:46 msgid "File Details" msgstr "Fildetaljer" #: Source/Core/DolphinQt/GameList/GameList.cpp:907 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:228 #: Source/Core/DolphinQt/MenuBar.cpp:643 msgid "File Format" msgstr "Filformat" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:65 msgid "File Format:" msgstr "Filformat:" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:79 msgid "File Info" msgstr "Filinformation" #: Source/Core/DolphinQt/GameList/GameList.cpp:902 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:222 #: Source/Core/DolphinQt/MenuBar.cpp:638 msgid "File Name" msgstr "Filnamn" #: Source/Core/DolphinQt/GameList/GameList.cpp:903 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:224 #: Source/Core/DolphinQt/MenuBar.cpp:639 msgid "File Path" msgstr "Sökväg" #: Source/Core/DolphinQt/GameList/GameList.cpp:906 #: Source/Core/DolphinQt/MenuBar.cpp:642 msgid "File Size" msgstr "Filstorlek" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:58 msgid "File Size:" msgstr "Filstorlek:" #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313 msgid "File contained no codes." msgstr "Filen innehöll inga koder." #: Source/Core/DolphinQt/GCMemcardManager.cpp:139 msgid "Filename" msgstr "Filnamn" #: Source/Core/DiscIO/CompressedBlob.cpp:289 msgid "Files opened, ready to compress." msgstr "Filerna har öppnats. Redo att komprimera." #: Source/Core/Core/Boot/Boot.cpp:103 msgid "" "Files specified in the M3U file \"{0}\" were not found:\n" "{1}" msgstr "" "Filer angivna i M3U-filen \"{0}\" hittades inte:\n" "{1}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:819 msgid "Filesize does not match any known GameCube Memory Card size." msgstr "Filstorleken matchar inte någon känd storlek för GameCube-minneskort." #: Source/Core/DolphinQt/GCMemcardManager.cpp:822 msgid "Filesize in header mismatches actual card size." msgstr "Filstorleken i headern matchar inte minneskortets faktiska storlek." #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74 msgid "Filesystem" msgstr "Filsystem" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102 msgid "Filter Symbols" msgstr "Filtrera symboler" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102 msgid "Filters" msgstr "Filter" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:356 msgid "" "Filters all textures, including any that the game explicitly set as " "unfiltered.

May improve quality of certain textures in some games, " "but will cause issues in others.

If unsure, leave " "this unchecked." msgstr "" "Filtrerar alla texturer, inklusive de som spelet uttryckligen har angivit " "som ofiltrerade.

Kan förbättra kvaliteten för en del texturer i vissa " "spel, men orsakar problem i andra.

Om du är osäker " "kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:117 msgid "Find &Next" msgstr "Hitta &nästa" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:118 msgid "Find &Previous" msgstr "Hitta &föregående" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:923 msgid "Finish Calibration" msgstr "Slutför kalibrering" #: Source/Core/DolphinQt/WiiUpdate.cpp:107 msgid "" "Finishing the update...\n" "This can take a while." msgstr "" "Färdigställer uppdateringen...\n" "Detta kan ta ett tag." #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "First Person" msgstr "Första person" #: Source/Core/DolphinQt/GCMemcardManager.cpp:117 msgid "Fix Checksums" msgstr "Fixa kontrollsummor" #: Source/Core/DolphinQt/GCMemcardManager.cpp:676 msgid "Fix Checksums Failed" msgstr "Kunde inte laga kontrollsummor" #. i18n: These are the kinds of flags that a CPU uses (e.g. carry), #. not the kinds of flags that represent e.g. countries #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86 msgid "Flags" msgstr "Flaggor" #. i18n: A floating point number #. i18n: Floating-point (non-integer) number #: Source/Core/DolphinQt/CheatsManager.cpp:393 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:156 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:149 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:162 msgid "Float" msgstr "Float" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:488 msgid "Follow &branch" msgstr "Följ &gren" #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:891 msgid "For best results please slowly move your input to all possible regions." msgstr "För bästa resultat, täck långsamt över alla möjliga regioner." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 16:9" msgstr "Tvinga 16:9" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:89 msgid "Force 24-Bit Color" msgstr "24-bitars färg" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Force 4:3" msgstr "Tvinga 4:3" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:135 msgid "Force Listen Port:" msgstr "Lyssna på port:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85 msgid "Force Texture Filtering" msgstr "Tvinga texturfiltrering" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:322 msgid "" "Forces the game to output graphics for any aspect ratio. Use with \"Aspect " "Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9." "

Rarely produces good results and often partially breaks graphics and " "game UIs. Unnecessary (and detrimental) if using any AR/Gecko-code " "widescreen patches.

If unsure, leave this unchecked." "" msgstr "" "Tvingar spelet att rita grafik i valfritt bildförhållande. Använd med " "\"Bildförhållande\" inställt på \"Tvinga 16:9\" för att tvinga spel som bara " "stöder 4:3 att köras i 16:9.

Detta leder sällan till bra resultat och " "förvränger ofta grafiken och spelets gränssnitt. Onödigt (and riskabelt) om " "någon AR/Gecko-kod för bredbildsformat används.

Om " "du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:351 msgid "" "Forces the game to render the RGB color channels in 24-bit, thereby " "increasing quality by reducing color banding.

Has no impact on " "performance and causes few graphical issues.

If " "unsure, leave this checked." msgstr "" "Tvingar spelet att rendera RGB-färgkanalerna i 24 bitar, vilket ökar " "kvaliteten genom att mjuka ut färgövergångar.

Påverkar inte " "prestandan och orsakar få grafikproblem.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/ConvertDialog.cpp:57 msgid "Format:" msgstr "Format:" #: Source/Core/Core/FreeLookManager.cpp:87 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21 msgid "Forward" msgstr "Framåt" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:145 msgid "Forward port (UPnP)" msgstr "Vidaresänd port (UPnP)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487 msgid "Found %1 results for \"%2\"" msgstr "Hittade %1 resultat för \"%2\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:150 msgid "Frame %1" msgstr "Bildruta %1" #: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:316 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22 msgid "Frame Advance" msgstr "Gå fram en bildruta" #: Source/Core/Core/HotkeyManager.cpp:50 msgid "Frame Advance Decrease Speed" msgstr "Gå fram en bildruta - Sänk hastighet" #: Source/Core/Core/HotkeyManager.cpp:51 msgid "Frame Advance Increase Speed" msgstr "Gå fram en bildruta - Öka hastighet" #: Source/Core/Core/HotkeyManager.cpp:52 msgid "Frame Advance Reset Speed" msgstr "Gå fram en bildruta - Nollställ hastighet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:97 msgid "Frame Dumping" msgstr "Bildrutedumpning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:104 msgid "Frame Range" msgstr "Räckvidd för bildrutor" #: Source/Core/VideoCommon/RenderBase.cpp:1693 msgid "Frame dump image(s) '{0}' already exists. Overwrite?" msgstr "Bildrutedumpfilen \"{0}\" finns redan. Vill du skriva över?" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:132 msgid "Frames to Record:" msgstr "Bildrutor att spela in:" #: Source/Core/DiscIO/Enums.cpp:36 msgid "France" msgstr "Frankrike" #: Source/Core/DolphinQt/GCMemcardManager.cpp:298 msgid "Free Blocks: %1" msgstr "Lediga block: %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:299 msgid "Free Files: %1" msgstr "Lediga filer: %1" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:42 msgid "Free Look Control Type" msgstr "Fri vy-kontrolltyp" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:441 msgid "Free Look Controller %1" msgstr "Fri vy-kontroll %1" #: Source/Core/DolphinQt/Config/FreeLookWindow.cpp:18 msgid "Free Look Settings" msgstr "Fri vy-inställningar" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:54 msgid "" "Free Look allows for manipulation of the in-game camera. Different camera " "types are available from the dropdown.

For detailed instructions, refer to " "this page." msgstr "" "Fri vy tillåter manipulering av spelets kamera. Olika kameratyper finns " "tillgängliga från den utfällbara menyn.

För detaljerade " "instruktioner, se den här sidan." #: Source/Core/Core/FreeLookManager.cpp:269 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:26 msgid "FreeLook" msgstr "Fri vy" #: Source/Core/Core/HotkeyManager.cpp:328 msgid "Freelook" msgstr "Fri kamera" #: Source/Core/Core/HotkeyManager.cpp:120 msgid "Freelook Toggle" msgstr "Fri kamera - Slå på/av" #: Source/Core/DiscIO/Enums.cpp:86 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:125 msgid "French" msgstr "Franska" #. i18n: Refers to a number of actions per second in Hz. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152 msgid "Frequency" msgstr "Frekvens" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130 msgid "Frets" msgstr "Greppband" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176 msgid "From" msgstr "Från" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:93 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:108 msgid "From:" msgstr "Från:" #: Source/Core/DolphinQt/ToolBar.cpp:125 msgid "FullScr" msgstr "Helskärm" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 msgid "Function" msgstr "Funktion" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129 msgid "Function callers" msgstr "Funktionsanropare" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121 msgid "Function calls" msgstr "Funktionsanrop" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:284 msgid "Functions" msgstr "Funktioner" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "GBA" msgstr "GBA" #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37 msgid "GC Port %1" msgstr "GC-uttag %1" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92 msgid "GCI Folder" msgstr "GCI-mapp" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:404 msgid "GCMemcardDirectory: ClearBlock called with invalid block address" msgstr "GCMemcardDirectory: ClearBlock anropades med ogiltig blockadress" #: Source/Core/DolphinQt/ConvertDialog.cpp:343 msgid "GCZ GC/Wii images (*.gcz)" msgstr "GCZ-GC/Wii-skivavbildningar (*.gcz)" #: Source/Core/VideoCommon/CommandProcessor.cpp:594 msgid "" "GFX FIFO: Unknown Opcode ({0:#04x} @ {1}, {2}).\n" "This means one of the following:\n" "* The emulated GPU got desynced, disabling dual core can help\n" "* Command stream corrupted by some spurious memory bug\n" "* This really is an unknown opcode (unlikely)\n" "* Some other sort of bug\n" "\n" "Further errors will be sent to the Video Backend log and\n" "Dolphin will now likely crash or hang. Enjoy." msgstr "" "GFX-FIFO: Okänd opcode ({0:#04x} @ {1}, {2}).\n" "Orsaken kan vara någon av dessa:\n" "* Den emulerade GPU:n blev desynkroniserad. Att stänga av dubbla kärnor kan " "hjälpa\n" "* Kommandoströmmen blev korrupt av någon minnesbugg\n" "* Det är faktiskt en okänd opcode (osannolikt)\n" "* Någon annan sorts bugg\n" "\n" "Fel utöver detta kommer skickas till Video Backend-loggen. Dolphin kommer nu " "antagligen krascha eller frysa." #: Source/Core/VideoBackends/OGL/OGLMain.cpp:162 msgid "GL_MAX_TEXTURE_SIZE is {0} - must be at least 1024." msgstr "GL_MAX_TEXTURE_SIZE är {0} - måste vara minst 1024." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70 msgid "GPU Texture Decoding" msgstr "GPU-texturdekodning" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:359 msgid "" "GPU: ERROR: Need GL_ARB_framebuffer_object for multiple render targets.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: FEL: Behöver GL_ARB_framebuffer_object för multipla render targets.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:126 msgid "GPU: OGL ERROR: Does your video card support OpenGL 2.0?" msgstr "GPU: OGL-FEL: Stöder ditt grafikkort OpenGL 2.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:377 msgid "" "GPU: OGL ERROR: Need GL_ARB_map_buffer_range.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_map_buffer_range.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:402 msgid "" "GPU: OGL ERROR: Need GL_ARB_sampler_objects.\n" "GPU: Does your video card support OpenGL 3.3?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_sampler_objects.\n" "GPU: Stöder ditt grafikkort OpenGL 3.3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:386 msgid "" "GPU: OGL ERROR: Need GL_ARB_uniform_buffer_object.\n" "GPU: Does your video card support OpenGL 3.1?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_uniform_buffer_object.\n" "GPU: Stöder ditt grafikkort OpenGL 3.1?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:368 msgid "" "GPU: OGL ERROR: Need GL_ARB_vertex_array_object.\n" "GPU: Does your video card support OpenGL 3.0?" msgstr "" "GPU: OGL-FEL: Behöver GL_ARB_vertex_array_object.\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:133 msgid "" "GPU: OGL ERROR: Need OpenGL version 3.\n" "GPU: Does your video card support OpenGL 3?" msgstr "" "GPU: OGL-FEL: Behöver OpenGL version 3.\n" "GPU: Stöder ditt grafikkort OpenGL 3?" #: Source/Core/VideoBackends/OGL/OGLRender.cpp:590 msgid "" "GPU: OGL ERROR: Need at least GLSL 1.30\n" "GPU: Does your video card support OpenGL 3.0?\n" "GPU: Your driver supports GLSL {0}" msgstr "" "GPU: OGL-FEL: Behöver minst GLSL 1.30\n" "GPU: Stöder ditt grafikkort OpenGL 3.0?\n" "GPU: Din drivrutin stöder GLSL {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:150 msgid "" "GPU: OGL ERROR: Number of attributes {0} not enough.\n" "GPU: Does your video card support OpenGL 2.x?" msgstr "" "GPU: OGL-FEL: Antal attribut {0} otillräckligt.\n" "GPU: Stöder ditt grafikkort OpenGL 2.x?" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "Game" msgstr "Spel" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:187 msgid "Game Boy Advance Carts (*.gba)" msgstr "Game Boy Advance-kassetter (*.gba)" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54 msgid "Game Config" msgstr "Spelkonfiguration" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:87 msgid "Game Details" msgstr "Speldetaljer" #: Source/Core/DolphinQt/Settings/PathPane.cpp:124 msgid "Game Folders" msgstr "Spelmappar" #: Source/Core/DolphinQt/GameList/GameList.cpp:904 #: Source/Core/DolphinQt/MenuBar.cpp:640 msgid "Game ID" msgstr "Spel-ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:122 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:110 msgid "Game ID:" msgstr "Spel-ID:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Game Status" msgstr "Spelstatus" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:744 msgid "Game changed to \"%1\"" msgstr "Bytte spel till \"%1\"" #: Source/Core/Core/NetPlayClient.cpp:1517 msgid "Game is already running!" msgstr "Spelet körs redan!" #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:475 msgid "" "Game overwrote with another games save. Data corruption ahead {0:#x}, {1:#x}" msgstr "" "Spelet skrevs över med ett annat spels sparfil. Data kommer antagligen bli " "korrupt {0:#x}, {1:#x}" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146 msgid "Game-Specific Settings" msgstr "Spelspecifika inställningar" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41 msgid "GameCube" msgstr "GameCube" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "GameCube Adapter for Wii U" msgstr "GameCube-adapter för Wii U" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35 msgid "GameCube Adapter for Wii U at Port %1" msgstr "GameCube-adapter för Wii U i uttag %1" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389 msgid "GameCube Controller" msgstr "GameCube-kontroll" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388 msgid "GameCube Controller at Port %1" msgstr "GameCube-kontroll i uttag %1" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:56 msgid "GameCube Controllers" msgstr "GameCube-kontroller" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:380 msgid "GameCube Keyboard" msgstr "GameCube-tangentbord" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381 msgid "GameCube Keyboard at Port %1" msgstr "GameCube-tangentbord i uttag %1" #: Source/Core/DolphinQt/GCMemcardManager.cpp:89 msgid "GameCube Memory Card Manager" msgstr "GameCube-minneskorthanterare" #: Source/Core/DolphinQt/GCMemcardManager.cpp:348 msgid "GameCube Memory Cards" msgstr "GameCude-minneskort" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:75 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:183 msgid "GameCube Memory Cards (*.raw *.gcp)" msgstr "GameCube-minneskort (*.raw *.gcp)" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393 msgid "GameCube Microphone Slot %1" msgstr "GameCube-mikrofon i plats %1" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23 msgid "GameCube TAS Input %1" msgstr "GameCube-TAS-inmatning %1" #: Source/Core/DolphinQt/CheatsManager.cpp:198 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58 msgid "Gecko Codes" msgstr "Gecko-koder" #: Source/Core/Core/HotkeyManager.cpp:313 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:70 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:99 #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:419 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:439 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37 msgid "General" msgstr "Allmänt" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:404 msgid "General and Options" msgstr "Allmänt och alternativ" #: Source/Core/DolphinQt/CheatsManager.cpp:258 msgid "Generate Action Replay Code" msgstr "Generera Action Replay-kod" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:230 msgid "Generate a New Statistics Identity" msgstr "Generera en ny statistikidentitet" #: Source/Core/DolphinQt/CheatsManager.cpp:297 msgid "Generated by search (Address %1)" msgstr "Genererad av sökning (adress %1)" #: Source/Core/DolphinQt/MenuBar.cpp:1253 msgid "Generated symbol names from '%1'" msgstr "Genererade symbolnamn från '%1'" #: Source/Core/DiscIO/Enums.cpp:83 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:124 msgid "German" msgstr "Tyska" #: Source/Core/DiscIO/Enums.cpp:39 msgid "Germany" msgstr "Tyskland" #: Source/Core/UICommon/UICommon.cpp:442 msgid "GiB" msgstr "GiB" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:365 msgid "Go to" msgstr "Gå till" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:140 msgid "Golf Mode" msgstr "Golfläge" #: Source/Core/DiscIO/VolumeVerifier.cpp:344 msgid "Good dump" msgstr "Korrekt kopia" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:428 #: Source/Core/DolphinQt/ToolBar.cpp:131 msgid "Graphics" msgstr "Grafik" #: Source/Core/Core/HotkeyManager.cpp:326 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:21 msgid "Graphics Toggles" msgstr "Växla grafikalternativ" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311 msgid "" "Greatly increases the quality of textures generated using render-to-texture " "effects.

Slightly increases GPU load and causes relatively few " "graphical issues. Raising the internal resolution will improve the effect of " "this setting.

If unsure, leave this checked." msgstr "" "Höjer kraftigt kvaliteten på texturer som genereras med " "texturrenderingseffekter.

Sänker prestandan en aning och leder till " "relativt få problem. Att höja den interna upplösningen förbättrar effekten " "av den här inställningen.

Om du är osäker kan du " "lämna detta markerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48 msgid "Green" msgstr "Grön" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40 msgid "Green Left" msgstr "Grön vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43 msgid "Green Right" msgstr "Grön höger" #: Source/Core/DolphinQt/MenuBar.cpp:615 msgid "Grid View" msgstr "Rutnätsvy" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119 msgid "Guitar" msgstr "Gitarr" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:217 msgid "Gyroscope" msgstr "Gyroskop" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "HDMI 3D" msgstr "HDMI-3D" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:72 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101 msgid "Hacks" msgstr "Hack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:164 msgid "Head" msgstr "Huvud" #: qtbase/src/gui/kernel/qplatformtheme.cpp:736 msgid "Help" msgstr "Hjälp" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:120 msgid "Hex" msgstr "Hex" #: Source/Core/DolphinQt/CheatsManager.cpp:410 #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:145 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Hexadecimal" msgstr "Hexadecimal" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31 msgid "Hide" msgstr "Göm" #: Source/Core/DolphinQt/MenuBar.cpp:710 msgid "Hide All" msgstr "Dölj alla" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92 msgid "Hide In-Game Sessions" msgstr "Dölj sessioner som har startat" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:91 msgid "Hide Incompatible Sessions" msgstr "Dölj inkompatibla sessioner" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:201 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:424 msgid "High" msgstr "Hög" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:422 msgid "Highest" msgstr "Högsta" #. i18n: Refers to how hard emulated drum pads are struck. #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66 msgid "Hit Strength" msgstr "Slagstyrka" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:225 msgid "Horizontal FOV" msgstr "Horisontellt vyfält" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:148 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:202 msgid "Host" msgstr "Värd" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "Host Code:" msgstr "Värdkod:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:134 msgid "Host Input Authority" msgstr "Värdauktoritet för indata" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "Host Size" msgstr "Värdstorlek" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:136 msgid "" "Host has control of sending all inputs to the game, as received from other " "players, giving the host zero latency but increasing latency for others.\n" "Suitable for casual games with 3+ players, possibly on unstable or high " "latency connections." msgstr "" "Värden har kontroll över att skicka alla inmatningar till spelet, som de " "mottagits från andra spelare, vilket ger värden noll latens men ökar " "latensen för andra.\n" "Lämplig för casual spel med 3+ spelare, eventuellt på instabila eller höga " "latensanslutningar." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority disabled" msgstr "Värdauktoritet för indata avstängt" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:840 msgid "Host input authority enabled" msgstr "Värdauktoritet för indata påslaget" #: Source/Core/DolphinQt/GameList/GameList.cpp:445 msgid "Host with NetPlay" msgstr "Starta nätspel som värd" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Hostname" msgstr "Värdnamn" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:433 msgid "Hotkey Settings" msgstr "Kortkommandoinställningar" #: Source/Core/Core/HotkeyManager.cpp:191 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:291 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42 msgid "Hotkeys" msgstr "Kortkommandon" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149 msgid "Hotkeys Require Window Focus" msgstr "Snabbtangenter kräver fönsterfokus" #. i18n: The symbol/abbreviation for hertz (cycles per second). #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39 msgid "Hz" msgstr "Hz" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:51 msgid "I am aware of the risks and want to continue" msgstr "Jag är medveten om riskerna och vill fortsätta" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:214 msgid "ID" msgstr "ID" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:136 msgid "IOS Version:" msgstr "IOS-version:" #: Source/Core/Core/IOS/Network/SSL.cpp:174 msgid "" "IOS: A file required for SSL services ({0}) is invalid. Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: En fil som krävs för SSL-tjänster ({0}) är ogiltig. Se https://dolphin-" "emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/Core/IOS/Network/SSL.cpp:159 msgid "" "IOS: Could not read a file required for SSL services ({0}). Please refer to " "https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on " "setting up Wii networking." msgstr "" "IOS: Kunde inte läsa en fil som krävs för SSL-tjänster ({0}). Se https://" "dolphin-emu.org/docs/guides/wii-network-guide/ för instruktioner gällande " "konfiguration av Wii-nätverk." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:309 msgid "IP Address:" msgstr "IP-adress:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54 msgid "IPL Settings" msgstr "IPL-inställningar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47 msgid "IR" msgstr "IR" #. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes #: Source/Core/DolphinQt/Settings/WiiPane.cpp:192 msgid "IR Sensitivity:" msgstr "IR-känslighet:" #: Source/Core/DolphinQt/ConvertDialog.cpp:85 msgid "" "ISO: A simple and robust format which is supported by many programs. It " "takes up more space than any other format.\n" "\n" "GCZ: A basic compressed format which is compatible with most versions of " "Dolphin and some other programs. It can't efficiently compress junk data " "(unless removed) or encrypted Wii data.\n" "\n" "WIA: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later, and a few other programs. It can efficiently compress " "encrypted Wii data, but not junk data (unless removed).\n" "\n" "RVZ: An advanced compressed format which is compatible with Dolphin " "5.0-12188 and later. It can efficiently compress both junk data and " "encrypted Wii data." msgstr "" "ISO: Ett enkelt och robust format som stöds av många program. Det tar upp " "mer utrymme än alla andra format.\n" "\n" "GCZ: Ett grundläggande komprimerat format som är kompatibelt med de flesta " "versioner av Dolphin och några andra program. Det kan inte komprimera " "skräpdata (om skräpdatan inte tas bort) eller krypterad Wii-data effektivt.\n" "\n" "WIA: Ett avancerat komprimerat format som är kompatibelt med Dolphin " "5.0-12188 och senare, och några få andra program. Det kan komprimera " "krypterad Wii-data effektivt, men inte skräpdata (om skräpdatan inte tas " "bort).\n" "\n" "RVZ: Ett avancerat komprimerat format som är kompatibelt med Dolphin " "5.0-12188 och senare. Det kan komprimera både skräpdata och krypterad Wii-" "data effektivt." #: Source/Core/DolphinQt/GCMemcardManager.cpp:143 msgid "Icon" msgstr "Ikon" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:142 msgid "" "Identical to Host Input Authority, except the \"Host\" (who has zero " "latency) can be switched at any time.\n" "Suitable for turn-based games with timing-sensitive controls, such as golf." msgstr "" "Identisk med Värdauktoritet för indata, förutom att \"Värden\" (som har noll " "latens) kan ändras när som helst.\n" "Lämplig för turbaserade spel med tidskänsliga kontroller, till exempel golf." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:370 msgid "Identity Generation" msgstr "Identitetsgenerering" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:109 msgid "If \"Allow Writes to SD Card\" is disabled this does not override it." msgstr "" "Om \"Tillåt ändringar på SD-kort\" är avstängt tar den inställningen " "prioritet över denna." #: Source/Core/DolphinQt/Main.cpp:265 msgid "" "If authorized, Dolphin can collect data on its performance, feature usage, " "and configuration, as well as data on your system's hardware and operating " "system.\n" "\n" "No private data is ever collected. This data helps us understand how people " "and emulated games use Dolphin and prioritize our efforts. It also helps us " "identify rare configurations that are causing bugs, performance and " "stability issues.\n" "This authorization can be revoked at any time through Dolphin's settings." msgstr "" "Om du godkänner det kan Dolphin skicka data om prestanda, användning av " "funktioner, konfiguration, och även vilken hårdvara och vilket " "operativsystem som används.\n" "\n" "Ingen privat data samlas någonsin in. Datan hjälper oss att förstå hur folk " "och emulerade spel använder Dolphin, så att vi kan prioritera vårt arbete " "bättre. Den hjälper oss också att upptäcka sällsynta konfigurationer som " "leder till buggar och prestanda- och stabilitetsproblem.\n" "Du kan dra tillbaka detta godkännande när som helst genom Dolphins " "inställningar." #: Source/Core/Core/HW/GCPadEmu.cpp:101 msgid "" "If checked, the emulated controller is always connected.\n" "If unchecked, the connection state of the emulated controller is linked\n" "to the connection state of the real default device (if there is one)." msgstr "" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56 #: qtbase/src/gui/kernel/qplatformtheme.cpp:728 msgid "Ignore" msgstr "Ignorera" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47 msgid "Ignore Format Changes" msgstr "Ignorera formatändringar" #: Source/Core/DolphinQt/Main.cpp:67 msgid "Ignore for this session" msgstr "Ignorera för den här sessionen" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:217 msgid "" "Ignores any changes to the EFB format.

Improves performance in many " "games without any negative effect. Causes graphical defects in a small " "number of other games.

If unsure, leave this " "checked." msgstr "" "Ignorera alla ändringar av EFB-format.

Förbättrar prestanda i många " "spel utan några negativa effekter. Orsakar dock felaktigheter i grafiken i " "ett litet antal andra spel.

Om du är osäker kan du " "lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:212 msgid "" "Ignores any requests from the CPU to read from or write to the EFB. " "

Improves performance in some games, but will disable all EFB-based " "graphical effects or gameplay-related features.

If " "unsure, leave this unchecked." msgstr "" "Ignorerar alla efterfrågningar från processorn om att läsa från eller skriva " "till EFB:n.

Förbättrar prestandan i några spel, men gör så att alla " "EFB-baserade spelrelaterade funktioner eller grafikeffekter inte fungerar." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:90 msgid "Immediately Present XFB" msgstr "Presentera XFB omedelbart" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:274 msgid "" "Implements fullscreen mode with a borderless window spanning the whole " "screen instead of using exclusive mode. Allows for faster transitions " "between fullscreen and windowed mode, but slightly increases input latency, " "makes movement less smooth and slightly decreases performance." "

If unsure, leave this unchecked." msgstr "" "Implementerar helskärmsläget med ett kantlöst fönster som täcker hela " "skärmen istället för att använda exklusivt helskärmsläge. Detta gör det " "snabbare att växla mellan helskärm och fönster, men det ökar latensen för " "knapptryckningar lite, gör rörelser mindre mjuka och sänker prestandan lite." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:265 msgid "Import BootMii NAND Backup..." msgstr "Importera BootMii-NAND-kopia..." #: Source/Core/DolphinQt/GCMemcardManager.cpp:536 #: Source/Core/DolphinQt/GCMemcardManager.cpp:550 #: Source/Core/DolphinQt/GCMemcardManager.cpp:558 #: Source/Core/DolphinQt/GCMemcardManager.cpp:600 msgid "Import Failed" msgstr "Importering misslyckades" #: Source/Core/DolphinQt/GCMemcardManager.cpp:572 msgid "Import Save File(s)" msgstr "Importera sparfil(er)" #: Source/Core/DolphinQt/MenuBar.cpp:290 msgid "Import Wii Save..." msgstr "Importera Wii-sparning…" #: Source/Core/DolphinQt/MainWindow.cpp:1576 msgid "Importing NAND backup" msgstr "Importerar NAND-kopia" #: Source/Core/DolphinQt/MainWindow.cpp:1586 #, c-format msgid "" "Importing NAND backup\n" " Time elapsed: %1s" msgstr "" "Importerar NAND-kopia\n" " Förfluten tid: %1s" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 msgid "In-Game?" msgstr "Spelar?" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:271 msgid "" "Includes the contents of the embedded frame buffer (EFB) and upscaled EFB " "copies in save states. Fixes missing and/or non-upscaled textures/objects " "when loading states at the cost of additional save/load time." "

If unsure, leave this checked." msgstr "" "Inkluderar innehållet av den inbäddade bildrutebufferten (EFB) och " "uppskalade EFB-kopior i snabbsparningar. Detta fixar saknade och/eller icke " "uppskalade texturer/objekt vid snabbsparningsinläsning i utbyte mot att det " "tar längre tid att ladda/spara.

Om du är osäker kan " "du lämna detta markerat." #: Source/Core/Core/FreeLookManager.cpp:93 msgid "Increase" msgstr "Öka" #: Source/Core/Core/HotkeyManager.cpp:128 msgid "Increase Convergence" msgstr "Öka konvergens" #: Source/Core/Core/HotkeyManager.cpp:126 msgid "Increase Depth" msgstr "Öka djup" #: Source/Core/Core/HotkeyManager.cpp:46 msgid "Increase Emulation Speed" msgstr "Öka emuleringshastighet" #. i18n: IR stands for internal resolution #: Source/Core/Core/HotkeyManager.cpp:116 msgid "Increase IR" msgstr "Öka intern upplösning" #: Source/Core/Core/FreeLookManager.cpp:102 msgid "Increase X" msgstr "Öka X" #: Source/Core/Core/FreeLookManager.cpp:104 msgid "Increase Y" msgstr "Öka Y" #: Source/Core/Core/FreeLookManager.cpp:108 msgid "Incremental Rotation" msgstr "Inkrementell rotation" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:42 msgid "Incremental Rotation (rad/sec)" msgstr "Inkrementell rotation (rad/sek)" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49 #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:99 msgid "Info" msgstr "Info" #: Source/Core/Common/MsgHandler.cpp:58 #: Source/Core/DolphinQt/GameList/GameList.cpp:674 #: Source/Core/DolphinQt/MenuBar.cpp:1252 #: Source/Core/DolphinQt/MenuBar.cpp:1473 msgid "Information" msgstr "Information" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150 msgid "Inhibit Screensaver During Emulation" msgstr "Blockera skärmsläckare under emulering" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:254 #: Source/Core/DolphinQt/MenuBar.cpp:1274 #: Source/Core/DolphinQt/MenuBar.cpp:1329 #: Source/Core/DolphinQt/MenuBar.cpp:1574 #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "Input" msgstr "Indata" #. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30 msgid "Input strength required for activation." msgstr "Inmatningsstyrka som krävs för att aktiveras." #. i18n: Refers to the dead-zone setting of gamepad inputs. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:47 msgid "Input strength to ignore and remap." msgstr "" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:516 msgid "Insert &nop" msgstr "Sätt in &nop" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:111 msgid "Insert SD Card" msgstr "Sätt in SD-kort" #: Source/Core/DolphinQt/ResourcePackManager.cpp:39 #: Source/Core/DolphinQt/ResourcePackManager.cpp:318 msgid "Install" msgstr "Installera" #: Source/Core/DolphinQt/Updater.cpp:73 msgid "Install Update" msgstr "Installera uppdatering" #: Source/Core/DolphinQt/MenuBar.cpp:263 msgid "Install WAD..." msgstr "Installera WAD…" #: Source/Core/DolphinQt/GameList/GameList.cpp:369 msgid "Install to the NAND" msgstr "Installera till NAND-minnet" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:149 msgid "Instr." msgstr "Instr." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20 msgid "Instruction" msgstr "Instruktion" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36 msgid "Instruction Breakpoint" msgstr "Instruktionsbrytpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Instruction:" msgstr "Instruktion:" #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60 msgid "Instruction: %1" msgstr "Instruktion: %1" #. i18n: Refers to the intensity of shaking an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142 msgid "Intensity" msgstr "Intensitet" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38 msgid "Interface" msgstr "Gränssnitt" #: Source/Core/Core/NetPlayServer.cpp:1935 #: Source/Core/Core/NetPlayServer.cpp:1990 Source/Core/Core/State.cpp:384 msgid "Internal LZO Error - compression failed" msgstr "Internt LZO-fel - komprimering misslyckades" #: Source/Core/Core/NetPlayClient.cpp:1650 #: Source/Core/Core/NetPlayClient.cpp:1692 msgid "Internal LZO Error - decompression failed" msgstr "Internt LZO-fel - dekomprimering misslyckades" #: Source/Core/Core/State.cpp:527 msgid "" "Internal LZO Error - decompression failed ({0}) ({1}, {2}) \n" "Try loading the state again" msgstr "" "Internt LZO-fel - avkomprimering misslyckades ({0}) ({1}, {2}) \n" "Försök att läsa in snabbsparningen igen" #: Source/Core/Core/State.cpp:633 msgid "Internal LZO Error - lzo_init() failed" msgstr "Internt LZO-fel - lzo_init() misslyckades" #: Source/Core/Core/HotkeyManager.cpp:327 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:375 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28 msgid "Internal Resolution" msgstr "Intern upplösning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95 msgid "Internal Resolution:" msgstr "Intern upplösning:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29 msgid "Interpreter (slowest)" msgstr "Interpreterare (långsammast)" #: Source/Core/DolphinQt/MenuBar.cpp:809 msgid "Interpreter Core" msgstr "Interpreterarkärna" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:580 msgid "Invalid Expression." msgstr "Ogiltigt uttryck." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189 msgid "Invalid Mixed Code" msgstr "Ogiltig blandad kod" #: Source/Core/DolphinQt/MainWindow.cpp:266 msgid "Invalid Pack %1 provided: %2" msgstr "Ogiltigt paket %1: %2" #: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27 #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24 msgid "Invalid Player ID" msgstr "Ogiltigt spelar-ID" #: Source/Core/DolphinQt/MenuBar.cpp:1280 msgid "Invalid RSO module address: %1" msgstr "Ogiltig RSO-moduladress: %1" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:304 msgid "Invalid callstack" msgstr "Ogiltig callstack" #: Source/Core/DolphinQt/GCMemcardManager.cpp:825 msgid "Invalid checksums." msgstr "Ogiltiga kontrollsummor." #: Source/Core/Core/NetPlayClient.cpp:1806 msgid "Invalid host" msgstr "Ogiltig värd" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142 msgid "Invalid input for the field \"%1\"" msgstr "Ogiltig indata för fältet \"%1\"" #: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:376 msgid "Invalid input provided" msgstr "Ogiltig indata" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:456 msgid "Invalid literal." msgstr "Ogiltig literal." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:315 msgid "Invalid password provided." msgstr "Ogiltigt lösenord angivet." #: Source/Core/Core/Movie.cpp:886 msgid "Invalid recording file" msgstr "Ogiltig inspelningsfil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:419 msgid "Invalid search parameters (no object selected)" msgstr "Ogiltiga sökparametrar (inget objekt markerat)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:443 msgid "Invalid search string (couldn't convert to number)" msgstr "Ogiltig söksträng (kunde inte konvertera till siffror)" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:426 msgid "Invalid search string (only even string lengths supported)" msgstr "Ogiltig söksträng (endast jämna stränglängder stöds)" #: Source/Core/DolphinQt/Main.cpp:212 msgid "Invalid title ID." msgstr "Ogiltigt titel-ID." #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:260 msgid "Invalid watch address: %1" msgstr "" #: Source/Core/DiscIO/Enums.cpp:92 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:127 msgid "Italian" msgstr "Italienska" #: Source/Core/DiscIO/Enums.cpp:42 msgid "Italy" msgstr "Italien" #: Source/Core/DolphinQt/MenuBar.cpp:807 msgid "JIT" msgstr "JIT" #: Source/Core/DolphinQt/MenuBar.cpp:820 msgid "JIT Block Linking Off" msgstr "JIT-blocklänkning av" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:23 msgid "JIT Blocks" msgstr "JIT-block" #: Source/Core/DolphinQt/MenuBar.cpp:943 msgid "JIT Branch Off" msgstr "JIT Branch av" #: Source/Core/DolphinQt/MenuBar.cpp:911 msgid "JIT FloatingPoint Off" msgstr "JIT FloatingPoint av" #: Source/Core/DolphinQt/MenuBar.cpp:919 msgid "JIT Integer Off" msgstr "JIT Integer av" #: Source/Core/DolphinQt/MenuBar.cpp:895 msgid "JIT LoadStore Floating Off" msgstr "JIT LoadStore Floating av" #: Source/Core/DolphinQt/MenuBar.cpp:863 msgid "JIT LoadStore Off" msgstr "JIT LoadStore av" #: Source/Core/DolphinQt/MenuBar.cpp:903 msgid "JIT LoadStore Paired Off" msgstr "JIT LoadStore Paired av" #: Source/Core/DolphinQt/MenuBar.cpp:879 msgid "JIT LoadStore lXz Off" msgstr "JIT LoadStore lXz av" #: Source/Core/DolphinQt/MenuBar.cpp:871 msgid "JIT LoadStore lbzx Off" msgstr "JIT LoadStore lbzx av" #: Source/Core/DolphinQt/MenuBar.cpp:887 msgid "JIT LoadStore lwz Off" msgstr "JIT LoadStore lwz av" #: Source/Core/DolphinQt/MenuBar.cpp:855 msgid "JIT Off (JIT Core)" msgstr "JIT av (JIT-kärna)" #: Source/Core/DolphinQt/MenuBar.cpp:927 msgid "JIT Paired Off" msgstr "JIT Paired av" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32 msgid "JIT Recompiler for ARM64 (recommended)" msgstr "JIT-omkompilerare för ARM64 (rekommenderas)" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31 msgid "JIT Recompiler for x86-64 (recommended)" msgstr "JIT-omkompilerare för x86-64 (rekommenderas)" #: Source/Core/DolphinQt/MenuBar.cpp:951 msgid "JIT Register Cache Off" msgstr "JIT Register Cache av" #: Source/Core/DolphinQt/MenuBar.cpp:935 msgid "JIT SystemRegisters Off" msgstr "JIT SystemRegisters av" #: Source/Core/Core/PowerPC/Jit64/Jit.cpp:863 msgid "" "JIT failed to find code space after a cache clear. This should never happen. " "Please report this incident on the bug tracker. Dolphin will now exit." msgstr "" "JIT misslyckades att hitta kodutrymme efter en cacherensning. Detta borde " "aldrig hända. Rapportera gärna detta till utvecklarna. Dolphin kommer nu " "avslutas." #: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:281 msgid "Japan" msgstr "Japan" #: Source/Core/DiscIO/Enums.cpp:77 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:122 msgid "Japanese" msgstr "Japanska" #. i18n: The translation of this string should be consistent with the translation of the #. string "Western (Windows-1252)". Because of this, you may want to parse "Japanese" as #. "a character encoding which is from Japan / used in Japan" rather than "the Japanese language". #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:38 msgid "Japanese (Shift-JIS)" msgstr "Japansk (Shift-JIS)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167 msgid "Keep Window on Top" msgstr "Visa alltid fönster överst" #: Source/Core/Core/HW/GCKeyboard.cpp:21 #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Keyboard" msgstr "Tangentbord" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:56 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:60 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:64 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:68 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:72 #: Source/Core/Core/HW/GCKeyboardEmu.cpp:76 msgid "Keys" msgstr "Tangenter" #: Source/Core/UICommon/UICommon.cpp:442 msgid "KiB" msgstr "KiB" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:234 msgid "Kick Player" msgstr "Sparka ut spelare" #: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:283 msgid "Korea" msgstr "Korea" #: Source/Core/DiscIO/Enums.cpp:104 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:131 msgid "Korean" msgstr "Koreanska" #. i18n: The left trigger button (labeled L on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:44 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60 msgid "L" msgstr "L" #. i18n: The left trigger button (labeled L on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:48 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64 msgid "L-Analog" msgstr "L-analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:233 msgid "LR Save" msgstr "" #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:156 msgid "Label" msgstr "Etikett" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:86 msgid "Latency:" msgstr "Latens:" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:433 msgid "Latency: ~10ms" msgstr "Latens: ~10 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:435 msgid "Latency: ~20ms" msgstr "Latens: ~20 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:439 msgid "Latency: ~40ms" msgstr "Latens: ~40 ms" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:437 msgid "Latency: ~80ms" msgstr "Latens: ~80 ms" #: Source/Core/Core/FreeLookManager.cpp:85 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:148 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Left" msgstr "Vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:87 msgid "Left Stick" msgstr "Vänster spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165 msgid "Left Table" msgstr "Vänster skiva" #: Source/Core/DolphinQt/TAS/IRWidget.cpp:20 msgid "" "Left click to set the IR value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett IR-värde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/TAS/StickWidget.cpp:21 msgid "" "Left click to set the stick value.\n" "Right click to re-center it." msgstr "" "Vänsterklicka för att välja ett spakvärde.\n" "Högerklicka för att återcentrera." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:51 msgid "" "Left-click to detect input.\n" "Middle-click to clear.\n" "Right-click for more options." msgstr "" "Vänsterklicka för att söka efter indata.\n" "Mittenklicka för att rensa.\n" "Högerklicka för fler alternativ." #: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:55 msgid "" "Left/Right-click to configure output.\n" "Middle-click to clear." msgstr "" "Vänster-/högerklicka för att konfigurera utdata.\n" "Mittenklicka för att rensa." #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "Less or equal to" msgstr "Mindre än eller lika med" #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "Less than" msgstr "Mindre än" #: Source/Core/DolphinQt/AboutDialog.cpp:67 msgid "License" msgstr "Licens" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:137 msgid "Limit Chunked Upload Speed:" msgstr "Begränsa segmentuppladdningshastighet:" #: Source/Core/DolphinQt/MenuBar.cpp:649 msgid "List Columns" msgstr "Listkolumner" #: Source/Core/DolphinQt/MenuBar.cpp:612 msgid "List View" msgstr "Listvy" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:95 msgid "Listening" msgstr "Lyssnar" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:102 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:111 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:92 msgid "Load" msgstr "Läs in" #: Source/Core/DolphinQt/MenuBar.cpp:977 msgid "Load &Bad Map File..." msgstr "Ladda &felaktig map-fil..." #: Source/Core/DolphinQt/MenuBar.cpp:976 msgid "Load &Other Map File..." msgstr "Ladda &annan map-fil..." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69 msgid "Load Custom Textures" msgstr "Läs in anpassade texturer" #: Source/Core/DolphinQt/MenuBar.cpp:248 msgid "Load GameCube Main Menu" msgstr "Ladda GameCube-huvudmeny" #: Source/Core/Core/HotkeyManager.cpp:336 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23 msgid "Load Last State" msgstr "Läs in senaste snabbsparning" #: Source/Core/DolphinQt/Settings/PathPane.cpp:215 msgid "Load Path:" msgstr "Laddningssökväg:" #: Source/Core/Core/HotkeyManager.cpp:180 #: Source/Core/Core/HotkeyManager.cpp:333 msgid "Load State" msgstr "Läs in snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:165 msgid "Load State Last 1" msgstr "Läs in senaste snabbsparning 1" #: Source/Core/Core/HotkeyManager.cpp:174 msgid "Load State Last 10" msgstr "Läs in senaste snabbsparning 10" #: Source/Core/Core/HotkeyManager.cpp:166 msgid "Load State Last 2" msgstr "Läs in senaste snabbsparning 2" #: Source/Core/Core/HotkeyManager.cpp:167 msgid "Load State Last 3" msgstr "Läs in senaste snabbsparning 3" #: Source/Core/Core/HotkeyManager.cpp:168 msgid "Load State Last 4" msgstr "Läs in senaste snabbsparning 4" #: Source/Core/Core/HotkeyManager.cpp:169 msgid "Load State Last 5" msgstr "Läs in senaste snabbsparning 5" #: Source/Core/Core/HotkeyManager.cpp:170 msgid "Load State Last 6" msgstr "Läs in senaste snabbsparning 6" #: Source/Core/Core/HotkeyManager.cpp:171 msgid "Load State Last 7" msgstr "Läs in senaste snabbsparning 7" #: Source/Core/Core/HotkeyManager.cpp:172 msgid "Load State Last 8" msgstr "Läs in senaste snabbsparning 8" #: Source/Core/Core/HotkeyManager.cpp:173 msgid "Load State Last 9" msgstr "Läs in senaste snabbsparning 9" #: Source/Core/Core/HotkeyManager.cpp:130 msgid "Load State Slot 1" msgstr "Läs in snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:139 msgid "Load State Slot 10" msgstr "Läs in snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:131 msgid "Load State Slot 2" msgstr "Läs in snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:132 msgid "Load State Slot 3" msgstr "Läs in snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:133 msgid "Load State Slot 4" msgstr "Läs in snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:134 msgid "Load State Slot 5" msgstr "Läs in snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:135 msgid "Load State Slot 6" msgstr "Läs in snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:136 msgid "Load State Slot 7" msgstr "Läs in snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:137 msgid "Load State Slot 8" msgstr "Läs in snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:138 msgid "Load State Slot 9" msgstr "Läs in snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:338 msgid "Load State from File" msgstr "Läs in snabbsparning från fil" #: Source/Core/DolphinQt/MenuBar.cpp:339 msgid "Load State from Selected Slot" msgstr "Läs in snabbsparning från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:340 msgid "Load State from Slot" msgstr "Läs in snabbsparning från plats" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:111 msgid "Load Wii Save" msgstr "Ladda Wii-spardata" #: Source/Core/DolphinQt/MenuBar.cpp:1017 msgid "Load Wii System Menu %1" msgstr "Starta Wii-systemmeny %1" #: Source/Core/Core/HotkeyManager.cpp:140 msgid "Load from Selected Slot" msgstr "Ladda från vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:394 msgid "Load from Slot %1 - %2" msgstr "Läs in från plats %1 - %2" #: Source/Core/DolphinQt/MenuBar.cpp:1492 #: Source/Core/DolphinQt/MenuBar.cpp:1508 msgid "Load map file" msgstr "Ladda map-fil" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:145 msgid "Load..." msgstr "Ladda..." #: Source/Core/DolphinQt/MenuBar.cpp:1474 msgid "Loaded symbols from '%1'" msgstr "Laddade symboler från '%1'" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:224 msgid "" "Loads custom textures from User/Load/Textures/<game_id>/ and User/Load/" "DynamicInputTextures/<game_id>/.

If unsure, " "leave this unchecked." msgstr "" "Läser in anpassade texturer från User/Load/Textures/<spel-id>/ och " "User/Load/DynamicInputTextures/<spel-id>/.

Om " "du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:468 msgid "Local" msgstr "Lokalt" #: Source/Core/DolphinQt/CheatsManager.cpp:642 msgid "Lock" msgstr "Lås" #: Source/Core/DolphinQt/Config/LogWidget.cpp:35 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:182 msgid "Log" msgstr "Logg" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23 msgid "Log Configuration" msgstr "Loggkonfiguration" #: Source/Core/DolphinQt/MenuBar.cpp:849 msgid "Log JIT Instruction Coverage" msgstr "Logga JIT-instruktionstäckning" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:93 msgid "Log Render Time to File" msgstr "Logga renderingstid till fil" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59 msgid "Log Types" msgstr "Loggtyper" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52 msgid "Logger Outputs" msgstr "Loggningsutdata" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:239 msgid "" "Logs the render time of every frame to User/Logs/render_time.txt.

Use " "this feature to measure Dolphin's performance.

If " "unsure, leave this unchecked." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:880 msgid "Lost connection to NetPlay server..." msgstr "Tappade anslutningen till nätspelsservern..." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:195 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:420 msgid "Low" msgstr "Låg" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:418 msgid "Lowest" msgstr "Lägsta" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44 msgid "MD5 Checksum" msgstr "MD5-kontrollsumma" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:75 msgid "MD5:" msgstr "MD5:" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:213 msgid "MMU" msgstr "MHE" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:286 msgid "MORIBUND" msgstr "MORIBUND" #: Source/Core/DolphinQt/GCMemcardManager.cpp:386 msgid "MadCatz Gameshark files" msgstr "MadCatz Gameshark-filer" #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25 msgid "Main Stick" msgstr "Huvudspak" #: Source/Core/DolphinQt/GameList/GameList.cpp:901 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:220 #: Source/Core/DolphinQt/MenuBar.cpp:637 msgid "Maker" msgstr "Skapare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:124 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:157 msgid "Maker:" msgstr "Skapare:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:329 msgid "" "Makes distant objects more visible by removing fog, thus increasing the " "overall detail.

Disabling fog will break some games which rely on " "proper fog emulation.

If unsure, leave this " "unchecked." msgstr "" "Gör avlägsna objekt mer synliga genom att ta bort dimma, vilket leder till " "en ökning av detaljnivån.

Om dimma inaktiveras kan det orsaka problem " "i en del spel som förväntar sig korrekt emulering av dimma." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:264 msgid "Manage NAND" msgstr "Hantera NAND" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Mapping" msgstr "Mappning" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:680 msgid "Match Found" msgstr "Sökträff hittades" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:862 msgid "Max Buffer:" msgstr "Maxbuffert:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:830 msgid "Max buffer size changed to %1" msgstr "Buffertstorleken ändrades till %1" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33 msgid "Maximum tilt angle." msgstr "Maximal lutningsvinkel." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:145 msgid "May cause slow down in Wii Menu and some games." msgstr "Kan leda till prestandaproblem i Wii-menyn och vissa spel." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:229 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:198 msgid "Medium" msgstr "Medium" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:35 msgid "Memory" msgstr "Minne" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47 msgid "Memory Breakpoint" msgstr "Minnesbrytpunkt" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91 msgid "Memory Card" msgstr "Minneskort" #: Source/Core/DolphinQt/MenuBar.cpp:257 msgid "Memory Card Manager" msgstr "Minneskorthanterare" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:116 msgid "" "Memory Card filename in Slot {0} is incorrect\n" "Region not specified\n" "\n" "Slot {1} path was changed to\n" "{2}\n" "Would you like to copy the old file to this new location?\n" msgstr "" "Minneskortets filnamn i plats {0} är ogiltigt\n" "Regionen är inte specificerad\n" "\n" "Sökvägen för plats {1} ändrades till\n" "{2}\n" "Vill du kopiera den gamla filen till denna nya plats?\n" #: Source/Core/DolphinQt/CheatsManager.cpp:563 #: Source/Core/DolphinQt/CheatsManager.cpp:589 msgid "Memory Not Ready" msgstr "Minnet är inte redo" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:101 msgid "Memory Override" msgstr "Minnesåsidosättning" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:166 msgid "Memory breakpoint options" msgstr "Minnesbrytpunktsalternativ" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:246 msgid "MemoryCard: ClearBlock called on invalid address ({0:#x})" msgstr "MemoryCard: ClearBlock anropades med ogiltig adress ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:217 msgid "MemoryCard: Read called with invalid source address ({0:#x})" msgstr "MemoryCard: Read anropades med ogiltig källadress ({0:#x})" #: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:229 msgid "MemoryCard: Write called with invalid destination address ({0:#x})" msgstr "MemoryCard: Write anropades med ogiltig destinationsadress ({0:#x})" #: Source/Core/DolphinQt/MainWindow.cpp:1558 msgid "" "Merging a new NAND over your currently selected NAND will overwrite any " "channels and savegames that already exist. This process is not reversible, " "so it is recommended that you keep backups of both NANDs. Are you sure you " "want to continue?" msgstr "" "Om du importerar ett nytt NAND över ditt nuvarande NAND kommer kanaler och " "sparfiler som redan finns att skrivas över. Detta går inte att ångra, så det " "rekommenderas att du har säkerhetskopior av båda NAND-minnena. Är du säker " "på att du vill fortsätta?" #: Source/Core/UICommon/UICommon.cpp:442 msgid "MiB" msgstr "MiB" #: Source/Core/Core/HW/GCPadEmu.cpp:84 #: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95 msgid "Microphone" msgstr "Mikrofon" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:114 msgid "Misc" msgstr "Övrigt" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:105 msgid "Misc Settings" msgstr "Övriga inställningar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:828 msgid "Mismatch between free block count in header and actually unused blocks." msgstr "" "Antalet fria block i headern matchar inte det faktiska antalet fria block." #: Source/Core/DolphinQt/GCMemcardManager.cpp:831 msgid "Mismatch between internal data structures." msgstr "De interna datastrukturerna matchar inte." #: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26 msgid "Modifier" msgstr "Redigerare" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200 msgid "" "Modifies textures to show the format they're encoded in.

May require " "an emulation reset to apply.

If unsure, leave this " "unchecked." msgstr "" "Modifierar texturer för att visa formatet de är kodade i.

Det kan " "krävas att emuleringen startas om för att detta ska börja gälla." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/MenuBar.cpp:1298 #: Source/Core/DolphinQt/MenuBar.cpp:1441 msgid "Modules found: %1" msgstr "Moduler hittade: %1" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:135 msgid "Mono" msgstr "Mono" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131 msgid "Monoscopic Shadows" msgstr "Monoskopiska skuggor" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Monospaced Font" msgstr "Teckensnitt med fast teckenbredd" #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "More or equal to" msgstr "Mer än eller lika med" #: Source/Core/DolphinQt/CheatsManager.cpp:399 msgid "More than" msgstr "Mer än" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:406 msgid "Motion Input" msgstr "Rörelseinmatning" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:405 msgid "Motion Simulation" msgstr "Rörelsesimulering" #: Source/Core/Core/HW/GCPadEmu.cpp:81 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:257 msgid "Motor" msgstr "Motor" #: Source/Core/Core/FreeLookManager.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:23 msgid "Move" msgstr "Flytta" #: Source/Core/Core/HotkeyManager.cpp:317 #: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24 msgid "Movie" msgstr "Inspelning" #: qtbase/src/gui/kernel/qplatformtheme.cpp:722 msgid "N&o to All" msgstr "N&ej till alla" #: Source/Core/DolphinQt/MenuBar.cpp:1122 #: Source/Core/DolphinQt/MenuBar.cpp:1166 #: Source/Core/DolphinQt/MenuBar.cpp:1171 #: Source/Core/DolphinQt/MenuBar.cpp:1175 msgid "NAND Check" msgstr "NAND-minneskontroll" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:30 msgid "NKit Warning" msgstr "NKit-varning" #: Source/Core/DolphinQt/MenuBar.cpp:250 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-J" msgstr "NTSC-J" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-K" msgstr "NTSC-K" #: Source/Core/DolphinQt/MenuBar.cpp:252 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "NTSC-U" msgstr "NTSC-U" #: Source/Core/DolphinQt/CheatsManager.cpp:642 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Name" msgstr "Namn" #: Source/Core/DolphinQt/GameList/GameList.cpp:1019 msgid "Name for a new tag:" msgstr "Namn för ny etikett:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1029 msgid "Name of the tag to remove:" msgstr "Namn på etiketten att ta bort:" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:159 msgid "Name of your session shown in the server browser" msgstr "Namnet på din session som visas i serverlistan" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:121 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:156 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:163 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:108 msgid "Name:" msgstr "Namn:" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53 msgid "Native (640x528)" msgstr "Ursprunglig (640x528)" #: Source/Core/DolphinQt/GCMemcardManager.cpp:384 #: Source/Core/DolphinQt/GCMemcardManager.cpp:391 msgid "Native GCI File" msgstr "Vanlig GCI-fil" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:66 msgid "NetPlay" msgstr "Nätspel" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33 msgid "NetPlay Session Browser" msgstr "Nätspelssessionlista" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:34 msgid "NetPlay Setup" msgstr "Nätspelsinställningar" #: Source/Core/DiscIO/Enums.cpp:48 msgid "Netherlands" msgstr "Nederländerna" #: Source/Core/Core/NetPlayClient.cpp:2522 msgid "Netplay has desynced in NetPlay_GetButtonPress()" msgstr "Nätspel har desynkroniserats i NetPlay_GetButtonPress()" #: Source/Core/Core/NetPlayClient.cpp:2024 msgid "Netplay has desynced. There is no way to recover from this." msgstr "Nätspelet har desynkroniserats. Det går inte att göra något åt detta." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:147 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:126 msgid "Network" msgstr "Nätverk" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:356 msgid "Network dump format:" msgstr "Format för nätverksdumpning:" #: Source/Core/DolphinQt/Updater.cpp:71 msgid "Never Auto-Update" msgstr "Uppdatera aldrig automatiskt" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:89 msgid "New" msgstr "Ny" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23 msgid "New Breakpoint" msgstr "Ny brytpunkt" #: Source/Core/DolphinQt/CheatsManager.cpp:383 msgid "New Search" msgstr "Ny sökning" #: Source/Core/DolphinQt/GameList/GameList.cpp:440 msgid "New Tag..." msgstr "Ny etikett..." #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:371 msgid "New identity generated." msgstr "En ny identitet har genererats." #: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36 msgid "New instruction:" msgstr "Ny instruktion:" #: Source/Core/DolphinQt/GameList/GameList.cpp:1019 msgid "New tag" msgstr "Ny etikett" #: Source/Core/Core/HotkeyManager.cpp:90 Source/Core/Core/HotkeyManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:98 Source/Core/Core/HotkeyManager.cpp:102 msgid "Next Game Profile" msgstr "Nästa spelprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:81 msgid "Next Match" msgstr "Nästa matchning" #: Source/Core/Core/HotkeyManager.cpp:88 Source/Core/Core/HotkeyManager.cpp:92 #: Source/Core/Core/HotkeyManager.cpp:96 Source/Core/Core/HotkeyManager.cpp:100 msgid "Next Profile" msgstr "Nästa profil" #: Source/Core/DolphinQt/CheatsManager.cpp:384 msgid "Next Search" msgstr "Nästa sökning" #: Source/Core/Core/NetPlayClient.cpp:258 msgid "Nickname is too long." msgstr "Smeknamnet är för långt." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195 msgid "Nickname:" msgstr "Smeknamn:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "No" msgstr "Nej" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79 msgid "No Adapter Detected" msgstr "Ingen adapter upptäcktes" #: Source/Core/Core/ConfigManager.h:52 msgid "No Audio Output" msgstr "Ingen ljuduppspelning" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:69 #: Source/Core/DolphinQt/ConvertDialog.cpp:228 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:188 msgid "No Compression" msgstr "Ingen komprimering" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:692 msgid "No Match" msgstr "Ingen sökträff" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:661 msgid "No Value Given" msgstr "Inget Värde Angivet" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:584 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:601 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:615 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:693 msgid "No description available" msgstr "Ingen beskrivning tillgänglig" #: Source/Core/DolphinQt/GCMemcardManager.cpp:837 msgid "No errors." msgstr "Inga fel." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92 msgid "No extension selected." msgstr "Ingen extern kontroll har valts." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:302 msgid "No file loaded / recorded." msgstr "Ingen fil inläst/inspelad." #: Source/Core/DolphinQt/MenuBar.cpp:1122 msgid "No issues have been detected." msgstr "Inga problem upptäcktes." #: Source/Core/Core/Boot/Boot.cpp:109 msgid "No paths found in the M3U file \"{0}\"" msgstr "Inga sökvägar hittades i M3U-filen \"{0}\"" #: Source/Core/DiscIO/VolumeVerifier.cpp:1373 msgid "No problems were found." msgstr "Inga problem hittades." #: Source/Core/DiscIO/VolumeVerifier.cpp:1367 msgid "" "No problems were found. This does not guarantee that this is a good dump, " "but since Wii titles contain a lot of verification data, it does mean that " "there most likely are no problems that will affect emulation." msgstr "" "Inga problem hittades. Detta garanterar inte att detta är en korrekt kopia, " "men eftersom Wii-titlar innehåller mycket verifieringsdata betyder det att " "det antagligen inte finns några problem som påverkar emuleringen." #: Source/Core/InputCommon/InputConfig.cpp:77 msgid "No profiles found for game setting '{0}'" msgstr "Inga profiler hittades för spelinställningen \"{0}\"" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:137 msgid "No recording loaded." msgstr "Ingen inspelning laddad." #: Source/Core/DolphinQt/GameList/GameList.cpp:674 msgid "No save data found." msgstr "Ingen spardata hittades." #: Source/Core/DolphinQt/CheatsManager.cpp:465 msgid "No search value entered." msgstr "Inget sökvärde har angivits." #: Source/Core/Core/State.cpp:722 msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs" msgstr "" "Ingen undo.dtm hittades, avbryter ångring av snabbsparningsinläsning för att " "förhindra att inspelningen desynkroniseras" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:523 msgid "No value provided." msgstr "Inget värde angivet." #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:226 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:394 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72 msgid "None" msgstr "Ingen" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "North America" msgstr "Nordamerika" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:591 msgid "Not Found" msgstr "Hittades inte" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "Not Set" msgstr "Inte angiven" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413 msgid "Not all players have the game. Do you really want to start?" msgstr "Vissa spelare har inte detta spel. Vill du verkligen starta?" #: Source/Core/DolphinQt/GCMemcardManager.cpp:514 #, c-format msgctxt "" msgid "" "Not enough free blocks on the target memory card. At least %n free block(s) " "required." msgstr "" "För få lediga block på destinationsminneskortet. Minst %n lediga block krävs." #: Source/Core/DolphinQt/GCMemcardManager.cpp:507 #, c-format msgctxt "" msgid "" "Not enough free files on the target memory card. At least %n free file(s) " "required." msgstr "" "För få lediga filer på destinationsminneskortet. Minst %n ledig(a) fil(er) " "krävs." #: Source/Core/DolphinQt/CheatsManager.cpp:398 msgid "Not equals to" msgstr "Inte lika med" #: Source/Core/DolphinQt/Config/Mapping/FreeLookRotation.cpp:28 msgid "" "Note: motion input may require configuring alternate input sources before " "use." msgstr "" "Obs: rörelseinmatning kan kräva konfiguration av alternativa " "inmatningskällor innan de kan användas." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92 msgid "Notes:" msgstr "Anteckningar:" #: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42 msgid "Nothing to configure" msgstr "Ingenting att konfigurera" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46 msgid "Notice" msgstr "Meddelande" #. i18n: Null is referring to the null video backend, which renders nothing #: Source/Core/VideoBackends/Null/NullBackend.cpp:106 msgid "Null" msgstr "Null" #. i18n: The number of times a code block has been executed #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88 msgid "NumExec" msgstr "NumExec" #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156 msgid "Number of shakes per second." msgstr "Antal skakningar per sekund." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28 msgid "Nunchuk" msgstr "Nunchuk" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:196 msgid "Nunchuk Buttons" msgstr "Nunchuk-knappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:126 msgid "Nunchuk Orientation" msgstr "Nunchuk-orientering" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:83 msgid "Nunchuk Stick" msgstr "Nunchuk-spak" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:589 #: Source/Core/DolphinQt/NKitWarningDialog.cpp:58 #: qtbase/src/gui/kernel/qplatformtheme.cpp:708 msgid "OK" msgstr "OK" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:157 msgid "Object %1" msgstr "Objekt %1" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:89 msgid "Object Range" msgstr "Räckvidd för objekt" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "Oceania" msgstr "Oceanien" #: Source/Core/DolphinQt/CheatsManager.cpp:411 msgid "Octal" msgstr "Oktal" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:158 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Off" msgstr "Av" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97 msgid "Offset" msgstr "Förskjutning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:156 msgid "On" msgstr "På" #: Source/Core/DolphinQt/MenuBar.cpp:582 msgid "Online &Documentation" msgstr "&Dokumentation online " #: Source/Core/DolphinQt/MenuBar.cpp:1598 msgid "" "Only append symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Lägg endast till symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/DolphinQt/MenuBar.cpp:1574 msgid "" "Only export symbols with prefix:\n" "(Blank for all symbols)" msgstr "" "Exportera endast symboler med prefix:\n" "(Lämna tomt för att exportera alla symboler)" #: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:116 #: qtbase/src/gui/kernel/qplatformtheme.cpp:714 msgid "Open" msgstr "Öppna" #: Source/Core/DolphinQt/GameList/GameList.cpp:406 msgid "Open &Containing Folder" msgstr "Öppna &innehållande mapp" #: Source/Core/DolphinQt/ResourcePackManager.cpp:38 msgid "Open Directory..." msgstr "Öppna mapp..." #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:193 msgid "Open FIFO log" msgstr "Öppna FIFO-logg" #: Source/Core/DolphinQt/GameList/GameList.cpp:402 msgid "Open GameCube &Save Folder" msgstr "Öppna &sparningsmappen för GameCube" #: Source/Core/DolphinQt/GameList/GameList.cpp:395 msgid "Open Wii &Save Folder" msgstr "Öppna &sparningsmappen för Wii" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:353 msgid "Open dump folder" msgstr "Öppna dumpningsmap" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:204 msgid "Open in External Editor" msgstr "Öppna i extern editor" #: Source/Core/AudioCommon/OpenALStream.cpp:117 msgid "OpenAL: can't create context for device {0}" msgstr "OpenAL: kan inte skapa kontext för enhet {0}" #: Source/Core/AudioCommon/OpenALStream.cpp:99 msgid "OpenAL: can't find sound devices" msgstr "OpenAL: kan inte hitta någon ljudutrustning" #: Source/Core/AudioCommon/OpenALStream.cpp:109 msgid "OpenAL: can't open device {0}" msgstr "OpenAL: kan inte öppna enhet {0}" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:73 msgid "OpenGL" msgstr "OpenGL" #: Source/Core/VideoBackends/OGL/OGLMain.cpp:71 msgid "OpenGL ES" msgstr "OpenGL ES" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:262 msgid "Operators" msgstr "Operatörer" #: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:95 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71 #: Source/Core/DolphinQt/ConvertDialog.cpp:81 msgid "Options" msgstr "Alternativ" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52 msgid "Orange" msgstr "Orange" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Orbital" msgstr "Omloppsbana" #: Source/Core/Core/FreeLookManager.cpp:96 #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:99 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:30 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170 msgid "Other" msgstr "Övrigt" #: Source/Core/Core/HotkeyManager.cpp:337 #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26 msgid "Other State Hotkeys" msgstr "Andra snabbsparningskortkommandon" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:432 msgid "Other State Management" msgstr "Annan snabbsparningshantering" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:158 msgid "Other game..." msgstr "Annat spel..." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:58 msgid "Overlay Information" msgstr "Pålagd informationstext" #: Source/Core/DolphinQt/MenuBar.cpp:740 msgid "P&lay Input Recording..." msgstr "Spe&la upp inspelning..." #: Source/Core/DolphinQt/MenuBar.cpp:255 #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:217 msgid "PAL" msgstr "PAL" #. i18n: PCAP is a file format #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:396 msgid "PCAP" msgstr "PCAP" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:195 msgid "PNG image file (*.png);; All Files (*)" msgstr "PNG-bildfil (*.png);; Alla filer (*)" #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81 msgid "PPC Size" msgstr "PPC-storlek" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:514 msgid "PPC vs Host" msgstr "PPC mot värd" #: Source/Core/Core/HW/GCPad.cpp:18 msgid "Pad" msgstr "Kontroll" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79 msgid "Pads" msgstr "Kontroller" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:150 msgid "Parameters" msgstr "Parametrar" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258 msgid "Parsing Error" msgstr "Tolkningsfel" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:105 msgid "Partition %1" msgstr "Partition %1" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121 msgid "Passive" msgstr "Passiv" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:88 msgid "Passthrough a Bluetooth adapter" msgstr "Bluetooth-adaptergenomsläppning" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:162 msgid "Password" msgstr "Lösenord" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:161 msgid "Password for joining your game (leave empty for none)" msgstr "Lösenord för att ansluta till ditt spel (lämna tomt för inget)" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Password?" msgstr "Lösenord?" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:41 msgid "Patch Editor" msgstr "Patchredigerare" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:64 msgid "Patch name" msgstr "Patchnamn" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55 msgid "Patches" msgstr "Patcher" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:52 msgid "Path:" msgstr "Sökväg:" #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:26 msgid "Paths" msgstr "Sökvägar" #: Source/Core/DolphinQt/ToolBar.cpp:160 msgid "Pause" msgstr "Pausa" #: Source/Core/DolphinQt/MenuBar.cpp:760 msgid "Pause at End of Movie" msgstr "Pausa vid slutet av inspelningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172 msgid "Pause on Focus Loss" msgstr "Pausa när fokus förloras" #. i18n: Refers to tilting an emulated Wii Remote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41 msgid "Peak angular velocity (measured in turns per second)." msgstr "Maximal vinkelhastighet (mätt i varv per sekund)." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56 msgid "Peak velocity of movements to neutral position." msgstr "Topphastigheten för rörelser mot neutral position." #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47 msgid "Peak velocity of outward swing movements." msgstr "Topphastigheten för svingande utåt." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:83 msgid "Per-Pixel Lighting" msgstr "Ljus per bildpunkt" #: Source/Core/DolphinQt/MenuBar.cpp:275 msgid "Perform Online System Update" msgstr "Uppdatera systemmjukvaran via internet" #: Source/Core/DolphinQt/GameList/GameList.cpp:357 msgid "Perform System Update" msgstr "Uppdatera systemmjukvaran" #. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is #. physically wired up. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140 msgid "Physical" msgstr "Fysisk" #: Source/Core/UICommon/UICommon.cpp:443 msgid "PiB" msgstr "PiB" #: Source/Core/DolphinQt/MenuBar.cpp:1217 msgid "Pick a debug font" msgstr "Välj ett teckensnitt för felsökning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Ping" msgstr "Ping" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31 msgid "Pitch Down" msgstr "Luta nedåt" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30 msgid "Pitch Up" msgstr "Luta uppåt" #: Source/Core/DolphinQt/GameList/GameList.cpp:897 #: Source/Core/DolphinQt/MenuBar.cpp:633 msgid "Platform" msgstr "Plattform" #: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167 msgid "Play" msgstr "Spela" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:162 msgid "Play / Record" msgstr "Spela / spela in" #: Source/Core/Core/HotkeyManager.cpp:55 msgid "Play Recording" msgstr "Spela upp inspelning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:119 msgid "Playback Options" msgstr "Uppspelningsalternativ" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Player" msgstr "Spelare" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:224 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229 msgid "Players" msgstr "Spelare" #. i18n: "Point" refers to the action of pointing a Wii Remote. #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:210 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218 msgid "Point" msgstr "Pekning" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:63 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:59 msgid "Port %1" msgstr "Uttag %1" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:103 #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:133 msgid "Port:" msgstr "Port:" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:873 msgid "Possible desync detected: %1 might have desynced at frame %2" msgstr "" "Möjlig desynkronisation upptäcktes: %1 kan ha desynkroniserat under bildruta " "%2" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:384 msgid "Post-Processing Effect" msgstr "Efterbehandlingseffekt" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:102 msgid "Post-Processing Effect:" msgstr "Efterbehandlingseffekt:" #: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45 msgid "Post-Processing Shader Configuration" msgstr "Efterbehandlingsshaderkonfiguration" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71 msgid "Prefetch Custom Textures" msgstr "Läs in anpassade texturer i förhand" #: Source/Core/Core/Movie.cpp:1123 msgid "Premature movie end in PlayController. {0} + {1} > {2}" msgstr "Tidigt inspelningsslut i PlayController. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1234 msgid "Premature movie end in PlayWiimote. {0} + {1} > {2}" msgstr "Tidigt inspelningsslut i PlayWiimote. {0} + {1} > {2}" #: Source/Core/Core/Movie.cpp:1209 msgid "Premature movie end in PlayWiimote. {0} > {1}" msgstr "Tidigt inspelningsslut i PlayWiimote. {0} > {1}" #: Source/Core/DolphinQt/WiiUpdate.cpp:94 msgid "" "Preparing to update...\n" "This can take a while." msgstr "" "Förbereder uppdateringen...\n" "Detta kan ta ett tag." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:90 msgid "Presets" msgstr "Förval" #: Source/Core/Core/HotkeyManager.cpp:79 msgid "Press Sync Button" msgstr "Synkknapptryckning" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49 msgid "Pressure" msgstr "Tryck" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260 msgid "" "Prevents shader compilation stuttering by not rendering waiting objects. Can " "work in scenarios where Ubershaders doesn't, at the cost of introducing " "visual glitches and broken effects.

Not " "recommended, only use if the other options give poor results." msgstr "" "Förhindrar korta pauser medan shaders kompileras genom att inte rendera " "väntande objekt. Kan fungera i scenarion där übershaders inte fungerar, men " "det uppstår grafiska problem och trasiga effekter." "

Rekommenderas inte. Använd bara detta om de andra " "alternativen ger dåliga resultat." #: Source/Core/Core/HotkeyManager.cpp:91 Source/Core/Core/HotkeyManager.cpp:95 #: Source/Core/Core/HotkeyManager.cpp:99 Source/Core/Core/HotkeyManager.cpp:103 msgid "Previous Game Profile" msgstr "Föregående spelprofil" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:82 msgid "Previous Match" msgstr "Föregående matchning" #: Source/Core/Core/HotkeyManager.cpp:89 Source/Core/Core/HotkeyManager.cpp:93 #: Source/Core/Core/HotkeyManager.cpp:97 Source/Core/Core/HotkeyManager.cpp:101 msgid "Previous Profile" msgstr "Föregående profil" #. i18n: In this context, a primitive means a point, line, triangle or rectangle. #. Do not translate the word primitive as if it was an adjective. #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:670 msgid "Primitive %1" msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:97 msgid "Private" msgstr "Privat" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:96 msgid "Private and Public" msgstr "Privat och offentlig" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Problem" msgstr "Problem" #: Source/Core/DiscIO/VolumeVerifier.cpp:1388 msgid "" "Problems with high severity were found. The game will most likely not work " "at all." msgstr "" "Mycket allvarliga problem har påträffats. Spelet kommer mycket troligt inte " "fungera alls." #: Source/Core/DiscIO/VolumeVerifier.cpp:1378 msgid "" "Problems with low severity were found. They will most likely not prevent the " "game from running." msgstr "" "Smärre problem har påträffats. De kommer förmodligen inte förhindra spelet " "från att köras." #: Source/Core/DiscIO/VolumeVerifier.cpp:1383 msgid "" "Problems with medium severity were found. The whole game or certain parts of " "the game might not work correctly." msgstr "" "Någorlunda allvarliga problem har påträffats. Hela spelet eller vissa delar " "av spelet kommer kanske inte fungera riktigt." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100 msgid "Profile" msgstr "Profil" #: Source/Core/Core/HotkeyManager.cpp:319 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25 msgid "Program Counter" msgstr "Program Counter" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:289 #: Source/Core/DolphinQt/ConvertDialog.cpp:412 msgid "Progress" msgstr "Förlopp" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98 msgid "Public" msgstr "Offentlig" #: Source/Core/DolphinQt/MenuBar.cpp:513 msgid "Purge Game List Cache" msgstr "Töm cache för spellista" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:339 msgid "Put Main Menu roms in User/GC/{region}." msgstr "Lägg huvudmeny-ROM-filer i User/GC/{region}." #: qtbase/src/gui/kernel/qguiapplication.cpp:234 msgctxt "" "Translate this string to the string 'LTR' in left-to-right languages or to " "'RTL' in right-to-left languages (such as Hebrew and Arabic) to get proper " "widget layout." msgid "QT_LAYOUT_DIRECTION" msgstr "LTR" #: Source/Core/Core/NetPlayClient.cpp:1339 msgid "Quality of Service (QoS) couldn't be enabled." msgstr "Det gick inte att sätta på Quality of Service (QoS)." #: Source/Core/Core/NetPlayClient.cpp:1335 msgid "Quality of Service (QoS) was successfully enabled." msgstr "Quality of Service (QoS) har satts på." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:107 msgid "Quality of the DPLII decoder. Audio latency increases with quality." msgstr "" "Kvaliteten för DPLII-dekodern. Ljudlatensen ökar ju högre kvaliteten är." #: Source/Core/Common/MsgHandler.cpp:59 #: Source/Core/DolphinQt/ConvertDialog.cpp:430 #: Source/Core/DolphinQt/GCMemcardManager.cpp:646 #: Source/Core/DolphinQt/MainWindow.cpp:1557 msgid "Question" msgstr "Fråga" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101 msgid "Quit" msgstr "Avsluta" #. i18n: The right trigger button (labeled R on real controllers) #: Source/Core/Core/HW/GCPadEmu.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62 msgid "R" msgstr "R" #. i18n: The right trigger button (labeled R on real controllers) used as an analog input #: Source/Core/Core/HW/GCPadEmu.cpp:50 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66 msgid "R-Analog" msgstr "R-analog" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:277 msgid "READY" msgstr "KLAR" #: Source/Core/DolphinQt/MenuBar.cpp:969 msgid "RSO Modules" msgstr "RSO-moduler" #: Source/Core/DolphinQt/MenuBar.cpp:1270 msgid "RSO auto-detection" msgstr "RSO auto-upptäckt" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:280 msgid "RUNNING" msgstr "KÖR" #: Source/Core/DolphinQt/ConvertDialog.cpp:351 msgid "RVZ GC/Wii images (*.rvz)" msgstr "RVZ-GC/Wii-skivavbildningar (*.rvz)" #. i18n: A range of memory addresses #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:313 #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52 msgid "Range" msgstr "Räckvidd" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:518 msgid "Re&place instruction" msgstr "Byt &ut instruktion" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58 msgid "Read" msgstr "Läs" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation or write operation occurs. #. The string is not a command to read and write something or to allow reading and writing. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:173 msgid "Read and write" msgstr "Läs och skriv" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a read operation occurs. #. The string does not mean "read-only" in the sense that something cannot be written to. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:177 msgid "Read only" msgstr "Endast läs" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62 msgid "Read or Write" msgstr "Läs eller skriv" #: Source/Core/Core/HotkeyManager.cpp:57 msgid "Read-Only Mode" msgstr "Skrivskyddat läge" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:96 msgid "Real Balance Board" msgstr "Riktig balansbräda" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:125 msgid "Real Wii Remote" msgstr "Riktig Wii-fjärrkontroll" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30 msgid "Recenter" msgstr "Återställ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:147 msgid "Record" msgstr "Spela in" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:171 msgid "Record Inputs" msgstr "Spela in inmatningar" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:141 msgid "Recording" msgstr "Inspelning" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:129 msgid "Recording Options" msgstr "Inspelningsalternativ" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:298 msgid "Recording..." msgstr "Spelar in..." #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49 msgid "Red" msgstr "Röd" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41 msgid "Red Left" msgstr "Röd vänster" #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44 msgid "Red Right" msgstr "Röd höger" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:297 msgid "" "Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting " "in smoother edges on objects. Increases GPU load and sometimes causes " "graphical issues.

SSAA is significantly more demanding than MSAA, but " "provides top quality geometry anti-aliasing and also applies anti-aliasing " "to lighting, shader effects, and textures.

If " "unsure, select None." msgstr "" "Minskar ojämnheten som orsakas av rastreringen av 3D-grafik, så att objekt " "får mjukare kanter. Höjer grafikprocessoranvändningen och kan ibland orsaka " "grafikfel.

SSAA är mer krävande än MSAA, men ger avsevärt bättre " "geometrikantutjämning och utjämnar även ljus, shadereffekter och texturer." "

Om du är osäker kan du välja Ingen." #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:82 msgid "Redump.org Status:" msgstr "Redump.org-status:" #: Source/Core/DolphinQt/CheatsManager.cpp:385 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203 #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:86 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:91 #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:98 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88 #: Source/Core/DolphinQt/ResourcePackManager.cpp:41 #: Source/Core/DolphinQt/ToolBar.cpp:117 msgid "Refresh" msgstr "Uppdatera" #: Source/Core/Core/HotkeyManager.cpp:31 msgid "Refresh Game List" msgstr "Uppdatera spellista" #: Source/Core/DolphinQt/GameList/GameList.cpp:230 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:198 msgid "Refreshing..." msgstr "Uppdaterar..." #: Source/Core/DolphinQt/GameList/GameList.cpp:905 #: Source/Core/DolphinQt/MenuBar.cpp:641 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:223 msgid "Region" msgstr "Region" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106 msgid "Region:" msgstr "Region:" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:23 msgid "Registers" msgstr "Register" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:63 msgid "Relative Input" msgstr "Relativ Inmatning" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34 msgid "Relative Input Hold" msgstr "Relativ Inmatning Håll" #: Source/Core/DolphinQt/Updater.cpp:72 msgid "Remind Me Later" msgstr "Påminn mig senare" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:39 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:130 #: Source/Core/DolphinQt/ResourcePackManager.cpp:40 #: Source/Core/DolphinQt/Settings/PathPane.cpp:146 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:169 msgid "Remove" msgstr "Ta bort" #: Source/Core/DolphinQt/GCMemcardManager.cpp:654 #: Source/Core/DolphinQt/GCMemcardManager.cpp:661 msgid "Remove Failed" msgstr "Borttagning misslyckades" #: Source/Core/DolphinQt/ConvertDialog.cpp:73 msgid "Remove Junk Data (Irreversible):" msgstr "Ta bort skräpdata (kan ej återställas):" #: Source/Core/DolphinQt/GameList/GameList.cpp:441 msgid "Remove Tag..." msgstr "Ta bort etikett..." #: Source/Core/DolphinQt/CheatsManager.cpp:246 msgid "Remove from Watch" msgstr "Ta bort från bevakning" #: Source/Core/DolphinQt/GameList/GameList.cpp:1029 msgid "Remove tag" msgstr "Ta bort etikett" #: Source/Core/DolphinQt/ConvertDialog.cpp:312 msgid "" "Removing junk data does not save any space when converting to ISO (unless " "you package the ISO file in a compressed file format such as ZIP " "afterwards). Do you want to continue anyway?" msgstr "" "Att ta bort skräpdata sparar ingen plats vid konvertering till ISO (om du " "inte sedan packar in ISO-filen i ett komprimerat filformat såsom ZIP). Vill " "du fortsätta ändå?" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:684 msgid "Rename symbol" msgstr "Byt namn på symbol" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162 msgid "Render Window" msgstr "Renderingsfönster" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:98 msgid "Render to Main Window" msgstr "Rendera till huvudfönstret" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:47 msgid "Rendering" msgstr "Rendering" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194 msgid "" "Renders the scene as a wireframe.

If unsure, leave " "this unchecked." msgstr "" "Renderar hela scenen i wireframeläge.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:384 msgid "Report: GCIFolder Writing to unallocated block {0:#x}" msgstr "Rapport: GCIFolder skriver till oallokerat block {0:#x}" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24 msgid "Request to Join Your Party" msgstr "Förfrågan att vara med i din grupp" #: Source/Core/Core/FreeLookManager.cpp:94 #: Source/Core/Core/HotkeyManager.cpp:34 #: Source/Core/DolphinQt/CheatsManager.cpp:386 #: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:900 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:124 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:90 #: qtbase/src/gui/kernel/qplatformtheme.cpp:740 msgid "Reset" msgstr "Återställ" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:389 msgid "Reset Traversal Server" msgstr "Återställ traverseringsserver" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:390 msgid "Reset Traversal Server to %1:%2" msgstr "Återställ traverseringsserver till %1:%2" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:91 msgid "Reset Traversal Settings" msgstr "Återställ traverseringsinställningar" #: Source/Core/Core/FreeLookManager.cpp:98 msgid "Reset View" msgstr "Återställ vy" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:93 msgid "Reset all saved Wii Remote pairings" msgstr "Nollställ alla sparade Wii-fjärrkontrollparningar" #: Source/Core/DolphinQt/ResourcePackManager.cpp:25 msgid "Resource Pack Manager" msgstr "Resurspaketshanterare" #: Source/Core/DolphinQt/Settings/PathPane.cpp:226 msgid "Resource Pack Path:" msgstr "Resurspaketssökväg:" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:273 msgid "Restart Required" msgstr "Omstart krävs" #: qtbase/src/gui/kernel/qplatformtheme.cpp:742 msgid "Restore Defaults" msgstr "Återställ förval" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:520 msgid "Restore instruction" msgstr "Återställ instruktion" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:645 #: qtbase/src/gui/kernel/qplatformtheme.cpp:726 msgid "Retry" msgstr "Försök igen" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52 msgid "Return Speed" msgstr "Returhastighet" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:571 msgid "Revision" msgstr "Revision" #: Source/Core/DolphinQt/AboutDialog.cpp:55 msgid "Revision: %1" msgstr "Revision: %1" #: Source/Core/Core/FreeLookManager.cpp:86 #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:38 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:150 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:24 msgid "Right" msgstr "Höger" #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:91 msgid "Right Stick" msgstr "Höger spak" #. i18n: "Table" refers to a turntable #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170 msgid "Right Table" msgstr "Höger skiva" #. i18n: Refers to the "rim" of a TaTaCon drum. #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223 msgid "Rim" msgstr "Kant" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31 msgid "Rocker Down" msgstr "Knapp Ner" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30 msgid "Rocker Up" msgstr "Knapp Upp" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32 msgid "Roll Left" msgstr "Rulla vänster" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33 msgid "Roll Right" msgstr "Rulla höger" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:462 msgid "Room ID" msgstr "Rum-ID" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:440 msgid "Rotation" msgstr "Rotation" #. i18n: Refering to emulated wii remote swing movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64 msgid "Rotation applied at extremities of swing." msgstr "Mängden rotation vid svängningens ändpunkter." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:276 msgid "" "Rounds 2D vertices to whole pixels.

Fixes graphical problems in some " "games at higher internal resolutions. This setting has no effect when native " "internal resolution is used.

If unsure, leave this " "unchecked." msgstr "" "Avrundar 2D-vertexer till hela pixlar.

Fixar grafiska problem som " "uppstår i vissa spel när högre interna upplösningar används. Den här " "inställningen har ingen effekt när den ursprungliga interna upplösningen " "används.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/Core/HW/GCPadEmu.cpp:80 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66 msgid "Rumble" msgstr "Vibration" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:511 msgid "Run &To Here" msgstr "Kör &hit" #: Source/Core/DiscIO/Enums.cpp:51 msgid "Russia" msgstr "Ryssland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:165 msgid "SD Card" msgstr "SD-kort" #: Source/Core/DolphinQt/Settings/PathPane.cpp:103 msgid "SD Card Image (*.raw);;All Files (*)" msgstr "SD-kortsavbildning (*.raw);;Alla filer (*)" #: Source/Core/DolphinQt/Settings/PathPane.cpp:234 msgid "SD Card Path:" msgstr "SD-kortssökväg:" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76 msgid "SHA-1:" msgstr "SHA-1:" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:123 msgid "SP1:" msgstr "SP1:" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:320 msgid "SSL context" msgstr "SSL-kontext" #. i18n: The START/PAUSE button on GameCube controllers #: Source/Core/Core/HW/GCPadEmu.cpp:62 msgid "START" msgstr "START" #: Source/Core/DolphinQt/MenuBar.cpp:981 msgid "Sa&ve Code" msgstr "&Spara kod" #: Source/Core/DolphinQt/MenuBar.cpp:353 msgid "Sa&ve State" msgstr "Spa&ra snabbsparning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:225 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:72 msgid "Safe" msgstr "Säker" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:103 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:112 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:93 #: qtbase/src/gui/kernel/qplatformtheme.cpp:710 msgid "Save" msgstr "Spara" #: qtbase/src/gui/kernel/qplatformtheme.cpp:712 msgid "Save All" msgstr "Spara alla" #: Source/Core/DolphinQt/GameList/GameList.cpp:499 #: Source/Core/DolphinQt/GameList/GameList.cpp:504 #: Source/Core/DolphinQt/MenuBar.cpp:1112 msgid "Save Export" msgstr "Sparfilsexportering" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:204 msgid "Save FIFO log" msgstr "Spara FIFO-logg" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:246 msgid "Save File to" msgstr "Spara fil till" #: Source/Core/DolphinQt/MenuBar.cpp:1070 #: Source/Core/DolphinQt/MenuBar.cpp:1079 #: Source/Core/DolphinQt/MenuBar.cpp:1082 #: Source/Core/DolphinQt/MenuBar.cpp:1088 #: Source/Core/DolphinQt/MenuBar.cpp:1095 msgid "Save Import" msgstr "Sparfilsimportering" #: Source/Core/Core/HotkeyManager.cpp:176 msgid "Save Oldest State" msgstr "Spara äldsta snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:179 #: Source/Core/Core/HotkeyManager.cpp:334 msgid "Save State" msgstr "Spara snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:142 msgid "Save State Slot 1" msgstr "Spara snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:151 msgid "Save State Slot 10" msgstr "Spara snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:143 msgid "Save State Slot 2" msgstr "Spara snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:144 msgid "Save State Slot 3" msgstr "Spara snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:145 msgid "Save State Slot 4" msgstr "Spara snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:146 msgid "Save State Slot 5" msgstr "Spara snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:147 msgid "Save State Slot 6" msgstr "Spara snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:148 msgid "Save State Slot 7" msgstr "Spara snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:149 msgid "Save State Slot 8" msgstr "Spara snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:150 msgid "Save State Slot 9" msgstr "Spara snabbsparningsplats 9" #: Source/Core/DolphinQt/MenuBar.cpp:354 msgid "Save State to File" msgstr "Spara snabbsparning till fil" #: Source/Core/DolphinQt/MenuBar.cpp:356 msgid "Save State to Oldest Slot" msgstr "Spara snabbsparning på äldsta platsen" #: Source/Core/DolphinQt/MenuBar.cpp:355 msgid "Save State to Selected Slot" msgstr "Snabbspara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:357 msgid "Save State to Slot" msgstr "Spara snabbsparning på plats" #: Source/Core/DolphinQt/MenuBar.cpp:978 msgid "Save Symbol Map &As..." msgstr "Spara symbol-map so&m..." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:109 msgid "Save Texture Cache to State" msgstr "Spara texturcache i snabbsparningar" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:431 msgid "Save and Load State" msgstr "Spara och läs in snabbsparning" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:183 msgid "Save as..." msgstr "Spara som..." #: Source/Core/DolphinQt/MenuBar.cpp:1650 msgid "Save combined output file as" msgstr "Spara kombinerad utdatafil som" #: Source/Core/DolphinQt/MenuBar.cpp:1071 msgid "" "Save data for this title already exists in the NAND. Consider backing up the " "current data before overwriting.\n" "Overwrite now?" msgstr "" "Spardata för den här titeln finns redan i NAND-minnet. Du kanske vill göra " "en säkerhetskopia på de nuvarande sparfilerna före du skriver över.\n" "Vill du skriva över nu?" #: Source/Core/DolphinQt/MenuBar.cpp:1525 msgid "Save map file" msgstr "Spara map-fil" #: Source/Core/DolphinQt/MenuBar.cpp:1576 msgid "Save signature file" msgstr "Spara signaturfil" #: Source/Core/Core/HotkeyManager.cpp:152 msgid "Save to Selected Slot" msgstr "Spara på vald plats" #: Source/Core/DolphinQt/MenuBar.cpp:395 msgid "Save to Slot %1 - %2" msgstr "Spara på plats %1 - %2" #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:146 msgid "Save..." msgstr "Spara..." #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:242 msgid "Saved Wii Remote pairings can only be reset when a Wii game is running." msgstr "" "Sparade Wii-fjärrkontrollparningar kan bara nollställas när ett Wii-spel " "körs." #: Source/Core/Core/Movie.cpp:952 msgid "Savestate movie {0} is corrupted, movie recording stopping..." msgstr "Snabbsparningsinspelningen {0} är korrupt. Inspelningen stoppas..." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:81 msgid "Scaled EFB Copy" msgstr "Skalad EFB-kopia" #: Source/Core/DolphinQt/ToolBar.cpp:126 msgid "ScrShot" msgstr "Skärmdump" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:113 #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:80 #: Source/Core/DolphinQt/MenuBar.cpp:520 msgid "Search" msgstr "Sök" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96 msgid "Search Address" msgstr "Sök adress" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78 msgid "Search Current Object" msgstr "Sök aktuellt objekt" #: Source/Core/DolphinQt/Settings/PathPane.cpp:150 msgid "Search Subfolders" msgstr "Sök undermappar" #: Source/Core/DolphinQt/MenuBar.cpp:851 msgid "Search for an Instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/SearchBar.cpp:30 msgid "Search games..." msgstr "Sök efter spel..." #: Source/Core/DolphinQt/MenuBar.cpp:1689 msgid "Search instruction" msgstr "Sök efter en instruktion" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:60 msgid "Section that contains all Action Replay cheat codes." msgstr "Avsnitt som innehåller alla Action Repla-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:57 msgid "Section that contains all Gecko cheat codes." msgstr "Avsnitt som innehåller alla Gecko-koder." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:63 msgid "Section that contains all graphics related settings." msgstr "Avsnitt som innehåller alla grafikinställningar." #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:35 msgid "Section that contains most CPU and Hardware related settings." msgstr "Avsnitt som innehåller de flesta CPU- och hårdvaruinställningarna." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:379 msgid "Security options" msgstr "Säkerhetsalternativ" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:243 msgid "Select" msgstr "Välj" #: Source/Core/DolphinQt/Settings/PathPane.cpp:68 msgid "Select Dump Path" msgstr "Välj dump-sökväg:" #: Source/Core/DolphinQt/GameList/GameList.cpp:479 #: Source/Core/DolphinQt/MenuBar.cpp:1106 msgid "Select Export Directory" msgstr "Välj exporteringskatalog" #: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22 msgid "Select Last State" msgstr "Välj senaste snabbsparning" #: Source/Core/DolphinQt/Settings/PathPane.cpp:79 msgid "Select Load Path" msgstr "Välj laddningssökväg" #: Source/Core/DolphinQt/Settings/PathPane.cpp:90 msgid "Select Resource Pack Path" msgstr "Välj resurspaketssökväg" #: Source/Core/DolphinQt/MenuBar.cpp:396 msgid "Select Slot %1 - %2" msgstr "Välj plats %1 - %2" #: Source/Core/Core/HotkeyManager.cpp:335 msgid "Select State" msgstr "Välj snabbsparning" #: Source/Core/DolphinQt/MenuBar.cpp:370 msgid "Select State Slot" msgstr "Välj snabbsparningsplats" #: Source/Core/Core/HotkeyManager.cpp:154 msgid "Select State Slot 1" msgstr "Välj snabbsparningsplats 1" #: Source/Core/Core/HotkeyManager.cpp:163 msgid "Select State Slot 10" msgstr "Välj snabbsparningsplats 10" #: Source/Core/Core/HotkeyManager.cpp:155 msgid "Select State Slot 2" msgstr "Välj snabbsparningsplats 2" #: Source/Core/Core/HotkeyManager.cpp:156 msgid "Select State Slot 3" msgstr "Välj snabbsparningsplats 3" #: Source/Core/Core/HotkeyManager.cpp:157 msgid "Select State Slot 4" msgstr "Välj snabbsparningsplats 4" #: Source/Core/Core/HotkeyManager.cpp:158 msgid "Select State Slot 5" msgstr "Välj snabbsparningsplats 5" #: Source/Core/Core/HotkeyManager.cpp:159 msgid "Select State Slot 6" msgstr "Välj snabbsparningsplats 6" #: Source/Core/Core/HotkeyManager.cpp:160 msgid "Select State Slot 7" msgstr "Välj snabbsparningsplats 7" #: Source/Core/Core/HotkeyManager.cpp:161 msgid "Select State Slot 8" msgstr "Välj snabbsparningsplats 8" #: Source/Core/Core/HotkeyManager.cpp:162 msgid "Select State Slot 9" msgstr "Välj snabbsparningsplats 9" #: Source/Core/DolphinQt/Settings/PathPane.cpp:57 msgid "Select Wii NAND Root" msgstr "Välj Wii-NAND-rot" #: Source/Core/DolphinQt/GameList/GameList.cpp:243 #: Source/Core/DolphinQt/Settings/PathPane.cpp:38 msgid "Select a Directory" msgstr "Välj en mapp" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:194 #: Source/Core/DolphinQt/MainWindow.cpp:702 #: Source/Core/DolphinQt/MainWindow.cpp:1229 #: Source/Core/DolphinQt/MainWindow.cpp:1236 msgid "Select a File" msgstr "Välj en fil" #: Source/Core/DolphinQt/Settings/PathPane.cpp:46 msgid "Select a Game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/Settings/PathPane.cpp:102 msgid "Select a SD Card Image" msgstr "Välj en SD-kortsavbildning" #: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:19 msgid "Select a game" msgstr "Välj ett spel" #: Source/Core/DolphinQt/MenuBar.cpp:1041 msgid "Select a title to install to NAND" msgstr "Välj en titel att installera till NAND-minnet" #: Source/Core/DolphinQt/MenuBar.cpp:1329 msgid "Select the RSO module address:" msgstr "Välj RSO-modulens adress:" #: Source/Core/DolphinQt/MainWindow.cpp:1613 #: Source/Core/DolphinQt/MainWindow.cpp:1680 msgid "Select the Recording File" msgstr "Välj inspelningsfil" #: Source/Core/DolphinQt/MainWindow.cpp:1591 msgid "Select the keys file (OTP/SEEPROM dump)" msgstr "Välj nyckelfil (OTP/SEEPROM-kopia)" #: Source/Core/DolphinQt/MainWindow.cpp:1566 #: Source/Core/DolphinQt/MenuBar.cpp:1061 msgid "Select the save file" msgstr "Välj sparningsfilen" #: Source/Core/DolphinQt/ConvertDialog.cpp:373 msgid "Select where you want to save the converted image" msgstr "Välj var du vill spara den konverterade skivavbildningen" #: Source/Core/DolphinQt/ConvertDialog.cpp:364 msgid "Select where you want to save the converted images" msgstr "Välj var du vill spara de konverterade skivavbildningarna" #: Source/Core/DolphinQt/Config/LogWidget.cpp:139 msgid "Selected Font" msgstr "Valt teckensnitt" #: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219 msgid "Selected controller profile does not exist" msgstr "Den valda kontrollprofilen finns inte" #: Source/Core/Core/NetPlayServer.cpp:1220 #: Source/Core/Core/NetPlayServer.cpp:1531 #: Source/Core/Core/NetPlayServer.cpp:1754 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:429 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:794 msgid "Selected game doesn't exist in game list!" msgstr "Det valda spelet finns inte i spellistan!" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:228 msgid "Selected thread callstack" msgstr "Markerad tråds anropsstack" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:206 msgid "Selected thread context" msgstr "Markerad tråds kontext" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:208 msgid "" "Selects a hardware adapter to use.

If unsure, " "select the first one." msgstr "" "Väljer en hårdvaruadapter att använda.

Om du är " "osäker kan du välja den första." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334 msgid "" "Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of " "depth if the necessary hardware is present. Heavily decreases emulation " "speed and sometimes causes issues.

Side-by-Side and Top-and-Bottom " "are used by most 3D TVs.
Anaglyph is used for Red-Cyan colored glasses." "
HDMI 3D is used when the monitor supports 3D display resolutions." "
Passive is another type of 3D used by some TVs." "

If unsure, select Off." msgstr "" "Väljer stereoskopiskt 3D-läge. Stereoskopi låter dig få bättre djupkänsla om " "du har den nödvändiga hårdvaran. Sänker emuleringshastigheten kraftigt och " "kan ibland orsaka fel.

Sida-vid-sida och Topp-och-botten används av " "de flesta 3D-TV-apparater.
Anaglyf används för röd- och turkosfärgade " "glasögon.
HDMI-3D används när skärmen stödjer 3D-visningsupplösningar." "
Passiv är en annan typ av 3D som används av vissa TV-apparater." "

Om du är osäker kan du välja Av." #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:159 msgid "" "Selects what graphics API to use internally.
The software renderer is " "extremely slow and only useful for debugging, so you'll want to use either " "Direct3D or OpenGL. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it's " "recommended to try both and choose the one that's less problematic." "

If unsure, select OpenGL." msgstr "" "Väljer vilket grafik-API som ska användas internt.
Programvarurenderaren " "är extremt långsam och är därför bara användbar för att felsöka, så om du " "inte har en anledning att använda den bör du välja antingen Direct3D eller " "OpenGL. Beroende på spel och grafikprocessor kan varje backend bete sig lite " "annorlunda, så för att få den bästa upplevelsen är det bra att prova båda " "och ta den som har minst problem.

Om du är osäker " "kan du välja OpenGL." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:222 msgid "" "Selects which aspect ratio to use when rendering.

Auto: Uses the " "native aspect ratio
Force 16:9: Mimics an analog TV with a widescreen " "aspect ratio.
Force 4:3: Mimics a standard 4:3 analog TV.
Stretch to " "Window: Stretches the picture to the window size." "

If unsure, select Auto." msgstr "" "Välj vilket bildformat som ska användas vid rendering:

Auto: Använder " "det ursprungliga bildförhållandet.
Tvinga 16:9: Härmar en analog-TV med " "bredbildsformat.
Tvinga 4:3: Härmar en vanlig 4:3-analog-TV.
Sträck ut " "till fönster: Sträcker ut bilden till fönsterstorleken." "

Om du är osäker kan du välja Auto." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:201 msgid "" "Selects which graphics API to use internally.

The software renderer " "is extremely slow and only useful for debugging, so any of the other " "backends are recommended. Different games and different GPUs will behave " "differently on each backend, so for the best emulation experience it is " "recommended to try each and select the backend that is least problematic." "

If unsure, select OpenGL." msgstr "" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:209 msgid "Send" msgstr "Skicka" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:185 msgid "Sensor Bar Position:" msgstr "Position för Sensor Bar:" #: Source/Core/DiscIO/VolumeVerifier.cpp:314 msgid "" "Serial and/or version data is missing from {0}\n" "Please append \"{1}\" (without the quotes) to the datfile URL when " "downloading\n" "Example: {2}" msgstr "" "Data för serienummer och/eller version saknas i {0}\n" "Lägg till \"{1}\" (utan citattecken) på slutet av URL:en när du laddar ner " "dat-filen\n" "Exempel: {2}" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:52 msgid "Server IP Address" msgstr "Serverns IP-adress" #: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientAddServerDialog.cpp:54 msgid "Server Port" msgstr "Serverns port" #: Source/Core/Core/NetPlayClient.cpp:1803 msgid "Server rejected traversal attempt" msgstr "Servern avvisade traverseringsförsök" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94 msgid "Set &Value" msgstr "Sätt &värde" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:114 msgid "Set PC" msgstr "Sätt PC" #: Source/Core/DolphinQt/GameList/GameList.cpp:341 msgid "Set as &Default ISO" msgstr "Ange som &standard-ISO" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot A" msgstr "Välj minneskortsfil för plats A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:345 msgid "Set memory card file for Slot B" msgstr "Välj minneskortsfil för plats B" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:508 msgid "Set symbol &end address" msgstr "Ställ in slut&adress för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:506 msgid "Set symbol &size" msgstr "Ställ in &storlek för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:707 msgid "Set symbol end address" msgstr "Ställ in slutadress för symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:685 msgid "Set symbol size (%1):" msgstr "Ange storlek för symbol (%1):" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:140 msgid "" "Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL " "games.\n" "May not work for all games." msgstr "" "Sätter Wii-bildläget till 60Hz (480i) istället för 50Hz (576i) för PAL-spel. " "Vissa spel stödjer inte detta." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:143 msgid "Sets the Wii system language." msgstr "Ställer in Wii-systemspråk." #: Source/Core/DolphinQt/Settings/AudioPane.cpp:90 msgid "" "Sets the latency (in ms). Higher values may reduce audio crackling. Certain " "backends only." msgstr "" "Anger latensen (i millisekunder). Högre värden kan minska ljudknaster. " "Endast för vissa backends." #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27 #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:53 msgid "Settings" msgstr "Inställningar" #: Source/Core/Core/Boot/Boot_BS2Emu.cpp:355 msgid "SetupWiiMemory: Can't create setting.txt file" msgstr "SetupWiiMemory: Kan inte skapa filen setting.txt" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:63 msgid "Severity" msgstr "Allvarlighet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:112 msgid "Shader Compilation" msgstr "Shaderkompilering" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30 msgid "Shake" msgstr "Skakning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:42 msgid "" "Shortens loading times but may break some games. Can have negative effects " "on performance. Defaults to False" msgstr "" "Minskar laddningstider, men kan orsaka problem i vissa spel. Kan ha negativ " "påverkan på prestanda. Förval är Falskt" #: Source/Core/DolphinQt/MenuBar.cpp:403 msgid "Show &Log" msgstr "Visa &logg" #: Source/Core/DolphinQt/MenuBar.cpp:416 msgid "Show &Toolbar" msgstr "Visa &verktygsfält" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171 msgid "Show Active Title in Window Title" msgstr "Visa aktiv titel i fönstertitel" #: Source/Core/DolphinQt/MenuBar.cpp:709 msgid "Show All" msgstr "Visa alla" #: Source/Core/DolphinQt/MenuBar.cpp:696 msgid "Show Australia" msgstr "Visa Australien" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:149 msgid "Show Current Game on Discord" msgstr "Visa nuvarande spel på Discord" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:148 msgid "Show Debugging UI" msgstr "Visa felsökningsgränssnitt" #: Source/Core/DolphinQt/MenuBar.cpp:671 msgid "Show ELF/DOL" msgstr "Visa ELF/DOL" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90 msgid "Show FPS" msgstr "Visa bildfrekvens" #: Source/Core/DolphinQt/MenuBar.cpp:772 msgid "Show Frame Counter" msgstr "Visa bildruteräknare" #: Source/Core/DolphinQt/MenuBar.cpp:697 msgid "Show France" msgstr "Visa Frankrike" #: Source/Core/DolphinQt/MenuBar.cpp:669 msgid "Show GameCube" msgstr "Visa GameCube" #: Source/Core/DolphinQt/MenuBar.cpp:698 msgid "Show Germany" msgstr "Visa Tyskland" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:173 msgid "Show Golf Mode Overlay" msgstr "Visa överlägg för golfläge" #: Source/Core/DolphinQt/MenuBar.cpp:778 msgid "Show Input Display" msgstr "Visa indata" #: Source/Core/DolphinQt/MenuBar.cpp:699 msgid "Show Italy" msgstr "Visa Italien" #: Source/Core/DolphinQt/MenuBar.cpp:693 msgid "Show JAP" msgstr "Visa JAP" #: Source/Core/DolphinQt/MenuBar.cpp:700 msgid "Show Korea" msgstr "Visa Korea" #: Source/Core/DolphinQt/MenuBar.cpp:766 msgid "Show Lag Counter" msgstr "Visa laggräknare" #: Source/Core/DolphinQt/Config/InfoWidget.cpp:152 msgid "Show Language:" msgstr "Visa språk:" #: Source/Core/DolphinQt/MenuBar.cpp:409 msgid "Show Log &Configuration" msgstr "Visa logg&konfiguration" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:97 msgid "Show NetPlay Messages" msgstr "Visa nätspelsmeddelanden" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:91 msgid "Show NetPlay Ping" msgstr "Visa nätspelsping" #: Source/Core/DolphinQt/MenuBar.cpp:701 msgid "Show Netherlands" msgstr "Visa Nederländerna" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170 msgid "Show On-Screen Display Messages" msgstr "Visa meddelanden på skärmen" #: Source/Core/DolphinQt/MenuBar.cpp:694 msgid "Show PAL" msgstr "Visa PAL" #. i18n: Here, PC is an acronym for program counter, not personal computer. #: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:112 msgid "Show PC" msgstr "Visa PC" #: Source/Core/DolphinQt/MenuBar.cpp:674 msgid "Show Platforms" msgstr "Visa plattformar" #: Source/Core/DolphinQt/MenuBar.cpp:708 msgid "Show Regions" msgstr "Visa regioner" #: Source/Core/DolphinQt/MenuBar.cpp:702 msgid "Show Russia" msgstr "Visa Ryssland" #: Source/Core/DolphinQt/MenuBar.cpp:703 msgid "Show Spain" msgstr "Visa Spanien" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:53 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:61 msgid "Show Statistics" msgstr "Visa statistik" #: Source/Core/DolphinQt/MenuBar.cpp:784 msgid "Show System Clock" msgstr "Visa systemklocka" #: Source/Core/DolphinQt/MenuBar.cpp:704 msgid "Show Taiwan" msgstr "Visa Taiwan" #: Source/Core/DolphinQt/MenuBar.cpp:695 msgid "Show USA" msgstr "Visa USA" #: Source/Core/DolphinQt/MenuBar.cpp:706 msgid "Show Unknown" msgstr "Visa okänd" #: Source/Core/DolphinQt/MenuBar.cpp:670 msgid "Show WAD" msgstr "Visa WAD" #: Source/Core/DolphinQt/MenuBar.cpp:668 msgid "Show Wii" msgstr "Visa Wii" #: Source/Core/DolphinQt/MenuBar.cpp:705 msgid "Show World" msgstr "Visa världen" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:499 msgid "Show in &memory" msgstr "Visa i &minne" #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:402 msgid "Show in code" msgstr "Visa i kod" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:139 msgid "Show in server browser" msgstr "Visa i serverlistan" #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:166 msgid "" "Show various rendering statistics.

If unsure, leave " "this unchecked." msgstr "" "Visar diverse renderingsstatistik.

Om du är osäker " "kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:243 msgid "" "Shows chat messages, buffer changes, and desync alerts while playing NetPlay." "

If unsure, leave this unchecked." msgstr "" "Visar chattmeddelanden, buffertändringar och desynkroniseringsvarningar " "under nätspel.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:232 msgid "" "Shows the number of frames rendered per second as a measure of emulation " "speed.

If unsure, leave this unchecked." msgstr "" "Visa antalet renderade bildrutor per sekund som ett mått på " "emuleringshastigeten.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:236 msgid "" "Shows the player's maximum ping while playing on NetPlay." "

If unsure, leave this unchecked." msgstr "" "Visar spelarens maximala ping under nätspel.

Om du " "är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197 msgid "" "Shows various rendering statistics.

If unsure, " "leave this unchecked." msgstr "" "Visar diverse renderingsstatistik.

Om du är osäker " "kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Side-by-Side" msgstr "Sida-vid-sida" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:297 msgid "Sideways Hold" msgstr "Håll inne för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294 msgid "Sideways Toggle" msgstr "Tryck för liggande läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:287 msgid "Sideways Wii Remote" msgstr "Liggande Wii-fjärrkontroll" #: Source/Core/DolphinQt/MenuBar.cpp:968 msgid "Signature Database" msgstr "Signaturdatabas" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:146 msgid "Signed Integer" msgstr "Signed int" #: Source/Core/DiscIO/Enums.cpp:98 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:129 msgid "Simplified Chinese" msgstr "Förenklad kinesiska" #: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40 msgid "Simulate DK Bongos" msgstr "Simulera DK Bongos" #: Source/Core/DolphinQt/Config/FreeLookWidget.cpp:40 msgid "Six Axis" msgstr "Sex axlar" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:59 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:226 msgid "Size" msgstr "Storlek" #: Source/Core/DolphinQt/Settings/AudioPane.cpp:150 msgid "" "Size of stretch buffer in milliseconds. Values too low may cause audio " "crackling." msgstr "" "Sträckningsbuffertens storlek i millisekunder. Om värdet är för lågt kan " "ljudet låta hackigt." #: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:110 msgid "Skip" msgstr "Hoppa över" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:46 msgid "Skip EFB Access from CPU" msgstr "Hoppa över tillgång till EFB från processorn" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58 msgid "Skip Main Menu" msgstr "Hoppa över huvudmeny" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:91 msgid "Skip Presenting Duplicate Frames" msgstr "Hoppa över dubblettbildrutor" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251 msgid "" "Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. " "This may improve performance on low-end devices, while making frame pacing " "less consistent.

Disable this option as well as enabling V-Sync for " "optimal frame pacing.

If unsure, leave this checked." "" msgstr "" "Hoppar över att presentera dubblettbildrutor (dublett-XFB-kopior) i spel med " "bildfrekvenser på 25 fps/30 fps. Detta kan förbättra prestandan på äldre " "enheter, men gör bildhastigheten mindre jämn.

Inaktivera detta " "alternativ och aktivera även V-synk för optimal utjämning av bildfrekvensen." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139 msgid "Slider Bar" msgstr "Slider Bar" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot A" msgstr "Plats A" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117 msgid "Slot A:" msgstr "Plats A:" #: Source/Core/DolphinQt/GCMemcardManager.cpp:123 msgid "Slot B" msgstr "Plats B" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:120 msgid "Slot B:" msgstr "Plats B:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 msgid "Snap the thumbstick position to the nearest octagonal axis." msgstr "Avrundar spakens position till den närmsta åttahörningsaxeln." #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:297 msgid "Socket table" msgstr "Sockettabell" #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:77 #: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:93 #: Source/Core/VideoBackends/Software/SWmain.cpp:53 msgid "Software Renderer" msgstr "Programvarurenderare" #: Source/Core/DiscIO/VolumeVerifier.cpp:1282 msgid "Some of the data could not be read." msgstr "Viss data kunde inte läsas." #: Source/Core/DiscIO/VolumeVerifier.cpp:1017 msgid "" "Some padding data that should be zero is not zero. This can make the game " "freeze at certain points." msgstr "" "Viss ifyllnadsdata som borde vara noll är inte noll. Detta kan göra att " "spelet fryser vid vissa punkter." #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:261 msgid "" "Some values you provided are invalid.\n" "Please check the highlighted values." msgstr "" "Vissa av de angivna värdena är ogiltiga.\n" "Kontrollera de markerade värdena." #: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105 #: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246 msgid "Sort Alphabetically" msgstr "Sortera alfabetiskt" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:133 msgid "Sound:" msgstr "Ljud:" #: Source/Core/UICommon/NetPlayIndex.cpp:251 msgid "South America" msgstr "Sydamerika" #: Source/Core/DiscIO/Enums.cpp:54 msgid "Spain" msgstr "Spanien" #: Source/Core/DiscIO/Enums.cpp:89 #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:126 msgid "Spanish" msgstr "Spanska" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270 msgid "Speaker Pan" msgstr "Högtalarpanorering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:199 msgid "Speaker Volume:" msgstr "Högtalarvolym:" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:188 msgid "Specific" msgstr "Specifik" #: Source/Core/Core/FreeLookManager.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/FreeLookGeneral.cpp:25 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43 msgid "Speed" msgstr "Hastighet" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92 msgid "Speed up Disc Transfer Rate" msgstr "Snabba upp disköverförningshastigheten" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:189 msgid "Stable (once a year)" msgstr "Stabil (en gång om året)" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack end" msgstr "Stackslut" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:186 msgid "Stack start" msgstr "Stackstart" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:68 msgid "Standard Controller" msgstr "Standardkontroll" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:98 msgid "Start" msgstr "Start" #: Source/Core/DolphinQt/MenuBar.cpp:243 msgid "Start &NetPlay..." msgstr "Starta &nätspel..." #: Source/Core/DolphinQt/MenuBar.cpp:738 msgid "Start Re&cording Input" msgstr "Starta &inspelning" #: Source/Core/Core/HotkeyManager.cpp:54 msgid "Start Recording" msgstr "Starta inspelning" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:64 msgid "Start in Fullscreen" msgstr "Starta i helskärm" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:775 msgid "Started game" msgstr "Startade spelet" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:72 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:182 msgid "State" msgstr "Tillstånd" #: Source/Core/DolphinQt/Config/GamecubeControllersWidget.cpp:69 msgid "Steering Wheel" msgstr "Ratt" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/DolphinQt/ToolBar.cpp:103 msgid "Step" msgstr "Stega" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:61 msgid "Step Into" msgstr "Stega in" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:109 msgid "Step Out" msgstr "Stega ut" #. i18n: Here, "Step" is a verb. This feature is used for #. going through code step by step. #: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:106 msgid "Step Over" msgstr "Stega över" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:489 msgid "Step out successful!" msgstr "Urstegningen lyckades!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:487 msgid "Step out timed out!" msgstr "Urstegningen gjorde timeout!" #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:414 msgid "Step over in progress..." msgstr "Överstegning pågår..." #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:399 msgid "Step successful!" msgstr "Stegning lyckades!" #: Source/Core/Core/HotkeyManager.cpp:318 #: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22 msgid "Stepping" msgstr "Stega" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:136 msgid "Stereo" msgstr "Stereo" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:403 msgid "Stereoscopic 3D Mode" msgstr "Läge för stereoskopisk 3D" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:128 msgid "Stereoscopic 3D Mode:" msgstr "Läge för stereoskopisk 3D:" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119 #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:116 msgid "Stereoscopy" msgstr "Stereoskopi" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87 #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46 #: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150 msgid "Stick" msgstr "Spak" #: Source/Core/Core/HotkeyManager.cpp:33 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:148 #: Source/Core/DolphinQt/ToolBar.cpp:124 msgid "Stop" msgstr "Stoppa" #: Source/Core/DolphinQt/MenuBar.cpp:741 msgid "Stop Playing/Recording Input" msgstr "Avbryt uppspelning/inspelning" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:347 msgid "Stopped game" msgstr "Stoppade spelet" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:217 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:49 msgid "Store EFB Copies to Texture Only" msgstr "Lagra EFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:220 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88 msgid "Store XFB Copies to Texture Only" msgstr "Lagra XFB-kopior endast i texturer" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:222 msgid "" "Stores EFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = EFB Copies to " "Texture
Disabled = EFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Lagrar EFB-kopior enbart på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.

Aktiverat = EFB-kopior till " "texturer
Inaktiverat = EFB-kopior till RAM (och " "texturer)

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:241 msgid "" "Stores XFB copies exclusively on the GPU, bypassing system memory. Causes " "graphical defects in a small number of games.

Enabled = XFB Copies to " "Texture
Disabled = XFB Copies to RAM (and " "Texture)

If unsure, leave this checked." msgstr "" "Lagrar XFB-kopior enbart på grafikprocessorn och kringgår systemminnet. " "Orsakar grafikfel i ett litet antal spel.

Aktiverat = XFB-kopior till " "texturer
Inaktiverat = XFB-kopior till RAM (och " "texturer)

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:60 msgid "Stretch to Window" msgstr "Sträck ut till fönster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:119 msgid "Strict Settings Sync" msgstr "Strikt inställningssynkronisering" #. i18n: Data type used in computing #: Source/Core/DolphinQt/CheatsManager.cpp:393 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:160 msgid "String" msgstr "Sträng" #: Source/Core/DolphinQt/CheatsManager.cpp:628 msgid "String Match" msgstr "Strängmatchning" #: Source/Core/DolphinQt/CheatsManager.cpp:522 msgid "String values can only be compared using equality." msgstr "Strängvärden kan bara jämföras med likhet." #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128 msgid "Strum" msgstr "Slagskena" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205 msgid "Stylus" msgstr "Penna" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203 #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:257 #: Source/Core/DolphinQt/ConvertDialog.cpp:510 #: Source/Core/DolphinQt/GameList/GameList.cpp:541 #: Source/Core/DolphinQt/GameList/GameList.cpp:569 #: Source/Core/DolphinQt/MenuBar.cpp:1050 #: Source/Core/DolphinQt/MenuBar.cpp:1184 msgid "Success" msgstr "Klar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:396 msgid "Successfully added to the NetPlay index" msgstr "Lades till i nätspelindex" #: Source/Core/DolphinQt/ConvertDialog.cpp:511 #, c-format msgctxt "" msgid "Successfully converted %n image(s)." msgstr "%n skivavbildning(ar) har konverterats." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:258 msgid "Successfully deleted '%1'." msgstr "Borttagningen av '%1' lyckades." #: Source/Core/DolphinQt/GCMemcardManager.cpp:482 msgctxt "" msgid "Successfully exported %n out of %1 save file(s)." msgstr "Exporterade %n av %1 sparfil(er)." #: Source/Core/DolphinQt/GameList/GameList.cpp:504 msgid "Successfully exported save files" msgstr "Exporteringen av sparfiler lyckades" #: Source/Core/DolphinQt/MenuBar.cpp:1185 msgid "Successfully extracted certificates from NAND" msgstr "Certifikaten har extraherats från NAND-minnet" #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:327 msgid "Successfully extracted file." msgstr "Extraheringen av filen lyckades." #: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:204 msgid "Successfully extracted system data." msgstr "Extraheringen av systemdata lyckades." #: Source/Core/DolphinQt/MenuBar.cpp:1079 msgid "Successfully imported save file." msgstr "Importeringen av sparfilen lyckades." #: Source/Core/DolphinQt/GameList/GameList.cpp:542 #: Source/Core/DolphinQt/MenuBar.cpp:1051 msgid "Successfully installed this title to the NAND." msgstr "Titeln har installerats i NAND-minnet." #: Source/Core/DolphinQt/GameList/GameList.cpp:570 msgid "Successfully removed this title from the NAND." msgstr "Titeln har tagits bort från NAND-minnet." #: Source/Core/DolphinQt/AboutDialog.cpp:69 msgid "Support" msgstr "Support" #: Source/Core/DolphinQt/GCMemcardManager.cpp:574 msgid "Supported file formats" msgstr "Filformat som stöds" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:144 msgid "Supports SD and SDHC. Default size is 128 MB." msgstr "Stöder SD och SDHC. Standardstorleken är 128 MB." #. i18n: Surround audio (Dolby Pro Logic II) #: Source/Core/DolphinQt/Settings/WiiPane.cpp:138 msgid "Surround" msgstr "Surround" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:184 msgid "Suspended" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:126 msgid "Swap Eyes" msgstr "Byt plats på ögon" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:348 msgid "" "Swaps the left and right eye. Most useful in side-by-side stereoscopy mode." "

If unsure, leave this unchecked." msgstr "" "Byter plats på vänster och höger öga. Mest användbart för sida-vid-sida-" "stereoskopiläget.

Om du är osäker kan du lämna " "detta omarkerat." #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36 msgid "Swing" msgstr "Svängning " #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to A" msgstr "Byt till A" #: Source/Core/DolphinQt/GCMemcardManager.cpp:229 msgid "Switch to B" msgstr "Byt till B" #. i18n: The symbolic name of a code block #: Source/Core/DolphinQt/Debugger/JITWidget.cpp:83 msgid "Symbol" msgstr "Symbol" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:708 msgid "Symbol (%1) end address:" msgstr "Slutadress för symbol (%1):" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:649 msgid "Symbol name:" msgstr "Symbolnamn" #: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:151 #: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113 #: Source/Core/DolphinQt/MenuBar.cpp:962 msgid "Symbols" msgstr "Symboler" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:89 msgid "Sync" msgstr "Synka" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:115 msgid "Sync AR/Gecko Codes" msgstr "Synka AR/Gecko-koder" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:117 msgid "Sync All Wii Saves" msgstr "Synka alla Wii-sparningar" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:113 msgid "Sync Saves" msgstr "Synka sparningar" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:92 msgid "Sync real Wii Remotes and pair them" msgstr "Synka riktiga Wii-fjärrkontroller och para dem" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91 msgid "Synchronize GPU thread" msgstr "Synkronisera grafikprocessortråd" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104 msgid "" "Synchronizes the GPU and CPU threads to help prevent random freezes in Dual " "core mode. (ON = Compatible, OFF = Fast)" msgstr "" "Synkroniserar grafikprocessorns och processorns trådar för att förhindra " "slumpartade frysningar när läget \"Dubbla kärnor\" används. (PÅ = " "kompatibel, AV = snabb)" #: Source/Core/Core/NetPlayClient.cpp:1153 msgid "Synchronizing AR codes..." msgstr "Synkroniserar AR-koder..." #: Source/Core/Core/NetPlayClient.cpp:1082 msgid "Synchronizing Gecko codes..." msgstr "Synkroniserar Gecko-koder..." #: Source/Core/Core/NetPlayClient.cpp:846 msgid "Synchronizing save data..." msgstr "Synkroniserar spardata..." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116 msgid "Synchronous" msgstr "Synkron" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:117 msgid "Synchronous (Ubershaders)" msgstr "Synkron (übershaders)" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:120 msgid "System Language:" msgstr "Systemspråk:" #: Source/Core/DolphinQt/MenuBar.cpp:756 msgid "TAS Input" msgstr "TAS-inmatning" #. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details. #. Frame advance is an example of a typical TAS tool. #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:422 msgid "TAS Tools" msgstr "TAS-verktyg" #: Source/Core/DolphinQt/GameList/GameList.cpp:420 #: Source/Core/DolphinQt/GameList/GameList.cpp:910 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:234 #: Source/Core/DolphinQt/MenuBar.cpp:646 msgid "Tags" msgstr "Etiketter" #. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon". #: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218 msgid "Taiko Drum" msgstr "Taikotrumma" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:167 msgid "Tail" msgstr "Svans" #: Source/Core/DiscIO/Enums.cpp:57 msgid "Taiwan" msgstr "Taiwan" #: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:322 msgid "Take Screenshot" msgstr "Ta en skärmdump" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:245 msgid "Test" msgstr "Test" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224 #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:60 msgid "Texture Cache" msgstr "Texturcache" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:285 msgid "Texture Cache Accuracy" msgstr "Texturcachenoggrannhet" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:84 msgid "Texture Dumping" msgstr "Texturdumpning" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:55 msgid "Texture Format Overlay" msgstr "Överlägg för texturformat" #: Source/Core/Core/FifoPlayer/FifoDataFile.cpp:219 msgid "" "The DFF's minimum loader version ({0}) exceeds the version of this FIFO " "Player ({1})" msgstr "" "DFF-filens minsta tillåtna läsarversion ({0}) är större än den här FIFO-" "spelarens version ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:581 msgid "The H3 hash table for the {0} partition is not correct." msgstr "H3-hashtabellen för {0}-partitionen är inte korrekt." #: Source/Core/Core/Boot/Boot.cpp:350 msgid "The IPL file is not a known good dump. (CRC32: {0:x})" msgstr "IPL-filen är inte en känd korrekt version. (CRC32: {0:x})" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:466 msgid "The Masterpiece partitions are missing." msgstr "Masterpiecepartitionerna saknas." #: Source/Core/DolphinQt/MenuBar.cpp:1176 msgid "" "The NAND could not be repaired. It is recommended to back up your current " "data and start over with a fresh NAND." msgstr "" "NAND-minnet kunde inte repareras. Det rekommenderas att du gör en " "säkerhetskopia av ditt nuvarande NAND-minne och sedan börjar om med ett " "nyskapat NAND-minne." #: Source/Core/DolphinQt/MenuBar.cpp:1171 msgid "The NAND has been repaired." msgstr "NAND-minnet har reparerats." #: Source/Core/DiscIO/VolumeVerifier.cpp:974 msgid "The TMD is not correctly signed." msgstr "TMD-datan är inte korrekt signerad." #: Source/Core/Core/ActionReplay.cpp:236 msgid "The address is invalid" msgstr "Adressen är ogiltig" #: Source/Core/DiscIO/VolumeVerifier.cpp:449 msgid "The channel partition is missing." msgstr "Kanalpartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:444 msgid "The data partition is missing." msgstr "Datapartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:483 msgid "" "The data partition is not at its normal position. This will affect the " "emulated loading times. You will be unable to share input recordings and use " "NetPlay with anyone who is using a good dump." msgstr "" "Datapartitionen är inte på sin normala position. Detta kommer påverka de " "emulerade laddningstiderna. Du kommer inte kunna dela indatainspelningar och " "använda nätspel med någon som använder en korrekt skivavbildning." #: Source/Core/DiscIO/VolumeVerifier.cpp:594 msgid "" "The data size for the {0} partition is not evenly divisible by the block " "size." msgstr "" "Datastorleken för {0}-partitionen är inte jämnt delbar med blockstorleken." #: Source/Android/jni/WiiUtils.cpp:78 msgid "The decryption keys need to be appended to the NAND backup file." msgstr "Avkrypteringsnycklarna måste bifogas till NAND-säkerhetskopian." #: Source/Core/Core/Movie.cpp:374 msgid "" "The disc change to \"{0}\" could not be saved in the .dtm file.\n" "The filename of the disc image must not be longer than 40 characters." msgstr "" "Skivbytet till \"{0}\" kunde inte sparas i .dtm-filen.\n" "Filnamnet för den nya skivavbildningen kan inte vara längre än 40 tecken." #: Source/Core/Core/HW/DVD/DVDThread.cpp:347 msgid "The disc could not be read (at {0:#x} - {1:#x})." msgstr "Skivan kunde inte läsas (vid {0:#} - {1:#x})." #: Source/Core/Core/HW/DVD/DVDInterface.cpp:519 msgid "The disc that was about to be inserted couldn't be found." msgstr "Skivan som skulle sättas in hittades inte." #: Source/Core/DolphinQt/MenuBar.cpp:1126 msgid "" "The emulated NAND is damaged. System titles such as the Wii Menu and the Wii " "Shop Channel may not work correctly.\n" "\n" "Do you want to try to repair the NAND?" msgstr "" "Det emulerade NAND-minnet är skadat. Systemtitlar såsom Wii-menyn och Wii " "Shop Channel kommer kanske inte fungera korrekt.\n" "\n" "Vill du försöka reparera NAND-minnet?" #: Source/Core/DolphinQt/WiiUpdate.cpp:34 msgid "The emulated Wii console has been updated." msgstr "Den emulerade Wii-konsolen har uppdaterats." #: Source/Core/DolphinQt/WiiUpdate.cpp:39 msgid "The emulated Wii console is already up-to-date." msgstr "Den emulerade Wii-konsolen har redan den nyaste systemmjukvaran." #. i18n: Here, PID means Product ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148 msgid "The entered PID is invalid." msgstr "Det angivna PID:t är ogiltigt." #. i18n: Here, VID means Vendor ID (for a USB device). #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136 msgid "The entered VID is invalid." msgstr "Det angivna VID:t är ogiltigt." #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:480 msgid "The expression contains a syntax error." msgstr "Uttrycket innehåller ett syntaxfel." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:240 msgid "" "The file\n" "%1\n" "is either corrupted or not a GameCube memory card file.\n" "%2" msgstr "" "Filen\n" "%1\n" "är antingen korrupt eller inte en GameCube-minneskortsfil.\n" "%2" #: Source/Core/DolphinQt/ConvertDialog.cpp:400 msgid "" "The file %1 already exists.\n" "Do you wish to replace it?" msgstr "" "Filen %1 finns redan.\n" "Vill du byta ut den?" #: Source/Core/AudioCommon/WaveFile.cpp:57 msgid "" "The file {0} could not be opened for writing. Please check if it's already " "opened by another program." msgstr "" "Filen {0} kunde inte öppnas för skrivning. Kontrollera om den redan är " "öppnad i ett annat program." #: Source/Core/AudioCommon/WaveFile.cpp:49 msgid "The file {0} was already open, the file header will not be written." msgstr "Filen {0} var redan öppen. Filheadern kommer inte att skrivas." #: Source/Core/DiscIO/VolumeVerifier.cpp:413 msgid "The filesystem is invalid or could not be read." msgstr "Filsystemet är ogiltigt eller kunde inte läsas." #: Source/Core/DiscIO/VolumeVerifier.cpp:757 msgid "" "The format that the disc image is saved in does not store the size of the " "disc image." msgstr "" "Formatet som skivavbildningen är sparad i lagrar inte skivavbildningens " "storlek." #: Source/Core/DiscIO/VolumeVerifier.cpp:860 msgid "The game ID is inconsistent." msgstr "Spel-ID:t är inkonsistent." #: Source/Core/DiscIO/VolumeVerifier.cpp:871 msgid "The game ID is unusually short." msgstr "Spel-ID:t är ovanligt kort." #: Source/Core/DiscIO/VolumeVerifier.cpp:852 msgid "The game ID is {0} but should be {1}." msgstr "Spel-ID:t är {0} men borde vara {1}." #: Source/Core/DolphinQt/WiiUpdate.cpp:73 msgid "The game disc does not contain any usable update information." msgstr "" "Spelskivan innehåller inte någon uppdateringsinformation som går att använda." #: Source/Core/Core/NetPlayClient.cpp:255 msgid "The game is currently running." msgstr "Spelet körs för tillfället." #: Source/Core/DolphinQt/WiiUpdate.cpp:66 msgid "" "The game's region does not match your console's. To avoid issues with the " "system menu, it is not possible to update the emulated console using this " "disc." msgstr "" "Spelets region matchar inte konsolens region. För att undvika problem med " "systemmenyn kommer du inte kunna uppdatera den emulerade konsolen med den " "här skivan." #: Source/Core/VideoBackends/OGL/OGLRender.cpp:721 msgid "" "The graphics driver is forcibly enabling anti-aliasing for Dolphin. You need " "to turn this off in the graphics driver's settings in order for Dolphin to " "work.\n" "\n" "(MSAA with {0} samples found on default framebuffer)" msgstr "" "Grafikdrivrutinen tvingar Dolphin att använda anti-aliasing. Du måste stänga " "av detta i grafikdrivrutinens inställningar för att Dolphin ska fungera.\n" "\n" "(MSAA med {0} samples hittades på default framebuffer)" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156 msgid "The hashes do not match!" msgstr "Kontrollsummorna stämmer inte!" #: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152 msgid "The hashes match!" msgstr "Kontrollsummorna stämmer!" #: Source/Core/Core/NetPlayClient.cpp:165 msgid "" "The host code is too long.\n" "Please recheck that you have the correct code." msgstr "" "Värdkoden är för lång.\n" "Kontrollera att du har rätt kod." #: Source/Core/DiscIO/VolumeVerifier.cpp:454 msgid "The install partition is missing." msgstr "Installationspartitionen saknas." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:231 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:270 msgid "The profile '%1' does not exist" msgstr "Profilen '%1' finns inte" #: Source/Core/Core/Movie.cpp:233 msgid "The recorded game ({0}) is not the same as the selected game ({1})" msgstr "Det inspelade spelet ({0}) är inte samma som det valda spelet ({1})" #: Source/Core/DiscIO/VolumeVerifier.cpp:889 msgid "" "The region code does not match the game ID. If this is because the region " "code has been modified, the game might run at the wrong speed, graphical " "elements might be offset, or the game might not run at all." msgstr "" "Regionskoden stämmer inte överens med spelets ID. Om detta beror på att " "regionskoden har ändrats kommer kanske spelet köras i fel hastighet, " "grafiska element kanske är förskjutna eller spelet kanske inte körs alls." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218 #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282 msgid "The resulting decrypted AR code doesn't contain any lines." msgstr "Den resulterande dekrypterade AR-koden innehåller inga rader." #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:260 msgid "The same file can't be used in both slots." msgstr "Samma fil kan inte användas för båda platser." #: Source/Core/Core/PowerPC/JitInterface.cpp:74 msgid "" "The selected CPU emulation core ({0}) is not available. Please select a " "different CPU emulation core in the settings." msgstr "" "Den valda CPU-emuleringskärnan ({0}) är inte tillgänglig. Välj en annan CPU-" "emuleringskärna i inställningarna." #: Source/Core/Core/NetPlayClient.cpp:252 msgid "The server and client's NetPlay versions are incompatible." msgstr "Serverns och klientens nätspelsversioner är inkompatibla." #: Source/Core/Core/NetPlayClient.cpp:248 msgid "The server is full." msgstr "Servern är full." #: Source/Core/Core/NetPlayClient.cpp:261 msgid "The server sent an unknown error message." msgstr "Servern skickade ett okänt felmeddelande." #: Source/Core/VideoBackends/Software/SWmain.cpp:58 msgid "" "The software renderer is significantly slower than other backends and is " "only recommended for debugging purposes.\n" "\n" "Do you really want to enable software rendering? If unsure, select 'No'." msgstr "" "Programvarurendering är betydligt långsammare än andra backends och " "rekommenderas endast för felsökningssyften.\n" "\n" "Vill du verkligen aktivera programvarurendering? Om du är osäker kan du " "välja 'Nej'." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:949 msgid "The specified common key index is {0} but should be {1}." msgstr "" "Det specificerade indexet för gemensam nyckel är {0} men borde vara {1}." #: Source/Core/Core/Boot/Boot.cpp:138 msgid "The specified file \"{0}\" does not exist" msgstr "Den angivna filen \"{0}\" finns inte" #: Source/Core/DolphinQt/GCMemcardManager.cpp:529 msgid "The target memory card already contains a file \"%1\"." msgstr "Destinationsminneskortet innehåller redan en fil med namnet \"%1\"." #. i18n: "Ticket" here is a kind of digital authorization to use a certain title (e.g. a game) #: Source/Core/DiscIO/VolumeVerifier.cpp:967 msgid "The ticket is not correctly signed." msgstr "Ticket-datan är inte korrekt signerad." #: Source/Core/DiscIO/VolumeVerifier.cpp:505 msgid "The type of a partition could not be read." msgstr "Typen av en partition kunde inte läsas." #: Source/Core/DolphinQt/WiiUpdate.cpp:60 msgid "" "The update has been cancelled. It is strongly recommended to finish it in " "order to avoid inconsistent system software versions." msgstr "" "Uppdateringen har avbrutits. Det rekommenderas starkt att du slutför den så " "att det inte finns inkonsistenta versioner av systemmjukvara." #: Source/Core/DiscIO/VolumeVerifier.cpp:659 msgid "The update partition does not contain the IOS used by this title." msgstr "" "Uppdateringspartitionen innehåller inte det IOS som används av den här " "titeln." #: Source/Core/DiscIO/VolumeVerifier.cpp:439 msgid "The update partition is missing." msgstr "Uppdateringspartitionen saknas." #: Source/Core/DiscIO/VolumeVerifier.cpp:474 msgid "The update partition is not at its normal position." msgstr "Uppdateringspartitionen är inte på sin normala position." #: Source/Core/Core/ActionReplay.cpp:239 msgid "The value is invalid" msgstr "Värdet är ogiltigt" #: Source/Core/DiscIO/VolumeVerifier.cpp:623 msgid "The {0} partition does not have a valid file system." msgstr "{0}-partitionen har inte ett giltigt filsystem." #: Source/Core/DiscIO/VolumeVerifier.cpp:554 msgid "The {0} partition does not seem to contain valid data." msgstr "{0}-partitionen verkar inte innehålla giltig data." #: Source/Core/DiscIO/VolumeVerifier.cpp:574 msgid "The {0} partition is not correctly signed." msgstr "{0}-partitionen är inte korrekt signerad." #: Source/Core/DiscIO/VolumeVerifier.cpp:521 msgid "The {0} partition is not properly aligned." msgstr "{0}-partitionen ligger inte på en giltig position." #: Source/Core/DiscIO/VolumeVerifier.cpp:427 msgid "There are too many partitions in the first partition table." msgstr "Det finns för många partitioner i den första partitionstabellen." #: Source/Core/Core/State.cpp:727 msgid "There is nothing to undo!" msgstr "Det finns inget att ångra!" #: Source/Core/DolphinQt/GameList/GameList.cpp:413 msgid "There was an issue adding a shortcut to the desktop" msgstr "Ett problem uppstod med att skapa en genväg på skrivbordet" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151 msgid "" "These settings override core Dolphin settings.\n" "Undetermined means the game uses Dolphin's setting." msgstr "" "Dessa inställningar har högre prioritet än Dolphins kärninställningar.\n" "Obestämda rutor betyder att spelet använder Dolphins inställningar." #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190 msgid "" "This Action Replay code contains both encrypted and unencrypted lines; you " "should check that you have entered it correctly.\n" "\n" "Do you want to discard all unencrypted lines?" msgstr "" "Denna Action Replay-kod innehåller både krypterade och okrypterade rader. Du " "bör kontrollera att du har skrivit in den rätt.\n" "\n" "Vill du ta bort alla okrypterade rader?" #. i18n: You may want to leave the term "ERROR #002" untranslated, #. since the emulated software always displays it in English. #: Source/Core/DiscIO/VolumeVerifier.cpp:914 msgid "" "This Korean title is set to use an IOS that typically isn't used on Korean " "consoles. This is likely to lead to ERROR #002." msgstr "" "Denna koreanska speltitel är inställd på att använda en IOS som vanligtvis " "inte används i koreanska konsoler. Detta kommer troligtvis orsaka ERROR #002." #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159 msgid "This USB device is already whitelisted." msgstr "Den här enheten används redan med USB-genomsläppning." #: Source/Core/Core/ConfigManager.cpp:889 msgid "This WAD is not bootable." msgstr "Denna WAD går inte att starta." #: Source/Core/Core/ConfigManager.cpp:884 msgid "This WAD is not valid." msgstr "Denna WAD är inte giltig." #: Source/Core/Core/ActionReplay.cpp:891 msgid "" "This action replay simulator does not support codes that modify Action " "Replay itself." msgstr "" "Denna Action Replay-simulator stödjer inte koder som förändrar själva Action " "Replay." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:241 #: Source/Core/DolphinQt/GameList/GameList.cpp:730 msgid "This cannot be undone!" msgstr "Det går inte att ångra detta!" #: Source/Core/DiscIO/VolumeVerifier.cpp:801 msgid "This debug disc image has the size of a retail disc image." msgstr "" "Denna skivavbildning av en utvecklarskiva har samma storlek som en " "skivavbildning av en vanlig skiva." #: Source/Core/DiscIO/VolumeVerifier.cpp:824 msgid "This disc image has an unusual size." msgstr "Denna skivavbildning har en ovanlig storlek." #: Source/Core/DiscIO/VolumeVerifier.cpp:818 msgid "" "This disc image has an unusual size. This will likely make the emulated " "loading times longer. You will likely be unable to share input recordings " "and use NetPlay with anyone who is using a good dump." msgstr "" "Denna skivavbildning har en ovanlig storlek. Detta kommer antagligen göra de " "emulerade laddningstiderna längre. Du kommer antagligen inte kunna dela " "indatainspelningar och använda nätspel med någon som använder en korrekt " "skivavbildning." #: Source/Core/DiscIO/VolumeVerifier.cpp:982 msgid "" "This disc image is in the NKit format. It is not a good dump in its current " "form, but it might become a good dump if converted back. The CRC32 of this " "file might match the CRC32 of a good dump even though the files are not " "identical." msgstr "" "Den här skivavbildningen är i NKit-formatet. Den är inte en korrekt " "skivavbildning i dess nuvarande form, men det är möjligt att den blir en om " "den konverteras tillbaka. CRC32-kontrollsumman av den här filen kanske " "matchar CRC32-kontrollsumman av en korrekt skivavbildning trots att filerna " "inte är identiska." #: Source/Core/DiscIO/VolumeVerifier.cpp:777 msgid "" "This disc image is too small and lacks some data. If your dumping program " "saved the disc image as several parts, you need to merge them into one file." msgstr "" "Denna skivavbildning är för liten och saknar viss data. Om ditt " "dumpningsprogram sparade skivavbildningen som flera delar måste du " "sammanfoga dem till en enda fil." #: Source/Core/DiscIO/VolumeVerifier.cpp:774 msgid "" "This disc image is too small and lacks some data. The problem is most likely " "that this is a dual-layer disc that has been dumped as a single-layer disc." msgstr "" "Denna skivavbild är för liten och saknar en del data. Problemet är " "troligtvis att detta är en skiva med dubbla lager som har dumpats som en " "skiva med ett lager." #: Source/Core/DiscIO/NANDImporter.cpp:62 msgid "This file does not look like a BootMii NAND backup." msgstr "Filen verkar inte vara en BootMii-NAND-kopia." #: Source/Core/DiscIO/VolumeVerifier.cpp:749 msgid "" "This game has been hacked to fit on a single-layer DVD. Some content such as " "pre-rendered videos, extra languages or entire game modes will be broken. " "This problem generally only exists in illegal copies of games." msgstr "" "Det här spelet har hackats för att få plats på en enkellagrig DVD-skiva. " "Visst innehåll såsom förrenderade videor, extra språk eller hela spellägen " "kommer vara trasiga. Det här problemet finns generellt sett bara i " "piratkopior av spel." #: Source/Core/VideoCommon/VideoBackendBase.cpp:180 msgid "" "This game requires bounding box emulation to run properly but your graphics " "card or its drivers do not support it. As a result you will experience bugs " "or freezes while running this game." msgstr "" "Detta spel kräver emulering av bounding box för att fungera rätt, men ditt " "grafikkort eller dess drivrutiner stöder inte det. På grund av detta kommer " "spelet vara buggigt eller frysa." #: Source/Core/DiscIO/VolumeVerifier.cpp:1358 msgid "This is a bad dump." msgstr "Detta är en inkorrekt kopia." #: Source/Core/DiscIO/VolumeVerifier.cpp:1352 msgid "" "This is a bad dump. This doesn't necessarily mean that the game won't run " "correctly." msgstr "" "Detta är en inkorrekt kopia. Det betyder inte nödvändigtvis att spelet inte " "kommer fungera rätt." #: Source/Core/DiscIO/VolumeVerifier.cpp:1328 msgid "" "This is a good dump according to Redump.org, but Dolphin has found problems. " "This might be a bug in Dolphin." msgstr "" "Detta är en korrekt kopia enligt Redump.org, men Dolphin har hittat problem. " "Detta skulle kunna vara en bugg i Dolphin." #: Source/Core/DiscIO/VolumeVerifier.cpp:1323 msgid "This is a good dump." msgstr "Detta är en korrekt kopia." #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:302 msgid "This session requires a password:" msgstr "Den här sessionen kräver ett lösenord:" #: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:165 msgid "" "This setting allows you to set a custom real time clock (RTC) separate from " "your current system time.\n" "\n" "If unsure, leave this unchecked." msgstr "" "Den här inställningen låter dig ställa in en egen tid för realtidsklockan " "(RTC) istället för att använda din systemtid.\n" "\n" "Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/AboutDialog.cpp:66 msgid "This software should not be used to play games you do not legally own." msgstr "" "Denna mjukvara bör inte användas för att spela spel som du inte äger lagligt." #: Source/Core/Core/ConfigManager.cpp:907 msgid "This title cannot be booted." msgstr "Denna titel kan inte startas." #: Source/Core/DiscIO/VolumeVerifier.cpp:922 msgid "This title is set to use an invalid IOS." msgstr "Denna titel är inställd på att använda ett ogiltigt IOS." #. i18n: This is "common" as in "shared", not the opposite of "uncommon" #: Source/Core/DiscIO/VolumeVerifier.cpp:936 msgid "This title is set to use an invalid common key." msgstr "Denna titel är inställd på att använda en ogiltig gemensam nyckel." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:296 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "DSPHLE: Unknown ucode (CRC = {0:08x}) - forcing AX." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = {0:08x}) - AX kommer användas." #: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:287 msgid "" "This title might be incompatible with DSP HLE emulation. Try using LLE if " "this is homebrew.\n" "\n" "Unknown ucode (CRC = {0:08x}) - forcing AXWii." msgstr "" "Den här mjukvaran kan vara inkompatibel med DSP HLE-emulering. Prova att " "använda LLE om det här är homebrew.\n" "\n" "DSPHLE: Okänd µcode (CRC = {0:08x}) - AXWii kommer användas." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136 msgid "" "This value is added to the convergence value set in the graphics " "configuration." msgstr "" "Det här värdet adderas med konvergensvärdet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134 msgid "" "This value is multiplied with the depth set in the graphics configuration." msgstr "" "Det här värdet multipliceras med djupet som har ställts in i " "grafikkonfigurationen." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:157 msgid "" "This will limit the speed of chunked uploading per client, which is used for " "save sync." msgstr "" "Detta begränsar hastigheten av uppladdning i segment per klient, vilket " "används för sparningssynkronisering." #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:121 msgid "" "This will sync additional graphics settings, and force everyone to the same " "internal resolution.\n" "May prevent desync in some games that use EFB reads. Please ensure everyone " "uses the same video backend." msgstr "" "Detta kommer att synkronisera ytterligare grafikinställningar och tvinga att " "alla använder samma interna upplösning.\n" "Detta kan förhindra desynkronisering i vissa spel som läser från EFB. Se " "till att alla använder samma videobackend." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:143 msgid "Thread context" msgstr "Trådens kontext" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:24 msgid "Threads" msgstr "Trådar" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26 msgid "Threshold" msgstr "Tröskel" #: Source/Core/UICommon/UICommon.cpp:443 msgid "TiB" msgstr "TiB" #: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33 msgid "Tilt" msgstr "Lutning" #. i18n: Refers to the "Calibration" setting of gyroscope input. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50 msgid "Time period of stable input to trigger calibration. (zero to disable)" msgstr "" "Hur lång tid indatan ska vara stabil för att kalibrering ska ske. (noll för " "att stänga av)" #: Source/Core/DolphinQt/GameList/GameList.cpp:899 #: Source/Core/DolphinQt/GameList/GameListModel.cpp:212 #: Source/Core/DolphinQt/GCMemcardManager.cpp:142 #: Source/Core/DolphinQt/MenuBar.cpp:635 msgid "Title" msgstr "Titel" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185 msgid "To" msgstr "till" #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:95 #: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:110 msgid "To:" msgstr "Till:" #: Source/Core/DolphinQt/MenuBar.cpp:319 msgid "Toggle &Fullscreen" msgstr "&Helskärm" #: Source/Core/Core/HotkeyManager.cpp:124 msgid "Toggle 3D Anaglyph" msgstr "Slå på/av 3D-anaglyf" #: Source/Core/Core/HotkeyManager.cpp:122 msgid "Toggle 3D Side-by-Side" msgstr "Slå på/av 3D sida-vid-sida" #: Source/Core/Core/HotkeyManager.cpp:123 msgid "Toggle 3D Top-Bottom" msgstr "Slå på/av 3D topp-och-botten" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62 msgid "Toggle All Log Types" msgstr "Slå på/av alla loggtyper" #: Source/Core/Core/HotkeyManager.cpp:106 msgid "Toggle Aspect Ratio" msgstr "Växla bildförhållande" #: Source/Core/Core/HotkeyManager.cpp:75 #: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:411 msgid "Toggle Breakpoint" msgstr "Slå på/av brytpunkt" #: Source/Core/Core/HotkeyManager.cpp:105 msgid "Toggle Crop" msgstr "Slå på/av beskärning" #: Source/Core/Core/HotkeyManager.cpp:113 msgid "Toggle Custom Textures" msgstr "Slå på/av anpassade texturer" #: Source/Core/Core/HotkeyManager.cpp:108 msgid "Toggle EFB Copies" msgstr "Slå på/av EFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:111 msgid "Toggle Fog" msgstr "Slå på/av dimma" #: Source/Core/Core/HotkeyManager.cpp:35 msgid "Toggle Fullscreen" msgstr "Slå på/av helskärm" #: Source/Core/Core/HotkeyManager.cpp:32 msgid "Toggle Pause" msgstr "Slå på/av paus" #: Source/Core/Core/HotkeyManager.cpp:85 msgid "Toggle SD Card" msgstr "Mata in/ut SD-kort" #: Source/Core/Core/HotkeyManager.cpp:107 msgid "Toggle Skip EFB Access" msgstr "Växla Hoppa över EFB-åtkomst" #: Source/Core/Core/HotkeyManager.cpp:112 msgid "Toggle Texture Dumping" msgstr "Slå på/av texturdumpning" #: Source/Core/Core/HotkeyManager.cpp:86 msgid "Toggle USB Keyboard" msgstr "Slå på/av USB-tangentbord" #: Source/Core/Core/HotkeyManager.cpp:109 msgid "Toggle XFB Copies" msgstr "Slå på/av XFB-kopior" #: Source/Core/Core/HotkeyManager.cpp:110 msgid "Toggle XFB Immediate Mode" msgstr "Slå på/av omedelbar XFB-presentation" #: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:929 msgid "Tokenizing failed." msgstr "Tokenisering misslyckades." #: Source/Core/DolphinQt/CheatsManager.cpp:646 msgid "Too many matches to display (%1)" msgstr "För många matchningar för att visa (%1)" #: Source/Core/DolphinQt/ToolBar.cpp:28 msgid "Toolbar" msgstr "Verktygsfält" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:187 msgid "Top" msgstr "Ovan" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:120 msgid "Top-and-Bottom" msgstr "Topp-och-botten" #. i18n: Refers to an amount of rotational movement about the "pitch" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:56 msgid "Total Pitch" msgstr "Total vertikal rotation" #. i18n: Refers to an amount of rotational movement about the "yaw" axis. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:47 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:36 msgid "Total Yaw" msgstr "Total horisontal rotation" #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:60 msgid "Total rotation about the pitch axis." msgstr "Total rotation längst den vertikala planen." #. i18n: Refers to emulated wii remote movements. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:51 msgid "Total rotation about the yaw axis." msgstr "Total rotation längst den horisontala planen." #. i18n: Refering to emulated wii remote movement. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146 msgid "Total travel distance." msgstr "Totalt förflyttningsavstånd" #: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31 #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209 msgid "Touch" msgstr "Beröring" #: Source/Core/DiscIO/Enums.cpp:101 #: Source/Core/DolphinQt/Settings/WiiPane.cpp:130 msgid "Traditional Chinese" msgstr "Traditionell kinesiska" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:901 msgid "Traversal Error" msgstr "Traverseringsfel" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:190 msgid "Traversal Server" msgstr "Traverseringsserver" #: Source/Core/Core/NetPlayClient.cpp:1800 msgid "Traversal server timed out connecting to the host" msgstr "Traverseringsserver gjorde en timeout vid anslutning till värden" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:54 msgid "" "Tries to translate branches ahead of time, improving performance in most " "cases. Defaults to True" msgstr "" "Försöker översätta grenar i förtid, vilket förbättrar prestanda i de flesta " "fall. Förvalet är Sant" #: Source/Core/Core/HW/GCPadEmu.cpp:73 #: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95 #: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62 #: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:147 msgid "Triggers" msgstr "Avtryckare" #: Source/Core/DolphinQt/CheatsManager.cpp:404 #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:163 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:303 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:325 msgid "Type" msgstr "Typ" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153 msgid "U&16" msgstr "U&16" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:154 msgid "U&32" msgstr "U&32" #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:152 msgid "U&8" msgstr "U&8" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:289 msgid "UNKNOWN" msgstr "OKÄND" #: Source/Core/DiscIO/Enums.cpp:30 msgid "USA" msgstr "USA" #: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93 msgid "USB Gecko" msgstr "USB Gecko" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134 #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146 msgid "USB Whitelist Error" msgstr "Ogiltig USB-enhet" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:247 msgid "" "Ubershaders are never used. Stuttering will occur during shader compilation, " "but GPU demands are low.

Recommended for low-end hardware. " "

If unsure, select this mode." msgstr "" "Übershaders används aldrig. Korta pauser kommer uppstå under " "shaderkompilering, men GPU-kraven är låga.

Rekommenderas för mindre " "kraftfull hårdvara.

Om du är osäker, välj det här " "läget." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251 msgid "" "Ubershaders will always be used. Provides a near stutter-free experience at " "the cost of high GPU performance requirements.

Only " "recommended for high-end systems." msgstr "" "Übershaders används alltid. Det uppstår nästan inga pauser när spel körs, " "men GPU-prestandakraven är höga.

Rekommenderas bara " "för kraftfulla system." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:255 msgid "" "Ubershaders will be used to prevent stuttering during shader compilation, " "but specialized shaders will be used when they will not cause stuttering." "

In the best case it eliminates shader compilation stuttering while " "having minimal performance impact, but results depend on video driver " "behavior." msgstr "" "Übershaders används för att förhindra korta pauser medan shaders kompileras, " "men specialiserade shaders används när de inte orsakar pauser.

I " "bästa fall eliminerar detta korta pauser utan att ha någon märkbar " "prestandapåverkan, men resultaten varierar beroende på grafikdrivrutinernas " "beteende." #: Source/Core/DolphinQt/MenuBar.cpp:1323 msgid "Unable to auto-detect RSO module" msgstr "Kunde inte upptäcka RSO-modul automatiskt" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173 msgid "" "Unable to parse line %1 of the entered AR code as a valid encrypted or " "decrypted code. Make sure you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna AR-koden som en giltig " "krypterad eller dekrypterad kod. Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259 msgid "" "Unable to parse line %1 of the entered Gecko code as a valid code. Make sure " "you typed it correctly.\n" "\n" "Would you like to ignore this line and continue parsing?" msgstr "" "Det gick inte att tolka rad %1 i den angivna Gecko-koden som en giltig kod. " "Se till att du har skrivit in den rätt.\n" "\n" "Vill du ignorera denna rad och fortsätta tolka resten?" #: Source/Core/DiscIO/NANDImporter.cpp:275 msgid "Unable to write to file {0}" msgstr "Kunde inte skriva till filen {0}" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:96 msgid "Unbound" msgstr "Obunden" #: Source/Core/DolphinQt/ConvertDialog.cpp:339 msgid "Uncompressed GC/Wii images (*.iso *.gcm)" msgstr "Okomprimerade GC/Wii-skivavbildningar (*.iso *.gcm)" #: Source/Core/Core/HotkeyManager.cpp:177 Source/Core/DolphinQt/MenuBar.cpp:341 msgid "Undo Load State" msgstr "Ångra inläsning av snabbsparning" #: Source/Core/Core/HotkeyManager.cpp:178 Source/Core/DolphinQt/MenuBar.cpp:358 msgid "Undo Save State" msgstr "Ångra snabbsparning" #: Source/Core/DolphinQt/ResourcePackManager.cpp:317 msgid "Uninstall" msgstr "Avinstallera" #: Source/Core/DolphinQt/GameList/GameList.cpp:370 msgid "Uninstall from the NAND" msgstr "Avinstallera från NAND-minnet" #: Source/Core/DolphinQt/GameList/GameList.cpp:557 msgid "" "Uninstalling the WAD will remove the currently installed version of this " "title from the NAND without deleting its save data. Continue?" msgstr "" "Att avinstallera WAD-filen gör att den för tillfället installerade versionen " "av denna titel tas bort från NAND-minnet utan att dess spardata tas bort. " "Vill du fortsätta?" #: Source/Core/DolphinQt/MenuBar.cpp:285 msgid "United States" msgstr "USA" #: Source/Core/Core/State.cpp:469 Source/Core/DiscIO/Enums.cpp:63 #: Source/Core/DiscIO/Enums.cpp:107 #: Source/Core/DolphinQt/Config/InfoWidget.cpp:85 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:44 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:67 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:126 #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:130 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664 msgid "Unknown" msgstr "Okänd" #: Source/Core/Core/HW/DVD/DVDInterface.cpp:1235 msgid "Unknown DVD command {0:08x} - fatal error" msgstr "Okänt DVD-kommando {0:08x} - katastrofalt fel" #: Source/Core/Core/NetPlayServer.cpp:1127 msgid "" "Unknown SYNC_GECKO_CODES message with id:{0} received from player:{1} " "Kicking player!" msgstr "" "Tog emot ett okänt SYNC_GECKO_CODES-meddelande med id:{0} från spelare:{1} " "Spelaren sparkas ut!" #: Source/Core/Core/NetPlayClient.cpp:1038 msgid "Unknown SYNC_SAVE_DATA message received with id: {0}" msgstr "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1085 msgid "" "Unknown SYNC_SAVE_DATA message with id:{0} received from player:{1} Kicking " "player!" msgstr "" "Tog emot ett okänt SYNC_SAVE_DATA-meddelande med id:{0} från spelare:{1} " "Spelaren sparkas ut!" #: Source/Core/DiscIO/VolumeVerifier.cpp:356 msgid "Unknown disc" msgstr "Okänd skiva" #: Source/Core/Core/NetPlayClient.cpp:1809 msgid "Unknown error {0:x}" msgstr "Okänt fel {0:x}" #: Source/Core/DolphinQt/GCMemcardManager.cpp:853 msgid "Unknown error." msgstr "Okänt fel." #: Source/Core/Core/NetPlayClient.cpp:1255 msgid "Unknown message received with id : {0}" msgstr "Tog emot ett okänt meddelande med id: {0}" #: Source/Core/Core/NetPlayServer.cpp:1135 msgid "Unknown message with id:{0} received from player:{1} Kicking player!" msgstr "" "Tog emot ett okänt meddelande med id:{0} från spelare:{1} Spelaren sparkas " "ut!" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:160 msgid "Unlimited" msgstr "Obegränsad" #: Source/Core/DiscIO/FileBlob.cpp:82 msgid "Unpacking" msgstr "Packar upp" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:147 msgid "Unsigned Integer" msgstr "Unsigned int" #: Source/Core/Core/FreeLookManager.cpp:83 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76 #: Source/Core/DolphinQt/ResourcePackManager.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:19 #: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23 msgid "Up" msgstr "Upp" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:228 #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:323 #: Source/Core/DolphinQt/MenuBar.cpp:568 msgid "Update" msgstr "Uppdatera" #: Source/Core/DolphinQt/Updater.cpp:64 msgid "Update after closing Dolphin" msgstr "Uppdatera efter Dolphin stängs" #: Source/Core/DolphinQt/Updater.cpp:47 msgid "Update available" msgstr "Uppdatering tillgänglig" #: Source/Core/DolphinQt/WiiUpdate.cpp:59 msgid "Update cancelled" msgstr "Uppdateringen avbröts" #: Source/Core/DolphinQt/WiiUpdate.cpp:33 #: Source/Core/DolphinQt/WiiUpdate.cpp:38 msgid "Update completed" msgstr "Uppdateringen är klar" #: Source/Core/DolphinQt/WiiUpdate.cpp:43 #: Source/Core/DolphinQt/WiiUpdate.cpp:48 #: Source/Core/DolphinQt/WiiUpdate.cpp:53 #: Source/Core/DolphinQt/WiiUpdate.cpp:65 #: Source/Core/DolphinQt/WiiUpdate.cpp:72 msgid "Update failed" msgstr "Uppdateringen misslyckades" #: Source/Core/DolphinQt/WiiUpdate.cpp:95 msgid "Updating" msgstr "Uppdaterar" #: Source/Core/DolphinQt/WiiUpdate.cpp:121 msgid "" "Updating title %1...\n" "This can take a while." msgstr "" "Uppdaterar titel %1...\n" "Detta kan ta ett tag." #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:298 msgid "Upright Hold" msgstr "Håll inne för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:295 msgid "Upright Toggle" msgstr "Tryck för stående läge" #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:284 msgid "Upright Wii Remote" msgstr "Stående Wii-fjärrkontroll" #: Source/Core/DolphinQt/Settings/GeneralPane.cpp:224 msgid "Usage Statistics Reporting Settings" msgstr "Statistikrapporteringsinställningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:144 msgid "Use Built-In Database of Game Names" msgstr "Använd inbyggd databas för spelnamn" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:145 msgid "Use Custom User Style" msgstr "Använd anpassad användarstil" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:103 msgid "Use Lossless Codec (FFV1)" msgstr "Använd förlustfritt kodek (FFV1)" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:109 msgid "Use PAL60 Mode (EuRGB60)" msgstr "Använd PAL60-läge (EuRGB60)" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169 msgid "Use Panic Handlers" msgstr "Använd panikhanterare" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138 msgid "Use a single depth buffer for both eyes. Needed for a few games." msgstr "" "Gör så att båda ögon använder samma djupbuffert. Vissa spel kräver detta." #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179 msgid "User Config" msgstr "Användarinställningar" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101 msgid "User Interface" msgstr "Användargränssnitt" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130 msgid "User Style:" msgstr "Användarstil:" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263 msgid "" "Uses a less accurate algorithm to calculate depth values.

Causes " "issues in a few games, but can result in a decent speed increase depending " "on the game and/or GPU.

If unsure, leave this " "checked." msgstr "" "Använder en mindre exakt algoritm för att beräkna djupvärden.

Orsakar " "fel i några spel, men kan ge en hyfsad prestandaökning beroende på spel och " "grafikprocessor.

Om du är osäker kan du lämna detta " "markerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211 msgid "" "Uses the entire screen for rendering.

If disabled, a render window " "will be created instead.

If unsure, leave this " "unchecked." msgstr "" "Använder hela skärmen för rendering.

Om detta är inaktiverat kommer " "ett renderingsfönster att skapas istället.

Om du är " "osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:218 msgid "" "Uses the main Dolphin window for rendering rather than a separate render " "window.

If unsure, leave this unchecked." msgstr "" "Använder Dolphins huvudfönster för rendering istället för ett separat " "fönster.

Om du är osäker kan du lämna detta " "omarkerat." #: Source/Core/DolphinQt/AboutDialog.cpp:57 msgid "Using Qt %1" msgstr "Använder Qt %1" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:658 msgid "Usually used for light objects" msgstr "" #. i18n: A normal matrix is a matrix used for transforming normal vectors. The word "normal" #. does not have its usual meaning here, but rather the meaning of "perpendicular to a surface". #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:637 msgid "Usually used for normal matrices" msgstr "" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:625 msgid "Usually used for position matrices" msgstr "" #. i18n: Tex coord is short for texture coordinate #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:648 msgid "Usually used for tex coord matrices" msgstr "" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:65 #: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65 msgid "Utility" msgstr "Hjälpprogram" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63 msgid "V-Sync" msgstr "V-synk" #: Source/Core/DolphinQt/CheatsManager.cpp:641 #: Source/Core/DolphinQt/CheatsManager.cpp:642 #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:98 msgid "Value" msgstr "Värde" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:158 msgid "Value:" msgstr "Värde:" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37 msgid "Velocity" msgstr "Hastighet" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43 msgid "Verbosity" msgstr "Felsökningsnivå" #: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68 msgid "Verify" msgstr "Verifiera" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:94 msgid "Verify Integrity" msgstr "Verifiera integritet" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:383 msgid "Verify certificates" msgstr "Verifiera certifikat" #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:152 #: Source/Core/DolphinQt/Config/VerifyWidget.cpp:154 msgid "Verifying" msgstr "Verifierar" #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:225 #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Version" msgstr "Version" #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107 msgid "Vertex Rounding" msgstr "Vertexavrundning" #. i18n: FOV stands for "Field of view". #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:234 msgid "Vertical FOV" msgstr "Vertikalt synfält" #. i18n: Refers to a positional offset applied to an emulated wiimote. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:40 msgid "Vertical Offset" msgstr "Vertikal förskjutning" #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:215 msgid "Video" msgstr "Video" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:137 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:128 msgid "View &code" msgstr "Visa &kod" #: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:135 #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:127 msgid "View &memory" msgstr "Visa &minne" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:34 msgid "Virtual Notches" msgstr "Virtuella jack" #: Source/Core/Core/HotkeyManager.cpp:314 #: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25 #: Source/Core/DolphinQt/Settings/AudioPane.cpp:61 msgid "Volume" msgstr "Volym" #: Source/Core/Core/HotkeyManager.cpp:41 msgid "Volume Down" msgstr "Volym ner" #: Source/Core/Core/HotkeyManager.cpp:43 msgid "Volume Toggle Mute" msgstr "Slå på/av ljudvolym" #: Source/Core/Core/HotkeyManager.cpp:42 msgid "Volume Up" msgstr "Volym upp" #: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19 msgid "Vulkan" msgstr "Vulkan" #: Source/Core/DolphinQt/MenuBar.cpp:1042 msgid "WAD files (*.wad)" msgstr "WAD-filer (*.wad)" #: Source/Core/Core/WiiUtils.cpp:137 msgid "WAD installation failed: Could not create Wii Shop log files." msgstr "WAD-installation misslyckades: Kunde inte skapa Wii Shop-loggfiler." #: Source/Core/Core/WiiUtils.cpp:105 msgid "WAD installation failed: Could not finalise title import." msgstr "WAD-installation misslyckades: Kunde inte finalisera titelimport." #: Source/Core/Core/WiiUtils.cpp:95 msgid "WAD installation failed: Could not import content {0:08x}." msgstr "WAD-installation misslyckades: Kunde inte importera innehåll {0:08x}." #: Source/Core/Core/WiiUtils.cpp:79 msgid "WAD installation failed: Could not initialise title import (error {0})." msgstr "" "WAD-installation misslyckades: Kunde inte initialisera titelimport (fel {0})." #: Source/Core/Core/WiiUtils.cpp:57 msgid "WAD installation failed: The selected file is not a valid WAD." msgstr "WAD-installation misslyckades: Den valda filen är inte en giltig WAD." #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:283 msgid "WAITING" msgstr "VÄNTAR" #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32 msgid "" "WARNING: The controls under Accelerometer and Gyroscope are designed to " "interface directly with motion sensor hardware. They are not intended for " "mapping traditional buttons, triggers or axes. You might need to configure " "alternate input sources before using these controls." msgstr "" "VARNING: Kontrollerna under accelerometer och gyroskop är designade för att " "kopplas direkt till rörelsesensorhårdvara. De är inte tänkta att användas " "för att mappa vanliga knappar eller spakar. Du kan behöva konfigurera " "alternativa inmatningskällor före du använder de här kontrollerna." #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35 msgid "" "WARNING: These controls are designed to interface directly with motion " "sensor hardware. They are not intended for mapping traditional buttons, " "triggers or axes. You might need to configure alternate input sources before " "using these controls." msgstr "" "VARNING: Dessa kontroller är designade för att kopplas direkt till " "rörelsesensorhårdvara. De är inte tänkta att användas för att mappa vanliga " "knappar eller spakar. Du kan behöva konfigurera alternativa inmatningskällor " "före du använder de här kontrollerna." #: Source/Core/Core/ConfigManager.h:58 msgid "WASAPI (Exclusive Mode)" msgstr "WASAPI (exklusivt läge)" #: Source/Core/DolphinQt/ConvertDialog.cpp:347 msgid "WIA GC/Wii images (*.wia)" msgstr "WIA-GC/Wii-skivavbildningar (*.wia)" #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:265 msgid "" "Waits for all shaders to finish compiling before starting a game. Enabling " "this option may reduce stuttering or hitching for a short time after the " "game is started, at the cost of a longer delay before the game starts. For " "systems with two or fewer cores, it is recommended to enable this option, as " "a large shader queue may reduce frame rates." "

Otherwise, if unsure, leave this unchecked." msgstr "" "Väntar på att alla shaders kompileras färdigt före ett spel startas. Att slå " "på det här alternativet kan få bort korta pauser som uppstår under en kort " "tid efter att ett spel har startats, men i utbyte är det längre att vänta " "före spelet startas. För system med två eller färre kärnor rekommenderas det " "att ha det här alternativet påslaget eftersom en stor shaderkö kan försämra " "prestandan.

I övriga fall kan du lämna detta " "omarkerat om du är osäker." #: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:227 msgid "" "Waits for vertical blanks in order to prevent tearing.

Decreases " "performance if emulation speed is below 100%.

If " "unsure, leave this unchecked." msgstr "" "Väntar på vertikal blankning för att reducera screen tearing.

Sänker " "prestandan om emuleringshastigheten är under 100 %." "

Om du är osäker kan du lämna detta omarkerat." #: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228 msgid "" "Waits until the game synchronizes with the emulated GPU before writing the " "contents of EFB copies to RAM.

Reduces the overhead of EFB RAM " "copies, providing a performance boost in many games, at the risk of breaking " "those which do not safely synchronize with the emulated GPU." "

If unsure, leave this checked." msgstr "" "Väntar tills spelet synkroniserar med den emulerade grafikprocessorn före " "EFB-kopior skrivs till RAM.

Sänker prestandakostnaden för EFB-till-" "RAM-kopior, men riskerar att ha sönder spel som inte synkroniserar med den " "emulerade grafikprocessorn på ett säkert sätt.

Om " "du är osäker kan du lämna detta markerat." #: Source/Core/Common/MsgHandler.cpp:60 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:125 #: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:132 #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:241 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:257 #: Source/Core/DolphinQt/MenuBar.cpp:1462 #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:412 msgid "Warning" msgstr "Varning" #: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:37 msgid "" "Warning: Analog inputs may reset to controller values at random. In some " "cases this can be fixed by adding a deadzone." msgstr "" "Varning: Analoga inmatningar kan slumpmässigt återställas till kontrollens " "värden. I vissa fall kan detta åtgärdas genom att lägga till en dödzon." #: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:588 msgid "" "Warning: Number of blocks indicated by the BAT ({0}) does not match that of " "the loaded file header ({1})" msgstr "" "Varning: Antalet block indikerade i BAT ({0}) matchar inte den laddade " "filheadern ({1})" #: Source/Core/Core/Movie.cpp:1001 msgid "" "Warning: You loaded a save that's after the end of the current movie. (byte " "{0} > {1}) (input {2} > {3}). You should load another save before " "continuing, or load this state with read-only mode off." msgstr "" "Varning: Du läste in en sparning som är efter den aktuella inspelningens " "slut. (byte {0} > {1}) (inmatning {2} > {3}). Du bör läsa in en annan " "sparning innan du fortsätter, eller läsa in denna snabbsparning med " "skrivskyddat läge inaktiverat." #: Source/Core/Core/Movie.cpp:976 msgid "" "Warning: You loaded a save whose movie ends before the current frame in the " "save (byte {0} < {1}) (frame {2} < {3}). You should load another save before " "continuing." msgstr "" "Varning: Du läste in en sparning vars inspelning slutar före den nuvarande " "bildrutan i sparningensom är efter den aktuella inspelningen (byte {0} < " "{1}) (bildruta {2} < {3}). Du bör läsa in en annan sparning innan du " "fortsätter." #: Source/Core/Core/Movie.cpp:1026 msgid "" "Warning: You loaded a save whose movie mismatches on byte {0} ({1:#x}). You " "should load another save before continuing, or load this state with read-" "only mode off. Otherwise you'll probably get a desync." msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på byte {0} " "({1:#x}). Du bör läsa in en annan sparning innan du fortsätter, eller läsa " "in denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få " "en desynkronisering." #: Source/Core/Core/Movie.cpp:1043 msgid "" "Warning: You loaded a save whose movie mismatches on frame {0}. You should " "load another save before continuing, or load this state with read-only mode " "off. Otherwise you'll probably get a desync.\n" "\n" "More information: The current movie is {1} frames long and the savestate's " "movie is {2} frames long.\n" "\n" "On frame {3}, the current movie presses:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "On frame {23}, the savestate's movie presses:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" msgstr "" "Varning: Du läste in en sparning vars inspelning inte matchar på bildruta " "{0}. Du bör läsa in en annan sparning innan du fortsätter, eller läsa in " "denna snabbsparning med skrivskyddat läge inaktiverat. Annars kan du få en " "desynkronisering.\n" "\n" "Mer information: Den aktuella inspelningen är {1} bildrutor lång och " "snabbsparningens inspelning är {2} bildrutor lång.\n" "\n" "På bildruta {3} trycker den aktuella inspelningen på:\n" "Start={4}, A={5}, B={6}, X={7}, Y={8}, Z={9}, DUp={10}, DDown={11}, " "DLeft={12}, DRight={13}, L={14}, R={15}, LT={16}, RT={17}, AnalogX={18}, " "AnalogY={19}, CX={20}, CY={21}, Connected={22}\n" "\n" "På bildruta {23} trycker snabbsparningens inspelning på:\n" "Start={24}, A={25}, B={26}, X={27}, Y={28}, Z={29}, DUp={30}, DDown={31}, " "DLeft={32}, DRight={33}, L={34}, R={35}, LT={36}, RT={37}, AnalogX={38}, " "AnalogY={39}, CX={40}, CY={41}, Connected={42}" #. i18n: This kind of "watch" is used for watching emulated memory. #. It's not related to timekeeping devices. #: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:30 msgid "Watch" msgstr "Bevakning" #: Source/Core/DolphinQt/ResourcePackManager.cpp:91 msgid "Website" msgstr "Webbplats" #: Source/Core/DolphinQt/GCMemcardCreateNewDialog.cpp:34 msgid "Western (Windows-1252)" msgstr "Västerländsk (Windows-1252)" #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137 msgid "Whammy" msgstr "Svajarm" #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:219 msgid "" "Whether to dump base game textures to User/Dump/Textures/<game_id>/. " "This includes arbitrary base textures if 'Arbitrary Mipmap Detection' is " "enabled in Enhancements.

If unsure, leave this " "checked." msgstr "" "Avgör om spelets bastexturer ska dumpas till User/Dump/Textures/<spel-" "id>/. Detta inkluderar godtyckliga bastexturer om 'Upptäck godtyckliga " "mipmaps' är aktiverat i Förbättringar.

Om du är " "osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:213 msgid "" "Whether to dump mipmapped game textures to User/Dump/Textures/<" "game_id>/. This includes arbitrary mipmapped textures if 'Arbitrary " "Mipmap Detection' is enabled in Enhancements.

If " "unsure, leave this checked." msgstr "" "Avgör om mipmappade speltexturer ska dumpas till User/Dump/Textures/<spel-" "id>/. Detta inkluderar godtyckliga mipmappade texturer om 'Upptäck " "godtyckliga mipmaps' är aktiverat i Förbättringar." "

Om du är osäker kan du lämna detta markerat." #: Source/Core/DolphinQt/Settings/WiiPane.cpp:163 msgid "Whitelisted USB Passthrough Devices" msgstr "Enheter som används med USB-genomsläppning" #: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:86 msgid "Widescreen Hack" msgstr "Bredbildshack" #: Source/Core/Core/HotkeyManager.cpp:321 #: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21 #: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42 msgid "Wii" msgstr "Wii" #. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu, #. which is (usually) the first thing users see when a Wii console starts. #: Source/Core/Core/TitleDatabase.cpp:87 msgid "Wii Menu" msgstr "Wii Menu" #: Source/Core/DolphinQt/Settings/PathPane.cpp:197 msgid "Wii NAND Root:" msgstr "Wii-NAND-rot:" #: Source/Core/Core/HW/Wiimote.cpp:85 msgid "Wii Remote" msgstr "Wii-fjärrkontroll" #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:27 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:32 #: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:37 #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:403 #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:121 #: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39 msgid "Wii Remote %1" msgstr "Wii-fjärrkontroll %1" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:188 msgid "Wii Remote Buttons" msgstr "Wii-fjärrkontrollknappar" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:99 msgid "Wii Remote Orientation" msgstr "Wii-fjärrkontrollorientering" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:183 msgid "Wii Remote Rumble" msgstr "Wii-fjärrkontrollvibration" #: Source/Core/DolphinQt/Settings/WiiPane.cpp:179 msgid "Wii Remote Settings" msgstr "Wii-fjärrkontrollinställningar" #: Source/Core/DolphinQt/Config/WiimoteControllersWidget.cpp:85 msgid "Wii Remotes" msgstr "Wii-fjärrkontroller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:289 msgid "Wii TAS Input %1 - Classic Controller" msgstr "Wii-TAS-inmatning %1 - Classic Controller" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:303 msgid "Wii TAS Input %1 - Wii Remote" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll" #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:275 msgid "Wii TAS Input %1 - Wii Remote + Nunchuk" msgstr "Wii-TAS-inmatning %1 - Wii-fjärrkontroll + Nunchuk" #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:426 msgid "Wii and Wii Remote" msgstr "Wii och Wii-fjärrkontroller" #: Source/Core/DiscIO/VolumeVerifier.cpp:103 msgid "Wii data is not public yet" msgstr "Wii-data är inte offentlig än" #: Source/Core/DolphinQt/MenuBar.cpp:1062 msgid "Wii save files (*.bin);;All Files (*)" msgstr "Wii-sparfiler (*.bin);;Alla filer (*)" #: Source/Core/DolphinQt/MenuBar.cpp:69 msgid "WiiTools Signature MEGA File" msgstr "WiiTools-signaturmegafil" #: Source/Core/DolphinQt/Config/LogWidget.cpp:135 msgid "Word Wrap" msgstr "Radbrytning" #: Source/Core/DiscIO/Enums.cpp:60 msgid "World" msgstr "Världen" #. i18n: This is a selectable condition when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60 msgid "Write" msgstr "Skriv" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:107 msgid "Write Save/SD Data" msgstr "Skriv sparnings-/SD-data" #. i18n: This string is used for a radio button that represents the type of #. memory breakpoint that gets triggered when a write operation occurs. #. The string does not mean "write-only" in the sense that something cannot be read from. #: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:181 msgid "Write only" msgstr "Endast skriv" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56 msgid "Write to Console" msgstr "Skriv till konsol" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55 msgid "Write to File" msgstr "Skriv till fil" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65 msgid "Write to Log" msgstr "Skriv till logg" #. i18n: This is a selectable action when adding a breakpoint #: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69 msgid "Write to Log and Break" msgstr "Skriv till logg och bryt" #: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57 msgid "Write to Window" msgstr "Skriv till fönster" #: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:590 msgid "Wrong Version" msgstr "Fel version" #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:109 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:130 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130 msgid "X" msgstr "X" #: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:610 msgid "XF register " msgstr "XF-register " #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:113 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:134 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132 msgid "Y" msgstr "Y" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34 msgid "Yaw Left" msgstr "Gira vänster" #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35 msgid "Yaw Right" msgstr "Gira höger" #: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34 #: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50 msgid "Yellow" msgstr "Gul" #: Source/Core/DolphinQt/Debugger/NetworkWidget.cpp:105 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:244 #: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:245 msgid "Yes" msgstr "Ja" #: qtbase/src/gui/kernel/qplatformtheme.cpp:718 msgid "Yes to &All" msgstr "Ja till &alla" #: Source/Core/DolphinQt/NKitWarningDialog.cpp:37 msgid "" "You are about to run an NKit disc image. NKit disc images cause problems " "that don't happen with normal disc images. These problems include:\n" "\n" "• The emulated loading times are longer\n" "• You can't use NetPlay with people who have normal disc images\n" "• Input recordings are not compatible between NKit disc images and normal " "disc images\n" "• Savestates are not compatible between NKit disc images and normal disc " "images\n" "• Some games can crash, such as Super Paper Mario and Metal Gear Solid: The " "Twin Snakes\n" "• Wii games don't work at all in older versions of Dolphin and in many other " "programs\n" "\n" "Are you sure you want to continue anyway?" msgstr "" "Du håller på att starta en NKit-skivavbildning. NKit-skivavbildningar " "orsakar problem som inte uppstår med vanliga skivavbildningar. Problemen " "inkluderar:\n" "\n" "• De emulerade laddningstiderna är längre\n" "• Du kan inte använda nätspel tillsammans med folk som har vanliga " "skivavbildningar\n" "• Indatainspelningar är inte kompatibla mellan NKit-skivavbildningar och " "vanliga skivavbildningar\n" "• Snabbsparningar är inte kompatibla mellan NKit-skivavbildningar och " "vanliga skivavbildningar\n" "• Vissa spel kan krascha, som Super Paper Mario och Metal Gear Solid: The " "Twin Snakes\n" "• Wii-spel fungerar inte alls i äldre versioner av Dolphin och i många andra " "program\n" "\n" "Är du säker på att du vill fortsätta ändå?" #: Source/Core/VideoBackends/Vulkan/VKMain.cpp:355 msgid "" "You are attempting to use the Vulkan (Metal) backend on an unsupported " "operating system. For all functionality to be enabled, you must use macOS " "10.14 (Mojave) or newer. Please do not report any issues encountered unless " "they also occur on 10.14+." msgstr "" "Du försöker använda Vulkan (Metal)-backenden på ett operativsystem där det " "inte stöds. För att all funktionalitet ska vara tillgänglig måste du använda " "macOS 10.14 (Mojave) eller nyare. Rapportera inte några problem som " "förekommer om de inte också förekommer på 10.14+." #: Source/Core/DolphinQt/MenuBar.cpp:569 msgid "You are running the latest version available on this update track." msgstr "" "Du använder den senaste versionen som är tillgänglig på det här " "uppdateringsspåret." #: Source/Core/Core/IOS/ES/ES.cpp:309 msgid "" "You cannot use the Wii Shop Channel without using your own device " "credentials.\n" "Please refer to the NAND usage guide for setup instructions: https://dolphin-" "emu.org/docs/guides/nand-usage-guide/" msgstr "" "Du kan inte använda Wii Shop Channel utan identitetsdata från din egen " "konsol. Läs NAND-användningsguiden för instruktioner: https://dolphin-emu." "org/docs/guides/nand-usage-guide/" #: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:233 msgid "You have to enter a name." msgstr "Du måste ange ett namn." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:340 msgid "You must provide a name for your session!" msgstr "Du måste ange ett namn för din session!" #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:348 msgid "You must provide a region for your session!" msgstr "Du måste ange en region för din session!" #: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274 msgid "You must restart Dolphin in order for the change to take effect." msgstr "Du måste starta om Dolphin för att ändringarna ska börja gälla." #: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:334 msgid "You must select a game to host!" msgstr "Du måste välja ett spel!" #: Source/Core/Core/DSP/DSPCore.cpp:73 msgid "" "Your DSP ROMs have incorrect hashes.\n" "Would you like to stop now to fix the problem?\n" "If you select \"No\", audio might be garbled." msgstr "" "Dina DSP-ROM-filer har ogiltiga kontrollsummor.\n" "Vill du stoppa nu för att fixa problemet?\n" "Om du väljer \"nej\" kan ljudet bli förvrängt." #. i18n: Refers to a 3D axis (used when mapping motion controls) #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:117 #: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:138 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134 msgid "Z" msgstr "Z" #: Source/Core/Core/ActionReplay.cpp:924 msgid "Zero 3 code not supported" msgstr "Zero 3-kod stöds inte" #: Source/Core/Core/ActionReplay.cpp:944 msgid "Zero code unknown to Dolphin: {0:08x}" msgstr "Nollkod som är okänd för Dolphin: {0:08x}" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:275 msgid "^ Xor" msgstr "^ Exklusiv eller" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "auto" msgstr "auto" #. i18n: The symbol/abbreviation for centimeters. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:42 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144 msgid "cm" msgstr "cm" #: Source/Core/VideoBackends/D3D12/DX12Context.cpp:102 msgid "d3d12.dll could not be loaded." msgstr "d3d12.dll kunde inte läsas in." #: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:363 msgid "disconnected" msgstr "frånkopplad" #: Source/Core/DolphinQt/Debugger/ThreadWidget.cpp:187 msgid "errno" msgstr "errno" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "fake-completion" msgstr "fake-completion" #. i18n: The symbol/abbreviation for meters per second. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54 msgid "m/s" msgstr "m/s" #: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96 msgid "none" msgstr "ingen" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "off" msgstr "av" #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:179 #: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:214 msgid "on" msgstr "på" #: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82 msgid "or select a device" msgstr "eller välj en enhet" #. i18n: "s" is the symbol for seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48 msgid "s" msgstr "s" #: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34 #: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184 msgid "uDraw GameTablet" msgstr "uDraw GameTablet" #. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces #. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo #. rather than the game mode as a whole, so please use the singular form. Official translations: #. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre #. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean). #. If your language is not one of the languages above, consider leaving the string untranslated #. so that people will recognize it as the name of the game mode. #: Source/Core/DiscIO/VolumeVerifier.cpp:681 msgid "{0} (Masterpiece)" msgstr "{0} (Masterpiece)" #: Source/Core/UICommon/GameFile.cpp:692 msgid "{0} (NKit)" msgstr "{0} (NKit)" #: Source/Core/Core/Boot/Boot.cpp:357 msgid "{0} IPL found in {1} directory. The disc might not be recognized" msgstr "" "{0}-IPL hittades i {1}-mappen. Det kan hända att skivan inte kommer kunna " "kännas igen" #: Source/Core/Core/NetPlayServer.cpp:1119 msgid "{0} failed to synchronize codes." msgstr "{0} misslyckades att synkronisera koder." #: Source/Core/Core/NetPlayServer.cpp:1076 msgid "{0} failed to synchronize." msgstr "{0} misslyckades att synkronisera." #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215 msgid "" "{0} is not a directory, failed to move to *.original.\n" " Verify your write permissions or move the file outside of Dolphin" msgstr "" "{0} är inte en mapp och kunde inte flyttas till *.original.\n" "Kontrollera skrivrättigheterna eller flytta filen utanför Dolphin." #: Source/Core/DiscIO/CompressedBlob.cpp:260 #: Source/Core/DiscIO/WIABlob.cpp:1701 msgid "{0} of {1} blocks. Compression ratio {2}%" msgstr "{0} av {1} block. Komprimeringsgrad {2}%" #: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:206 msgid "{0} was not a directory, moved to *.original" msgstr "{0} var inte en mapp. Den har flyttats till *.original" #: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:277 msgid "| Or" msgstr "| Eller" #. i18n: This message uses curly quotes in English. If you want to use curly quotes #. in your translation, please use the type of curly quotes that's appropriate for #. your language. If you aren't sure which type is appropriate, see #. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features #: Source/Core/DolphinQt/AboutDialog.cpp:82 msgid "" "© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. " "Dolphin is not affiliated with Nintendo in any way." msgstr "" "© 2003-2015+ Dolphin-teamet. ”GameCube” och ”Wii” är varumärken som tillhör " "Nintendo. Dolphin är inte associerat med Nintendo på något sätt." #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #. i18n: The degrees symbol. #. i18n: The symbol/abbreviation for degrees (unit of angular measure). #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:227 #: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:36 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:49 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:58 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:38 #: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31 msgid "°" msgstr "°" #. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds. #: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40 msgid "°/s" msgstr "°/s" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54 msgid "✔ Invite" msgstr "✔ Bjud in" #: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55 msgid "✖ Decline" msgstr "✖ Neka"