// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "D3DBase.h" #include "Config.h" #include "Common.h" #include "Profiler.h" #include "BPStructs.h" #include "OpcodeDecoding.h" #include "TextureCache.h" #include "TextureDecoder.h" #include "VertexManager.h" #include "PixelShaderGen.h" #include "PixelShaderManager.h" #include "VertexShaderManager.h" #include "Utils.h" #include "main.h" //for the plugin interface void BPInit() { memset(&bpmem, 0, sizeof(bpmem)); bpmem.bpMask = 0xFFFFFF; } // __________________________________________________________________________________________________ // BPWritten // void BPWritten(int addr, int changes, int newval) { switch(addr) { case BPMEM_GENMODE: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case BPMEM_IND_MTX+0: case BPMEM_IND_MTX+1: case BPMEM_IND_MTX+2: case BPMEM_IND_MTX+3: case BPMEM_IND_MTX+4: case BPMEM_IND_MTX+5: case BPMEM_IND_MTX+6: case BPMEM_IND_MTX+7: case BPMEM_IND_MTX+8: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3); } break; case BPMEM_RAS1_SS0: case BPMEM_RAS1_SS1: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetIndTexScaleChanged(); } break; case BPMEM_ZMODE: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case BPMEM_ALPHACOMPARE: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0, bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic); PixelShaderManager::SetAlpha(bpmem.alphaFunc); } break; case BPMEM_CONSTANTALPHA: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable); //PixelShaderManager::SetDestAlpha(bpmem.dstalpha); } break; case BPMEM_LINEPTWIDTH: { } break; case BPMEM_PE_CONTROL: // GXSetZCompLoc, GXPixModeSync if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case BPMEM_BLENDMODE: if (changes & 0xFFFF) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; if (changes & 1) { Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable); } if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes. if (changes & 4) { // Dithering is pointless. Will make things uglier and will be different from GC. // dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither); } D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor]; D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor]; if (changes & 0x700) { Renderer::SetRenderState(D3DRS_SRCBLEND, src); } if (changes & 0xE0) { if (!bpmem.blendmode.subtract) { Renderer::SetRenderState(D3DRS_DESTBLEND, dst); } else { Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); } } if (changes & 0x800) { if (bpmem.blendmode.subtract) { Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE); Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); } else { Renderer::SetRenderState(D3DRS_SRCBLEND, src); Renderer::SetRenderState(D3DRS_DESTBLEND, dst); } Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD); } //if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4) // MessageBox(0,"LOGIC",0,0); if (changes & 0x18) { // Color Mask DWORD write = 0; if (bpmem.blendmode.alphaupdate) write = D3DCOLORWRITEENABLE_ALPHA; if (bpmem.blendmode.colorupdate) write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write); } } break; case BPMEM_FOGRANGE: case BPMEM_FOGPARAM0: case BPMEM_FOGBEXPONENT: case BPMEM_FOGBMAGNITUDE: case BPMEM_FOGPARAM3: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetFogParamChanged(); } break; case BPMEM_FOGCOLOR: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetFogColorChanged(); } break; case BPMEM_TEXINVALIDATE: //TexCache_Invalidate(); break; case BPMEM_SCISSOROFFSET: //TODO: investigate { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; Renderer::SetScissorRect(); } break; case BPMEM_SCISSORTL: case BPMEM_SCISSORBR: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; /*if (!Renderer::SetScissorRect()) { if (addr == BPMEM_SCISSORBR) { ERROR_LOG(VIDEO, "bad scissor!\n"); } }*/ } break; case BPMEM_ZTEX1: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; //PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias); PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias); } break; case BPMEM_ZTEX2: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; if (changes & 3) { PixelShaderManager::SetZTextureTypeChanged(); } #ifdef _DEBUG const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"}; const char* pztype[] = {"Z8", "Z16", "Z24", "?"}; DEBUG_LOG(VIDEO, "ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]); #endif } break; case BPMEM_SETDRAWDONE: //GXSetDrawDone VertexManager::Flush(); switch (newval & 0xFF) { case 0x02: g_VideoInitialize.pSetPEFinish(); // may generate interrupt DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF)); break; default: DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF)); break; } break; case BPMEM_PE_TOKEN_ID: g_VideoInitialize.pSetPEToken(static_cast(newval & 0xFFFF), FALSE); DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF)); break; case BPMEM_PE_TOKEN_INT_ID: g_VideoInitialize.pSetPEToken(static_cast(newval & 0xFFFF), TRUE); DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF)); break; case BPMEM_SETGPMETRIC: // set gp metric? break; case BPMEM_TRIGGER_EFB_COPY: { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; RECT rc = { (LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()), (LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()), (LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()), (LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale()) }; UPE_Copy PE_copy; PE_copy.Hex = bpmem.triggerEFBCopy; // clamp0 // clamp1 // target_pixel_format // gamma // scale_something // clear // frame_to_field // copy_to_xfb // ???: start Mem to/from EFB transfer /* bool bMip = false; // ignored if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS) bMip = true;*/ if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE) { // EFB to texture // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc); } else { // EFB to XFB // MessageBox(0, "WASDF", 0, 0); Renderer::SwapBuffers(); PRIM_LOG("Renderer::SwapBuffers()"); g_VideoInitialize.pCopiedToXFB(); } // clearing if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR) { // it seems that the GC is able to alpha blend on color-fill // we cant do that so if alpha is != 255 we skip it VertexShaderManager::SetViewportChanged(); // Since clear operations use the source rectangle, we have to do // regular renders DWORD clearflags = 0; D3DCOLOR col = 0; float clearZ = 0; if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) { if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; // clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p } // clear z-buffer if (bpmem.zmode.updateenable) { clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF); if (clearZ > 1.0f) clearZ = 1.0f; if (clearZ < 0.0f) clearZ = 0.0f; clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; } D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0); } } break; case BPMEM_LOADTLUT: //GXLoadTlut { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; u32 tlutTMemAddr = (newval & 0x3FF) << 9; u32 tlutXferCount = (newval & 0x1FFC00) >> 5; u8 *ptr = 0; // TODO - figure out a cleaner way. if (g_VideoInitialize.bWii) ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5); else ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5); if (ptr) memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount); else PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5); // TODO(ector) : kill all textures that use this palette // Not sure if it's a good idea, though. For now, we hash texture palettes } break; case 0xf6: // ksel0 case 0xf7: // ksel1 case 0xf8: // ksel2 case 0xf9: // ksel3 case 0xfa: // ksel4 case 0xfb: // ksel5 case 0xfc: // ksel6 case 0xfd: // ksel7 if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetTevKSelChanged(addr-0xf6); } break; default: switch (addr & 0xFC) //texture sampler filter { case 0x28: // tevorder 0-3 case 0x2C: // tevorder 4-7 if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetTevOrderChanged(addr - 0x28); } break; case 0x80: // TEX MODE 0 case 0xA0: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0]; int stage = (addr&3);//(addr>>4)&2; TexMode0 &tm0 = tex.texMode0[stage]; D3DTEXTUREFILTERTYPE min, mag, mip; if (g_Config.bForceFiltering) { min = mag = mip = D3DTEXF_LINEAR; } else { min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT; mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT; mip = d3dMipFilters[tm0.min_filter&3]; } if ((addr & 0xE0) == 0xA0) stage += 4; if (g_Config.bForceMaxAniso) { mag = D3DTEXF_ANISOTROPIC; mip = D3DTEXF_ANISOTROPIC; min = D3DTEXF_ANISOTROPIC; } dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min); dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag); dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip); dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16); dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]); dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]); //wip //dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f); //char temp[256]; //sprintf(temp,"lod %f",tm0.lod_bias/4.0f); //g_VideoInitialize.pLog(temp); } break; case 0x84://TEX MODE 1 case 0xA4: break; case 0x88://TEX IMAGE 0 case 0xA8: if (changes) { //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case 0x8C://TEX IMAGE 1 case 0xAC: if (changes) { //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case 0x90://TEX IMAGE 2 case 0xB0: if (changes) { //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case 0x94://TEX IMAGE 3 case 0xB4: if (changes) { //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case 0x98://TEX TLUT case 0xB8: if (changes) { //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true; VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; case 0x9C://TEX UNKNOWN case 0xBC: //ERROR_LOG("texunknown%x = %x\n", addr, newval); ((u32*)&bpmem)[addr] = newval; break; case 0xE0: case 0xE4: if (addr&1) { // don't compare with changes! VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; int num = (addr >> 1) & 0x3; PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num); } else ((u32*)&bpmem)[addr] = newval; break; default: switch (addr&0xF0) { case 0x10: // tevindirect 0-15 if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetTevIndirectChanged(addr - 0x10); } break; case 0x30: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7); } break; case 0xC0: case 0xD0: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; PixelShaderManager::SetTevCombinerChanged((addr & 0x1f)/2); } break; case 0x20: case 0x80: case 0x90: case 0xA0: case 0xB0: default: if (changes) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; } break; } } break; } }