// Copyright (C) 2003-2008 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef MAIN_H #define MAIN_H #include // System #ifdef _WIN32 #define sleep(x) Sleep(x) #else #define sleep(x) usleep(x*1000) #endif // Declarations void DoInitialize(); double GetDoubleTime(); int GetUpdateRate(); void InterruptDebugging(bool Emu, const void* _pData); void ReadDebugging(bool Emu, const void* _pData); bool IsFocus(); // Movement recording #define RECORDING_ROWS 15 #define WM_RECORDING_WIIMOTE 0 #define WM_RECORDING_NUNCHUCK 1 #define WM_RECORDING_IR 2 struct SRecording { u8 x; u8 y; u8 z; double Time; u8 IR[12]; }; struct SRecordingAll { std::vector Recording; int HotKey; int PlaybackSpeed; int IRBytes; }; #ifndef EXCLUDEMAIN_H // General extern bool g_EmulatorRunning; extern bool g_FrameOpen; extern bool g_RealWiiMotePresent; extern bool g_RealWiiMoteInitialized; extern bool g_EmulatedWiiMoteInitialized; // Settings extern accel_cal g_accel; // Debugging extern bool g_DebugAccelerometer; extern bool g_DebugData; extern bool g_DebugComm; // Update speed extern int g_UpdateCounter; extern double g_UpdateTime; extern int g_UpdateWriteScreen; extern int g_UpdateRate; extern std::vector g_UpdateTimeList; // Movement recording extern std::vector VRecording; //#if defined(HAVE_WX) && HAVE_WX && defined(__CONFIGDIALOG_h__) // extern ConfigDialog *frame; //#endif #endif //////////////////////////////// #endif // MAIN_H