// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include "Common/ChunkFile.h" #include "Common/Common.h" #include "VideoBackends/Software/CPMemLoader.h" #include "VideoBackends/Software/NativeVertexFormat.h" class SetupUnit; class SWVertexLoader { u32 m_VertexSize; VAT* m_CurrentVat; TPipelineFunction m_positionLoader; TPipelineFunction m_normalLoader; TPipelineFunction m_colorLoader[2]; TPipelineFunction m_texCoordLoader[8]; InputVertexData m_Vertex; typedef void (*AttributeLoader)(SWVertexLoader*, InputVertexData*, u8); struct AttrLoaderCall { AttributeLoader loader; u8 index; }; AttrLoaderCall m_AttributeLoaders[1+8+1+1+2+8]; int m_NumAttributeLoaders; void AddAttributeLoader(AttributeLoader loader, u8 index=0); // attribute loader functions static void LoadPosMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadTexMtx(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); static void LoadPosition(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadNormal(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 unused); static void LoadColor(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); static void LoadTexCoord(SWVertexLoader *vertexLoader, InputVertexData *vertex, u8 index); SetupUnit *m_SetupUnit; bool m_TexGenSpecialCase; public: SWVertexLoader(); ~SWVertexLoader(); void SetFormat(u8 attributeIndex, u8 primitiveType); u32 GetVertexSize() { return m_VertexSize; } void LoadVertex(); void DoState(PointerWrap &p); };