// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #pragma once #include #include #include #include "Common/CommonTypes.h" #include "Common/Thread.h" #include "VideoCommon/BPMemory.h" #include "VideoCommon/TextureDecoder.h" #include "VideoCommon/VideoCommon.h" struct VideoConfig; class TextureCache { public: struct TCacheEntryConfig { TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {} u32 width, height; u32 levels, layers; bool rendertarget; bool operator == (const TCacheEntryConfig& b) const { return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget; } struct Hasher : std::hash { size_t operator()(const TextureCache::TCacheEntryConfig& c) const { u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width; return std::hash::operator()(id); } }; }; class TextureAddress { u32 address1; u32 address2; enum AddressKind { // A texture in RAM RAM, // A texture loaded into TMEM TMEM, // A texture in RAM, fully decoded using a palette. RAM_PALETTE, // An RGBA8 texture in TMEM. TMEM_RGBA8, // A palette texture in TMEM. TMEM_PALETTE, // Uninitialized address. INVALID }; AddressKind kind; TextureAddress(u32 a, u32 b, AddressKind k) : address1(a), address2(b), kind(k) {} public: TextureAddress() : kind(INVALID), address1(0), address2(0) {} static TextureAddress Mem(u32 a) { return TextureAddress(a, 0, RAM); } static TextureAddress MemPalette(u32 a, u32 b) { return TextureAddress(a, b, RAM_PALETTE); } static TextureAddress TMem(u32 a) { return TextureAddress(a, 0, TMEM); } static TextureAddress TMemRGBA8(u32 a, u32 b) { return TextureAddress(a, b, TMEM_RGBA8); } static TextureAddress TMemPalette(u32 a, u32 b) { return TextureAddress(a, b, TMEM_PALETTE); } bool operator == (const TextureAddress& b) const { return kind == b.kind && address1 == b.address1 && address2 == b.address2; } bool operator < (const TextureAddress& b) const { if (kind != b.kind) return kind < b.kind; if (address1 != b.address1) return address1 < b.address1; return address2 < b.address2; } bool IsMemOnlyAddress() const { return kind == RAM; } bool HasMemAddress() const { return kind == RAM || kind == RAM_PALETTE; } u32 GetMemAddress() const { return address1; } }; struct TCacheEntryBase { const TCacheEntryConfig config; // common members TextureAddress addr; u32 size_in_bytes; u64 hash; u32 format; unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int native_levels; // used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames int frameCount; void SetGeneralParameters(TextureAddress _addr, u32 _size, u32 _format) { addr = _addr; size_in_bytes = _size; format = _format; } void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels) { native_width = _native_width; native_height = _native_height; native_levels = _native_levels; } void SetHashes(u64 _hash) { hash = _hash; } TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {} virtual ~TCacheEntryBase(); virtual void Bind(unsigned int stage) = 0; virtual bool Save(const std::string& filename, unsigned int level) = 0; virtual void Load(unsigned int width, unsigned int height, unsigned int expanded_width, unsigned int level) = 0; virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) = 0; bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; bool IsEfbCopy() { return config.rendertarget; } bool IsUnrecoverable() { return IsEfbCopy() && addr.IsMemOnlyAddress(); } }; virtual ~TextureCache(); // needs virtual for DX11 dtor static void OnConfigChanged(VideoConfig& config); // Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames, // frameCount is the current frame number. static void Cleanup(int frameCount); static void Invalidate(); static void MakeRangeDynamic(u32 start_address, u32 size); virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0; virtual void CompileShaders() = 0; // currently only implemented by OGL virtual void DeleteShaders() = 0; // currently only implemented by OGL static TCacheEntryBase* Load(const u32 stage); static void UnbindTextures(); static void BindTextures(); static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf); static void RequestInvalidateTextureCache(); virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0; protected: TextureCache(); static GC_ALIGNED16(u8 *temp); static size_t temp_size; private: static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level); static void CheckTempSize(size_t required_size); static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config); static void FreeTexture(TCacheEntryBase* entry); static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry); typedef std::multimap TexCache; typedef std::unordered_multimap TexPool; static TexCache textures; static TexPool texture_pool; static TCacheEntryBase* bound_textures[8]; // Backup configuration values static struct BackupConfig { int s_colorsamples; bool s_texfmt_overlay; bool s_texfmt_overlay_center; bool s_hires_textures; bool s_copy_cache_enable; bool s_stereo_3d; bool s_efb_mono_depth; } backup_config; }; extern TextureCache *g_texture_cache;