///////////////////////////////////////////////////////////////////////////// // Name: wx/private/graphics.h // Purpose: private graphics context header // Author: Stefan Csomor // Modified by: // Created: // Copyright: (c) Stefan Csomor // RCS-ID: $Id: graphics.h 67232 2011-03-18 15:10:15Z DS $ // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// #ifndef _WX_GRAPHICS_PRIVATE_H_ #define _WX_GRAPHICS_PRIVATE_H_ #if wxUSE_GRAPHICS_CONTEXT #include "wx/graphics.h" class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData { public : wxGraphicsObjectRefData( wxGraphicsRenderer* renderer ); wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data ); wxGraphicsRenderer* GetRenderer() const ; virtual wxGraphicsObjectRefData* Clone() const ; protected : wxGraphicsRenderer* m_renderer; } ; class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData { public : wxGraphicsMatrixData( wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} virtual ~wxGraphicsMatrixData() {} // concatenates the matrix virtual void Concat( const wxGraphicsMatrixData *t ) = 0; // sets the matrix to the respective values virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0, wxDouble tx=0.0, wxDouble ty=0.0) = 0; // gets the component valuess of the matrix virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL, wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0; // makes this the inverse matrix virtual void Invert() = 0; // returns true if the elements of the transformation matrix are equal ? virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0; // return true if this is the identity matrix virtual bool IsIdentity() const = 0; // // transformation // // add the translation to this matrix virtual void Translate( wxDouble dx , wxDouble dy ) = 0; // add the scale to this matrix virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0; // add the rotation to this matrix (radians) virtual void Rotate( wxDouble angle ) = 0; // // apply the transforms // // applies that matrix to the point virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0; // applies the matrix except for translations virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0; // returns the native representation virtual void * GetNativeMatrix() const = 0; } ; class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData { public : wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {} virtual ~wxGraphicsPathData() {} // // These are the path primitives from which everything else can be constructed // // begins a new subpath at (x,y) virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0; // adds a straight line from the current point to (x,y) virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0; // adds a cubic Bezier curve from the current point, using two control points and an end point virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0; // adds another path virtual void AddPath( const wxGraphicsPathData* path ) =0; // closes the current sub-path virtual void CloseSubpath() = 0; // gets the last point of the current path, (0,0) if not yet set virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0; // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0; // // These are convenience functions which - if not available natively will be assembled // using the primitives from above // // adds a quadratic Bezier curve from the current point, using a control point and an end point virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y ); // appends a rectangle as a new closed subpath virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h ); // appends an ellipsis as a new closed subpath fitting the passed rectangle virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r ); // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1) virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ; // appends an ellipse virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h); // appends a rounded rectangle virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius); // returns the native path virtual void * GetNativePath() const = 0; // give the native path returned by GetNativePath() back (there might be some deallocations necessary) virtual void UnGetNativePath(void *p) const= 0; // transforms each point of this path by the matrix virtual void Transform( const wxGraphicsMatrixData* matrix ) =0; // gets the bounding box enclosing all points (possibly including control points) virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0; virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0; }; #endif #endif // _WX_GRAPHICS_PRIVATE_H_