// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _VERTEXSHADERMANAGER_H #define _VERTEXSHADERMANAGER_H #include "VertexShaderGen.h" struct ProjectionHack { float sign; float value; ProjectionHack() { } ProjectionHack(float new_sign, float new_value) : sign(new_sign), value(new_value) {} }; void UpdateProjectionHack(int iParams[], std::string sParams[]); // The non-API dependent parts. class VertexShaderManager { public: static void Init(); static void Dirty(); static void Shutdown(); // constant management static void SetConstants(); static void InvalidateXFRange(int start, int end); static void SetTexMatrixChangedA(u32 value); static void SetTexMatrixChangedB(u32 value); static void SetViewportChanged(); static void SetProjectionChanged(); static void SetMaterialColorChanged(int index); static void TranslateView(float x, float y); static void RotateView(float x, float y); static void ResetView(); }; #endif // _VERTEXSHADERMANAGER_H