// Copyright 2016 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include #include #include #include #include "DolphinQt2/Config/ARCodeWidget.h" #include "DolphinQt2/Config/FilesystemWidget.h" #include "DolphinQt2/Config/GameConfigWidget.h" #include "DolphinQt2/Config/GeckoCodeWidget.h" #include "DolphinQt2/Config/InfoWidget.h" #include "DolphinQt2/Config/PatchesWidget.h" #include "DolphinQt2/Config/PropertiesDialog.h" #include "DolphinQt2/QtUtils/WrapInScrollArea.h" #include "UICommon/GameFile.h" PropertiesDialog::PropertiesDialog(QWidget* parent, const UICommon::GameFile& game) : QDialog(parent) { setWindowTitle(QStringLiteral("%1: %2 - %3") .arg(QString::fromStdString(game.GetFileName()), QString::fromStdString(game.GetGameID()), QString::fromStdString(game.GetLongName()))); setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint); QVBoxLayout* layout = new QVBoxLayout(); QTabWidget* tab_widget = new QTabWidget(this); InfoWidget* info = new InfoWidget(game); ARCodeWidget* ar = new ARCodeWidget(game); GeckoCodeWidget* gecko = new GeckoCodeWidget(game); PatchesWidget* patches = new PatchesWidget(game); GameConfigWidget* game_config = new GameConfigWidget(game); connect(gecko, &GeckoCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings); connect(ar, &ARCodeWidget::OpenGeneralSettings, this, &PropertiesDialog::OpenGeneralSettings); tab_widget->addTab(GetWrappedWidget(game_config, this, 50, 80), tr("Game Config")); tab_widget->addTab(GetWrappedWidget(patches, this, 50, 80), tr("Patches")); tab_widget->addTab(GetWrappedWidget(ar, this, 50, 80), tr("AR Codes")); tab_widget->addTab(GetWrappedWidget(gecko, this, 50, 80), tr("Gecko Codes")); tab_widget->addTab(GetWrappedWidget(info, this, 50, 80), tr("Info")); if (DiscIO::IsDisc(game.GetPlatform())) { FilesystemWidget* filesystem = new FilesystemWidget(game); tab_widget->addTab(GetWrappedWidget(filesystem, this, 50, 80), tr("Filesystem")); } layout->addWidget(tab_widget); QDialogButtonBox* close_box = new QDialogButtonBox(QDialogButtonBox::Close); connect(close_box, &QDialogButtonBox::rejected, this, &QDialog::reject); layout->addWidget(close_box); setLayout(layout); }