// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #include "VideoState.h" #include "BPMemory.h" #include "CPMemory.h" #include "XFMemory.h" #include "TextureDecoder.h" #include "Fifo.h" #include "CommandProcessor.h" #include "PixelEngine.h" static void DoState(PointerWrap &p) { // BP Memory p.Do(bpmem); // CP Memory p.DoArray(arraybases, 16); p.DoArray(arraystrides, 16); p.Do(MatrixIndexA); p.Do(MatrixIndexB); p.Do(g_VtxDesc.Hex); p.DoArray(g_VtxAttr, 8); // XF Memory p.Do(xfregs); p.DoArray(xfmem, XFMEM_SIZE); // Texture decoder p.DoArray(texMem, TMEM_SIZE); // FIFO Fifo_DoState(p); CommandProcessor::DoState(p); PixelEngine::DoState(p); } void VideoCommon_DoState(PointerWrap &p) { DoState(p); //TODO: search for more data that should be saved and add it here }