uniform samplerRECT samp0 : register(s0); void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0) { float4 c0 = texRECT(samp0, uv0).rgba; float4 c1 = texRECT(samp0, uv0 + float2(1,1)).rgba; float4 c2 = texRECT(samp0, uv0 + float2(-1,-1)).rgba; float red = c0.r; float green = c0.g; float blue = c0.b; float alpha = c0.a; red = c0.r - c1.b; blue = c0.b - c2.r + (c0.g - c0.r); ocol0 = float4(red, 0.0, blue, alpha); }