////////////////////////////////////////////////////////////////////////////////////////// // Project description // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ // Name: nJoy // Description: A Dolphin Compatible Input Plugin // // Author: Falcon4ever (nJoy@falcon4ever.com) // Site: www.multigesture.net // Copyright (C) 2003-2008 Dolphin Project. // ////////////////////////////////////////////////////////////////////////////////////////// // // Licensetype: GNU General Public License (GPL) // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ // ////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////// // Include // ŻŻŻŻŻŻŻŻŻ #include "math.h" // System #include "ConfigBox.h" // Local #include "../nJoy.h" #include "Images/controller.xpm" extern CONTROLLER_INFO *joyinfo; //extern CONTROLLER_MAPPING joysticks[4]; extern bool emulator_running; //////////////////////// // Set dialog items from saved values // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::SetControllerAll(int controller) { // http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString wxString tmp; m_Joyname[controller]->SetSelection(joysticks[controller].ID); tmp << joysticks[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].buttons[CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].axis[CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].axis[CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear(); if(joysticks[controller].enabled) m_Joyattach[controller]->SetValue(TRUE); else m_Joyattach[controller]->SetValue(FALSE); // Update the deadzone and controller type controls m_Controltype[controller]->SetSelection(joysticks[controller].controllertype); m_Deadzone[controller]->SetSelection(joysticks[controller].deadzone); UpdateGUI(controller); if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK) { tmp << joysticks[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear(); } else { tmp << joysticks[controller].dpad2[CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].dpad2[CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].dpad2[CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear(); tmp << joysticks[controller].dpad2[CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear(); } } /* Populate the joysticks array with the dialog items settings, for example selected joystick, enabled or disabled status and so on */ // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::GetControllerAll(int controller) { wxString tmp; long value; joysticks[controller].ID = m_Joyname[controller]->GetSelection(); if(joyinfo[joysticks[controller].ID].NumHats > 0) joysticks[controller].controllertype = CTL_TYPE_JOYSTICK; m_JoyShoulderL[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_L_SHOULDER] = value; tmp.clear(); m_JoyShoulderR[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_R_SHOULDER] = value; tmp.clear(); m_JoyButtonA[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_A_BUTTON] = value; tmp.clear(); m_JoyButtonB[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_B_BUTTON] = value; tmp.clear(); m_JoyButtonX[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_X_BUTTON] = value; tmp.clear(); m_JoyButtonY[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_Y_BUTTON] = value; tmp.clear(); m_JoyButtonZ[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear(); m_JoyButtonStart[controller]->GetValue().ToLong(&value); joysticks[controller].buttons[CTL_START] = value; tmp.clear(); m_JoyButtonHalfpress[controller]->GetValue().ToLong(&value); joysticks[controller].halfpress = value; tmp.clear(); if(joysticks[controller].controllertype == CTL_TYPE_JOYSTICK) { m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad = value; tmp.clear(); } else { m_JoyDpadUp[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_UP] = value; tmp.clear(); m_JoyDpadDown[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_DOWN] = value; tmp.clear(); m_JoyDpadLeft[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_LEFT] = value; tmp.clear(); m_JoyDpadRight[controller]->GetValue().ToLong(&value); joysticks[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear(); } m_JoyAnalogMainX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_X] = value; tmp.clear(); m_JoyAnalogMainY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_MAIN_Y] = value; tmp.clear(); m_JoyAnalogSubX[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_X] = value; tmp.clear(); m_JoyAnalogSubY[controller]->GetValue().ToLong(&value); joysticks[controller].axis[CTL_SUB_Y] = value; tmp.clear(); // Set enabled or disable status and other settings joysticks[controller].enabled = m_Joyattach[controller]->GetValue(); joysticks[controller].controllertype = m_Controltype[controller]->GetSelection(); joysticks[controller].deadzone = m_Deadzone[controller]->GetSelection(); } // Change controller type // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::ChangeControllertype(wxCommandEvent& event) { joysticks[0].controllertype = m_Controltype[0]->GetSelection(); joysticks[1].controllertype = m_Controltype[1]->GetSelection(); joysticks[2].controllertype = m_Controltype[2]->GetSelection(); joysticks[3].controllertype = m_Controltype[3]->GetSelection(); for(int i=0; i<4 ;i++) UpdateGUI(i); } void ConfigBox::SetButtonText(int id, char text[128]) { int controller = notebookpage; switch(id) { case IDB_SHOULDER_L: m_JoyShoulderL[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_SHOULDER_R: m_JoyShoulderR[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_BUTTON_A: m_JoyButtonA[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_BUTTON_B: { m_JoyButtonB[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_BUTTON_X: { m_JoyButtonX[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_BUTTON_Y: m_JoyButtonY[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_BUTTON_Z: m_JoyButtonZ[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_BUTTONSTART: { m_JoyButtonStart[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_BUTTONHALFPRESS: { m_JoyButtonHalfpress[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_DPAD_UP: { m_JoyDpadUp[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_DPAD_DOWN: { m_JoyDpadDown[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_DPAD_LEFT: { m_JoyDpadLeft[controller]->SetValue(wxString::FromAscii(text)); } break; case IDB_DPAD_RIGHT: m_JoyDpadRight[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_ANALOG_MAIN_X: m_JoyAnalogMainX[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_ANALOG_MAIN_Y: m_JoyAnalogMainY[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_ANALOG_SUB_X: m_JoyAnalogSubX[controller]->SetValue(wxString::FromAscii(text)); break; case IDB_ANALOG_SUB_Y: m_JoyAnalogSubY[controller]->SetValue(wxString::FromAscii(text)); break; default: break; } } ////////////////////////////////////////////////////////////////////////////////////////// // Condifigure button mapping // ŻŻŻŻŻŻŻŻŻŻ // Avoid extreme axis values // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ /* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */ bool AvoidValues(int value) { // Avoid detecting very small or very big (for triggers) values if( (value > -0x1000 && value < 0x1000) // Small values || (value < -0x7000 || value > 0x7000)) // Big values return true; // Avoid else return false; // Keep } // Wait for button press // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::GetButtons(wxCommandEvent& event) { // Get the current controller int controller = notebookpage; // Get the ID for the wxWidgets button that was pressed int ID = event.GetId(); // Collect the accepted buttons for this slot bool Axis = (event.GetId() >= IDB_ANALOG_MAIN_X && event.GetId() <= IDB_SHOULDER_R); bool Button = (event.GetId() >= IDB_BUTTON_A && event.GetId() <= IDB_BUTTONSTART) || (event.GetId() == IDB_SHOULDER_L || event.GetId() == IDB_SHOULDER_R); bool Hat = (event.GetId() >= IDB_DPAD_UP && event.GetId() <= IDB_DPAD_RIGHT); /* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */ SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID); // Get the number of axes, hats and buttons int buttons = SDL_JoystickNumButtons(joy); int axes = SDL_JoystickNumAxes(joy); int hats = SDL_JoystickNumHats(joy); // Declare values char format[128]; int value; // Axis value bool waiting = true; bool succeed = false; int pressed = 0; int counter1 = 0; // Waiting limits int counter2 = 30; // Iterations to wait for // Update the text box sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // Win only? doesnt seem to work in linux... while(waiting) { // Update the internal status SDL_JoystickUpdate(); // For the triggers we accept both a digital or an analog button if(Axis) { for(int i = 0; i < axes; i++) { value = SDL_JoystickGetAxis(joy, i); if(AvoidValues(value)) continue; // Avoid values pressed = i; waiting = false; succeed = true; break; // Stop this loop } } // Check for a hat if(Hat) { for(int i = 0; i < hats; i++) { value = SDL_JoystickGetHat(joy, i); if(value) { pressed = value; waiting = false; succeed = true; break; } } } // Check for a button if(Button) { for(int i = 0; i < buttons; i++) { if(SDL_JoystickGetButton(joy, i)) { pressed = i; waiting = false; succeed = true; break; } } } // Check for keyboard action if (g_Pressed) { // Todo: Add a separate keyboard vector to remove this restriction if(g_Pressed >= buttons) { pressed = g_Pressed; waiting = false; succeed = true; g_Pressed = 0; break; } else { wxMessageBox(wxString::Format(wxT( "You selected a key with a to low key code (%i), please" " select another key with a higher key code."), g_Pressed) , wxT("Notice"), wxICON_INFORMATION); pressed = g_Pressed; waiting = false; succeed = false; g_Pressed = 0; break; } } // Stop waiting for a button counter1++; if(counter1 == 25) { counter1 = 0; counter2--; sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // win only? doesnt seem to work in linux... wxYieldIfNeeded(); // Let through the keyboard input event if(counter2 < 0) waiting = false; } // Sleep for 10 ms then poll for keys again SLEEP(10); // Debugging /* m_pStatusBar->SetLabel(wxString::Format( "ID: %i %i", counter1, NumKeys )); */ } // Write the number of the pressed button to the text box sprintf(format, "%d", succeed ? pressed : -1); SetButtonText(ID, format); // We don't need thisgamepad handle any more if(SDL_JoystickOpened(joysticks[controller].ID)) SDL_JoystickClose(joy); } // Wait for Analog // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::GetAxis(wxCommandEvent& event) { int ID = event.GetId(); int controller = notebookpage; SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID); char format[128]; int axes = SDL_JoystickNumAxes(joy); // Get number of axes bool waiting = true; bool succeed = false; int pressed = 0; Sint16 value; int counter1 = 0; int counter2 = 10; sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // Win only? doesnt seem to work in linux... while(waiting) { // Go through all axes and read out their values SDL_JoystickUpdate(); for(int i = 0; i < axes; i++) { value = SDL_JoystickGetAxis(joy, i); if(AvoidValues(value)) continue; // Avoid values pressed = i; waiting = false; succeed = true; break; // Stop this loop } // Stop waiting for a button counter1++; if(counter1 == 100) { counter1 = 0; counter2--; sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // win only? doesnt seem to work in linux... wxYieldIfNeeded(); // Let through debugging events if(counter2<0) waiting = false; } SLEEP(10); } sprintf(format, "%d", succeed ? pressed : -1); // Update the status text box SetButtonText(ID, format); if(SDL_JoystickOpened(joysticks[controller].ID)) // Close the handle SDL_JoystickClose(joy); // Update the axises for the advanced settings status GetControllerAll(controller); } // Wait for D-Pad // ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ void ConfigBox::GetHats(int ID) { // Get the active controller int controller = notebookpage; /* Open a new joystick. Joysticks[controller].ID is the system ID of the physical joystick that is mapped to controller, for example 0, 1, 2, 3 for the first four joysticks */ SDL_Joystick *joy = SDL_JoystickOpen(joysticks[controller].ID); char format[128]; int hats = SDL_JoystickNumHats(joy); // Get the number of sticks bool waiting = true; bool succeed = false; int pressed = 0; int counter1 = 0; int counter2 = 10; sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // win only? doesnt seem to work in linux... while(waiting) { SDL_JoystickUpdate(); counter1++; if(counter1==100) { counter1=0; counter2--; sprintf(format, "[%d]", counter2); SetButtonText(ID, format); wxWindow::Update(); // win only? doesnt seem to work in linux... if(counter2<0) waiting = false; } SLEEP(10); } sprintf(format, "%d", succeed ? pressed : -1); SetButtonText(ID, format); if(SDL_JoystickOpened(joysticks[controller].ID)) SDL_JoystickClose(joy); } /////////////////////////////////////////////////////////// Configure button mapping