// Copyright 2013 Dolphin Emulator Project // Licensed under GPLv2 // Refer to the license.txt file included. #include "AudioCommon.h" #include "FileUtil.h" #include "Mixer.h" #include "NullSoundStream.h" #include "DSoundStream.h" #include "XAudio2Stream.h" #include "AOSoundStream.h" #include "AlsaSoundStream.h" #include "CoreAudioSoundStream.h" #include "OpenALStream.h" #include "PulseAudioStream.h" #include "OpenSLESStream.h" #include "../../Core/Src/Movie.h" #include "../../Core/Src/ConfigManager.h" // This shouldn't be a global, at least not here. SoundStream *soundStream; namespace AudioCommon { SoundStream *InitSoundStream(CMixer *mixer, void *hWnd) { // TODO: possible memleak with mixer std::string backend = SConfig::GetInstance().sBackend; if (backend == BACKEND_OPENAL && OpenALStream::isValid()) soundStream = new OpenALStream(mixer); else if (backend == BACKEND_NULLSOUND && NullSound::isValid()) soundStream = new NullSound(mixer, hWnd); else if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) soundStream = new DSound(mixer, hWnd); else if (backend == BACKEND_XAUDIO2 && XAudio2::isValid()) soundStream = new XAudio2(mixer); else if (backend == BACKEND_AOSOUND && AOSound::isValid()) soundStream = new AOSound(mixer); else if (backend == BACKEND_ALSA && AlsaSound::isValid()) soundStream = new AlsaSound(mixer); else if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid()) soundStream = new CoreAudioSound(mixer); else if (backend == BACKEND_PULSEAUDIO && PulseAudio::isValid()) soundStream = new PulseAudio(mixer); else if (backend == BACKEND_OPENSLES && OpenSLESStream::isValid()) soundStream = new OpenSLESStream(mixer); if (soundStream != NULL) { UpdateSoundStream(); if (soundStream->Start()) { if (SConfig::GetInstance().m_DumpAudio) { std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav"; File::CreateFullPath(audio_file_name); mixer->StartLogAudio(audio_file_name.c_str()); } return soundStream; } PanicAlertT("Could not initialize backend %s.", backend.c_str()); } PanicAlertT("Sound backend %s is not valid.", backend.c_str()); delete soundStream; soundStream = NULL; return NULL; } void ShutdownSoundStream() { INFO_LOG(DSPHLE, "Shutting down sound stream"); if (soundStream) { soundStream->Stop(); if (SConfig::GetInstance().m_DumpAudio) soundStream->GetMixer()->StopLogAudio(); //soundStream->StopLogAudio(); delete soundStream; soundStream = NULL; } INFO_LOG(DSPHLE, "Done shutting down sound stream"); } std::vector GetSoundBackends() { std::vector backends; if (NullSound::isValid()) backends.push_back(BACKEND_NULLSOUND); if (DSound::isValid()) backends.push_back(BACKEND_DIRECTSOUND); if (XAudio2::isValid()) backends.push_back(BACKEND_XAUDIO2); if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND); if (AlsaSound::isValid()) backends.push_back(BACKEND_ALSA); if (CoreAudioSound::isValid()) backends.push_back(BACKEND_COREAUDIO); if (PulseAudio::isValid()) backends.push_back(BACKEND_PULSEAUDIO); if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL); if (OpenSLESStream::isValid()) backends.push_back(BACKEND_OPENSLES); return backends; } bool UseJIT() { if (!Movie::IsDSPHLE() && Movie::IsPlayingInput() && Movie::IsConfigSaved()) { return true; } return SConfig::GetInstance().m_EnableJIT; } void PauseAndLock(bool doLock, bool unpauseOnUnlock) { if (soundStream) { // audio typically doesn't maintain its own "paused" state // (that's already handled by the CPU and whatever else being paused) // so it should be good enough to only lock/unlock here. CMixer* pMixer = soundStream->GetMixer(); if (pMixer) { std::mutex& csMixing = pMixer->MixerCritical(); if (doLock) csMixing.lock(); else csMixing.unlock(); } } } void UpdateSoundStream() { if (soundStream) { soundStream->GetMixer()->SetThrottle(SConfig::GetInstance().m_Framelimit == 2); soundStream->SetVolume(SConfig::GetInstance().m_Volume); } } }