// Copyright (C) 2003 Dolphin Project. // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, version 2.0. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License 2.0 for more details. // A copy of the GPL 2.0 should have been included with the program. // If not, see http://www.gnu.org/licenses/ // Official SVN repository and contact information can be found at // http://code.google.com/p/dolphin-emu/ #ifndef _TEXTURECONVERTER_H_ #define _TEXTURECONVERTER_H_ #include "VideoCommon.h" #include "GLUtil.h" // Converts textures between formats // TODO: support multiple texture formats namespace TextureConverter { void Init(); void Shutdown(); void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source); void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* destAddr, int dstWidth, int dstHeight); void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture); } #endif // _TEXTURECONVERTER_H_