// Copyright 2017 Dolphin Emulator Project // Licensed under GPLv2+ // Refer to the license.txt file included. #include "InputCommon/ControllerEmu/ControlGroup/Slider.h" #include #include #include #include "Common/Common.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" namespace ControllerEmu { Slider::Slider(const std::string& name_, const std::string& ui_name_) : ControlGroup(name_, ui_name_, GroupType::Slider) { controls.emplace_back(std::make_unique(Translate, _trans("Left"))); controls.emplace_back(std::make_unique(Translate, _trans("Right"))); AddDeadzoneSetting(&m_deadzone_setting, 50); } Slider::Slider(const std::string& name_) : Slider(name_, name_) { } Slider::StateData Slider::GetState() { const ControlState deadzone = m_deadzone_setting.GetValue() / 100; const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State(); return {std::clamp(ApplyDeadzone(state, deadzone), -1.0, 1.0)}; } } // namespace ControllerEmu